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SmallSets.txt | 1.51 kB | 05 May 2003 | |
Waz41.j2l | Battle | 1.71 kB | 05 May 2003 |
Waz42.j2l | Battle | 2.15 kB | 05 May 2003 |
Waz43.j2l | Battle | 1.82 kB | 05 May 2003 |
Waz16.j2t | Waz16 | 3.16 kB | 05 May 2003 |
Waz16nit.j2t | Waz16 Night | 3.16 kB | 05 May 2003 |
Waz17.j2t | Waz17 | 5.58 kB | 04 May 2003 |
These are 3 levels, and the 3 tilesets I used to make them. The tilesets are very small, only 10 and 30 tiles. If you want to rate these, take a look at the text file first, and rate by considering the things I wrote. If you don’t consider those things, then don’t rate this. Hope you like it!
Ok, this pack has a few rules regarding how you are allowed to review it:
The tilesets are small, so you can not rate the eyecandy of the levels (but you CAN rate the tileset use…. hmmm).
The tilesets are small, so you can not rate the size of the tilesets.
Ok, correct me if I’m wrong, but is this much different from saying “This level has horrible gameplay, so don’t rate the gameplay.”? Continues list
The tilesets are small, so you can not rate the theme of the tilesets.
You are not allowed to have an “Overall” category in your review. (Actually, I’m not sure about this one, but it wasn’t listed in either of the category listings…)
Anyway, as you might guess, I have decided to review these things on their merits, and not what Waz says is irrelevant. Because eyecandy is important, and a theme is important, and the other stuff is kind of relevant.
TILESETS:
THEME: None of them have any apparent theme. Like several of Waz’s tilesets, they seem to be an area composed of bricks in the background, with solid blocks and gradient pillars in layer 4. This is getting kind of old. With no apparent theme, there’s not all that much to talk about here.
Pros: N/A
Cons: No apparent theme.
Rating: 3.0
GRAPHICS: Graphics are, also, pretty much standard Waz. A few ok looking blocks, some gradients, a few bricks, and some nice looking extra eyecandy stuff (at least in the 30 tile). Ok, but not too realistic, and not paticularly incredible, either.
Pros: All about the same level of quality, tiles look right sitting next to each other, some stuff looks cool, even.
Cons: Could be better.
Rating: 6.5
INVENTORY: 10 tiles: Block, tubes, vine, spikes. 30 tiles: Block, tubes, hook, vine, spikes.
Pros: Some things are there, sucker tube in the bigger one looks cool.
Cons: No hook in the smaller one, only one type of block.
Rating: 7.0
ORIGINALITY: Other then some of the graphics, there is nothing much original about these. They feel incredibly rehashed, and give me a feeling of deja vu. The */!/? block is kind of interesting, but it’s a bit hard to make out, and it would make more sense to just have it be a ? block.
Pros: Some original things.
Cons: Not too many, block could be better.
Rating: 6.0
COMPETITION: Once again, it’s hard to list competition without a definite theme. However, feel free to look through Waz’s other tilesets and decide which combination of the same types of tiles you like the most.
(No pros given)
(No cons given)
(No rating given)
EASE OF USE: As you might expect, small tilesets like these are quite easy to use, especially when the walls are blocks and not something more complicated. I do have a complaint, though. The vertical gradients in Waz17 don’t have enough possibilities – they fit onto one side of the diagonals, but not the other, and there’s no tile to shift from flipped to unflipped.
Pros: Mostly good.
Cons: A missing tile or two.
Rating: 7.2
MASKING: Masking seems fine, though it strikes me the mask for the spikes could go up a Little higher…
Pros: N/A
Cons: N/A
Rating: 7.2
OVERALL: These are some ok tilesets, though nothing special. They seem to have been created more because Waz has gotten annoyed with reviewers then anything else.
Pros: not bad! :=D
Cons: A few flaws.
Rating: 6.7
Average rating for the tilesets: 6.2
I shall finish this review by reviewing the levels as well later. In the meantime, this is left N/A.
Violet:
“Ok, correct me if I’m wrong, but is this much different from saying “This level has horrible gameplay, so don’t rate the gameplay.”? “
Er… you’re kinda right there Violet.
Though I believe this is a bit different…
“The tilesets are small, so you can not rate the eyecandy of the levels (but you CAN rate the tileset use…. hmmm).”
You mean tileset use goes with eyecandy?
“No hook in the smaller one, only one type of block.”
Actually, the vine can be used as a hook. But I understand that you don’t consider it as a hook… Maybe I had to show it in the levels. I’m not asking you to change what you said, since you’re more or less right.
I’m not annoyed with reviewers. Are you saying that because of my article? I wrote that article more for the others than for me, I already said that. I made these cuz I like small tilesets. And I suddenly felt like making some.
Ok, so much for the comments on your review for now.
Say, you’re not going to actually give the rating, are you? You rated the theme of the tilesets. And, as I asked in the text file, ONLY rate by following what I said. In case you wouldn’t, I asked you not to rate. That’s my right, isn’t it?
[This review has been edited by Waz]
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