Central Diamondus

  • Rating: 5.1

Reviews and comments

    Falcury 14 Apr 2006, 08:25

    3

    I think a 6.7 is a little bit overrated.

    Weighing: Graphics 35%, Gameplay 45%, Music 5%, Originality 10%, Presentation 5%

    Graphics – 4.2
    You’ve chosen a weak tileset to begin with. Use a more challenging tileset next time. Overall you’ve made fair use of the tileset, nothing special though. It all looks quite clean and I’ve only found a few bugs: at 153,6; 157,6 and the vines (160,20). Oh, and you should check the mask of the bottom of most of the platforms. There is no real nice diversity in the level, it all feels the same to me, though I like the mountain background at the bottom of the level. The eyecandy overall is certainly disappointing, because the moving fore/background things annoy me and apart from a few leaves there isn’t much. You’ve made bad use of the textured background, because of the black background; it doesn’t fit. Use some nice colour the next time.

    Gameplay – 2.8
    The size is OK, but for the rest, there are many cons here. There were very few pickups, even fewer of them of any use: some pepper spray that can’t easily be reached, a seeker powerup which one should never place inside a battle level, some RFs and bouncy’s and fire. They’re almost all in unlogical places. Now, the environment. There are some annoying things about this level. First of all, the unmasked bottom tile of platforms I mentioned above. It’s very irritaing. But even more irritating is your use of layer 3/5 for platforms (e.g. at 183,6; 190,36). It is exasperating. There’s even a bouncy powerup behind one of these things. On with the flow. The level doesn’t flow nicely. A useless sucker tube, some misplaced springs, vines at 106,5, you’ve put arrow signs in the level that make no sense… and I can’t even shoot the Rabbits Stink signs! :(

    Music – 2
    The music doesn’t at all suit the level, and JJ2’s ending sequence isn’t very original to use, either.

    Originality – 3
    This is is just another battle level. Nothing special that will make it fun hosting online.

    Presentation – 6
    Central Diamondus is presented OK. Pay more attention to things like ‘i’, ‘u’, ‘Its’ in the description of the level, they make reading hard. The Zip file looks OK, as well. Nothing special

    Final Rating: 3.4
    No download recommendation

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    fearofdark 23 Mar 2006, 16:50

    7

    ……..?

    TYPE: BATTLE

    EYECANDY:
    Not a huge amount. Tree thingies in the backround and some annoying stuff on the foreground. The level could have some more eyecandy in the backround though.
    RATING: 6.0

    GAMEPLAY:
    The gameplay used in this level is just about te same in a mediocre level. There is no gamplay with any action and not many fun areas.
    RATING: 5.5

    ITEMS:
    Some items placed OK. PowerUps hidden a bit easy though. The rest however is just….well…plain.
    RATING: 6.5

    SIZE:
    There we go….A good sized battle with areas that are not too small, but not empty either.
    RATING: 7.5

    BONUSSES:

    MUSIC:
    Sorry, but the standard JJ2 ending music just doesn’t suit the level. Use IT, XM, S3M or MOD files. +0

    TILESET:
    I will award a point for using a JJ2 tileset almost perfectly.
    +0.1

    AVERAGE RATING: 6.7
    BONUS: 0.1
    FINAL RATING: 6.8 (6.7)
    RANK: 6 OK
    DOWNLOAD?: N/A (Requires a 7)
    FINAL COMMENT:
    If you want a better rating, make these levels more fun.

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    master sven 18 Apr 2006, 06:41

    well it looks like you 2 reviewed 2 different levels.
    Mad about i gave your level a 6.5?