Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Jazz Graphics Pack | Doubble Dutch | JJ1 Level | 8 |
----------------------------------------------- Jazz Jackrabbit planet importer\exporter ----------------------------------------------- --------------- Usage: --------------- EXPORTER: -The directory must contain a planet file to read from. No files will be overwritten; the JAZZ directory is the best place -Enter the name of the planet file you wish to extract -Data will be exported as an 8-bit bitmap with a name based on the title of the planet IMPORTER -The directory must contain 'temp.000' and a bitmap to read from. Files will be overwritten if they have the same name as the ouput file -Enter the name of the bitmap to read from, the extension of the file you wish to create and the name of the planet. A PLANET.0XX file will be created --------------------------------- Notes: --------------------------------- The correct input bitmap size is 8 bit, 55x64 pixels. The last 4 lines of the bitmap will not display and should thus be kept blank. Palette-wise values 128-144 are used for the 'NOW APPROACHING' text and the last 48 values are used for those little stars that whizz around the background. Entry 1 is transparent and is usually kept black. Entry 2 is related tot hose background stars and should also be kept black. The planet name should not be longer than 16 characters or shorter than 1. It should be in captials since the font used doesn't display small letters. --------------------------------- Planet format: --------------------------------- -PLANET.0XX Two unknown bytes [These are usually blank] Displayed name length [1 byte] Displayed name [Diamondus, etc] Palette [768 bytes long uncompressed 256 entries of RGB color values between 0-63] Planet image [Uncompressed 55 lines 64 bytes long]
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