devres28.j2l | The Battle For Carrotus | 4.31 kB | 10 Jun 2009 |
devres29.j2l | Carrotus Orbital Base | 9.20 kB | 23 Apr 2008 |
devres30.j2l | Carrotus Orbital Base | 9.48 kB | 23 Apr 2008 |
devres30s.j2l | Mission Briefing 1 | 2.37 kB | 25 Mar 2007 |
devres31.j2l | Holographic Training | 10.85 kB | 23 Apr 2008 |
devres32.j2l | Carrotus Orbital Base | 9.45 kB | 23 Apr 2008 |
devres32s.j2l | Mission Briefing 2 | 1.87 kB | 25 Mar 2007 |
devres33.j2l | SWS Fencer | 22.02 kB | 11 Jun 2009 |
devres34.j2l | Carrotus Orbital Base | 12.16 kB | 10 Jun 2009 |
devres34s.j2l | Mission Briefing 3 | 1.83 kB | 25 Mar 2007 |
devres35.j2l | SWS Anapsid | 14.00 kB | 10 Jun 2009 |
devres36.j2l | Carrotus Orbital Base | 9.71 kB | 10 Jun 2009 |
devres36s.j2l | Mission Briefing 4 | 2.35 kB | 25 Mar 2007 |
devres37.j2l | SWS Terrapin - Outer Sector | 14.16 kB | 11 Jun 2009 |
devres38.j2l | SWS Terrapin - Central Shaft | 11.56 kB | 11 Jun 2009 |
devres39.j2l | SWS Terrapin - Central Shaft | 8.27 kB | 10 Jun 2009 |
devres40.j2l | The Ruins of the Empire | 2.94 kB | 10 Jun 2009 |
Biocorridor 126.j2t | BioCorridor 1.26 | 217.09 kB | 19 Mar 2007 |
devres-mission.j2t | devres-mission | 55.41 kB | 19 Mar 2007 |
Diamondus V.j2t | Diamondus V | 52.42 kB | 19 Mar 2007 |
j1Battleshipsv2.j2t | Jazz 1: Battleships v2 | 52.97 kB | 19 Mar 2007 |
Noka - Letni.j2t | Noka - Letni | 134.39 kB | 19 Mar 2007 |
Odyssey01.j2t | Odyssey 01 | 120.00 kB | 19 Mar 2007 |
Odyssey02.j2t | Odyssey 02 | 120.02 kB | 19 Mar 2007 |
Odyssey04.j2t | Odyssey 04 | 120.01 kB | 19 Mar 2007 |
Top3.j2t | Top secret ][ | 95.97 kB | 19 Mar 2007 |
m5v-mars.it | martian lovesong | 976.47 kB | 19 Mar 2007 |
f0x-clon.xm | [clone] | 488.28 kB | 19 Mar 2007 |
nwk-evil.xm | Facing the Evil | 716.37 kB | 19 Mar 2007 |
Technoir Remix.xm | Technoir Remix! | 466.38 kB | 19 Mar 2007 |
Battleships.s3m | hip2 | 134.20 kB | 19 Mar 2007 |
Letni.s3m | 70.47 kB | 18 Mar 2007 | |
Neve.s3m | Neve's Crossing | 687.78 kB | 19 Mar 2007 |
panic2.s3m | Panic | 528.89 kB | 19 Mar 2007 |
Version 1.7
This is part three of a five episode series.
Episode One: The Invasion of Deserto
Episode Two: The Rebirth of Evil
Episode Three: The Battle for Carrotus
Episode Four: The Resistance
Episode Five: The Fortress of Ruin
—-
You have finally arrived at Carrotus, bringing with you an urgent message: an enemy fleet is on its way to conquer the planet. To help fight them, you enlist with the Imperial Forces and are ordered series of missions sabotoging and destroying enemy ships.
—-
Notes:
The difficulty of this episode is very high. Easy mode is recommended for most players. Medium mode is for players who are quite skilled. Hard mode is intended to provide the greatest challenge possible.
It is highly recommended that you play in 640×480, 16 bit colour, with low detail turned off, hardware acceleration off, and ambient lighting turned on. Many of the levels will look wrong or ugly under other settings, or may even be unplayable.
These will work in TSF, but 1.23 is recommended. These levels have not been designed with Lori in mind.
Some of the levels in this pack are very big, and JJ2 sometimes crashes when trying to save or load the game in levels like that. You should only save the game in the smaller levels, such as during cutscenes or when the level tells you to save.
Some of the levels contain spike balls. Shooting these down is possible, but tends to crash the game. It is advised that you treat them as if they were indestructible objects.
Reviews are highly appreciated, even if they are short ones. When reviewing, please rate this as a whole instead of going over each level individually.
—-
Collection:
Most levels have 20 green gems, 10 blue gems, and 1 gem ring.
There are 8 powerups scattered throughout the levels.
if i ever make beter levels than tose thats not me those are the best levels i ever playd good gameplay eyecandy i see no reason this levels not to be downloaded
[Review changed to quick review. – cooba]
super levels and a lot more new tilesets
i like it very much .i give it 9.7
I am not really in the mood of writing a full review but i will point some aspects from the pack. The eyecandy is very good. There are no bugs or anything, gameplay was very good. The levels really make you feel that you are there and the enemy/picup placement is not frustrating. Music is very good and it fits the pack etc. My rating is 9.7 with DR
This is a great level set. I recomend downloading this pack!
PLOT: great realy great original story and very well done. 10/10
GAME PLAY: hard but fun. 10/10
PICK UPS: not to many but not to little. 10/10 ENEMY PLACEMENT: great realy hard but vary hard 10/10
[Review changed to quick review. – cooba]
One word. Awesome. :)
Hmm. This gets finished right when I’m not around to see it ;P.
Anyways, a lot of the important stuff has already been stated. This is heavily story based, so the majority of the levels are short cutscenes (which actually contain a lot of innovation and are quite interesting). This is great from a storyline perspective, but means that there’s less actual levels to play (although I should confess that I actually enjoyed finding out what the other rabbits said about me in the orbital base scenes). The levels themselves are also not as long as the levels in the previous packs (Deserto Orbital Base can basically eat all these levels and still have room for dinner) so the amount of time it takes to play through this is significantly shorter than the other packs. However, the levels themselves are very enjoyable and well constructed, and full of interesting ideas.
One thing that particularly pleased me in this pack was the focus of creativity being more on the events then the eyecandy or other miscellanea. It was very refreshing to play through a level full of creative obstacles then a level that the creator spent all their time on making it pretty. In terms of the actual gameplay content this pack contained virtually everything a good platform game should have, and is a refreshing and welcome change from generic heavily detailed levels. The difficulty was also perfect (I played on normal mode, at least). I found myself dying a handful of times, yet during no point of the actual experience did I feel frustrated enough by an obstacle to cheat, and carrots and savepoints were placed in the right locations. In general, there was a lot of innovation in this pack, which played a key part in making this pack stand well out from the crowd.
The eyecandy looked good enough, but it did clearly take a back seat while the gameplay and eventing took the lead role. There was also not as much variety due to setting this pack takes place in (although this isn’t as severe as Invasion of Deserto), but the levels themselves engaged you well enough that this did not turn out to be a problem at all.
I would not say that any of these levels completely stands out from the others (although SWS Fencer was probably the longest and Holographic Training was quite an experience itself), which is alright, but the pack could have used the inclusion of some monumental work (perhaps a large level taking place during a large battle between Carrotus and Shellion warships?) especially since it’s not too long content wise. An important (relevant) boss battle could have also been added to symbolize a climax of the episode (EP1 had the rocket turtle threatening to demolish a large city, EP2 had the return of devan) however the episode flows together well enough as it is. Some levels also seem shorter then they should be, namely SWS Anapsid.
To conclude the review, I really did enjoy playing through these levels. They were designed very well and incorporated various elements that made them special and enjoyable. There is a lot of innovation involved in everything here, ranging from the levels to the interestingly made cutscenes to the very interesting tileset. Mike certainly did take advantage of a lot of features of JCS and this episode effectively demonstrates why it is essential to pay attention to innovation in eventing and gameplay and not just stack truckloads of eyecandy in every layer. This also makes good use of cutscenes and hopefully will set an example for future plot-guided packs to follow.
I’m giving this a 9.3. This pack contains a lot of creativity, solid level construction, enjoyable obstacles, and a good story to back it all up. One wishes it could have maybe been slightly longer or more climatic, though.
There’s really no reason that you shouldn’t download and play this.
~Blackraptor
The third installment in EvilMike’s series of level packs comes with a well-understood precedent of quality and innovation. If you haven’t played Invasion of Deserto or Rebirth of Evil yet, you really should before playing this, however it’s not very necessary. The plot continues but you can pick up this installment fresh and have little trouble understanding anything. This is especially good because this pack is very heavily story based. The main bulk of the levels are, in fact. However, the narration has several different methods through which it is conveyed, so it doesn’t get monotonous.
The main theme of the pack is a sort of militarized space. The levels are designed logically and yet remain very versatile and organic. There’s only one level that uses a more organic feel, but even that has a twist.
As I stated, the bulk of the individual levels are for story purposes. The ones with more regular gameplay are quite excellent, however. They are chock full with all the necessary elements for a good level to remain fun and entertaining. Enemies, puzzles, and platform obstacles are well placed and paced. Ammo and goodies are usually well placed as well. Although there are several levels that are substantially large, the annoying memory bug that doesn’t let you save your game is usually moot.
This pack is a bit of a challenge. I played it once on Normal and once on Easy, and both of them were tricky in some places. That’s how a good level should be though. I never tried Hard mode but I can imagine it must be quite a challenge.
Although some may argue that the previous packs were better for this or that reason, this is still a welcome addition to the ongoing saga. Lots of innovation and creative story telling. I can remember playing and wondering why Epic couldn’t harness the full potential jj2 has to offer.
The eyecandy can be a little drab sometimes, but as I said, it has a space sort of theme. There’s not a huge amount of room for extra details in that sort of environment.
The music choice is rather flawless although some songs can get old quickly in large levels. I usually prefer to keep sound off during jj2, but the music added well so I kept it on.
In summary, this is an excellent download that I recommend. Play the the first two releases in the series first if you can. It has some minor flaws, but over all the quality is very good and the work shows. And it’s all backed up by a good storyline.
I feel no need to write a formal review so I’ll just state my thoughts.
This is the first of one of the great impacts this year has to offer. This is definitely a revolutionary piece of work for this community. I don’t think any other platformer has a story quite like this besides the other two episodes. This episode seems to have more characterization than the last two, which ofcourse adds to the aspect of caring about them. Not to say the storyline is driven by dialouge, and some of it seems unrealisitic in a few situations.
I don’t really care if the ‘eyecandy’ or whatever you may call it is bland. I think it fits well within the storyline and atmosphere and thus a more ‘spectacle’ look would not fit quite as well.
Oh yeah, I personally think the briefing scenes would’ve probably benefitted without music playing as I feel there’s more atmosphere without.
I love it!! I really enjoy your level paks, i can´t wait for episode 4!!
The story is really good, when you play it, it´s like you are in a movie. When you play it, you really want to know what will happen next… I really want to play the next episode. I like the storyline for your episodes, it´s very creative.
The tileset used where great, and the eyecandy was fine; I really liked the tileset you used for each level, they work fine for each level and give an ambient to the story.
You where very creative for the levels, like the Diamondus Simulation level, i liked that.
The music was perfect for each level, i liked that Technoir remix you used in one level… and that music you use in the ending of the episode, i love that :)
The gameplay was great, the enemies well placed, creative obstacles, well placed pickups, etc. The only thing is that it was a little hard and you die many times, but it still was fun.
Conclusion; you have to download it!! what are you waiting? download download!! If you don´t have the previous episodes, play them before and have fun :)
PD:sorry for my bad english; i don´t usually speak english, i usually speak spanish, comprendes amigo?
Un gran episodio! recomendable :)
This has got to be the best (if not one of the best) level packs I have seen in a long time. Each level has a great layout, and may I say that I can’t even understand how most triggers worked.
Pros:
-Amazing continuation of a great storyline.
-Mission type levels help make the game feel more suspenseful.
-Great eyecandy, which just compliments already amazing level layout.
-Strange, yet amazing, combinations of triggers that expand the use of the level, allowing much more realism.
-Great soundtrack that really fits the mood of the levels.
-Amazing work with layers to produce effects almost impossible with animating tiles.
Cons:
-Difficult at some parts for rookie players.
Overall:
As I already said, an amazing pack which deserves it’s place in your levels.
-ShadeJackrabbit (In case you don’t recognise my j2o user name)
[Another “ignore me” edit. ~cooba]
Time for my 60th full review! (cues celebrating music)
Story
As always, Mike delivers a great story. since this is the third pack, the pack revolves around the story a lot. I won’t spoil anything, but it is fun and has a cool twist at the end. The story is fun, cool, compelling and overall, it makes you want to keep playing.
10/10
Eyecandey
WOW. this is great. Since all the levels take place in space, eyecandey is limited. That didn’t stop mike. The backgrounds are basic but the foreground and layer 4 is great! the space ship levels look really cool and look very close to what I would think a space ship would look like. Layer 3 is also used mainly as chain link and fences. I like the ones where you go into the enemy space ships and you see space zoom by at light speed. the carrotus orbital base is more basic, but it still looks like a base an id still cool. The only level that isn’t space is the simulator. It uses a cool effect of removing the colors of the pallet to make it look like everything is an outline. It’s one of the coolest gimmicks I’ve ever seen! The cutsceens just add to the experience. Overall, great eyecandey!
10/10
Gameplay
Once again, top notch. The story levels as I call them, are very basic but a lot of the people in the base have something to say, adding more life. The first real level, the simulator, is really cool. It’s a fun, long level and the puzzles are interesting. It takes some skill. The enemy ship levels look cool, having some of the most innovating puzzles I’ve seen. It uses a complex series of triggers to make switches and interesting barrier puzzles. The first one is really hard as you need to find bouncer ammo and destroy the blasters of the ship. obstacles are great in it and it seems like a death trap at times. The final 2 levels are really cool as well. The pack is about medium difficulty on easy and I like that. the levels are between short and long but they all deliver. overall, great gameplay!
10/10
Enemy Placement
One again, great. The enemies are well choicen and there put in good locations, making it so you may die. Some are put in areas that make it hard to pass without getting hit. Enough enemies are present and the placement seems fair.
10/10
Pickups
Great. There are enough carrots to let you live and still making it so you may die. Food is good as well, making it so you won’t get constant sugar rushes. the gems add as well to the experience. The ammo is nice a varied and it is moderate which means you won’t have outrages amounts of ammo. Save points are put is good locations as well. overall, great pickup placement.
10/10
Final Score: 50/50
Score: 10
Rank: S
DR? This is my favorite pack made by Mike so far. do yourself a favor and download right now. It’s just as enjoyable as all the other episodes.
Starting Comments
… I’m a bit late, am I not? Here’s for good old time sakes.
Gameplay:
In this part of the story, Jazz is sent on missions by the army and whatnot and it’s awesome. What can I say? This just plays really well. There’s a lot of time and thought put in all of the layout, the mechanics, the placement of items and enemies. It all fits together like a perfect puzzle.
Atmosphere:
EvilMike does a great job of capturing the atmosphere. He uses music that very well blends with the tileset and makes sure that, wether you’re in a spaceship or in a battle simulation, you will feel at home. You grow with the story and you embrace it with both hands. While this story makes your brain storm, you will still be reminded that this is a platform game, which makes this pack very well executed.
Eventing:
Simply wonderful. All of the mechanics work flawlessly, the enemies are placed well and everything just fits. Creativity is the keyword in this pack.
Overall
This pack is a SP-must-download. Along with the earlier episodes, this pack makes for days of fun.
Download Recommentdation
Hell yeah.
Further Comments
Keep ‘em comin’, Mike.
In this pack you will find
Many levels most unkind
The gameplay here is most unique
I hope you like this nice critique
Yeah anyway…
Awesome pack. Words alone cannot describe it. You actually aren’t just an ingenious levelmaker, you are also an awesome storyteller.
Download indeed.
(Unsupported rating (9.7) removal. ~Violet)
[Supported rating (9.7) reinstance. ~cooba]
I’ll post a full review here later but I wanted to let give people a warning.
Do NOT play this with a hacked jazz2.exe. When I first played this I ran into numerous errors (no errors occur in multiplayer). You should play with the original 1.23 without any modifications to be safe.
Otherwise Mike maintains his high standards with this pack and this will not disappoint. Download immediately.
I have uploaded a fix to the problem with levels cycling. If you don’t want to redownload, just jjnxt if it happens.
I’d love to play the pack, but the site where the music/packs are stored isn’t working. Plz fix. =(
EDIT: N/m, found the right link. Maybe you should update the links to the older chapters so we can get the tilsets/music.
Its not too bad but the part where u smash triggers are annoying.I love the mission log thing thats cool.U made the levels with good ideas such as a holographic training room.And the blue warp tubes is a cool update to the sucker tubes.Vaccum fans makes the level fun.But next time plz add the mission log!All missions need a log u know.And the warp room was fun.And what the heck is the attic for!? anyway the story is beautifully done and the levels are perfect.Its almost as good as the second one.
Download recommendation:Yes
A continuation of the awesome level series by Evilmike, and he does not disappoint.
Evilmike has mastered the mood of the series very well. Both the storyline and music have that “This can’t be happening” feeling that “Rebirth of Evil” started in it’s story arc, and expands on that.
I get to see more of his amazing usage of the TOPIII tileset, with a station that almost seems real due to the amazing application of eyecandy.
The highlight of this levelset for me is the virtual combat level, where you navigate a “Wireframe” version of diamondus. Diamondus levels are a dime a dozen on J2O, but this level is so unique, it’s amazing!
Recommended? OH YES!
Okay, so to review your episode…
Very good pack, plotline adds some to the last part, “The Rebirth of Evil”, but not as much. Levels are pretty well designed, with plenty of eye candy, not really any bugs, with a difficulty level that’d scare hard-level-haters away, but keeps the commited player rivited and forces them to play again and again.
Not much to criticize, except maybe the lessness of plot, but overall is a pretty nifty pack and earns my DL recommendation.
Its cool but too hard…
i lost all lives in SWS Fencer…
These are my favourite levels.I like
space tilesets and levels.The previous episodes are very good too!
I don’t speak English very good because I’m hungarian.
EDIT: I’ve completed the series, forget my last review.
(Im rating this level pack but i am reviewing the whole series so far)
Evilmike i have played your whole level pack so far. I here you plan to do 5 episodes. But THIS is THE best single player series ever. No other single player i know of could rival this. The series has significantly inspired me into making my own single player. The revisiting of levels made this seem like a completely new game. I’ve never seen anything like that. The layout of Rebirth of Evil and Battle for Carrotus definatly is a key thing in this series. My most favorite levels were Deserto Orbital base, the fleet level, SWS Fencer (i can’t remember the exact name), SWS Terrapin (again i can’t remember the exact name) and Carrotus. This seems to be the whole level pack that i like but when i said Deserto Orbital Base i meant the second level in rebirth of evil.
Overall i thing that this is the number one source of entertainment. This episode is the most realistic in the series for sure.
Absolutly YES download this level pack. If you don’t then that’s just plain mad.
You know what, FORGET jazz jackrabbit in 3D. This is the REAL sequal to jazz jackrabbit 2, yes THE REAL sequal to jazz jackrabbit 2. Not jazz jackrabbit 3 or advanced. THIS level pack!
Cool tilesets,cool music…all cool
[Your rating (5.5) doesn’t quite fit the review you wrote. ~cooba]
I’m a crazy person.
No I mean REALLY CRAZY.
I did it on hard three days after it came out!You are awesome Evilmike.
And I am crazy.
Now for the REVIEW portion of this post! Heh.
This was defenitely “The Best Of The Trilogy” As it went very heavily on the saving the world bit and less on the save my home bit. The storyline made you want to continue on through the levels no matter how frustrating they were and build up to an interesting cutscene.
This statement emphasizes on your mission briefing idea. The words just typed themselves out as if the computer you see is what Jazz is seeing as if in your body.
No levels were disconnected. The whole story just began to flow after the first cutscene.The eyecandy is no less amazing than it was in The Rebirth Of Evil or the original of which the name of it surpasses me.
The gameplay – Still awesome.I can’t wait for the sequel… To the sequel… To the sequel…
To the original level pack of which the name of it surpasses me.
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Eat your lima beans, Johnny.
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