HappyCTF.txt | 2.13 kB | 10 Jun 2000 | |
elmhaphl.j2l | Happy Hell CTF | 5.05 kB | 09 Jun 2000 |
elmhcast.j2l | Happy Castle CTF | 12.02 kB | 15 Jul 2000 |
elmhcnyn.j2l | Happy Canyon CTF | 12.28 kB | 10 Jun 2000 |
elmhjung.j2l | Happy Jungle CTF | 6.33 kB | 09 Jun 2000 |
elmhsemi.j2l | Happy Semiconductor CTF | 5.70 kB | 15 Jul 2000 |
elmshapd.j2l | Happy Desert CTF | 11.65 kB | 09 Jun 2000 |
Haunted.it | Jazz Belmont | 712.19 kB | 25 Jul 1998 |
DH-GLCTC.XM | galactic | 1677.76 kB | 10 Jun 2000 |
everlast.xm | Everlasting war | 692.17 kB | 09 Jun 2000 |
FC3_SUM.XM | THE SUMMER HiT !! | 840.82 kB | 09 Jun 2000 |
NWK-LAST.XM | Last Sunset | 1663.22 kB | 09 Jun 2000 |
levels and music for HappyCTF at the HUTCH.
if you like these, check out Too Much Pun CTF
As I like to take initiatives, I have decided to finally review this upload. I strongly believe that taking initiatives is important, if they are done in a reasonable way.
I am not going to cover all aspects thoroughly, just the ones I think are worth mentioning. I am also not reviewing this consistently with other uploads I have reviewed, and have adopted a new way of reviewing uploads.
First, let me start off by saying that I respect this upload for the fact it was relatively good when it was made, and it served as an inspiration for people to make levels, so things would probably be slightly different today without this. However, the problem with most older levels is that they are quite franky…very unbalanced. One of the levels in this pack is the most popular level according to JDC statistics, which I will explain further in my review. Generally, these levels are a bad influence when it comes to gameplay, and I feel that at least needs to be clarified. No one can make levels like these, receive high ratings, and even have one of them be the most popular level currently. I am in no way insulting stripe, and I have liked a few of his levels (superconductor), and I also think he is still one of the best level designers ever in the jj2 scene.
.
Happy Hell CTF
What a fitting name, or not so fitting as I was only happy to change to the next level. In general, I don’t mind mp levels that are hard to navigate, as long as you can adjust to the obstacles. Here, you are forced to use the v-poles to reach the bases, but there’s also a warp at the bottom to reach both bases. However, it can only send you to a number of locations in a certain order. I find that annoying, what’s the tactic? – It’s not fun in any way in my opinion. There’s this cool secret: you can go into the platform that is below the poles, and the spring there will make it so you can reach the first pole only. Now, the spring on top of the platform will force you to use both poles, so you can only stomp before the second pole. The secret allows you to go below the second pole without the stomping state. If you took the ‘secret’ spring, you can go towards the right side of the shaft, which is where the other part of the secret is. It’s a toaster pu with some triggers that spawn platforms that make it easier to reach the bases! – Unfortunately, the effect is triggered off once you touch a base. I would really rather play something else than this level. The famous quote “inferno sucks!” is clearly not just frustration at using the tileset, but also the author expressing that he knew the level is subpar. There’s probably more I can say about the full NRG, but I’m really, really sick of this level.
Happy Canyon CTF
I really don’t want to go into detail here. You can apparently destroy the bridge and access the hoverboards (afaik you need your team around to access hoverboards) all by destroying the crates and opening triggers. Some of the triggers and crates are well hidden and require you to search every wall. Besides that, the level is really nothing I would consider interesting, and it’s annoying to play in my opinion, because of the void left in the middle after crates are broken. I’ve heard the level is buggy and laggy as well.
Happy Castle CTF
I never have liked this level much. I only recall enjoying a jb game here. There is only one way red team players can reach blue base, while there is only one way blue team players can reach red base? – Not exactly, blue base’s design is much easier to defend than red. It doesn’t help that the layout is somewhat symmetrical with varying sides. It doesn’t help that blue can only get bouncer pu while red can only get toaster, and there are no other pus to compensate for this. The differing pus may be said to be equal, but I’ve always had more of an advantage with bouncers for obvious reasons. Also, in my opinion, the layout is redundant and overly complex; I never used all the area available to me. I like the ‘cannons’ at each base, and I also like how the roofs are open in your team’s base. Again, there’s probably more to cover, but those were the most important points.
Happy Jungle CTF
I have always liked small, yet fun and quirky levels like MULCH/MALCH, Stupid CTF and Beachcombing. This level is very small as well, however it’s not as simple as Stupid CTF, MULCH/MALCH or beachcombing. It has blue base at the top, with red base at bottom. Guess what? – Higher up is always more advantageous. The times I’ve played here were all chaotic and lag based. I can’t really say anything more about this.
Happy Desert CTF
A complex level. Again, I don’t really want to go into detail here, but it’s another somewhat-but-not-really-symmetrical level that’s probably imbalanced. The first time I played this I thought it was absurdly hard to navigate. Nowadays I don’t think it’s that hard, but the layout could’ve benefited from much better arrangement.
Happy Semiconductor CTF
Where do I begin?
This level has been one of the most popular levels on jj2, and seems to be even more popular now being the most played level on jj2 currently. There are some nice tricks, like exploiting the top right area as an RTS spot, all the neat rf climbs, and the fact most platforms are 1 tile
thick make the level fun. What isn’t fun is blue team has better spawnpoints. Blue is easier to defend than red. It doesn’t help that it’s really campy in duels because of 1 full c (although most levels are campy). Lots of passages are 1 tile thick, though I personally don’t mind. In my opinion, this level is average at best, maybe even below average if I consider the gameplay quirks. I keep hearing varying opinions on which side is better, but the fact is this level is imbalanced.
I could’ve gotten into more depth with other aspects, but there’s no point. I think the designers now should focus on making balanced levels, with emphasis on flow. I never mind obstacles that can result in a way to gain an advantage, but not as advantageous as exploiting the level in a way that the opposing team or player can’t.
H A P P Y C T F
- – - – -
Ah, HappyCTF. IMO this is the very best CTF pack out there. It contains 6 levels. Now let’s review it.
There goes my second review…
H A P P Y J U N G L E C T F
The first level of Happy CTF and in my opinion the worst one, but it still means very nice.
This level is an example how a small level can be pretty good. Tileset? Look at the name. Used nicely.
Music: nice choice and nice quality. ‘Last Sunset’ fits it, but I expected something more jungle-ish.
Eyecandy is confusing but nice. This level uses the trees for the main background eyecandy.
No other ‘OMG-quality’ fireworks though.
Gameplay… Well, this is the worst level, but it still is pretty nice. The bases are pretty originally placed (red at the bottom, blue at the top). Ammo placement rather good. Flow good.
O V E R A L L – Probably the worst level in HappyCTF, but it is still fun.
H A P P Y D E S E R T C T F
And here we have the second level of the pack. Happy Desert CTF is a mostly vertical level
(136 tiles high!) using Beach.
Happy Desert uses Dark Groove Part 1 for the music; you don’t have to download it, it comes with the game (it’s used in the second Inferno level). IMO it could use something like camel.xm or silver.mod. However, the music fits.
Eyecandy? Yes, eyecandy. Nice. IMO the textured BG could use stars. There are some fun things like sand-filled chambers in the wooden parts, or wooden arrows. The level also uses some faraway dunes on layer 7&6. Layer 2 boasts a ‘pass’ to the sandy part of the level. Overall nice.
And now, let’s get to the gameplay. The bottom of the level is partially filled with water.
Flows very nice, although the level is divided in half on the wooden part and I don’t really like it. Ammo placement is nice. Base placement is nice.
O V E R A L L – A good level. If it comes to compare this one to other HappyCTF levels, this one is average.
H A P P Y H E L L C T F
3rd HappyCTF level – Happy Hell CTF. This is a pretty small level using Inferno Night, and IMO it uses this tileset very well.
The thing that doesn’t fit really well it’s the music – the choice is pretty strange (especially when you see giant skulls lying on the ground ;P). I would rather hear this one in a beach level, but never mind, it doesn’t sting as much as it would when you would hear childish music in Windstorm Fortress or Odyssey.
The eyecandy is good. Nothing really hyper, but the background is interesting. The fog ‘rays’ you would normally see in on the foreground or background on the bottom of the level are zooming through the background layers 7 and 6. One of the rays also floats in the foreground. I only found ONE tilebug and when you run around you don’t really notice it.
You can run around the level and nothing will really block you. The ammo placement is also sweet: not too much ammo, but you don’t run outta it too fast. The bases are placed nicely. The blue base’s platform doesn’t have any dropdown routes, but it doesn’t hurt.
O V E R A L L – This level is pretty nice.
H A P P Y C A N Y O N C T F
The 4th level of HappyCTF is Happy Canyon CTF, also called TIBASL. It is a rather large semi-symmetrical level that uses Labrat 1. The tileset use is sweet.
The music fits well. If this level was more lab-stylized, it rather would end up bleh.
The eyecandy is nice too. What I really liked was layer 8. Well. It looks nice. The looks of the bridge are also nice.
Now for the gameplay. If it wasn’t for the semi-symmetricalness, this level would be pretty boring. The vertical routes to and from the bases are different. Now this is where Happy Canyon gets really fun. There are trigger crates placed in the teams’ vertical shafts. Destroying these crates will affect the bridge and also grant access to the very bottom of the level. For the normal gameplay aspects, you can hop around this level and nothing will block you too. Ammo placement is good.
O V E R A L L – Interesting and fun to play. IMO one of the best levels in the pack.
H A P P Y C A S T L E C T F
Now for the 5th level, Happy Castle (or J.A.I.L). I’m not sure it’s really happy, especially if you have gargoyles floating around that stare at you like >:(. Haha. Anyway, this uses Medivo 2. It’s not very big if you look horizontally, but it is 89 tiles high.
Let’s move on to the music department. It doesn’t fit the name really (‘Happy’ and ‘Jazz Belmont (haunted.it)’? omg), but it does fit the theme.
Eyecandy’s fun. Layer 7 has the gargoyle I mentioned before. The first time I played HCCTF I got as scared as the first time I looked up in Legend of Zelda: Majora’s Mask. But this is not a moon. Layer 6 is used nicely. It has speed a bit lower than 1, so it looks like it is not that far
away from the sprite layer. Also, other fun tidbits include: the muscley gargoyle with a flag-made cape and ghastly lights on inside-the-castle wall tiles. Didn’t see any tilebugs. Inside-the-castle wall tiles are a bit repetitive but not annoying.
Gameplay. Flows very nicely, base placement good, ammo placement good. Won’t write too much – it’s good.
O V E R A L L – Jail, uhm, Happy Castle CTF is another nice level.
H A P P Y S E M I C O N D U C T O R C T F
The 6th level in the pack, and for me also THE level… The great Happy Semiconductor CTF.
The name is kind of long, so I’ll just call it Semi for now. Also, I’ll note that it is not too small, not too big. Also, this uses Tubelectric.
Now let’s see how the music fits. And? Sweet! For a normal ‘radiostation music world’ level it wouldn’t fit but here it fits really nice! Also, not only it fits nice, Darkhalo is also a great artist, so the music has quality.
Let’s look what we have here if it comes to the eyecandy. Also really sweet. We have two layers of faraway pipes and a sprite supporting background layer 5, but it isn’t used that much, only about 10 tiles are placed there. Foreground is superb! Semi has lots of stuff that look sweet on the foreground, like a pipe-made ‘Stripe’ word (the author, duh ;P) or a yellow-block ‘cage’ that is the home to the RF weapon powerup. Semi’s eyecandy is great.
GAMEPLAAAAAY! Sweet – 3 PUs, superb base and ammo placement, and I <3 the flow. Example of splendid gameplay.
O V E R A L L – For me, this is THE level. For you, dear reader of the review, it may be not, but it surely is the best level in the pack and one of the greatest levels ever.
HappyCTF is one of the greatest level packs ever made, and IMO it is the best one ever. A big fat 10 from me.
~Eigus
These are best ctf levels ive ever seen! you deserve an a 10.0!!!why?
because:
-i can see only good eyecandy in layers =)
-weapon and base placement is good.
-it just rocks!!
rating:10.0 perfect!
Download recommedation!!!!!
I’ll give a 10.0 because it’s CTF (CTF is hard to make)
I’ll give a 9.0 for the total pack
So it’s 9.5
Holy Cow! I gave a 9! Heh yes I think effort has paid off with some very
compelling CTF level’s. Keep it up! :)
Pretty amazing work! Pack has good levels, for example the Happy Jungle CTF. That level has so cool background, it’s so different. Music is good, but not the best. Like Aiko, I don’t like CTF very much.
great pack
Not so superb as I expected, but it has some quality. If I look at the difference between lvls with 9s en with 7s, I don’t know how u guys rate, but the difference isn’t that big.
I really like this pack, especially because of using TSF music in 1.23. :)
I’d Give it a 10 if it just had a little more eyecandy. :)
A couple of great CTF lvls, download NOW.
I can’t believe it’s not butter! Err… Anyway, There’s nothing better to say about this pack besides great. Most of the levels I really like. Download this now or be forced to eat butter for ever!! Ahahhahaa… cough
WheW! This definetly one of the best CTF packs ever asembled, if not the very best! Once again, Stripe has outdone himself in leveldesign, ideas, eyecandy nad gameplay. Almost every one of these level has its own special touch. Download this now, or something will happen… Beware… For evil watches over you…
~>CelL<
Yeah these are really good except Happy Desert and Happy H*ll
Very, very cool CTF levels. Probably the best ever created.
The greatest CTF levels ever asembled. Every level is full of new ideas. Get these now.
This is probably one of my favorite packs of all time. Don’t let the name fool you. These levels aren’t as happy as they are labled as, but they certainally are great fun to play. Happy Heck, which actually is not exaclty named “Happy Heck” is a small level but still very high-quality. Warps strewn out in the level make it a quick play, but still a high-quality level. This pack also contains two classic levels, “Happy Castle” (which is more properly known as JAIL), a colaberation of the talents of Stripe, Bobby aka Dizzy, and FQuist, is a legend of a level if there ever was one. “Happy Semiconductor” is another name you might recognize. This pack has some legendary levels, and then some levels that should be legends. It’s an amazing pack that I recommend you download immediately. Certainally a great work.[This review has been edited by Trafton AT]
Awesome CTF levels.
Very nice…..uh…….everything :P
elmhsemi Just Ownz Great level
the others are um Ok :P
Happy CTF one of the best CTF packs I ever saw, not alone the levels has well choosen music and amazing eyecandy, there’s also a lot different gameplay from each level.
As Bobby said, stripe is the best of the best.
what to say, else than this is great?
Ok, since i heard lots of good comments about this, I decided to check it out.
ill start by reviewing the levels in the order they are in WinZip.
Happy Hell CTF: Strange, but interesting music. I liked the backround, dont know why, but it looks cool. Layout sometimes bugged me, but it was good, easy to navigate and roomy. I thought the blue base was more easier to reach, because the red base has all these things around it which distract you, while the blue base is in an open space. This was a normal level overall, deserves an above average mark.
Happy Castle CTF: Feindish level, seen it hosted to death. This was also the level where box(the person) has claimed he has been defeated by Salamander in…Anyways, good music choice, nice eyecandy and layout, except for some pointless dead ends. I like the use of the medivo2 tileset here, looks interesting. I’ve said enough on this, though its a fun level.
Happy Canyon CTF: Despite the eyecandy being confusing here, I loved it. Stripe has used labrat in a whole new way. I just love this level. Some major downfalls that lowered the mark of this was that the crate idea, although strange, made the level look a bit screwy, and there was tons of places waiting for you to get stuck in. The layout somehow offended me(just dont ask), and it had some unfortunate dead ends. The bottom part of the level I despised, didnt look as good and easy to get stuck in. The ammo was sparce as well, and the bases are a tad bit to close. Music was awesome. Ingenious idea, but a so-so level.
Happy Jungle CTF: Good music. The eyecandy and layout was too confusing at times, and the level was a bit small. Not much more to say, but i didnt like this one as much as the rest.
HappySemiconductor CTF: This is also a fiendish level overhosted to death. I couldnt hear the music here for some unknown reason i dont have time to investigate, but it makes the level more fiendish. Layout was ok, some parts i had trouble getting out of (liek the place where the RF powerup is)The tileset use is…..amusing….I dont have much more to say about this level, since a level without music is hard to get “hooked” to. Note: After some extensive research, i found out the sound of my jj2 was somehow automatically turned off…wierd. The music was interesting. I also liked the backround here, and the tileset use.
Happy Desert CTF: Strange music choice,
i also remember this level being hosted a number of times (not as much as castle and semi-conductor though), at the top of the level it feels “empty” since the backround eyecandy appears in the bottom where it may get a little confusing for some people. Im pretty sure you can get a flag bug here ,but im not entirely sure, and im unable to play online and check. I liked the bottom eyecandy, though confusing, it attracted my attention. The layout was confusing at times, but ok. Im not to fond of base placement, but i dont know why.
COMCLUSION STuFF: This isnt the best CTF levels i’ve seen, but i can tell that the people ave made these statements since this is only the 11th upload on j2o. The levels are fine and get hosted frequently (most of them), but they arent as good as I hoped them to be. Still, these are old levels worth a download by you ppl. Well, ill give these an 8.5 (may seem low compared to other ratings, but be glad it wasnt an 8)
Happy CTF!
Some levels I do not like. Happy Desert, Happy Hell… But, I do like HappySemiconductor, and HappyCastle (jail ;p).
GREAT LEVELS!!
Great eyecandy!
great ammo placed!
an 10 from me!
Wow, stripe very good.
Good eyecadny
Good size
Ok, this is gonna be my 100st review. I will review them in one time and it wont be a long one.
Gameplay: Very Good. Every level has excellent gameplay, but some levels are small(Happy Hell and Happy Jungle CTF). I loved the gameplay in Happy Semiconductor and Happy Castle CTF.
Eye candy: Very Good. Every level has a lot of eye candy, especially Happy Castle, Semiconductor and Desert CTF.
Pickup placement: Very Good. This is also very good, there is enough ammo and one carrot in every level. Some levels had also some +1 carrots, though. The power-up placement is also vey good.
Others: This levels are very original. The layouts are sometimes confusing but it’s very good, though.
Host this: Some levels are hosted a lot, such as Happy Semiconductor CTF, but the others aren’t overhosted. I will give this awesome pack a 9. Great job, stripe!
How happy is it?
ok a very short review. These levels are so liked and so played by everyone of us. That alone tells us how they withstood the test of time, and thats why I give the pack a 10, it deserves it.
GJ stripe!
The best pack I’ve ever played. It contains my favourite level Happy Semi conductors CTF and the other levels are good too. Backgrounds are excellent, but I didn’t like the Jungle level at all.
The best CTF pack ever released in my opinion. Quite a few levels, awesome music, and top notch design quality.
If I was ever to tell someone to download one thing, this would be close if not at the top of my list for levels.
stripe is the best of the best.
Awesome CTF pack! One of the coolest I’ve seen. Etc. :) I loved the creative stuff, and the design and eye candy were top notch. Download right away! :)
Happy castle should always have been called J.A.I.L. :)
Jail rules. And tibasl and actually every level in it does too. :)
As you may know, i don’t like CTF that much. But this awesome pack has everything that elite levels need: nearly perfect eyecandy, a fair layout for CTF teamplay and a superb music selection (really, those songs are absolutely super l33t!!!).
Happy CTF are the very best CTF levels i know of at the moment. Check it out yourself: Very High eight points and a MUST-DOWNLOAD for EVERYONE (not only CTF fans!).
Awesome level pack, Stripe! :-) All the levels are very nice, though I don’t like the Labrat one too much…
Awesome. Everything is great… only thing that could make it better is some new tilesets etc… but of course kudo’s for actually getting your pack DONE (unlike me, I mean) stripe (and with so many levs). =)
Ok, so I’m slightly biased, ELM is good. Wait, no I’m not biased, these levels ARE that good! =)
(this review goes a tad down because of confusing Jungle backgrounds, and that cheap water route in Happy Desert)
This pack rocks!!!I hope to see more like this in the future.The only thing i did not like was the bases r kinda close together…But when you have 10 or 12 people playing it is very fun(Not to mention hard to get to the base lol)like Pizza said 2 words.
Download now!!!!!!=)[This review has been edited by Zieg]
i find this pack over rated…. d only 2 maps which i liked were semi (ofc) and happy castle…. desert is not bad…. but lacks some great deal of ec. the others were…… :S well for me disasterous….
so:
Hell – 3 – Such a bad ec
Castle – 7
Canyon – 4.5 – i rly wonder how this is popular
Jungle – 3 – ec is …. WAAA and also i dont like d map
Semiconductor – 9 – well no wonder its one of d most popular lvls. (@ bs7… nah impartiality isnt that important in ctf lvls… d game flow is by far better… in a war there is always impartiality between nations as well :D)
Desert – 6.5
Average = 5.5
You are very lucky stripe. All your test posts have 10s in them :P
Anyway, most of these levels are great, the background especially. Eyecandy, design, and music are all good in all of the levels. TIBASL is especially cool with all the trigger crates.
What made me give this pack an 8 is the fact that I kept on getting stuck in TIBASL and the background in Happy jungle is confusing at first.
Overall though this is a great ctf pack and if someone asked me to reccomend one, this whould be one of the first packs i would mention.
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.
Post a review
You need to log in to post comments on this download.