Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
Platform Spear | szmol96 | Mutator | N/A |
#pragma name "Platform Spear"
#pragma require "platspear.j2a"
/**Platform Spear**/
/**Author: szmol96**/
int delay = 0;
uint customAnimID = 0;
void findCustomAnimID() { //This function is copied from Bunny Must Die! guns
while (jjAnimSets[ANIM::CUSTOM[customAnimID]].firstAnim != 0) ++customAnimID;
jjAnimSets[ANIM::CUSTOM[customAnimID]].load(0, "platspear.j2a");
}
void platSpear(jjOBJ@ spear) {
if (spear.state == STATE::START) {
// jjSample(p.xPos, p.yPos, SOUND::MONKEY_THROW, 63, 17500);
spear.state = STATE::FLY;
}
jjPLAYER@ p = jjPlayers[spear.creatorID];
spear.xPos = spear.xPos + spear.xSpeed + (spear.xAcc * 2);
spear.yPos = spear.yPos + spear.ySpeed + (spear.yAcc * 2);
if (jjMaskedPixel(spear.xPos, spear.yPos) && spear.state != STATE::STILL) {
spear.xSpeed = 0;
spear.ySpeed = 0;
spear.xAcc = 0;
spear.yAcc = 0;
spear.counter = 1;
spear.state = STATE::STILL;
}
if (spear.state == STATE::STILL) {
if (spear.direction == 1) {
spear.bePlatform(spear.xPos, spear.yPos, 0, 0);
} else {
spear.bePlatform(spear.xPos + 113, spear.yPos, 0, 0);
}
}
if (spear.counter >= spear.counterEnd) {
spear.behavior = BEHAVIOR::BULLET;
spear.clearPlatform();
}
spear.counter++;
spear.determineCurFrame();
spear.draw();
}
void onLevelLoad() {
findCustomAnimID();
jjWeapons[1].allowedPowerup = true;
jjObjectPresets[OBJECT::BLASTERBULLETPU].determineCurAnim(ANIM::CUSTOM[customAnimID], 0);
jjObjectPresets[OBJECT::BLASTERBULLETPU].behavior = platSpear;
jjObjectPresets[OBJECT::BLASTERBULLETPU].counterEnd = 140;
}
void onLevelBegin() {
jjAlert("[UP] + [LEFT/RIGHT] + [FIRE] to fire a spear");
}
void onPlayerInput(jjPLAYER@ p) {
if ((p.keyUp && p.keyLeft) || (p.keyUp && p.keyRight)) {
p.powerup[1] = true;
p.noFire = true;
if (p.keyFire && delay == 0) {
p.fireBullet(WEAPON::BLASTER, true, true, DIRECTION::CURRENT);
delay = 70;
}
} else {
p.powerup[1] = false;
p.noFire = false;
}
}
void onMain() {
if (delay > 0) delay--;
}
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