First of all I’d like to thank LRK for asking me to test this level. I like the general atmosphere of Myriadus the most. It uses an original concept with the beach tileset – rain is used in the foreground. We’ve all seen levels using rain but the music which is taken from Donkey Kong Country 2 features the sound of wind and the subtle sound of rain when it hits upon the ground is what really makes the atmosphere of this cool and unique level. Although the rain tile was taken from one of the ships as LRK informed me; the rain does not look out of place, perhaps maybe a bit big though, but looks superior to what BlurredD did with rain in one of his recent levels Anarchy Inn. :P
LRK used the same style for making the layout as he did in polyglotics. A style I am not particularly fond of but it works, very balanced. It’s basicly very linear, huge platforms, the flowing is, as with all of LRK’s levels, excellent.
My first impressions on the eyecandy (not including the rain) when I first saw the level was very, very bland. The background looked horrible, although the layer 4 eyecandy was improved since the last time, the background still looks dismal. Use of water at the bottom left, can’t swim in it but looks a little nice, like it’s a large puddle of water. The placement of alge on the wooden structures was surprisingly well done and almost makes up for the dull background.
LRK placed the ammo well, all I can say really. Some of the placement of other things were interesting, in fact, the two +1 carrots were placed on opposite sides of a platform is one of the best reasons to try this level online. Download it now!
You should write a review on it after. ;)
-fs
EDIT: Ever seen a Hurricane DS? Oh, and Cooba, you will have to jump around to some extent if you’re going to play this, unless you’re one of thoose people who believes obstacles or little challenges in competetive CTF levels make them better you may want to redefine your way of looking at CTF levels.