Best use of an xlm beach set i have ever seen. Really cool abstract level design, a ner personal fav map of mine. great work. Definately downlaod this
awesome!!!!!!
[Review changed to quick review. – cooba]
I see you uploaded it :D
I am sure this program works great, the first betaversion did work already… But now it’s more userfriendly!
When I am back off vacation I finish my battle level using this program for nice effects!
For sure a download recommendation for people that like to do great things with trigger scenery in there levels!
A fat 9 for this great program!
(edit:)
A tip: Look at the example levels first how they work in JJ2 than how it’s done in reworder. That wil help you understand the program ;)
It is asking me for a password. Please reply I want to play these games… :) I bet it’s a great one.
NICE..100%
[Review changed to quick review. – cooba]
OOh 100% perfect program 100% funging . .. this is best program i’ve seen (of course after jj2+,jazz2 tool) :-)
[Review changed to quick review. – cooba]
It’s really very good tool.
AWESOME!!!
This programm make a super tricks.
I recommend download it.
[Review changed to quick review. – Violet CLM]
This was quite nice level consdering the tileset and etc.. dl rec
well, if you are looking for the art up today. then you really need to download this. even if you find it looking a bit weird , the colourfulness and sphere will overtake you probably, download your ‘piratecursed-violin-monalisa-jj2’ level here.
I just remembered I had reviewed this level already, but then I checked this and noticed that I hadn’t. It is a decent level that I played once in a JDC event, so it should receive more of full reviews.
The atmosphere is dismal, as is the tileset, although the music choice isn’t. I’m sure there could have been better choices, but I’m fine with this one now. I don’t see any tilebugs here, nor anything that feels too bland either. The background here is default, but since this is a new tileset, it’s acceptable. The textured background has a nice fade colour even. There is also enough details in sprite layer and foreground. Napo’s best eyecandy so far.
The level layout reminds me about medieval skycrapers, although here you have solid ground from top to bottom between the two tall fort basements. The level seems balanced enough and is easy to move in around. The level clearly fits better for 3vs3 and larger games, and I rather wouldn’t try to play a duel here. The level has much diversity, as in where a player can go, and the bases seem to be positioned well.
This is Napo’s best level yet, and I’m looking forward to see more. It’s solid, balanced, good-looking, and fairly easy to learn even. Download and host recommendation.
SJ
Well, this is a level that practically works well. I played a round of 5vs5 here, guessing it wasn’t yet too much for a level of this size. This is a fairly small level, but it’s quite decent anyway.
Not much to say about the eyecandy here, the background feels rather empty, and doesn’t give the player a ‘living’ atmosphere like a level with good background does. There are also some tilebugs that irritate me a bit(See the first screenshot above.) It is far from the best use of Desolation, but I appreciate it at some rate anyway, since sprite layer and foreground look alright.
The gameplay does work well, probably the best for duels, but a 5vs5 here didn’t feel too crowded yet. There are some tricky dead ends here and there. Especially the bottom-middle of the level where an RF-PU spawns. You can get yourself busted over there by your opponent if you’re not careful enough. Also there are some quite random slopes and walls that annoy me. I often found myself jumping past the carrot for example since the flow isn’t actually very wise. Also I’m not sure if the PowerUps should spawn as fast as they do, since they are actually four.
This is a level that can be fun for a couple of times to play. It’s better than DitS, and is actually quite balanced because the semi-symmethric layout. However, I agree with people that Fort Medina is still better, because it just made more sense in every way. Bonus points for the music-choice though. I’d recommend to download and giving it a try anyway. GJ and Go on Napoleon. :P
SJ
interesting level, if mostly for the eyecandy. the eyecandy, however, is so awesomely wonderfully interesting it makes up for whatever shortcomings this level might have. music choice was interesting, thankfully for the levels best the music is the instrumental version
in short, interesting
There are many questionable things to be found in this level. For starters, I absolutely the despise the use of the solid metal in layer 5 which seems to be horribly out of place. Generally the use of Desolation here is very mediocre. The layout was not bad, but generic and the Full NRG is significantly closer to the blue base.
An okay level.
This level shows great creativity, and is very original. Nice EC , good gameplay, really unique theme :D
Odd music but it suits the level :)
Ownage level :D D/R
This is a new level by Snooze, and it uses Beach+ Sunset. It was made extremely quick, and it shows that Snooze still has the snzspeed. But the question is: is this level good or not?
This level has a really open layout, and it has a lot of vines, springs and float ups. So the flow is pretty good. While the level is medium-sized it feels bigger than it actually is. Compared to some of Snooze’s other levels this level focuses more on gameplay, which is good.
The eye candy is undoubtedly the best part of this level. The level is very colourful and makes the best use of this set so far (better than Condemned, sorry PJ xP) While it might look random to some people Snooze definitely put somet thought in it. The background is extremely nice too. The level is really surreal. Snooze is really good at making surreal levels and he has proved it with this.
This level has 3 carrots and 3 Power-Ups. The Power-Ups are Bouncer, RF and Toaster (almost every MP level by Snooze has a toaster PU) There is enough ammo so you won’t run out easily. There is a lot of bouncer ammo at the top, but personally I don’t mind.
Then a special section about the music. Snooze used an instrumental version of the song ‘Fairytale’. This song inspired him to make this level.
This level is really good. Download it now. You won’t be disappointed. ;0
A cool, psychedelic funfest with great eyecandy. While it may seem a bit confusing at first, it’s a really fun to play level after you learn it.
there’s a problem.
1) In far out in most of the places JCS gives error and stops responding and in gameplay soon after start i get access violation.
2) I don’t see anything changed in Birdland.
3)On psych 3 JCS on save & run sais there are unknown references.
WOW! I just love this level so much! The eyecandy has got to be the most creative I’ve ever seen. The layout is fantastic and is easy to navigate. There are a good variety of weapons to use and there are 3 PUs which aren’t too hard to get. This was made in just over 3 hours which is impressive!
The music choice is good too.
DL Recommended
Snz apparently made this high-quality level in 3-4 h from scratch. Talk about snzspeed.
The level sports a ripe colourful look, a nice, working layout and one of the craziest music choices to be found.
PUs, carrots and ammo have been placed well and the red gems provide a nice extra-flavor.
This level certainly has top-5 of the year potential.
I have always liked wacky, silly or abstract levels, as they fit pretty well with jj2. This level is creative and wacky. After playing this, I think the layout could have better flow and a more intuitive layout, but it is still enjoyable. The gameplay fits the theme, so that's good enough.
Definitely D/L recommended just for the theme.
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.