RecommendedReview by n00b

Posted:
2 May 2007, 20:40
For: A Prisoner Out (Chameleon World remix)
Level rating: 8.7
Rating
9.4

This is genius work here.

I’m going to start off by saying the music for Chameleon world is among my least favorites on the Jazz Jackrabbit Advance soundtrack. This is however my favorite JJA remix, which isn’t that hard to be since only 3 exist (all done by 2xGJ no less).

Onto the review. Now I’m not some music analyzer like say Joseph Collins, I’m just a guy who knows when he digs the sounds he hears and when he doesn’t. And this guy dug this sound. Part of the enjoyment was that spark you get from hearing something different, which can help a bad song be tolerable, a good song sound amazing, or let Ron Jeremy rap his way to 26 weeks on the top 50 charts.

That’s not to say that if this song wasn’t a Jazz Jackrabbit Advance remix it’d get a lower score, far from it sirs (and womans). This remix is really good stuff, with the style progression feeling extremely natural and never jarring. The music’s inspiration comes through wonderfully and creates a remix that would work ingame a lot better than the original.

So, in closing, if you like JJA’s music, or if you like Splinter Cell’s music, or if you just like music in general, download this now and you won’t be disappointed.

RecommendedReview by fearofdark

Posted:
2 May 2007, 19:28
For: Temple of Karnak
Level rating: 7.8
Rating
8.1

Blah blah blah…
The Review:

TEMPLE OF KARNAK:

EYECANDY:
The backround layers may not seem so appealing. Layer 8 has been covered up and layers 7 and 6 consist only of bricks. Layer 5 is a bit more interesting. You may find some flames and some light rays. However, the backround layers sort of make the sprite look good. This may be because layers 7,6,5,3 and 2 all move with layer 4. The best bit about the eyecandy is there are different zones around the level. You may end up in a room of lava or a blue room. The bad news is that the lava obscures your view, which can make you fall into the pit (I guess thats the fun really), but thats the only real problem.

Overall, the eyecandy looks really good. But the lava obscures your view.
EYECANDY RATING: 9.2

GAMEPLAY:
The gameplay was very interesting. There were loads of platforms and vines, so that you could jump everywhere. But aside from the vines and everything, this level includes some concepts that not many other battle arenas use, such as trigger zones and pits (which may become more popular later on). One of the pits is even hidden. The level also has dead ends and areas where the player could get trapped or some kind of tactic could be used using the warps. But, there is one place where if you try really hard, you could get stuck (pos 7,51)

Overall, the level is very platformy. However, uses some origional concepts such as triggers. But there is a bug at pos 7,51.
GAMEPLAY RATING: 9.0

ITEMS:
The item placement here is mixed. It’d be OK if there were a small amount of players, but there isn’t enough ammo for more than 6. Thats bad because there is enough of everything else for 6 players. The ammo placement is slightly origional. Instead of being in clusters, 80% ammo is placed on platforms. All of the ammo is placed in groups of less than 3. Another mixed thing is that in some places, there is no ammo at all. This could provide a good game strategy, but can also make the level feel empty.

Overall, not enough ammo and ammo placement a bit dodgy.
ITEM RATING: 6.0

FINAL RATING: 8.1
RANK: 8 Very Good
DOWNLOAD: Despite the item placement, this is a really good level and should be downloaded (but get carrotade first).

RecommendedReview by fearofdark

Posted:
2 May 2007, 16:29
For: Foreign Country
Level rating: 8.2
Rating
7.6

I’ve noticed you have no reviews for this level, so I took liberty of posting one, so here goes:

FOREIGN COUNTRY

EYECANDY:
The eyecnady in this level was actually very good (better than a lot of recent levels). Layer 8 wasn’t a sky backround that you may find in some normal levels, it was a forest backround, which pretty much fits in with the forest/garden theme in this level. The sprite layer was full of eyecandy like trees, giant plants and other wierd garden things. The foreground was the same, and also shielded the sprite layer from all the tilebugs (as did layer 5). The masking, however, was strange. There wasn’t something right about being able to go through some of the rocks. That’s mainly due to the tileset though. I also felt that there could have been more to the backround or foreground to make it feel more lively in places.

Overall, eyecandy was very good, but even more eyecandy would have been even better. Masking could have been worked on.
EYECANDY RATING: 8.5

GAMEPLAY:
The gameplay in this level included most of the stuff you would find in a normal battle. Warps, springs and some vines. There were some places in the game that offered tactics. Some of the warps could be used as escape routes. But there weren’t many challenging spots. There were no dead ends and everything was open and you could go everywhere. If a battle arena was wide open, it would be pretty easy to escape anyone trying to trap you. However, the masking problems (mentioned before) can also play tricks on someone. This could be used as a tactic and it’s quite hard to tell whether this is a good thing or a bad thing. It is quite interesting though.

Overall, the gameplay is good, but not as good as the eyecandy because there were no traps or challenges and everything was open. The ‘going through walls’ concept is quite interesting.
GAMEPLAY RATING: 6.5

ITEMS:
The items were mainly layed along the ground, although some of them were in the air. This made them quite easy to get but I suppose it’s quite origional too, since most levels have thier items suspended in mid-air. There were 3 powerups in the game, which is enough for a battle level of that size. But, there were too many FastFires. They make the level too easy and they took up the majority of the items in the level.

Overall, the item placement was different, but quite easy. Good amount of Powerups. But, there were far to many FastFires.
ITEM RATING: 7.7

FINAL RATING: 7.6
RANK: 7 Good
DOWNLOAD: It’s worth a download. The eyecandy is rather good and there are some interesting things about this level.

Review by ThunderPX

Posted:
2 May 2007, 14:53
For: Kuba's Levels 2
Level rating: 2.6
Rating
N/A

You can re-upload a file, so you can fix it and re-upload the pack.

Review by Kubabuba

Posted:
2 May 2007, 13:13
For: Kuba's Levels 2
Level rating: 2.6
Rating
N/A

In one of levels is error – I don’t remember make EXIT :(

Review by Eragon86

Posted:
2 May 2007, 11:41 (edited 2 May 07, 16:02 by Violet CLM)
For: Virusated Journeys
Level rating: N/A
Rating
N/A

Hey..Virus I’m EragonCC ;D .. very good levels ;)
(Unsuported rating (9.7) removal. ~Violet)

Review by FOX282

Posted:
2 May 2007, 07:06
For: Kuba's Level
Level rating: 1.2
Rating
N/A

i don’t know why but when i enter to the download page i see 0 KB Level. why?

Review by Krinya

Posted:
1 May 2007, 17:30 (edited 1 May 07, 19:16 by Cooba)
For: Mega Megatropolis
Level rating: 9.5
Rating
N/A

What can I say?

Simply Perfect!

Download recommendation: YES!

[Unsupported rating (10.0) clearance. Please provide more support for your rating. For more information on writing a proper review, see the \Review Rules\. – Cooba]

Review by Kubabuba

Posted:
1 May 2007, 15:19
For: Kuba's Level
Level rating: 1.2
Rating
N/A

Thank You for review.

In my opinion my levels is also … poor. I have made this levels, when I have 10-11 Years and I not correct this levels. I think about correct. I make few days ago a new level (better) and I adding for this server, but this level was deleted.
I make this levels also for multiplayer and I don’t write about it.

Thank you in advance once again for review and I please for reviewing and commenting in my next, better (very) pack of levels.

I’m sorry my english is poor.

Review by Krinya

Posted:
1 May 2007, 14:31 (edited 1 May 07, 16:33 by Fquist)
For: Jazz Jackrabbit 1: Episode 1
Level rating: 7.9
Rating
N/A

The exit not works. Only the exit SIGN works.But, this episode a very good corversion! I’ll gave you a 9.2!
Download recommendation: YES!

[Unsupported rating (9.2) clearance. Please provide more support for your rating. For more information on writing a proper review, see the \Review Rules\. – Fquist]

Not recommendedReview by SPAZ18

Posted:
1 May 2007, 12:20 (edited 9 May 07, 20:16)
For: Kuba's Level
Level rating: 1.2
Rating
1.2

Before I review this, I’d like to mention that you should not upload this as a RAR file as it wouldn’t work properly when opened in J2O.

Anyway, lets get started. On first opening the file, I think “OMG, 54 levels!” But I then find it’s not so good.

EYECANDY

Some of the levels have good backgrounds but the eyecandy in Layer 4 is very bad, there are tilebugs everywhere. Some of the levels also had very bad backgrounds which looked a mess. Also, not many of the levels used animated tiles.

1.2/10

GAMEPLAY

The gameplay in this pack is poor. I have no idea where I’m going. Everywhere I go, there’s a Warp I’d never expect. There was even a checkpoint NEXT TO the exit sign in one of the levels. Why?

1/10

PICKUP PLACEMENT

Very poor. There are PUs everywhere. Some of them were even RE-GENERATING which would make the level too easy. Shields could also be found out in the open. There wasn’t enough food and there were Gems everywhere.

1/10

ENEMY PLACEMENT

There wasn’t very many enemies in this pack either. Not enough to kill me and the placement was bad.

1/10

OBSTACLE PLACEMENT

There was Buttstomp, Destruct & Trigger Scenery but they were all too easy to get through. Placement is not bad but it’s too easy to get through them.

2/10

TOTAL SCORE: 6.2/50 = 1.24
Rounded to 1.2

RANK: F = Bad

DOWNLOAD?

Backgrounds are good in some levels but the eyecandy in Layer 4 in all levels is very bad. So, no DR.

COMMENTS

1. Think about what music you choose for each level. E.G. Christmas music in a Labrat level is not a good choice.

2. Spend a lot more time on your levels. Try thinking about how the level looks. It’s not about how many levels there are, it’s more about the quality of each level. Remember, QUALITY, NOT QUANTITY. ;)

@WR: You’ll have to open it in WinRAR as that’s what it was uploaded as (I think).

Review by Aegis

Posted:
1 May 2007, 11:38
For: Dialectrico
Level rating: 5
Rating
N/A

yay, episode one megamix

RecommendedReview by Technopauluz

Posted:
30 Apr 2007, 22:23 (edited 1 May 08, 11:53)
For: Temple of Karnak
Level rating: 7.8
Rating
7.2

Introduction:
White Rabbit has done a nice job, making a kind of Egypt looking temple with a not so easy tile set.
Here goes the review…

Eye candy:
Getting out the maximum what u can do with the tile set.

*Layer 1: N/A
*Layer 2: Ok
The Lava looks not so good but its not your fault that the 2×4 blocks don’t fit.
*Layer 3: Nice
Layer 3 was nice, it covers some tiles, there was some nice translucent light and a Lava fall.
*Layer 4: Middling
This layer is pretty normal is has some eye candy but not much, i didn’t like the water.
*Layer 5: Very Well
You used this layer very well!, it makes the pillars looking good, there are some torches added, a fence, some falling sand and other fixes.
Some tip about the water; make it translucent, use it in layer 3 and cover it in layer 2, that will help ;)
*Layer 6: Great!
*Layer 7: Very Good!
Both layer 6 & 7 are making a great difference in the background.
*Layer 8: Well Done
In combination with the other layers its looking good.
*Animating Tiles: Medium
You did use some, but you could use some more, like moving zombies, worms, and some others.

Summarized:
There are a lot good things to say about the eye candy in the layers, there are some improvements but u can see that White Rabbit is skilful in using layers.

!http://bp2.blogger.com/_cI1gdj2JQao/SBmt6jmdmeI/AAAAAAAAAJs/Fzy-jGCCUw4/s200/Jazz+Layout+(s).jpg! Layout:
Greatly affects the game play

*Level Size: O.k.
The level is 150 by 100 tiles what good enough for this battle lvl.
*Masking: Super!
I almost don’t have to say anything of this, only that Spaz could be stuck in the small tunnels.
*Masked looking of the level: Good
I see some platforms, some pillars and tunnels. There is quite variation.

Summarized:

Although every layout is unique, I didn’t have some good or bad things to say on these…

Game play:
The most important thing of all

*Easy to navigate: Can be better
This is something that u might be improve; above in the level there are a few dead ends, but there are goodies to, the warps are confusing in the beginning and a bit vague (a warp tomb?), The pillars might be nice but they are a bit frustrating to because sometimes u can’t see where u jumping on. I recommend that u remove that lava river since u almost cant see where u can get out of it, the hidden tunnel makes it even more difficult. Walking back in the tunnel right under may be not so easy or you must know the hidden sugar tube.
Maybe there are some others that i forgot…
*Jazz-Spaz-Lori Balanced: Medium
I noticed that W.R. did make a pillar more Jazz/Lori friendly, but in my eyes Spaz still has a better chance to getting through that pillars.
*Easy movement: Average
There are some improvements here to; some pillars and vines are very small, this is good for single player games but in battles you must move easily. Another one is the lava fall but I did talk about that already ;) At last something important about the V-poles; if u on it, it will greatly slow u down and you’re an easy quick bite for a other player :O And if ur hit, you will go down again :P making yourself again a target for the others… My tip; Remove the poles and replace them for a blue spring ;)
*Correctly Working of events: Correct
No Problemo 
*Prevent getting stuck: O.K.
Only in the small tunnels Spaz can be stuck. When I did play the game, I got stuck by the small pillars (left above) when I was shooted by an other player, I don’t now why…
*Finding & getting (hidden) goodies: Good
Both Carrots and Upgrades are good balanced in getting them, an exception is the seeker PU
That is easy to find but pretty hard to get. (Shooting at full speed on the wall with upped bouncers.)

Summarized:

I did try to give some comments on this part, what u do with this is on you ;)

Placement of Events:
A widespread element of the Game play

*Power ups: Right
They are spreaded pretty well (not in the tunnels but that’s not such problem :D), I did’t see any strategy though…
*Weapons: Poor
All weapons are just mixed spreaded somewhere and aren’t balanced in the level.
*Carrots: O.K.
3 Carrots, they are spreaded good, ill guess some are more popular to get than others ;)
*Springs: Middling
Some places can use some more.
*Starting Positions: N/A
Lucky that there is a warp by the only starting point there is, but its still a chaos if u start with 10 people by that V-Poles :P

Summarized:

Some extra time in this could make it even better…

Originality:
What kind of extra’s has your game what other games don’t or rarely have?

*Special Effects: Very Good!
I did see good working lightning and flicker light, and a simple but effective trigger zone by the sugar tube. That brings me on the idea to use that to! Tnx for that :D
*A overused tile set?: Sure Not!
I never saw a battle game used this set, maybe because its leaking on some events, or because its to hard to use it for much JCSers…
*Events matching the theme: N/A
*Nice fitting music: Excellent!
Yes! this music fits perfect by the theme! Its not a real killing battle music but that’s not a problem :)

Summarized:

Good Job, how more must I say?

Conclusion:

Interesting; Some very good things, Normal things and things that can be inproved…
2.6 of 3 for Eye candy
0.8 of 1 for Layout
1.1 of 2 for Game play
1.2 of 2 for Weapon placement
1.4 of 2 for Orginality
I give it a 7.1!(rounded up 7.2)

Download Recommendation:

Review by rionaam

Posted:
30 Apr 2007, 19:27
For: hunt for red october
Level rating: 8.5
Rating
N/A

This level is great, but there are some places that you can’t reach (when you are on the submarine. Still, I think you weren’t supposed to get there. There should be a way to get off the submarine. The final boss is difficult to kill, because I shot at him and it didn’t do any damage at all. Despite this bugs, it is a great level, Perhaps should have been on an episode?

Not recommendedReview by SPAZ18

Posted:
30 Apr 2007, 09:46
For: Club Penguin
Level rating: 1.5
Rating
2

EYECANDY

This looks like it was rushed as the eyecandy is not very good. It does have a Layer 8 BG, and I do like those little moving penguins in Layers 6 & 7 but the Layer 4 eyecandy needs improving. It looks repetitive as the same blue tile is used a lot.

2/10

PLAYABILITY

There is a shop where you can buy weapons, carrots and other items. Unfortunately, the warps are right in the corner, meaning that the player gets stuck. NEVER place a warp in a corner, next to the wall or 1 tile under the ceiling. Place the warp AT LEAST 2 tiles AWAY from the wall. There was also a jet pack game using the Air Board where you avoid the obstacles although it was a bit too easy. I liked the loading % at the beginning of it. Get through this and you get 110 coins.
But there wasn’t much fun to be had anywhere else. There was also a Disco, Pizza Parlour and other places to see but they weren’t very good.

2/10

TOTAL SCORE = 4/20 (2.0)

RANK: F = Bad

DOWNLOAD?

No

Not recommendedReview by FOX282

Posted:
30 Apr 2007, 07:16 (edited 12 May 07, 20:22)
For: Electro Rabit
Level rating: 2.5
Rating
4.2

RATING Electro Rabbit

This is benchmark’s first level! but is very bad!!!

SO:

EYECANDY
Good points:
very detiled. bg-looks ok!
Bad points:
The level start looke like a bad battle level. Tube Electric Night not so match.
Total: 65/100

GAMEPLAY
Good points: There is a trap in suckertube in pos 28,61. i like it.
Bad points:
VERY VERY VERY Hard! i lose the game in this level!
Total: 30/100

PLACEMENT:
Good points: ???
Bad points: bad placement!! too much items in coin warp!!
Total: 30/100

RATING- 41.666666666667~42=4.2
download? NO.

and a tip:
Level don’t making in one day.
It’s not a placement of tiles. levelmaking is art.art we learn in a long time. I’m sure your next levels will be better!

Review by fearofdark

Posted:
29 Apr 2007, 10:18
For: race in the castle
Level rating: N/A
Rating
N/A

The race has too many hard traps and not enough shortcuts or things that speed up the race. The race is too slow paced and if you do fall into one of the traps, you get whizzed back to the start. Also, the eyecandy could be improved a bit by scanning your levels for tilebugs and prehaps fixing them, although the backround was OK and you did use the foreground.

I won’t rate this, but I certainly don’t recommend to download this.

RecommendedReview by FOX282

Posted:
29 Apr 2007, 09:06 (edited 20 May 07, 10:19)
For: Hotel Dream
Level rating: 8.6
Rating
9.2

RATING Hotel Dream

I like that tileset!
i love hotel tilesets!

That Hotel tileset was very nice. A good-designed eyecandy objects and Hotel parts. Nice roofs and paths! but the thing was worst is the letters. it’s look a metal what ugly the design of the tileset. but this was nice!.

RATING: 9.2
DOWNLOAD? Yes!

RecommendedReview by P4ul

Posted:
28 Apr 2007, 12:05 (edited 28 Apr 07, 12:06 by Booshi)
For: Temple of Karnak
Level rating: 7.8
Rating
8

Eyecandy

What could be said about the ec in this level, if it looks just like one of THE classic SP episodes on J2O. It’s normal use of the KejeroEgypt tileset, which may not be too shocking today as it once was, but it’s good enough nonetheless
One of larger errors here, though, is that there’s a lot scarab symbols. You may ask whats wrong with it, well nothing too much if they’re placed further away. But here you see the scarabs everywhere D=. Also the use of the water block events is a little questionable, because imo it should be used when the water tiles are in front of the player, not in the back, because it looks odd.

Gameplay

The layout here is a bit different from all battle levels, there are a few dead ends with powerups and +1 carrots. The level is platformy, but the eyecandy helps covering it up a lot. Also a lot of platforms means more freestyled gameplay, without fixed routes (hence why lvls like BBLair and DW are so strategical). The level also contains (only) two pits, one of them in the lava room, and one hidden on the right, in the area taken from the last Tomb Rabbit level – the one with the crate puzzle, the first mummy encounter and the pit with bees.

I don’t like the ammo placement here though. It’s just scattered chaotically across the level, there’s a lot of ammo basically everywhere, and it comes in mixed groups which makes the ammo placement hard to remember overall.

Summary
  • Original idea
  • Interesting gameplay
  • Classic eyecandy
  • Chaotical ammo placement
  • The scarabs are overdone D=

Overall
This is a very original and interesting level, which should be used in some dedicated server loop, not to mention the soon coming ab10. I give this an 8 mainly for the sheer originality. Aside from a few bugs it’s a good level and fully deserves the rating.

Not recommendedReview by White Rabbit

Posted:
27 Apr 2007, 17:48 (edited 27 Apr 07, 17:50)
For: The Crazy Christmasbattle 2007!
Level rating: 6.5
Rating
6.5

The Crazy Christmasbattle 2007 doesn’t quite live up to its name, but there are many notable features in this level, and among them, the bonus warp, the water, all the V poles, and of course the hour glasses. To sum it up, it’s 180×72, consists of two towns on each side, a few large platforms in the middle, and a cave under the right town.

EYECANDY
The level looks very average. There are only a few tilebugs (remember to cover all the spots around the windows, not just the actual window frame, or parts of your rabbit will stick out). For the most part, the surroundings look like a typical HH98 level. I found nothing really original in the eyecandy, and sometimes it was a bit plain, especially in the middle, which is the emptiest part of the level, with only two L-shaped platforms.

Technopauluz has opted to use a third layer of mountains in layer 5, which I suppose is slightly original, but it takes away from the level, as layer 5 is usually the most important background eyecandy layer. A tileset like HH98 lacks a lot of transition tiles, so eyecandy is made MUCH more flexible using layer 5.

Simple things like putting those large, brown trees in the background, changing the colour of the layer 8 sky, and using more of those foreground streetlights would make a real difference. Remember to use all available tiles in a tileset.

GAMEPLAY
The level has mostly good flow, but the water and the poles really slow you down unnecessarily. I see no reason why water was included, and it looked slightly out of place too. Always be careful of where you place poles. In Crazy Christmasbattle, they’re at the exit of every cave, which really makes you think twice about entering it in the first place, especially if you’re being chased. I also didn’t like the time-delayed springs, as people aren’t likely to stick around for long in one place (I’ll get to that later). Watch out for pointless dead-ends. There are two of them in the right town.

The level is quite large, but has no carrots, nor does it have any power-ups apart from a few for the freezer gun. More power-ups are only available by entering the bonus warp. Players really do move around a lot in the level, as there are virtually no places worth camping.

Areas above the bubbles are slightly Spaz biased as Jazz/Lori can only reach one platform of the two, but it’s not a big deal.

Like the eyecandy, everything feels quite average. It’s not bad, but you feel there’s nothing different here. The level has an interesting bonus system though. It really is Christmas, as entering the bonus warp does not directly give you anything, but instead drops a goodie down somewhere else in the level for anyone to take. There is a large range of “drop-downs” available, and none respawn. I feel there should be more coins available, so players can enter the warp more often. It’s a good attempt to keep the gameplay interesting, but it’s quite random, and it’s tediuos to enter the coin warp again and again, with nothing but a few crates dropping down.

The hour glasses are another novelty. As the author said, you can shoot them down to get in the way, but people mostly jump over them. Try to test your level online as much as possible, and note the spots where people congregate, or don’t. If nobody ever goes to a place, then it is simply useless space.

OVERALL RATING
This is a well-built level, though not so well-designed, and I can see a lot of effort has been put into the level. I’m sure it’s possible to have a lot of fun in it with enough people going into the bonus warp, but the rest is nothing we haven’t seen before, so the rating won’t be very good. See this level as a learning experience, and a stepping stone to better levels.

  1. 1
  2. 321
  3. 322
  4. 323
  5. 324
  6. 325
  7. 326
  8. 327
  9. 328
  10. 329
  11. 1306