Um you do know that there was a better Tubelectric tileset then this? The one by Noka is great. If oyu ever make a tubelectric level again use Nokas it has more features.
Edit: Well good luck. Hope you have luck with the tilesets. You definitely have skill in level making. Keep at it and you will definitely go somewhere. Btw if you ever need help with beta test feel free to send me a PM
All right, pal, let’s get this underway! To start off, you did a good job. There was some room for improvement, but good job. You had some good concepts, and then some not-so-good ones. But let’s start.
QUALITY= -0.6
Overall, very good. You went and made…ok…levels, but about that. You left a completely blind jump in one of the Diamondus levels [arrgh, I can’t remember which], that of course drops you into some eeevil baddies. Not the very best thing. Also, in Tubelectric, there were WAAAY to many sparks in all those levels. I had to fight for my very life, even to get to the checkpoint in level 1 [and there was no checkpoint for quite a while after that]! Points lost for this.
TILES= 1.0
Good. You used good tilesets, and you didn’t screw around with stupid sets. You picked ones that worked. Good going. And you used the tiles well. Another saying [of my own devision] is that too many similar tiles in an area can chase people away. You used a variety. In Tubeelectric, you alternated between yellow log thingys, red and gray pipes and red bricks, and yellow and black bars. Nice! In Diamondus and Medivo, there really wasn’t much of a variety, so I won’t dock you there. But I’d like to point out how you mixed waterfalls, platforms and caves in one area in Diamondus. This was good!
BUGGYNESS= 4.0
Not much here,you got rid of whatever might have offset my view of this episode. Please move on.
EYE CANDY= 5.0
Really nice. In Tubelectric, you made a lot of flashing lights, and you didn’t ever use too much eyecandy in one area [the old saying goes, that eating too many chocolate eggs will make you sick XD]. That in itself was encouraging. I don’t like levels that use too much eyecandy. But anyway. In Medivo you made a lot of grids that you can pass behind, which always looks cool. In Diamondus, you made pretty waterfalls, nice trees and more. This was all good, in my book.
PROBLEMS= -0.5
Well, there was a blind jump, or two. You overused sparks in tubelectric, and there were a bit too many turtles in Diamondus. Uh oh. Can you just go back really quickly and fix it? [jk] Never mind.
SUMMARY
So, what can I leave you and the readers on this site? Simple. Great job, go right ahead and download it. You’ll enjoy it, even if it needs sum work. And Oloelo, nice job. But don’t forget to go back and fix that stuff!
8.9
Its beautiful! But i can’t find any hurting tiles (spikes etc.)
Those are THE laziest attempts at textured backgrounds I’ve ever witnessed. These, as noticeable on the first sight at the screenshots, are not much more than a hue change of the background texture used in most of JJ2 official tilesets. Lark is justified, though, because this thing is almost exactly 5 years old as I’m writing this. However, this getting a rating of 9 is something I wouldn’t make up on the most hardcore acid trip.
I guess it doesn’t look too bad, but it doesn’t offer anything the normal Diamondus set doesn’t other than a slight colour change.
I actually played through this last night right before bed, and really enjoyed it. This is a short and sweet level pack, all the levels are very fun and high quality. They’re very straightforward, which is something I liked a lot. There were no obnoxious puzzles. Only complaint is some Spaz biasing with getting goodies. I highly reccomend this.
I don’t really understand how to use this. Don’t I need at least one .jlt file as a template to work with?
You can’t open .j2s files, but .jlt files which are your temporary translation based on the english.j2s
You should be able to edit the first column and save it as a .jtl later.
It should be like the screenshot…
whats music name because i cant open file:S
This isn’t a very good level at all, as it looks like the author made it in 10 minutes. There is no eyecandy aside from layers 4 and 8. All the level consists of is platforms up the yin yang, and one straight area at the bottom leading to some hooks that get you back up.
Hello MVR not bad little program but it is not possible to open the lingual file (.j2s). I am asking you charge a correction you are of use instruction!!!
Cool set. I think you worked hard, so I
ll give you a 9.
Ohh, man. This is a lifesaver! What adam here has done is made a patch that gives TSF a huge memory boost. THis allows for more saves, esp. in big levels, and [I think] bigger levels to be made in JCS. Not sure about that last one. But anyhow…
QUALITY
Very good. You didn’t make [really any] mistakes, and you helped alot of poor unfortunate people out.
TILES
N/A
BUGGYNESS
None that I could find.
EYE CANDY
N/A
PROBLEMS
N/A
SUMMARY
To finish up, I’d like to, on behalf of [I’m sure] everybody here, thank our friend who has so kindly saved our necks. YOU’RE A HERO!!!!!!!!!
DL this now, TSF users, before you die a terrible and painful death!
Well, I bet this’ll be [I hope not] the shortest review of all these, as I’m not the best at length.
QUALITY
Waaay uber good! You picked only the good sets, not the cruddy stuff. Levels were executed well, and it was fun playing.
TILES
Once again, kudos on the tiles. You picked great ones, and made equally great levels. Nice work!
BUGGYNESS
Not really any, but my policy is to never say something’s bug-free, because I’ll probably find a bug 5 minutes later. Still, it’s practically clean.
EYE CANDY
Lots of it. You decorated your levels well, and made them a world of fun just to look at. Boy, if I was that good…
PROBLEMS
Not really any, please move on.
SUMMARY
To sum it up, I’ll give you 9.5, because you did so incredibly well, but the one shortcoming was that it was kinda short. I know, that was intentional. But a bit longer would have been even better. Good job, though! DL this right now, before I come make you!
This tileset is the best!
How do you ever did the text strings? i can’t read them or even do something to make them work, me playing TSF, but it says ‘There’s too much enemies’.
How can i ever fix this?
Anyways, i’m stupid, i came not far. :P
Well, FawFulcc, I’m planning on releasing an updated version of Diesel, and I will note your ideas when I update it. THank you for your input!
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