it’s possible to get out of the trap with spaz..
anyway, I like the idea of the level, but the part above the bridges at the top of the level could use some exits downwards. also, you could play a bit with the lightning (like you make some holes in the background and put a steady light event on it).. the idea is nice, but this level could certainly use some fixing. Also, I really didn’t like the powerup room. you’d better move them around in the level