Laro B.
10 Jul 2010, 15:14 (edited 10 Jul 10, 16:03)
Featured
8
The Swimming Island is, as I see, Jgke’s XLM’s tryout.
The name ‘‘The Swimming Island’‘ is descriptive enough for this level, the tileset was a good choice for this level too.
The Layers 5, 6, 7, and 8 are good but I find it unnatural that layer 6 and 7 are moving, the rest of the eyecandy is good but there could be more layer 4 eyecandy, atleast, at some parts.
I don’t like the large group of ammo ammounts, but for games like 4vs4 they are usefull, the 2 carrots fits big matches too, but not for duels and 2vs2.
I think RF rockets are too overpowered but it could be just me.
I cannot rate it down, you took animations and layers from Blade’s example level, but we all do that.
Should I recommended this? Well if you like 4vs4 matches or bigger then it worth a try! The level size is perfect and large ammo amounts makes it a very good level for big matches.
Goodluck in XLM.
Zoro
11 Jul 2010, 04:12
8
Agree with Laro, fun level! B)
Loon
10 Jul 2010, 17:59
8
First of all, welcome in xlm!
Original name, good tileset, good using of the tileset.
Some things that aren’t natural. The eyecandy with islands you see 2 sealayers. That it what I didn’t like.
Eyecandy:
Good enough, only that thing what I just said is wrong in my opinion.
Gameplay:
Good, well, I see sometimes deadends, but whatever, I really don’t care. Anyway, some roads are long, make more platforms, so you have more ways to get out.., or else RF is going way to overpowered.
Layout:
It looks good, you placed tiles like cannons and treasures. Well, but some more layer 4 eyecandy and more layer 3 tiles would be nice, just too make it full, not too full, because then it will be a piggery. Well, but that isn’t in this level.
Ammo placement:
Sometimes too many of them, but well placed.
This level works good at:
Well, it is for duels and 2v2 too big, but higher then a 2v2 it is sure recommended! Good for Zeal Alpha.
I’ll hope to see more of your levels in the future, all made by the xlm mark ;).
~Looney