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EvilTB.j2l | Team Battle | 9.08 kB | 16 Aug 2001 |
Neve.s3m | Neve's Crossing | 687.78 kB | 06 Aug 2001 |
This is meant to be hosted in CTF. It works like a normal battle game, only with teams. This level DOES score points, but because of limitations in the concept, points count as deaths. So basicly, points are bad.
This level also works in normal battle mode, but I do not reccomend it, as this level was specially designed for the 3 hearts you get in CTF mode. The music is Neve.s3m (original is Neve.umx)by Alexander Brandon. It’s from the Unreal mission pack “Return To Na Pali”.
Yep yep, a review from ST. How rare. =/
Uh, no readme and the instructions for Team Battle are nonexistant which kind of renders the level pointless (yes, you give some here but they are hurried and not understandable). At least nothing was missing. Most readmes are a luxury but this was a must so I’m marking ya down for this (you’re just lucky it doesn’t count in the ratings… ;P).
INSTALLATION RATING: -
Decent eyecandy. It’s livable but there is no fancy layer work. At least it looks good on Low Detail.
EYECANDY: 2/3
It navigated pretty smooth and had a tolerable “flow” to it but carrots were nonexistant (intentional?).
The weapons were coming through and spades and they were just generally ubiquitous. You’d have to fire your gun until it breaks to stop shooting. Luckily there were no powerups so it was balanced. Still I think there should’ve been at least one regular carrot (maybe two on opposite sides of the level) and the weapons should’ve been toned down.
WEAPONS: 1.4/2
NAVIGATION/CARROTS: 3.5/4
SUBTOTAL: 4.9/6
Felt slightly rushed and kind of like the author was feeling melancholy, bland and/or unenthusiastic. Just doesn’t have that flair and that classic feel.
OVERALL “FEELING”: 0.4/1
D/L reccommendation. I never actually got to play Team Battle so the concept has gone untested so far. I may update this review after I’ve tested the mode instead of just the level.
TOTAL SCORE: 7.3/10
ROUNDED SCORE: 7.2/10
Level is pretty good. I think it works with the concept. No powerups is good for the level. Low detail does suck though and it could be fixed ;p
I won’t make it higher cause of the concept seeing as I did have a lot to do with the concept.
The level is decent, the idea is cool, (Though it wasn’t entirely Mikey’s idea) and there are 3 carrots.
I’ll give it a 7 anyway, carrots or not. I don’t like it QUITE as much as you two.[This review has been edited by Violet CLM]
(Unsupported rating removal carrot. ~Violet)[This review has been edited by Violet CLM]
Umm…. There are three carrots.[This review has been edited by EvilMike]
Ah yes! Team battle. Something I have tried a long time ago in some other way… Lets not bring that up (I…failed a little :))… Never came up with doing it this way though.
Only disadvantage is that you now have 3 hearts instead of 5. That can be a real pain with upgraded weapon (cept for 8 and 9 of course).
But anyway the concept is great and I do like it.
Thats absolutely nonsense, Ninja. This roolz. I like it. The level itself is average, but the concept is great enough to give it an 8.0.
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Eat your lima beans, Johnny.
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