This tileset remembers me a lot on mirrow’s Small Castle. And this tileset is a good tileset. So Darkness is also good, and it brings lots of good new ideas with it. The best example for it is that moving…thing (!?). it’s very cool ;).
A good tileset at all. It’s also easy to use, in addition. Downlodas NOW.
Nice level here by EvlilMike.
Great fluent desugn.
Could be a little bigger.
Could use a tad more weapons.
Good use of tileset.
That’s all there is to say.
~RagE
This is a funny tileset, with lots of good ideas. You can do a lot with the tiles given, and there are cool things like the smoking Jazz, and, mirrow’s Spaz standing between two Loris ;). The disco looks also very good, the dancing rabbots look nice, and I like the DJ Spaz.
For outside, the shields are nice and the lightnings also look good.
While playing this tileset, you can really get the spirit of a party. Everything you need for that kind of tileset is included. A very good tileset. Download it. NOW.
I was betatester of this level and it was nice to see how the lvl became better and better. It has been a secret project of SuperSaiyan and WR, and nobody out of the creators and betatester knew of it, I think.
This level uses the pretty hard to use, I think, “Swamps of the sleeping Jaguar”-Tileset by Agama.
It has been also a good idea to include the level in all variations of the tileset: day, evening and night, so everyone can pick out his favourite one.
One of the best battlelevels I know. Download. NOW.
A cool CTF pack using cool sutom levels. I cant say a lot. This CTF pack is very, very good. Download it. NOW. And if not now, don’t forget. You have to play this once, for to know what good CTF-levels are ;).
Buster, who’s making you give away such horibly high ratings;)? But now seriously. I did’nt like this level quit that much. It uses Blade’s awesome forest tileset, downloadable right here at J2O. It makes pretty good use of it, i dont have too much complaints about tileset usege here. Design is pretty simple, not bad though. Like Mike himself already said, you can run from one base to the other without having to jump, thats good. Not much obstacles in this level, i like that. This means the level is has good, fluent gameplay. The whole design seemed sort of unorigenal though, the idea of a CTF (or any other gameplay mode for that matter) in a underground tunnel system has been used a few times already, its nothing i have’nt seen before. Weapen placement is good, not too much, not too litle, and well devided over the entire map. Music did’nt totaly fit in this level. I would have prefered Blade’s music choice, MR. Stewe’s “Static Universe” soundtrack, wich totaly fits in with this tileset if you ask me. Oh, and “Cavern CTF” is’nt realy a origenal name right:-\? I would have done somthing like: Grassy Caverns” or some title in that direction, much beter if you ask me;P. Well, after much thought, i have decided to award “Cavern CTF” with these nice litle 7.5 points. You dont ToTaLy NeEd to download this, but i’d still say you should, because its pretty good.
Here’s a solid piece of spiffyness for you.
First off, I love the tileset you used. It looks like it was finger-painted, yet with lots of depth, which you took good advantage of.
Layer work is good. Nice background, and I like the foreground eye-candy at the lower levels.
Design is good too. You can run from one flag to the other without jumping, but the rest of the level is easy to get around in should you need to jump out of the fray (the lone full-health carrot at the top of the level makes this important).
Overall, this isn’t the most spectacular level you’ll ever see, but it really doesn’t have any problems that I can find. I didn’t even notice a mismatched tile (though I confess I didn’t go searching for one).
Thusly, being unspectacular yet well-designed and without any noticable flaws, I hereby decree this level the honorable rating of 9. Or thus says my rating system (9 is good and without noticable flaws…above falls into the extra-mile range).
~Buster
The tileset looks like it was made by mirrow. Quite odd.
The level feels tomb rabbitish, but this isn’t a level rating.
Very good tileset. I don’t know how easy it is to use though.
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
You know, the first two single player levels were fine, but just about every other level in the entire pack weren’t so. Eyecandy, Gameplay, Design. Actually, Enemy Placement and Music weren’t that bad, but other then that.
By the way, I have the feeling the MP levels were made in a matter of an hour or so each. They don’t show work.
(Moderately unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
This is a good battle level using the Egypt(day) tileset and has my download reccomendation.
Everything in this level was done well, and I like the layout more than most battle levels. Sandy Temple has a rather circular layout, and doesn’t have any of those “random platforms” splattered everywhere that I hate. A few springs could have been more powerful in this level, but otherwise the level flows well.
I give this a 7.5, which is higher than my usual score for battle levels.
>
?, for some strange reazon Jazz2 isn`t opening the level.
First it says it misses the tileset.
And then he says it a unsupported level ore something.
Hmm…
Sorry, i think i can`t review it now.
I’ll do it later, when i know why it
doesnt`s open the lvl.[This review has been edited by Super Saiyan]
Well cool tileset
what to say read Cell’s review ;)
Yay.. nice tileset I like it.
Especially the advanced layer 8 thing :D It’s megalistic. The tileset
is well done.. but I agree with CelL on anything. One word. YAY :D
Nice Sp-lvl with puzzles. The Carrottus tileset rocks!
Have you noticed that the tileset called carrottus, but the music file is carrotus.j2b :P
Mariek
It’s good that i understand ….
Heheheh real cool cracco…
I am looking forward to ure other levels and tiles … =)
See ya
Tha jokerz
Clicked the submit button twice after specifying info, don’t bother, me stupid. And yes Defalcon, i AM sorta going for the 1000th post, but not this way. Also, i think i’m not the only one who is;)
NOTE: Oh, and i did’nt include the tilesets and the music wich where included in the 1st beta, because it would have taken me too much time to upload with my conection. If you did’nt download it back then, here’s the url:
[This" target="_blank">http://www.jazz2online.com/downloads/moreinfo.php?levelid=961[This review has been edited by >CelL<]
This tileset hurts my eyes.
Well this is okay, but you can’t realy do much with it. There’s no real eyecandy and it is fairly simple.
Level is not the best quality but you used few nice ideas!The sub thing and the bolly submarine was realy cool!I just checked JCS and i cant imagine HOW DID YOU THOUGH TRICK LIKE THESE???
You must download it!At least for trying the submarine ;)
Nice level using a rather original tileset. Good lay-out, rather nice balancing of flag bases, but I feel the red base is harder to get the flag from than the blue (Could be the fact it was a three on one chase whenever I got the red flag :P)
Nice eyecandy, doesn’t look like there’s too many glitches. DL recommendation, not just because it’s a good level, but because it’s evil. :)
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