Amstel CTF time

Rating
5.9
Reviews:
3
Downloads:
210
Date uploaded:
1 Oct 2003 at 04:00

Download details

Re-upload/Edit Download
Author
Amstel (More uploads by Amstel)
Type
Capture the flag
Credits
My brother (Lutijn)
Version
TSF
Satisfaction
N/A
Screenshots

No screenshots yet.

File contents

amstelctf.j2l Amstel CTF time 2.28 kB 01 Oct 2003
AmstelCTF.doc 0.45 kB 01 Oct 2003

Description

My first CTF leveli never make one before.
So i hope you give it a nice review

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User Reviews (Sort by Helpful Index or Date Posted) Average: 5.9

Review by Ðx

Posted:
Posted more than 20 years ago
Carrot Juice Addict (330 Points)
Number of reviews with ratings332 Featured reviews0 Average helpfulness26%
Rating
6.2

okey..

1-some bugs ( little whan )
2-Floating up on carrots LOL!
3-small
4-boring… :(:(
5-good ammo placed!

Download reccommed:Mayby ( i dont think so )
Host this:No

Yes labratkid, but only not on MY computer, only at my GRANDMOTHERS computer :P LOL[This review has been edited by dx dc]

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Review by Lark

Posted:
Posted more than 20 years ago
I might as well work here (500 Points)
Number of reviews with ratings376 Featured reviews10 Average helpfulness77%
Rating
5.7

Eyecandy – Bad
Gameplay – Okay
Flow – Okay
Layout – Okay / good
Bugs – Bad
Ammo placement – Okay / good
Overall – Okay
Download – Probably not
Host this often – No
I went with a short review this time.

DX, can you play online and host in the first place? 0_o

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Review by blurredd

Posted:
Posted more than 20 years ago
Spaz Slackrabbit (198 Points)
Number of reviews with ratings198 Featured reviews0 Average helpfulness90%
Rating
5.7

Late CTF Level Review Number 12: Amstel CTF time

(Against my better judgment, I will review this level offline. I may later on adjust the rating when I finally get around to hosting this online.)

GAMEPLAY:

This level isn’t incredibly unbalanced, but it is small. It takes me only a few seconds to run base to base. This level also suffers from a few of the typical first level mistakes: bad spring placement, Spaz-bias, and borderless edges. Actually, the spring placement isn’t too bad; it just needs work in a few places. However, the layout is still much easier for Spaz to get around than for Jazz (since Spaz can double jump, of course). Also, the missing borders around the edges of the level are a big problem since this can allow for the flag bug to occur. I advise adding two tiles (three tiles recommended) to prevent this from ever happening. The only other major problems that need fixing are the few small dead-ends and pointless areas around the level.

EYE CANDY:

The eye candy in this level isn’t great. There are a few tiling errors here and there. More variety in tiles (as with the ground tiles) should have been used. And worst of all, there isn’t much of a background; there’s just a textured background to stare at while playing.

CARROT AND AMMO PLACEMENT:

There’s just a +1 carrot near the top middle (slightly closer to the red base). I suggest using one full energy carrot (or two on some occasions). And always try to make the carrot the same distance from each base. Ammo isn’t placed evenly much at all. Some places need more while others need less. Moving around some of the clumps of ammo would help. As for powerup placement, there’s just a blaster powerup which is much closer to the Red base than it is to the Blue base.

HOST THIS OFTEN?

No, but not too bad for a first level. This is a 5.7, but keep trying.

PS: To make better CTF levels, one must player many CTF levels.

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