RecommendedQuick Review by Ragnarok!

Posted:
30 Nov 2011, 01:46 (edited 30 Nov 11, 20:31 by cooba)
For: Frontier Falls
Level rating: 9.1
Rating
10

Old review: Great layout, great level tbh, but questionable balance in terms of powerups and the campy carrot area stops it from getting any higher than a 9… Good job though. Love the theme. Re-rated due to changes made. Bon appetit. Re-rated once again after having played a match here; it was better than sex.

RecommendedQuick Review by Ragnarok!

Posted:
30 Nov 2011, 01:17
For: Rural Mountains
Level rating: 8.3
Rating
7.5

I tested this too ages ago, and pretty much agree with everything Laro said, some areas need minor reworks, such as the top right in general, and peppermint is pretty unecessary in this level.

The eyecandy didn’t really wow me as such, this set is very versatile; more coulda been done.

The level plays alright though. =)

RecommendedQuick Review by Ragnarok!

Posted:
30 Nov 2011, 01:11
For: Asinine Armory [collab]
Level rating: 6.8
Rating
6.7

I do like what you tried to do with the limiting of routes, etc. but perhaps its a tad overdone. There are pseudo-deadends and one-way paths that really don’t need to be as so with important items in them making it pretty campy.

The two carrots are maybe too close, but cool level anyway.

Review by Ragnarok!

Posted:
29 Nov 2011, 19:48 (edited 29 Nov 11, 19:48)
For: OLC Jazz1 CTF Pack 2: Electric Boogaloo
Level rating: 8.7
Rating
N/A

To all who thought it was too easy to obtain seeker powerup in my level; it was.

I apologize but we accidentally uploaded it with spawntime of 3s instead of 30s. Kinda stupid on my part. Sorry again!

Fixed now.

Review by TreyLina

Posted:
28 Nov 2011, 18:14
For: Woody Mulch
Level rating: N/A
Rating
N/A

So are you going to include the tileset, right?

Review by minmay

Posted:
28 Nov 2011, 01:32
For: A Couple 'o Trendsetters
Level rating: N/A
Rating
N/A

Trigger zones work in 1.23. They just aren’t listed in the JCS.ini that comes with most versions of it. Just add this line to your 1.23 JCS.ini: 246=Trigger Zone |+|Trigger |Trigger|Zone|TriggerID:5|on/off:1|switch:1
Or, heck, just use the converter; if it messes up the triggers, that is a bug in the converter and not an actual difference between the level formats’ or JJ2 versions’ capabilities.

Also, they only apply to the connection that triggers them, so unless the 2vs2 is in the form of four players splitscreening, touching one yourself does nothing for your teammate or your opponents. Test your levels!

(also you spelled claustrophobic wrong)

Review by Violet CLM

Posted:
28 Nov 2011, 00:15
For: Team Battle2
Level rating: N/A
Rating
N/A

The tileset and the music? Really?

RecommendedQuick Review by MilloCz

Posted:
27 Nov 2011, 19:50
For: Stronghold (gtblvl_2)
Level rating: 7.5
Rating
9

Nice lvl!

Not recommendedQuick Review by PT32

Posted:
27 Nov 2011, 18:21 (edited 27 Nov 11, 18:22)
For: CheeseFlavouredCola
Level rating: 5
Rating
5

This was one of the bizarrest tilesets I’ve EVER seen!

The sprites worked fine and the colors weren’t too appalling, but I just wasn’t really drawn to this tileset. It was just a strange tileset.

Better luck next time, I say.

Review by PT32

Posted:
27 Nov 2011, 18:12
For: Spa
Level rating: N/A
Rating
N/A

Meh. This is a wierd level. Not only do I not get the point of it, but I found it just plain strange.

Ostensible rating: 3.0

Review by FawFul

Posted:
27 Nov 2011, 10:57
For: Team Battle2
Level rating: N/A
Rating
N/A

Don’t rate your own levels.

Review by GpW XanDeR

Posted:
27 Nov 2011, 10:51 (edited 27 Nov 11, 11:15 by cooba)
For: Team Battle2
Level rating: N/A
Rating
N/A

This level was really made by me and Xpeedo but he maked a something annoying and a camp zone, i telled him every moment but he won’t fix that . I was confused why he maked the flyboard and why he deleted the copter .. I tried to fix these and now look what’s it.

Anyway Xpeedo that was a pretty ideea. Maybe you will do this with another battle game but if you wanna do it cool just don’t make camp zones like the RF place it was a chaos .. And in the test you camped there ? Gj you must fix it , don’t leave it . It’s not funny for the rest of players … Anyway at least you choose the right way .

[What FawFul said. ~cooba]

RecommendedQuick Review by Marijn

Posted:
26 Nov 2011, 23:15 (edited 26 Nov 11, 23:15)
For: Dusk of Serenity
Level rating: 8.6
Rating
8.2

I liked it.

Review by Ktos.

Posted:
26 Nov 2011, 20:39
For: Asinine Armory [collab]
Level rating: 6.8
Rating
N/A

It reminds me pitlevelex.j2l

RecommendedQuick Review by snzspeed

Posted:
26 Nov 2011, 15:15
For: Episodic Ground Force Pack Episode 2
Level rating: 8.9
Rating
8.7

i hosted this last evening and i thought it was entertaining :D

Quick Review by cooba

Posted:
25 Nov 2011, 19:55 (edited 28 Nov 11, 22:44)
For: Asinine Armory [collab]
Level rating: 6.8
Rating
6.9

Decent on first look, problems on the second. It’s very campy. Dead ends with carrots and PUs are annoying. The full c can be camped too. Pits unnecessary, IMO. Standard Castle eyecandy, could have used more variation (or just another set). Wouldn’t duel here or host this often. Glad to see you had fun making it tho! DJazz > LMAL

RecommendedQuick Review by FawFul

Posted:
25 Nov 2011, 10:10
For: Dusk of Serenity
Level rating: 8.6
Rating
8.8

Definitly one of the best CTFs in 2011 so far. Great layout.
Only objections are that an almost slopeless set can be chaotic at times with so many springs and that the music annoys me after a while but w/e.

Mad props to the ec, especially for this set. Eventhough I think some ec parts are a little overdone, it doesn’t matter. Download this now!

RecommendedQuick Review by Grytolle

Posted:
24 Nov 2011, 14:26
For: Dusk of Serenity
Level rating: 8.6
Rating
8.9

making level like a boss

played a very fun 3v3 there

balanced

nice trix

Not recommendedReview by Violet CLM

Posted:
23 Nov 2011, 18:53 (edited 27 Nov 11, 18:47)
For: Ambient Sound List (Complete)
Level rating: 5.9
Rating
5

It’s an okay list for what it does, but the fact that a better list came out two days before it rather limits the incentive to use it. At the very least you should have combined it with Pyromanus’ long-existing list so that it would describe which sprites each sound activated. Finally, I’m not sure how much this really belongs in the downloads section as opposed to an article or ERE page.

EDIT: “Neobeo’s post doesn’t even list HALF of all the Ambient sounds, so I’m not sure why it was even mentioned in this discussion. His list serves a completely different purpose from mine.” <- This is totally false. I think you may be looking at blur’s list instead of Neobeo’s, which is later down the thread? Neobeo’s goes straight from 0 to 255 without gaps. Compare his 42-62 to yours, for instance.

Also, I didn’t say this should be an MCE list. However, as noted by Pyromanus, ambient sounds are linked to MCEs in that different ambient sounds will load sprites into memory. They don’t place events in the level; rather, they affect what will happen if one does place such an MCE somewhere. These sprites are directly tied to specific ambient sounds, and it doesn’t really make sense in 2011 to have an ambient sound list that only specifies one dimension of the ambient sound event.

Also, if this had been an ERE page, we wouldn’t be having this discussion, because other people could simply make the requisite edits to bring yours up to date with Neobeo and Pyro’s findings.

RecommendedQuick Review by snzspeed

Posted:
23 Nov 2011, 15:26
For: Dusk of Serenity
Level rating: 8.6
Rating
8.4

the lonely mameluke riding a path would be proud of this level :D

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