Very nice set. It’s quite orriginal compared to most of the sets that borrow tiles from JJ1, and it’s very orriginal.
Unfortunately, very few of the tiles are actually orriginal. The set includes tiles from or that closely mimic (JJ1):
~The glowing walls in tubelectric
~The tubes / pipes and waterfalls from Dreampipes,
~Most of the Crystal ground from Either that one level with the rocket rats, or Chrysallis
~A lot of metal stuff from Orbitus.
~Fans from Fanolith
~Other varies tiles somehow related to Jazz 1….
Don’t get me wrong here, I’m not saying the set is just another jazz 1 set. It’s a set that’s not easy to tell that it has any holds in JJ1 unless you’ve pplayed JJ1 alot and are familiar with the levels.
Very nice setup and tile editation allows for high detail abilities, and the set is not too dificult to make levels with (the crystal ground can be quite tricky)
Nice example level. It shows what can really be done with the set.
I think labrat music would work a lot better than the music included with the set (rocket.xm) which I found quite boring.
Overall, I give it a 8.
Why? IT has all the essential aspects needed for a quality Jazz 2 level, very nice looking. Nice aspects from JJ1.
However, It’s to much of a copy from JJ1 to get a higher rating than 8 (imo)
Good Job Agama! I look forward to seeing more from you.
Funk-o-rific Job Agama!
I was very suprised when I first opened up this set in JCS. Not only does it maintain the Cartooneyness that Jazz Jackrabbit demands, It also looks REALLY good.
It’s fairly easy to work with, but difficult enough to make level making enjoyable.
Pros:
- Very nicely done Cartoony aspect
- Enough variations in tiles to make a quality Level
- Fairly easy to work with
- Very original (although a few tiles are enhanced versions of JJ1 sets)
- Personal favorite
Cons:
- Strange layer 8 Background (the white is realy contrasted)
- Not many options for background and foreground layers except two different types of clouds
- Water (tileset blocks) is very ugly looking
But other than that, I think it is one of the best tilesets around =)
I think it easily earns 9.5
This is first time I have to use brains when playing Jazz2. You could run through every original JJ2 level. But you can’t run in this pack (what’s fun in running the levels through anyway?). The pack took me about half an hour to complete. These 3 levels are amazing work. Nice 20*1000 bonus level by the way :) . The eyecandy was unbelievable. The music was good. The difficulty level was just fine, I got killed several times. It was refreshing. Why? Because of the easiness of other levels.
Well done, Evilmike. Every single player level is precious. They are kind of rare nowadays. (well, good ones are)[This review has been edited by Blade]
What did you say, BD? Thinking? Then it isn’t a good levelpack for me… Kidding. This pack definetly rocks. It’s soooooooooo hard, but I completed it after 3 hours (yes, really!). The design is superrrrrrrrrrrrrrr and the events placement is great, only maybe a bit too much enemy’s. I got to turn of the PC so I can’t write more. I’ll give this the average rating of this moment.
The first I thought: 7.5
Setback: Used tiles from other tilesets. -1.0
Rating: 6.5
The tileset looks pretty slick :). As the Example level shows, you can use it in great ways. As EvilMike said, it’s not really a forest. More soem kind of a country filled with trees and Stones. I’m not good at rating tilesets so my review is not longer than this. Eat this 6.5
The levels contain puzzles every now and then. Some are easy (or is that lucky:)) some are hard. It’s good to have puzzles in levels. Requires thinking.
Let me seeeeee. I am in a good mood. I’ll give this a 10.
Great level Mike. The eyecandy is perfect and layout is superb. The puzzles are good too, takes some ingenuity (Yay! RF Jumping) ;P and that rock puzzle was great too, took me a couple of minutes. Bonus level is fun too. Good stuff Mike :)
yes. I found secrets lurking around the corner. Some of the tests I took in Jazz2 over the internet help me navigate through many obsticles :D
Well done level design.
Though another bug when killing a certain boss. When you beat it, stay away from its location; otherwise, you’ll get -1 heart out of nowhere :)
The tileset doens’t really look much like a forest, so this doesn’t get as high of a score. The only problem I can find in it is that the masking on the tops of the trees is a bit compicated, and the same goes with the masking of some walls.
Everything is fine here, so I give it a 6.7. Not a bad score from me.
The review don’t deserve to be rated since it’s not made by Enigma.
However, I would like to say that some of the musics are not perfect. There are some pattern repeating problems.
Take Lagunicus.s3m for example. It’s totally rapping the instruments back and forth.
Hmmm… I’ll start with the most obvious problem, to my mind. While #4 leads to #1, #1 to #2, and #2 to #3, #3 leads to #1 instead of #4!
If you were hosting this, you’d have to host 4 to ever see it. Also, readme aside, I’ll bet you a dollar I could get stuck in everyone of of the levels.
Now then, to the good points.
The level names are interesting, the 4th level is rather cool (groan) and the music for it is very nice.
The design is good too, though maybe a few too many powerups.
Other then that, it seems to be some normal battle levels. Download recommendation? Your choice.
[offtopic]
Donut plains was by onag, I believe?
[/offtopic]
Horrible event placement (enemies, goodies etc.), a pretty simple design and non-existant eyecandy make this level go far below the average. The length is just average (not too short and easy if i’m honest).
“Fat Chicks Episode Preview level” uses the “Donut Plains” tileset by who-was-that-again and the awesome “Super Mario Land” chiptune by reflex of m0vement (good choices i have to admit).
Of course, there are some nice ideas and arrangements (crates, for example)throughout the level but my overall impression is that it’s still quite sloppy and indeed a bit unfinished. And i really don’t like “preview” or Beta releases of upcoming stuff (except from ShadowGPW :-)…better finish your levels and episodes before uploading them.
Four points should be okay here. Downloading this single player map is not recommended by me, though.
P.S.:
The next level setting is also wrong.[This review has been edited by Aiko]
Same procedure as every time: thanks for not putting an SP starting event. CTF players stink!! :-)
Errr…okay, back to my review:
The layout of “Flaming Flags” is pretty good, circular, good weapon and powerup placement and so on. The eyecandy is okay and the D.a.m.n tileset is underused anyways (good idea, F!re).
Nevertheless i found some small things i dislike: the spring constructions at the bases can get very annoying after a while, as well as the heavy metal music (“The Fat Price” by a guy called Salkin…just a bit overdone, F!re, don’t you think?), which really isn’t worth its 850 KB size.
Plus, what Fquist said about the readme file is very true.
Still, a very decent CTF map that should fit well for some online jump and run action…i recommend you to CLiCK THE DOWNLOAD button :-)
Well, i don’t have much to say or add here. “Rainy Hell” is a very decent CTF map, no more…no less. The design is okay (pretty fair routes and base placement i think, not to mention weapon placement) and there is some really nice eyecandy. I have nothing to complain, sorry :-)
The music “Guntech: Serakhoen” by Teque/DEE (never heard of him or her :-) also fits quite good.
Only the bad next level setting really annoys me (as well as the missing single player starting point
To put it short, “Rainy Hell” is a great addition to your CTF level collection and, apart from that, fun to play! DOWNLOAD NOW! (i was undecided between 6.5 and 7).
Nothing more to add, great tileset
download now!!!
as Fquist sayd, a usefull program. it’s very nice to use. yea….only the layout could be better. but its ok.
And… YAY! My first review since… a long time.
Cool proggie. The layout is not that kind of GREAT, but it works fine. As BlackDeath said, you can’t put in so much sentences, but I don’t use so much ‘standard’ sentences so it doesn’t matter. A Fat 7.0 for your hard work and effort :). Eat it.
Amazing colors and shaders. Well drawn tileset and the background.
Wow, a good (demo) level pack. As I’m not much good at reviews at a whole, I’ll look at the level 1 by 1.
Level 1: (Flying Ships.)
At first, I thought I was moving. The ships are well done, a mix between the Mega Battleships from JJ1 and some other good ideas.
The villains are well placed as well. When I finished this, I thought that Tazar must have run out of good ideas after it.
Level 2: (Labrynith Zone, or something)
I was wrong. This level is pretty cool, though not a labrynith. A labrynith is a maze, not a long path. :P
The warning on using 16 bit colors was a good idea, and I liked the look of the level.
Level 3: (Crystalopolis)
A great level. I always like slicers, (though I did not check if they work) and you did a good job with the tileset.
Although I got a little frustrated looking for the key, I like it.
Level 4: (Scrap Brain Zone)
Ooh la la! Wonderful! Not only is the tileset a good choice, but it rings coolness. (I wonder how you got that cat to work)
From the flame jets, to the spike balls, this is a good level. Nice trigger crate work, by the way.
Level 5: (Sky Sanctuary Zone)
You made this tileset? No wonder you did such a good job with it. The tractor beams (Or whatever they are) are cool.
I actually died here once! This doesn’t mean it’s too hard, but it’s harder then the rest. If the full version continues in this tradition, it will be amazing.
Overall: I think I’ll give this… 8.2. It’s not perfect, but it’s very good.
If I haven’t made this plain enough, I’ll just say it. A download recommendation! Yeah!
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.