Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Seven Treasure Hunt Levels | fearofdark | Treasure hunt | 7 |
SEVEN TREASURE HUNT LEVELS These levels were created by Fearofdark and finished in April 2007. The .zip file entitled 'FODThuntlevels' (uploaded on Jazz2online) should contain: Seven j2l (Level) files: FODGem1.j2l (Lab Launcher) FODGem2.j2l (Pirates Cove) FODGem3.j2l (Diamond Mountain) FODGem4.j2l (Skyscraper Search) FODGem5.j2l (Spaced City) FODGem6.j2l (Some wierd looking buildings) FODGem7.j2l (Submarine Swamp) Seven j2t (tileset) files: Noka - Labrat 5.j2t (Labrat 5 by NOKA) Islands.j2t (Islands of the sapphire sea by Blade) DiambXmas.j2t (Diamondus b Xmas by Pyromanus) Townhouse 1 lite.j2t (Townhouse 1 Lite by Labratkid) Biocorridor 126.j2t (Bio Corridor 1.26 by Biohazard) MarbleG.j2t (Marble Gardens Day by Spaztic) ETs Planet2 v3.j2t (ETs Planet2 v3 by ET) And finally, seven music files (Note that this readme was written before the .zip file was uploaded. Some music files couldn't be included and are shown with an X...for not included): Terraniux.s3m (Nightvision by Sandman) melon.mod (melon by Gryzor)X Jt_breez.xm (Mountain Breeze by Jeroen Tel)X r-walk.xm (Walkin' in the park by Rapture)X Isotoxin.s3m (Isotoxin by Necros) Static.j2b (Static Universe by DJ Stewe)X Neve.s3m (Neve's Crossing by Alexander Brandon)X Oh and there's this little readme file that you sould currently be using: trehuntlevs-READ!!!.txt ------------------------------------------- Since I am writing this little readme, there are some bugs in some of the levels that I couldn't fix that you should know about. Level 1: There arn't any JJ2 bugs, but this level can be a bit tricky, especially for unskilled players. The objective is quite simple once you get used to it. Level 2: The crates underwater may stop opening for a bit. This can cause gems to stop being collected. Luckily, there are about 350, and there are more than 100 that arn't contained in crates anyway, so this shouldn't be too much of a problem (in 2 player mode). Level 3: There are parts of the level where you can get stuck between the destruct blocks and the ground. Make sure you actually shoot the blocks before trying to go through them. Level 4: Unskilled players may have trouble getting some of the gems and to the exit. Since the exit is more important, I tried creating an extra route to the exit since there was only one obvious route. Level 5: The tiny underground bit in the middle may not alway work how it should. I tried fixing that. Level 6: Yay, no obvious bugs here! Level 7: No bugs here either. Although, if you go through this level in JCS, you may notice there are originally swinging vines. They don't work in multiplayer (I don't know why, they seem such a usefull idea) but I kept them there because they're interesting. Besides, the gems are still possible to collect. That's about it, now you can stop reading :)>>
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