This thing is hideously overrated. The most important tiles, the ones which form the platforms you’ll probably walk on, look like some quick 10 second Paint job. They come in two flavours: tiles with an ugly funky multicoloured stone texture and tiles with some strange red and yellow texture. Both offer very little variationa and will look horrible when used to create big structures.
The eyecandy tiles generally look a little better. Some of them are even shaded (I like the Roman-style collumns), and offer sufficient possiblities to make your level look better. Too bad some of it has that same 10-second-point-job look as the platform tiles, because your level simply doesn’t look good when half of it has been made with shaded decent-looking tiles and the other half was made with tiles that look like they were copied from a first-generation set. When it looks good, it’s not always usable: too many of those funny balloons, for example, make your level look very repetitive.
On the contrary, the layer 6/7 eyecandy looks pretty good. There’s a mountain scene with tower castles showing behind it, and a simple 3D water scene, which does its job. You can easily make a level look like if it’s situated in a lake surrounded by castles and mountains, or something. There are some original fireworks animations to place above the castles, too.
Apart from the basic platform and eyecandy tiles, this tileset contains a lot of text. The quality of those tiles matches the eyecandy’s: it varies. Some text is shaded and looks good, some text looks like unedited cursive Arial, and like one third of it can only be used to say you’re a JSZ member or the tileset was created by a JSZ member or whatever.
I normally don’t care about the “event compatibility” other reviewers seem to value highly, but I think this tileset receives some extra attention for it ;). All palette-specific events seem to work, and there are even tiles to place those poles on. All destruct scenery is there too: even the ice blocks. The belts are animated and look pretty good, though they don’t really fit in with the platforms because those are 2D and the belts are semi-isometric-3D.
If I understood correctly, this set uses 920 tiles instead of 1020 because it would contain so much animations. And indeed it does. However, those have the same problem as almost all other types of tiles: some look bad, some look good. The spinning plates with the Jackabbrit family’s heads on it look quirky, but the fireworks look decent. Overall, it’s nothing special and some of the animations could well have been left out in favour of some more useful tiles.
So, this tileset is not as good as you may conclude out of Avarte’s review. It has a lot of tiles, sure, and some look pretty good, but there are too many badly-looking or not really useful tiles in the tileset and the platforms, as I said the most important part of your level, look horrible. However, where this set misses out on platform element completeness it compensates with its massive amount of event-specific tiles (tubes, blocks and the rest). I wouldn’t recommend downloading it, though: I don’t think anyone would use this for a level while there are so many betetr sets out there. If you really insist on giving your level a “casino”-look, use Chiyu’s set.