oh and you will have blickin eyes ;D
well, EC doesen’t seem so bad, but gameplay… there isn’t any, maybe (MAYBE) it would work for quick duels, but i suggest u make the lvl a bit bigger and add some music…
How could you asses a level with no music, no many game play possibilities and only 4 layers in use with 10? The funny thing is that you can’t even rate this level because of its size.
Even if you told me not to rate with 9 or 10, I couldn’t help myself. It’s a good map :P
[Please don’t do this. ~cooba]
[null]
Cool classes , eyecandy looks kinda good , but too big pits.. :P anyway good job I’ll rate it 7.7
First of all good job on posting your 1st battle level done by yourself. Now I’ll tell what i think.
Gameplay : Very fun to play , all these pu’s give it more of gameplay but RF isn’t very good for a small level , however It’s Pretty good , and ammo placement rocks. Eyecandy : Well looks very interesting , I especially love the bridge down :) , I think you put a bit too much ec , but still it’s good. Music : Music fits very well. So this is all I have to say , and all together fits well so I’m gonna give you 8.2 for doing a very good job.@KIMO :
I don’t really agree that it’s not interesting , actually it’s very original and gameplay is good so no offence but your comment doesn’t make any sense.Next time, please do not upload tilesets that are not used in your level.
Zerg, music isn’t ran from internal animation structures.
E: it’s july 2011 now, and I think, thanks to trog, that I will make more smaller levels, than a few big, if I want to make an episode :).
Unfortunately, this seems to be TSF only. Even when I converted the level to 1.23, the game runs out of internal animation structures, and I can’t get it to run in 1.23 without removing a huge number of events, and therefore losing all real gameplay. Which is too bad, because I was looking forward to trying this level out.
I tagged it as ‘‘the end of the world’‘. If you suggest something more adequate, please say.
Great idea, lovely implementation, though Alt+S is a bit annoying as most people probably are wired to press S to go down. Otherwise, will be very useful and I recommend to all people.
@Micky,
Updated, try it now.
@king,
It has nothing to do with jazz’s folder, The program has to be loaded AFTER jazz is open, that’s all.
Competently made. The biggest flaws I can see are the ammo placement (too much and uneven), invisible walls (they’re useless and a bit confusing), and tilebugs.
I found a error CameraMode
I press ALT+S got Access Violation
See screenshot
http://img51.imageshack.us/img51/5946/screenshot1iu.png
You can fix this?
[Review changed to quick review, see the review rules.
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