sonicnathan 1, Omg 4.5? poor you
Well a good tileset I must say. I used this once and It was easy to use.
What this is
This is basically a conversion of Bloxonius. this is great as there’s lots of eyecandey and everything is here. Lets go through the list.
Tiles
Wow great! there’s hills, polls, hooks, blocks, toys, signs and even a little lego man! I looked thought his tileset and I have to say, I couldn’t find anything missing. everything from jazz 1 is here, including arrows, signs, animations and a jazz 1 style background and textured background. everything you could ever need to make a good level is here. The only thing that could be added is some flipped tiles. Great job! this is the definition of total conversion!
10/10
Colors
Look great! Love it! Colors are the same from jazz 1 and everything that was added is properly colored. Good job!
10/10
Animations
All the animations are here and they look great! Good job!
10/10
Pallet Events
Only textured background and water works. It’s a shame that the rest don’t work. Oh well.
4/10
Reusability
Well it’s only a conversion and you still are limited to what you can do. Still, this is great and you still have quite a couple of options.
7/10
Masking
Masking is perfect. Everything is simple lines and objects. Great job!
10/10
Final score:51/60
Score: 9.2
Rank: A
DR? Yes. This is a great conversion and I look forward to more of your work!
I’ve always loved this song. I love this one better then the original. The epicness is through the roof.
Same deal as episode 1 for me.
After the first 5 levels, I started too get bored and the levels got crappier. Too many pickups. Average pack. Can’t say a DR.
Edit: I sorry! I just got bored! the story made no sense and the level design got crappy when you started to only use the buttstomp and shot blocks! Sorry but I just like seeing more quality them quantity.
a little below average. the eyecandy just seemed all messed up to me, and irritating. a bit to random placed. the level itself is a bit open and could be more gameplay wise.
Good lvl: 8/10
[Review changed to quick review. – cooba]
good… 6/10
[Review changed to quick review. – cooba]
No screenshots? 1/0
[Rating (1.0) clearance. wth? – cooba]
bad level… 2/10
[Review changed to quick review. – cooba]
BAD LEVELS :(
[Review changed to quick review. – cooba]
cool
[Review changed to quick review. – cooba]
Hi, Eragon!
this is good level! ;)
hmmm….
[Review changed to quick review. – cooba]
nice, i love this levels =D
[Review changed to quick review. – cooba]
Make this proportionally bigger and I will review.
This level has clever ec ideas, and cool looking designs. However, the layout does not flow well, and the overall design is too simple for a level. In other words, the level is just one big circular pattern.
Still, DL this. I hope to see more levels by this author.
plunK showed me this level after a couple hours of work when only a couple platforms were created, and later again in the late stages of beta-testing. It’s a nice, symetrical level with a fairly dark atmosphere.
Gameplay: 8.5/10
This level has a set of powerups that can be accessed only through shooting certain tiles. The triggers are global, which means everyone gains access to the powerups at the same time. This gives the fighting a cool, dynamic aspect. There are a few little places where the tunnels feel a bit constricted, and the level doesn’t flow perfectly in a couple places. Overall, this would definetely be a fun level to host, probably with about four to eight players.
Eyecandy: 9/10
This level has a very good atmosphere, and lots of nice details. It even looks like an eye on JCS when zoomed out. The only reason I don’t give it a perfect ten for eyecandy is that in a few places, walls or platforms can almost blend into the background.
Bug-Free-ness: 5/5
I didn’t find any bugs. There could be some, but everything looks good to me.
Event-Placement: 8/10
The powerups are at the center-top and center-bottom of the level, and cannot be accessed immediately. The rest of the level has a few carrots, and ammo scattered about. The ammo is fairly sparse, which can be a good thing, because people will have to conserve their ammo, adding an extra factor of strategy. The carrots are maybe a hair too easy to access, although with enough players, this wouldn’t be a problem. The biggest potential problem I see is that the blaster powerup is right next to a pile of fastfires. Since the other ammo may be hard to conserve, whoever got this powerup could dominate for a while. However, once one person can get the powerup, so can everyone else, which should cancel this out by the end of a battle.
Total: 8.7/10
This is a very cool level, and definitely should be downloaded and hosted frequently.
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