EYECANDY
The eyecandy in Layer 4 is still a mess. Don’t just randomly place tiles. They must join together otherwise there will be tilebugs which makes the level look bad. The background in the Easter levels was OK but it wasn’t so good seeing it floating in midair.
2/10
GAMEPLAY
I have no idea what’s going on in each level as all the text events are in Dutch. I seem to keeping going from one warp to another and that can get frustrating when getting warped back to the same place over and over.
1/10
PICKUP PLACEMENT
Still poor. Power-Ups (PUs) are everywhere. There was loads of Seeker PUs out in the open which makes the level too easy. Try putting them in a Bonus or Hidden area that is hard to access. Also, NEVER put Shields out directly in the open unless there is a good purpose for them. Make Shields hard to find. Never have more than one in a level.
1/10
ENEMY PLACEMENT
There were enemies everywhere. I could easily get killed. This made the levels far too hard to get through. Yes, hard levels are good but not ones that are near impossible to finish.
1/10
OBSTACLE PLACEMENT
There are lots of Trigger Crates to find in some levels. There is also the usual destruct & buttstomp scenery. So, Obstacles are OK but still not that hard to get through.
4/10
TOTAL SCORE: 9/50 = 1.8
RANK: F = Bad
DOWNLOAD?
While each level has lots of obstacles it is very easy to get distracted by the bad eyecandy in Layer 4. So, no DR.
COMMENTS
1. Do not try to make a level in one day. It’ll take at least 2 weeks to get a good level made. Do not rush anything.
2. Test your levels now and again to make sure everything is working the way you want it to. I have to keep testing my levels everytime I make a change to them.
(EDIT – Forgot rating for pickup placement)

