Quick Review by MilloCz

Posted:
20 Jul 2010, 14:33
For: Frozen Castle
Level rating: 7.5
Rating
7.5

I will rate by 7,5 … 7 becaose only colorization and 0.5 becaose there is new backround.

RecommendedReview by MilloCz

Posted:
20 Jul 2010, 14:05 (edited 8 Jul 11, 07:39)
For: Half-Jazz: Amen 1.0
Level rating: 3.3
Rating
10

Amazing job!How perfect levels!
This is better that “Blizard”
GOOD:
+all black – makes it a bit psychotic
+tileset “secret” graphics
(mean ways end somewhere,and you can still go there)
+tileset dark,evil graphics
+enemyes – nice ones at nice positions
+animated tiles
+many levels
+logical things can train your brain
BAD:
-there is warp bug in one level

RecommendedQuick Review by MilloCz

Posted:
20 Jul 2010, 14:02
For: Xmas Carrotus
Level rating: 7.8
Rating
6.5

Color change is good.
Looks nice,and carroutous “deluxelity” is still there.
I will rate by 7 and add download recomendation.

RecommendedQuick Review by PurpleJazz

Posted:
20 Jul 2010, 12:14 (edited 6 Aug 10, 06:31)
For: Minimal Duel
Level rating: 8.6
Rating
8.4

This proves that complexity is not necessary for a level to be fun. While the gameplay feels somewhat familiar, the level is highly enjoyable so why does that matter? :P

RecommendedQuick Review by StarLORD

Posted:
20 Jul 2010, 11:04 (edited 20 Jul 10, 11:08)
For: Blizzard
Level rating: 8.9
Rating
9.9

is a nice tileset made in MS-Paint.
Looks like traditional japan at design
7.7 with DR

Added Blizzard night made me to increase the rating to 9.9. GJ.

Not recommendedQuick Review by PurpleJazz

Posted:
19 Jul 2010, 17:31 (edited 10 Dec 10, 19:37)
For: MULCH
Level rating: 7
Rating
3

fun for about 30 seconds. D-

RecommendedQuick Review by StarLORD

Posted:
19 Jul 2010, 10:48 (edited 19 Jul 10, 10:48)
For: Light Switch
Level rating: 8.7
Rating
9.4

alright great level.
Specially for 2vs2 games or 1v1 or other games type.
great eyecandy,layers good,gameplay extraordinary and
ammo placement no comment… No bugs yay
final rating 9.4.
DR? YES

RecommendedQuick Review by StarLORD

Posted:
19 Jul 2010, 10:46
For: Holiday Hare Fix v2
Level rating: 8.7
Rating
7.7

awesome nice tileset conveRSion.
dr: yes
gj

RecommendedQuick Review by FOX292

Posted:
19 Jul 2010, 09:29
For: Psych 3
Level rating: 8.1
Rating
7.7

The pallettes look awesome. But still, Psych is a VERY HARD to use it and understand. But still, as a conversion you did a good job.

RecommendedReview by Obi1mcd

Posted:
19 Jul 2010, 08:17
For: Blizzard
Level rating: 8.9
Rating
8.5

I quite liked this set, and thought that I’d do a full review for it.

First off, and probably most important, graphics. While a few people are saying the set looks too much like Traditional Japan, I like the cartoony style and don’t have any problems with it. The tiles don’t look grainy or poor quality, the animations are quite smooth, and overall the set has a nice feel to it. Also, the background looks great.

Next comes usability. The tiles are quite well organized, and it’s pretty simple to see how they link together. However, the set seems to rely quite a bit on using layer 5. A tree, for example, has a masked section in the middle of it, and if you want to have the whole tree unmasked (like in the example level) you have to put the tile in layer 5. Other things like having icicles transparent need layer five as well. The snow event doesn’t really work, so animated tiles are included instead. Poles and trees don’t work, though the pinball events do.

After that, there are a few other issues. The background seems empty, as one layer is used for the coastline and the other for clouds. The masking, which is better than some sets, is still inconsistent in some areas, like vines and hooks. A few tiles are from Traditional Japan, and the textured background is the generic carrotus one. The tileset still has some good extras though, like the falling icicles.

Overall, I’d give this set an 8.5 and a download recommendation.

Review by FOX292

Posted:
18 Jul 2010, 11:24
For: Damn + v1.2
Level rating: 8.3
Rating
N/A

Another comment….(since I can’t log on to my old user)
I Think someone forgot to re-upload “Damn+Hot” when it’s re-uploaded….

Quick Review by FOX292

Posted:
18 Jul 2010, 11:16
For: The Mystery of Atlantis 2: Air Supply
Level rating: 5.5
Rating
6

Way too easy, Way TOO EASY!!… but I liked the boss fight at the end.
Anyway, I suggest you to download it only if you’re too bored/like Atlantis. So I’ll give it N/A…

Review by FOX292

Posted:
18 Jul 2010, 11:10
For: TSF Episode and WinterStuffs
Level rating: N/A
Rating
N/A

I expected to see boss at the end….(unlike TSF)

Quick Review by PurpleJazz

Posted:
18 Jul 2010, 07:50 (edited 10 Dec 11, 22:50)
For: Blizzard
Level rating: 8.9
Rating
7.2

Tried using the set. It really is a pain to use, for it is so incredibly lacking in necessary tiles. I’m pretty sure every level made with this set will look exactly the same. It’s a shame, since the set at least looks nice.

Review by EvilMike

Posted:
18 Jul 2010, 05:30
For: Light Switch
Level rating: 8.7
Rating
N/A

Wow, that’s a really messed up looking preview.

RecommendedQuick Review by snzspeed

Posted:
18 Jul 2010, 04:48
For: Blizzard
Level rating: 8.9
Rating
9

The background is amazing, and I like the hexagon shaped soil. I dont see why this being similiar to Tradjap should be a problem.

RecommendedReview by Zoro

Posted:
17 Jul 2010, 20:12 (edited 18 Jul 10, 07:17 by Crazy Rabbit)
For: Blizzard
Level rating: 8.9
Rating
9.5

Ok, little review:
Good tileset done with some people.
Have great atmosphere, ice effects…
Good draw and palette. Great animated tiles…Also this tileset have all need tiles like: Exit and Text signs, arrows, ropes and etc. Also this tileset have enough good palette for Psych, Diamondus and Carrotus poles. Bridges palette is normal(didnt change)…Good tileset in making of all sorts of levels like battle, single player and battle.
Also nice music choice…

DR: Yes
Rating: 9.5

Review by Ktos.

Posted:
17 Jul 2010, 17:39
For: Blizzard
Level rating: 8.9
Rating
N/A

Well.. This night version doesn’t really look like night imo…

Review by EvilMike

Posted:
17 Jul 2010, 15:12 (edited 29 Jul 10, 20:16)
For: Employee of the Month
Level rating: 8.4
Rating
N/A

Thanks for pointing out the tilebug. It’s fixed now.

Also, you can easily shoot down the fly carrot with powered bouncers. Don’t use the small gap, just walk right up to the edge of the pit and shoot.

KiMO: You’re right that the carrot is risky, but luck has almost nothing to do with it, at least not in a serious duel. If you can time when the carrot respawns, and have been tracking your opponent, you’ll have enough time to get the carrot. The is especially true if you know how to RF jump, or if you’re skilled enough to shoot down the full nrg and catch it when it’s falling (this is the quickest way to get it). Luck is only a factor if you are lagging, playing in a large game, or aren’t paying attention.

RecommendedReview by mortalspaz

Posted:
17 Jul 2010, 14:50 (edited 17 Jul 10, 14:51)
For: Mines of Diamondus
Level rating: 8.3
Rating
8.3

Hi. I have finally found something interesting
Mines Of Diamondus by ThunderWalker:
Now the review:

You start with Jazz/Spaz/LOri and you get to the first text
(which you could fix by the way) , and after that the show begins.

Story: Well no storyline but i won’t deduct too much out of it.

Eyecandy: The typical Diamondus tileset with 90% caves,
there weren’t too many bugs, although i have found one and after that i died because of a bat; it was covered but layer 3 contain the cave blue as well.
The layer 5 is used as well for some background cave, and layer 8 the same, layer 7and 6 with caves and holes full of leaf(or whatever that green thing is.)

Gameplay You start on a platform, it’s quite dark, there are some spikes down so be careful, there are quite a few enemies although it would be more usefull to put hurt floor instead of bees on the spikes, there are bats, hidden everywhere, carrots hidden, coins,ammo crates and barrels, there is a large variety of enemies although some only appear once or appear many in one place, there are a lot of warps, guns, food and many others.
Another thing about spikes: There are near end which is not good!
The checkpoints aren’t quite often met: I died at 1/4 of level and started from the begining, because there are only 2 checkpoints in all the level. Anyway it’s quite linear but it is a good gameplay.
And you could try putting more enemies in hard mode instead of pilling enemies on normal mode. It’s quite hard.

Ammo placement: As i said before there are all weapons, although i just wonder what’s with the electro gun?
Anyway, it’s enough for the entire level,but sometime i just felt like: why don’t just use the blaster instead of all these?
fire on bees, rapiers and raven(that’s arguable).
bouncer for…. enemies..
RF for enemies or boss.
TNT for crates.
and the rest for boss, because from what’ i’ve analysed in the level, all Destruct Scenery are with Weapon 0 so you can shoot them wih anything(except freezer ammo)….

Enemy placement
There are bees on the horisontal spikes, there are bats hidden everywhere, dragons spit fire at you when “you need the most”, a lot of tough turtles, and some are just in one place or more in 1 place and appear once in the whole level.(eg: the rapiers).
The boss is the schwarzenguard; i sincerely hope nobody has 1 life right before he/she fights it. There is a “low” spike from which you can’t escape other than jjfly…
It’s a good thing the spikes before the boss stomp blocks aren’t “spiky”; no hurt event… yeey!.

The Result:
Story: None: 7.5/10
Gameplay: Good but still room for more. 8.5/10
Ammo placement: Good, there are all guns although some are useless…. 8.5/10
Enemy_place. Lots of enemies, though, the fact that there are too many is making it hard 8.5/10
Originality: Yes, original level with a cavey design. 9.3/10
Bugs: Almost none: 9/10
Miscelaneous: You could learn making some texts…. 8/10

Final mark: 7.5+8.5+8.5+8.5+9.3+9+8 / 7 => 8.3 with DR

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