Okey
1-very much tilebugs
2-easy
3-spaz basic
4-some eyecandy
5-good food placed
6-The boss doesât shows up.
I give it a 7.O
~Ăx
Yor not NEW[This review has been edited by dx dc]
dont lie about it being 1.23 :P its 1.24
Iâm sorry Neon!
I thaught it was only 1.24 if you use new tilesets!carrotus is included by 1.23 so⊠I donât know evârything about Jazz2, okey!? Iâm new!
this review has been edited by Wadledee
Dx Dc: Youâr not NEW
Wadledee:Iâm not NEW!? This is(originaly 3LVL) my second game!
This review has been edited by Wadledee[This review has been edited by wadledee]
Review time again! :D
Before I start I want to point out one thing to all the new level makers out there: there are two versions of JJ2, 1.23 and 1.24 (also known as TSF, The Secret Files) These two are not 100% compatible. In short: levels made with TSF, no matter what tileset used, can not be played in 1.23. Remember that.
Also note that if you want a good rating, make levels with the 1.23 version: TSF has been released in Europe only, so the Americans are missing out.
Enough ranting, on to the actual review.
First impressions:
A long fun level with some challenges. The author says he made it in only two days. Itâs quite surprising that level doesnât look like a hastely crafted thingamajig, but more like a level carefully created in like⊠2 weeks to a month (thatâs a recommended period for average level makers). Unfortunately the apperance of the level suffers somewhat due to the 2 days period.
Flow:
Not as linear as you may expect, given the time spent: itâs only linear at the beginning of the level, which goes from the left all the way to the right. A long drop thereafter and the linearity is gone. From there the path goes Zigzag :p I even saw a crossroad near the end of level (cut off by trigger blocks, good job!) As mentioned earlier, the level is designed to Spazâ advantages, but not to the point where Jazz canât finish the level.
Challenges:
This is were the most care went into: the puzzles and challenges. Right at the beginningâyouâre treated to one, tho a rather lame one: âget to the other side of a bramble pit via the vines. The author was so nice to actually block the other side so youâll have to run through the brambles. Good thing there was a carrot hidden at the end, so no harm done (?) Following is a collapsing floor and a âRoller Coasterâ Maze (meaning a system of poles and springs). Quite fun, but the long way suffers from halts caused by bad tiles and spring placement. Those things are always hard to make, so itâs no biggie. Next is a âfind the crate at the other side of another bramble pit Ă la Easter, followed by a âfrog laneâ. The frog lane is quite challenging as the objective is get to the bottom via the zigzag platfroms with springs. At end youâll have to fight a boss. Although he doesnât appear! My guess is he used the Tweedle boss, which does not work in JJ2. Quite a shame, as you canât properly finish the level without having to cheat. Overall, with some adjustments, itâs pretty good.
Tileset use:
Pretty basic, but not too bad. Carrotus is known for having tile bugs that canât be helped, but can be hidden. What really makes me worry is the background layer down at the very bottom of the level: a big green line from the castle can be seen. A major bug, which I hope to see fixed in an update of the level.
Ammo, Food, stuff thatâs good:
A level is no good without goodies, and luckily this level has them. Theyâre spread out all over the level, you wonât see a section without goodies. At some places you even have work for goodies (at the challenges mentioned above). One complaint: what good are coins if there isnât a coin warp? Answer: none. Although there are coins, I canât see a coin warp anywhere. Either the animation isnât working (Showamin = 1 only works for 5, 10, 20, 50 and 100 coins), or the author simply forgot to put one in. Either way. nothing that canât be quickly fixed.
Enemies, goons and other beings that want rabbit stew for dinner:
The usual Carrotus enemies make an apperance: lizards, (tuff) turtles, bats, mosquitos and even smal dragons. aan interesting thing to note is that the dragons can only be found in the âfind the crateâ sector, places on ccarrot stomps with a low ceiling. You gguessed it: there is where they can get annoying for Jazz, but not for Spaz aand Lori (sidekick ;)). Nothing else out of the usual.
Verdict:
A pretty good level, given the 2 day period. Itâs just a shame the level suffers from flaws that add up (glitched Tweedle boss, no coin warp, bugged background, âRoller Coasterâ halts). I canât give it a rating because itâs âunfinishedâ to me. Untill the flaws (at least the Tweedle boss one and the coin wrap )are fixed, no rating from me.
- JelZe GoldRabbit =:3[This review has been edited by JelZe]
I can only repeat the words said by the other reviewers: the level sure looks good, though a few bugs still ocure. You finally added carrots to your levels, wich is a good improvement compared to your previous work. The only thing I can mention is: PLEASE fix the bugs as far as possible, and upload it!
(Rating removal based on circustantial IP match. Any further reviewing of this level by anyone on the IP block of Waddledee will result in a rating removal. Do NOT allow your friends or family to review it. -Trafton)[This review has been edited by Trafton AT]
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