Operation Cleanup: Turtle Terror Revisited

  • Rating: 8.1

Reviews and comments

    Violet CLM 17 May 2018, 23:02

    These are perfectly fine levels. They set out what they seek to accomplish with no unnecessary frills along the way. The eyecandy is little more than it takes to distinguish wall from non-wall, with occasional tile bugs but no great level of detail. The code is slightly buggy (strange number display in the secret level; arrows point toward gems while they’re still being collected in Medivo) but generally works and is sufficient for a set of quick experiments. Level design makes a good effort at not just being straight lines, and there’s a respectable variety in enemy/obstacle choice. The different levels’ objectives are similar enough to make the pack coherent yet different enough to keep things interesting. All in all a successful outing.

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    SmokeNC 18 Sep 2018, 15:55

    8.2

    Fun levels, JJ1 tilesets and enemies give it a nice theme. Though I expected a second phase for the boss.

    This is a short review. It has less impact on the upload's score.

    Slaz 25 Mar 2026, 23:29

    8Recommended:

    I liked how each level in this pack set a different objective to be completed. The levels all look pretty simplistic with little eyecandy and no complicated pathfinding. The 2nd level (Tubelectric) stood out to me the most, with a barrage of sentry bullet thingies coming from all ways on Hard difficulty. The boss was an interesting gimmick, albeit a bit easy. Overall I recommend this pack as a little diversion from your usual JJ2 SP custom level.

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