Review by troglobite

Posted:
17 Jun 2009, 17:19
For: The Ice Cave
Level rating: 4.9
Rating
5.5

I’m afraid I have to disagree with Thex. While the level is not perfect, there is no reason to prepare for a sucky level when you download this. Also, it’s not as small as his description initially led me to believe. It would probably be best with maybe 6 people on it, and would feel rather large for a duel.

Eyecandy: 7/10
The eyecandy is generally good. The background looks good, and the foreground is fairly interesting. It’s even snowing. Basically what you’d expect from a level made with WTFBorealis. I can’t say there was anything unique that caught my eye. The one big way the eyecandy could be improved on this level would be extending stuff on layer 3. For example, when Jazz is in the pools of water at the bottom of the level, you can sometimes see his feet sticking out the bottom, which just looks ugly.

Gameplay: 5/10
Two words: Beta Test. Thex, this level shows great potential, especially for a first time levelmaker. However, it also has many problems which I believe you would have been able to discover and fix, had you gotten other people to play through and critique the level beforehand. The two main problems I found with this level’s gameplay is confusing tiles, and too many carrots. By confusing tiles, I mean there are several tiles which you place on different layers in different places in the level. For example, the hooks are on layer 4 with a vine event somewhere, but other hooks are merely scenery in another portion of the level. Also, in the top right hand section of the level, near one of the start points, there are some blue tiles one layer 4 which are directly next to some of the same blue tiles on layer 5. This makes it impossible for someone playing the level to know which is which, and can be very frustrating. Don’t get me wrong, it’s OK to use some tiles on multiple layers (like the path to the bouncer power-up hidden behind a wall), just be sure someone playing the level will generally be able to figure out what is what. The other main thing you could fix with the level’s gameplay would be to reduce the number of carrots. Why in the world are there four full health carrots on this level? In a standard battle, where everyone has 5 health, no one would ever die. Each time they lose health, they can run to one of the carrots and heal. And with so many different choices, there’s almost always going to be some route they can take to a carrot without any people in the way. I would suggest changing most if not all of the carrots to 1 health, and maybe getting rid of some all together. It could also improve the level if you made the carrots harder/more dangerous to get. For example, you could put one full health carrot in the sucker tube and no other carrots on the level. This way, if someone knows their opponent is low on health, they will be able to guard the entrance or exit to the tube, and prevent their foe from being able to heal. This would add a strategic element to the level, as well as making scoring much easier.

Miscellanious:
1. You uploaded a folder zipped in a folder, containing a level and another folder with the tileset. This was just confusing. However, it doesn’t have anything to do with the level, so I won’t factor it into my rating.
2. Go into JCS. Click the “Tools” menu (Next to “File” and “Help”). Select “Level Properties.” Use them. As it is, your level has no music, no text, and is called “Untitled”. Most importantly, it has no “Next Level” setting. This means the game will crash as soon as the level ends (Unless you have JJ2+(http://www.jazz2online.com/jcf/showthread.php?t=17567)). For crashing the game, you lose half a rating point.

Overall: 5+7/20=60%=6/10
6-0.5=5.5
While this level is fairly good, it still needs some tweaking before I’d be willing to give it a download recommendation. Continue to work on making levels, and learn from your mistakes, and I could imagine you creating some really amazing levels in the future, Thex.

RecommendedQuick Review by troglobite

Posted:
16 Jun 2009, 16:42
For: Towers of Hanoi
Level rating: 8.5
Rating
9

Holy Cow, this is awesome. Just a plain amazing use of JCS. There is definitely room for improvement, but mellamokb already mentioned them. Mainly, I would just like to see a move counter, and better eyecandy. Plus, something challenging like baddies or an end-boss could be fun. Overall, great job, keep up the good work.

RecommendedReview by fearofdark

Posted:
15 Jun 2009, 18:53 (edited 15 Jun 09, 18:59)
For: Nightmare Pack 1 Final
Level rating: 6.5
Rating
7.8

Before any reviewing stuff, it must be said that this is a big improvement from last time.

EYECANDY:
Excellent. The two townhouse levels were virtually bugless. The labrat levels had a few bugs in the floor tiles (for example, at the start) where they weren’t fixed, although that’s probably me being a bit picky. The eyecandy was generally very creative and used lots of layers. Overall, no major picks with the eyecandy whatsoever.

GAMEPLAY:
Now, the previous version had regenerating enemies, which made the pack a nightmare to play. This time, opening up the level in JCS, the first thing I notice: no regenerating enemies. Hooray! Even without the regerating enemies, the levels were still bloomin’ hard to play (especially level 2 with the numerous spikes). This time, the pack was much less fustraiting to play, and actually fun this time around.

As for other gameplay, you still have the standard run-of-the-mill puzzles, but with a few extras. I like the coin warps added in this time, and there were a few more secret areas. Better yet, Urizen has actually created an episode where Lori can play too by removing those copters (although it may be much much harder than playing with Jazz or Spazz. It’s also pretty rare to find a decent SP pack where Lori can play).

Criticisms: it’s still a bit too linear. No extra routes, but certainly improved from last time.

FINAL RATING: 7.8 (from a previous 6.1)
DOWNLOAD?: Although this holds nothing spectacular, it’s one of the better episodes to play nowadays, and offers a good challenge. Besides, it’s a massive improvement from the last version.

Review by mortalspaz

Posted:
15 Jun 2009, 12:55 (edited 16 Jun 09, 05:40)
For: Nightmare Pack 1 Final
Level rating: 6.5
Rating
7.5

Well it’s a nightmare all right!!
At least they are playable this time… but still
The number of enemies is still chaotic and i died 4 times. all the score was gone and i started from 0.But at least when you open JCS: No respawning enemies.Phew!
Most of the layers are used, it’s a nice eyecandy…There were few bugs in level 2 like fearofdark said and in labrat level.
Music is good. But some need improve
1st improoving: LOWER THE NUMBER OF ENEMIES!
Being playable but still with a large no. of enemies… i think it’s worth a 7.5/(6.5 from last time) with N/A DR.
Don’t reupload your work so many times!
If you want to reupload without deleting it you must go to edit/reupload and that’s it!
Or if you think that a review dosen’t represent your level, examine it and fix what the reviewer said that it’s wrong!
Trust me.. They know better.

RecommendedQuick Review by mortalspaz

Posted:
14 Jun 2009, 14:33 (edited 29 Jun 09, 15:09)
For: Deckstar Funk
Level rating: 9.3
Rating
9.5

What’s so much to say?
All fearofdark’s remixes are very good!
This one dosen’t make an exception!
I like it that’s why I’l give a 9.5 with dl rec!
CoNgRaTs. AnD KeEp It ThAt WaY!

[Review changed to quick review. For more information, see \Review Rules\. – Violet CLM]

RecommendedQuick Review by mortalspaz

Posted:
14 Jun 2009, 08:10 (edited 30 Jun 09, 20:15)
For: Diamondus Funk (Re-uploaded)
Level rating: 7.8
Rating
9.2

It’s good…. But.. oh well Diamondus was already a remix and was a bit funky at the original tune.
But it’s well in rest. 9.2! +DR

[Review changed to quick review. Will you please start making your reviews Quick? Thanks. – cooba]

Quick Review by suroguner

Posted:
14 Jun 2009, 02:42 (edited 14 Jun 09, 08:17 by cooba)
For: MEGARABBIT DEMO
Level rating: 1.9
Rating
2

Well, as a level, it was bad. But I was able to beat it without cheats and I wanted to use the tile set.

Place felt more like a test level.

[Review changed to quick review. – cooba]

Review by Violet CLM

Posted:
13 Jun 2009, 21:36
For: Arctic War
Level rating: 7.7
Rating
N/A

This file is uploaded as a Battle level, not a tileset. Thus there is no reason anyone should rate the tileset. Mike has provided a link to the source if anyone is curious, but Dodges already wrote “composed.. [didn’t draw]” so we knew it was a conversion, and there is no dishonesty involved. No problem, go forth, rate the level.

Review by EvilMike

Posted:
13 Jun 2009, 17:44
For: Arctic War
Level rating: 7.7
Rating
N/A

hmm….

http://supertux.lethargik.org/screenshots.html

Review by Dodges.

Posted:
13 Jun 2009, 16:20 (edited 13 Jun 09, 18:02)
For: Arctic War
Level rating: 7.7
Rating
N/A

I built that tileset, made palette, composed.. [didn’t draw] :P. Just wanted to move that to jj2 :P

Quick Review by SpR

Posted:
13 Jun 2009, 15:19
For: Arctic War
Level rating: 7.7
Rating
6.5

Nice but a bit bugged :p

Review by FawFul

Posted:
13 Jun 2009, 14:38 (edited 13 Jun 09, 22:12)
For: Arctic War
Level rating: 7.7
Rating
N/A

before misunderstanding. is the tileset yours too? and are we meant to rate both or just the level or just the tileset?

was just wondering.. as i know dodges likes making tilesets.. and i saw dodges in the set itself.. so i was curious even when there was standing battle anyway.. but thanks

RecommendedQuick Review by DarkSonic

Posted:
12 Jun 2009, 17:24 (edited 12 Jun 09, 17:25)
For: Starlit Basin
Level rating: 8
Rating
8.3

A nice little Battle level by Ragnarok. It uses a tileset that’s not really overused but it has been used a few times before with success (Pearl-Shell Shore, Sunken Realm) but this level has really good tileset use and eye candy.

I’m also glad that the level has almost no seekers (and there’s no Seek PU!)

Download recommended.

Review by mortalspaz

Posted:
12 Jun 2009, 13:24 (edited 28 Jul 09, 15:34)
For: Time Rabbit
Level rating: 5.7
Rating
6.5

Well….Why not?
The idea is good. I’ve never played so called “JJ2 Time Episodes….”
STORY:
This is (sort of) a continue to the original JJ2 story: In JJ2 Devan builds the time machine but he’s plan is ruined by Jazz/Spaz/Lori(if tsf)and in here Devan actually sends Jazz in time and it looks like he needs…. a piece of gold that starts burning with a candle????? Oh well..

OLD CARROTS:
The prehistoric level is kinda short, having some bugs, no textured bg respawning Devils in Hard Mode and others!The 3-crate reward was original though.

GOLDEN TNT:
Gold fever looked a bit like the real one but the gold carriage did not fit very well at first.But there’s still 2 problems:To linear and to Easy!Oh and too dark.

FLIGHT MIGHT:
WW2 was easy…. but there was easy to get lost too!And looks like a level i played: Errr…. A yes! In Element Disaster: Tornado Alley. It took me some time to get past it…

FROG THUNDER
The medieval lvl had too many witches like fearofdark said and no gameplay except of crates.

FUTURE FRENZY:
I don’t understand why did you put the future before 1998’s Jazz Jackrabbit 2 release but anyway… The future level had tooooooooooooooo many float suckers and i had to use the last shield cheat to get past them!
It was too linear and there is a part where it forces you to kill yourself if you get stuck!(also a limit xscroll)I had to use jjfly and jjnowall to get back up.

THE BAD PIT!!!
And the last level is The Bad Pitt ripped having 3 differences: A text at start, a 1up was replaced with a crate
and I found that other crate before i fought Devan……(What was that for?)

Conclusions:

Music Good….

Eyecandy: Good..
Gameplay:…Bad!
Picups:..Bad
Fun? YEAH REALLY!! Well.. a bit.
Enemies: …Between good and bad
_Must have?_Don’t know!
Score : 6.5
DR? : N/A

I can’t give dl rec because i can’t really recommend it to someone to play!
It’s fun but it need’s improoving.

This review has been edited by MortalSpaz! added story, fonts and completed review

RecommendedQuick Review by mortalspaz

Posted:
6 Jun 2009, 11:36 (edited 6 Jun 09, 15:22 by cooba)
For: Hell Freezes Over Funk
Level rating: 8.9
Rating
10

Another cool funk by FearOfDark on Hell freezes over!
This is a good remix it is similar to CastleFunk which i also liked.It’s way better than the original song and i don’t know why i would give less than 10 with dl rec!

[Review changed to quick review. – cooba]

Not recommendedQuick Review by CrimiClown

Posted:
5 Jun 2009, 14:34
For: Jazz en apuros
Level rating: 1.1
Rating
1

this is very scary how make you it??
this is GREAT I give it an 1.0 !!

Review by mercenar

Posted:
3 Jun 2009, 18:27
For: Dark planet2.0
Level rating: 8.2
Rating
N/A

contra plata fac misiuni pentru ori cine
detali:
misumi:
-nu parasesc misiuna veche pentru una noua(ce nou o voi face dupa ce termin cea veche)
erou:(5sunt maximul)
-agilitate+++++
-streight+++
-cumfu++++
-tinta+++++

Not recommendedReview by mortalspaz

Posted:
3 Jun 2009, 17:54 (edited 4 Jun 09, 14:34)
For: Jazz en carrotus
Level rating: 1.1
Rating
1.2

They’re right! Both of them.
But at least it was playable….(i think….).
But eyecandy is awful, almost no gameplay, you put some enemies somewhere but it isn’t enough! No pickups?! Come on!!!! At least put those, They are a bit appreciated!The level is too linear, When i stomped that crate enemies were in the air.
Diamondus? Thos certanelly dosen’t fit!
A bilsy boss that was easy to beat!
Big Deal!
Pardon me if i’m asking…But aren’t you tired to get a 1 of 1.2 or 1.3 at your levels?On the index i see your levels all marked with 1!
Please spend more time on your levels … I mean more than 10-15 min like Sonicathan1 and FearOfDark said.
I can’t rate it more than 1.2 because it dosen’t deserve more!
Sorry!

Review by jjjon123

Posted:
1 Jun 2009, 22:37
For: SuperHARD Mode
Level rating: 6.2
Rating
N/A

How did you find out how to modify those???

Quick Review by riley-online

Posted:
29 May 2009, 05:11 (edited 29 May 09, 15:05 by cooba)
For: Sanguinary Sanctuary
Level rating: 8.2
Rating
N/A

this is the one that i want to download

[Rating (6.5) clearance. You might want to click the \“sanguis.zip\” link at the top. – cooba]

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