This is a pretty decent battle map with some a good bg/polish, but could be improved. The ammo was so sparse, that really dulled the level. And IMO the tubes tend to slow down gameplay when used improperly. Also the powerups, especially the seekers, should be a little harder to access. The eye candy was pretty good, but what really brought this rating down a .5 points was the tight design which I don’t really like much at all.
Oh well. I can recommend a download for this.
A very nice little level that has the feel of the classic original Battle Levels. I like the music (“Mercury Rain” by Skaven), but I feel it doesn’t fit as well as other’s could. Oh well.
You did a really nice job with the layout, this could amount to lots of fun online. My only real complaint is that the bouncy powerup is sort of hard to see, but that doesn’t affect the rating too much.
Download now, battle fans, and Jazz fans in general!
Please, include the custom tileset if your level uses one. I can’t play this…
Very nice.
You used some excellent ideas here, I love that sub idea. Even though this level is immensly creative, it is also immensly buggy and annoying. You should have tested this more, if you would have this would get about a 9 or so.
Otherwise, you used some amazing ideas. I could go into JCS right now just to see how you did some of those great ideas…
Great shad, great.
This thing rocks. The Tube Electric level is the best CTF level I’ve ever seen. Afcourse.. I don’t play CTF much =)
Get this now. Nuff said.
Wow, VERY nice CTF levels you got here.
Levels like “Pit CTF” and “Maximum RAM CTF” were quite impressive. You used some good ideas (Crazy Island CTF could become pretty amusing with a lot of people). The music fit okay, but that doesn’t affect my rating much at all. Awesome’s “Hard to Believe” song added a weird feel to the MEZ03 level, but that’s acceptable.
Overall VERY nice levels you should be proud of, download now! (undecided between 7.5 and 8)
IMO this is a super simple level with some actually interesting ideas. Though plently of things brought this review down. It actually didn’t look like much work was put into this level (I can imagine battling in a simple level like this wouldn’t be too much fun). The use of events was interesting, but seems like it was done like 10000 times before (pools aren’t a new concept.)
Undecided between a 3 and a 3.5… I don’t like this much at all and can’t recommend a download.
Wow. We have a fairly simple level here, it has some hurt events (which DON’T work in MP, btw.), an ammo and chat room. I didn’t bother to actually check out the tileset used extrensively, but it seemed fairly okay. This level deserves an award for it’s smallness and simplicity, but I can hold on that.
The 70’s Grove music (which was included with TSF and therefore just wastes disk space), doesn’t fit at all.
I can’t recommend a download.
Reposting my review:
I like it. Only two points
*To small
*To yellow
And I would easily get bored of this. I like Jaws’s Amazone set way better.
I wish there was something closer to a seven then a 6.7 It just misses something =)
“Jaws” is a very nice tileset containing 120 tiles showing us details from a beach. A dangerous shark, an (supposedly :-) unsinkable wooden boat, all kinds of censored and, of course, some nuclear waste. The masking is very exact and i didn’t find any serious problems.
The pack also includes a small example level with a wrong next level setting.
Conclusion: “Jaws” is a very sound set of nice tiles that is definitely worth the 16 KB of diskspace. No doubt, it has my DOWNLOAD RECOMMENDATiON.[This review has been edited by Aiko]
“Carrottus Roast” isn’t a bad level. But not really a very good one either. The layout is okay but a bit too boring and with too many dead-ends. The use of eyecandy is too sparse (sp?), too. Otherwise, i don’t have much to say. Download or not, you decide (low 6 points).
P.S.:
The wrong next level setting is annoying and should be corrected (use the re-upload function).
Wow!!! With this CTF level pack, ShadowGPW proves it again: he is one of the best level designers of all times. “The Future Evolution” includes three absolutely stunning CTF maps using the Tube Electric and two of DethMan’s awesome CyberSpaz tilesets. One of the best CTF packs i’ve ever seen. Amazing! The design and layout of the levels in unbelievable and so is the eyecandy. Spaceships, insane tube constructions, you’ll get everything here!
Not to forget the music: very fresh, very rocking tunes using the classic tracking style. Great choice, great!
Shadow, i bow down to you! I hope my rating isn’t too high (8.5!!! Makes me dizzy :-).
To sum it up, if you don’t download this, you don’t want to download anything else because you can’t be a Jazz player in that case. Things like this make people like me thinking about converting to CTF fans ;-) DOWNLOAD NOW!
P.S.: One little bug that should be corrected quickly (by re-uploading!): The Shockwave map has a wrong next level setting.
P.P.S.: While playing, i recognized another major bug. In “Waste House” the red team has the same (unfair) starting pos. as the blue team! Should really be corrected or i have to lower my rating.[This review has been edited by Aiko]
ugh, reuploaded it..
forgot to add the tilesets =P
10! I give it 10!
Fine fine.. 8.5.[This review has been edited by FoD MERC]
3 places where you can easily get stuck, a wall bug at the right of the level and non-fitting music. Apart from that the level is good.
Nice work here…
*Seeker p-up is too easy
*I don’t think tubes are a good idea in battle
*Flame p-up is too hard
*And some more… I forgot…
I am updating my level right now!
This is the third level of Flash’s “Impossible Mission” series. It uses the underused (as of today) Medivo tileset. It’s relatively small (size 60*50 tiles) but that doesn’t take anything away because it’s just this tight layout that creates the corresponding atmosphere. Both main aspects, design and eyecandy are very good. The map is fluently playable and will make a great battle arena for about five participating rabbits. Despite it’s not my favourite track, the music with its heavy guitars fits okay here.
To sum it up, this is a very decent level, which will be WORTH THE DOWNLOAD without any doubt.[This review has been edited by Aiko]
This was a terrific level!
Qaz has used the wealth of tiles to create a fine piece of aquatic Jazzing.
From the design of the submarines to the masking, every effort has been made to bring a good idea to a convincing level, though there are some bugs.
I think this level is strange, a lot of weird shaped platforms and a little problem at the right side of the level.
Further, its ok.
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