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NIMALA - RPG

A Jazz Jackrabbit 2 map created by Master Of Darkness.


CONTENT
 - Backstory
 - The idea
 - Notes



BACKSTORY:

   The once prosperous town of Nimala is now decaying. Slowly, almost
peacefully fading away. The protectors have
abandoned their people, and since then, this land is cursed. The reason why
the protectors left their sacred land
behind is unknown.

Now, there is only chaos and turmoil.

   The borderlands are already taken by the horde of opportunist bandits
and thieves. The town itself isn't safe
anymore.

Knowing this, you wish you could tell these people that you're the hero who
will save them. Even though they call
you their savior since your arrival, you are worried that you might not be
able to live up to that name.

Time will tell.


THE IDEA:

   Nimala is meant to be an "RPG", at least as much as that is possible to
make in Jazz 2. You have a main
storyline that you'll need to follow, but also some side quests, which will
grant you bonuses. The town of
Nimala, and its surroundings can be completely explored, and during your
journey you'll encounter many puzzles
and obstacles you'll need to take care of.
   Some features might not be evident at first, so here's a brief
explanation for these:

- Ancient Mines:

These mines can be located at the southern part of Nimala. Most of the
vaults have already collapsed, but with
Toaster ammo you can re-open these, and collect the treasures within.
The mine is a location where you can return from time to time to carefully
use up all your acquired toaster ammo,
and collect some bonuses.

- Level up:

At certain points in the game, you'll "level up", which means you need to
return to the center of the town, and
fall into the level up pit, which will warp you to a location where you can
choose which bonus you want for your
new level. After leveling up, hurry back to the town center right away, as
level ups don't add up, and you surely
don't want to waste one.
   You can choose from the following bonuses:
   - Invincibility carrot
   - Silver coin
   - Toaster ammo
   - Full energy carrot

- Side quests:

There are very few of these in the map, but they are usually worth the
effort. Two of these can be found in the
town of Nimala, the rest is outside the gates. If you decide to accomplish
these, read the instructions and then 
try to carry them out.


NOTES:

   I am a beginner at map editing, so if you find amateurish parts, please
tell me in the comments section so I 
can fix. The RPG idea might not be original either (I dunno, haven't played
all maps on the JJ2online site), so
in case it isn't, my apologies.

BTW, the map is playable both with Jazz and Spaz, and I'm unsure about
Lori... Apart from a few difficulties
she should do fine as well. You'll need TSF to play this.

Aaand the difficulty settings mean no difference whatsoever.

Created by Master Of Darkness in 2010, with planning it took altogether a
week or so.