RecommendedReview by Saphir

Posted:
8 Oct 2006, 19:57
For: JJ2 conversion pack
Level rating: 8.9
Rating
7.2

For no apparent reason, a long review coming up. If I don’t notice everything, whine at me and I’ll add it to the review.

Palette changes reviewed as if they were changes in themselves from the original, not just palette changes from the edited version of the tileset.

Edited versions of 3 Epic tilesets.
First impression: Hmm.

Noka – Labrat:
New stuff: Textured BG (Ok), Destruct Scenery (very nice), Tubelectric Float Up things (Ok, but the blue doesn’t fit the tileset), three signs (Ok, but too bright), “Warp Target” (well whatever) for the “warp poles” (good). Tiles are rearranged, some to the better, some to the worse. Can’t really tell without
making a level.
Palette Change: apparently not much
Overall: Pretty good. Normal labrat with added stuff. Better than original (more tiles = better, if they are usable at all), but not very original.
7.9

Noka – Labrat 2
Basically the Labrat Night version of the tileset.

Noka – Labrat 3
Basically the Labrat 3 version of the tileset.

Noka – Labrat 4
A palette change with generally brighter
colors, red spikes, somewhat less blue in the tubes, turquoise “walk-ground” for the metal ground and turquoise background.
Overall: A bit too bright. Turqoise was odd.
7.2

Noka – Labrat 5
A palette change with generally brighter colors, red spikes, green “walking ground and brownish ground”, green metal ground with silver “walk-ground”, more blue in the tubes, green belts, and greenish eyecandy. The silver foreground pipes are very bright.
Overall: A bit too bright, especially the foreground pipes. The silver on the metal part would be very good in a generally different color scheme (read: without the green)
7.5

Noka – Labrat 6
Ugh. VERY green ground, with blue “walking-ground”. Most other stuff made
bluish-grey, too. Spikes are still red.
Overall: Hmm. The blue looks cool in some part.. BUT, the green doesn’t.
6.7

Noka – Tubelec
First impression: wow, nice.
New stuff: LOTS. Nice H- and V-poles with good wall attaching (I honestly never noticed Tubelectric didn’t have that), a damn lot of eyecandy (some of it ripped and edited from Agama’s Sirius/Dimensions), belt tiles (wow), signs, textured BG (doesn’t really fit the tileset though), destruct scenery (very nice), signs, blue flasing background from Sirius/Dimensions (very similar to that of JJ1) with tiles to match, warps and stuff, new animated spikes..
and lots more.
Palette Changes: apparently not much.
Overall: Wootage. VERY good.
9.3

Noka – Tubelec 2
Tube Electric Night version of the tileset. The flashing background looks bad in turqoise, so do the destruct scenery blocks and the arrows. Textured BG is weird, but actually not that bad.
Overall: Not as good as the previous
7.9

Noka – Tubelec 3
Bluish version of the tileset. Bricks are blue, a bit too blue for my opinion. The yellow blocks and some of the metal looks pale, somehow. The “digital ground” is a lighter blue, which is kinda nice (a bit too happy for the theme but I like it). Strangely, the textured BG isn’t blue at all. The destruct scenery blocks look OK as green.
Overall: Hm, decent.
8.l

Noka – Tubelec 4
Ugh. Grey, pink, turqoise.. eh, what?
The flashing stuff is a decent dark orange.. which doesn’t blend in.
The radio thing background is “dark pink”.
Overall: Ow, my eyes.
6.7

Noka – Tubelec 5
Gray bricks, strange yellow metal. Background stuff is greenish. The sparkly animated things look very bad.
Overall: The grey bricks are pretty nice, but the yellow is just ugly
7.1

Noka – Tubelec 6
Pink bricks, green “digital ground”. The flashy stuff looks nice. Textured BG is red, the radio stuff is red and has too high contrast somehow. Belt looks quite nice in this shade of blue.
Overall: The pink isn’t too bad actually. The green “digital ground” is.
7.1

Noka – Letni
First Impression: K.
New Stuff: Mostly everything. Hurting stuff (WOW), textured BG (not too nice), ripped tiles from tubelectric and labrat (well why not.. but ugly colors mostly), gray ground (very nice), signs, magnet things (the animation is leet)..
The layer 4 BG is nice.
Alot of tiles ripped from Noka’s other two conversions – they don’t look that good all of the time – and alot of NEW tiles that own.
Overall: If it weren’t for the ugly colors, this would be really good. The leetness of the new tiles brings up the rating.
7.9

Noka – Letni 2
The “digital ground” looks better but the stuff that was orange and now is brown is ugly. The grey ground looks pretty good like this, too, but the hurt things are kinda pixelated.
Overall: A bit worse than the other, except for the main ground.
7.5

Noka – Letni 3
Main ground is pale brown and pale turqoise, doesn’t look good. The layer 4
BG is too bright, doesn’t look good. The grey ground looks ok like this. Hurting stuff doesn’t look as good. Magnet animation is acceptable. The flashing Sirius tiles are far too pale.
Overall: Sorry, I hate this tileset.
6.2

Noka – Letni 4
Main ground is blue and purple, looks nearly decent. The layer 4 BG doesn’t blend in with it. The originally grey ground probably looks the worst so far, but still is neat. Hurt stuff is worse than in any of the others. The sparkly things actually look better than in the other versions. Colors of most things just don’t mix.
Overall: Not good, but not the worst one.
6.5

Noka – Letni Monochrome
Much the same as Noka – Letni, except the main Jazz palette has been changed. Some of the tiles actually look better than in Noka – Letni, some look abit worse.

***************************************

LABRAT, SUMMARY
Not too bad. You added some tiles, and rearranged the tiles. Ratings could’ve been higher if you’d rearranged the color changes too, so the contrasts between colors wouldn’t be as big inside one edit.
7.2

TUBELECTRIC, SUMMARY
Very good. If you’d only been a bit careful with the color changes, this could’ve been a very worthwile download.
The added tiles fit well in most of the time.
Big, fat 8 because the first version rocked.

LETNI, SUMMARY
Aww. This could’ve been very good, too, but somehow, you never made the main ground look that good (you seemingly attempted at the colors of the original Letni, but they didn’t fit well in with the Tubelectric tiles). The custom tiles were great.
6.9

OVERALL
With a little more consideration about the colors, this could’ve been a great upload. It wasn’t the worst ever, but the colors kinda messed it up.
7.2 – Not an average. The weird colors pulled down the rating.
D/L Recommendation: Yes, if only because of the Tubelec version, which is great.

Review by Bluespaz7

Posted:
8 Oct 2006, 17:19
For: Capture it: Darkland
Level rating: 4
Rating
N/A

What the hell? Is this a CTF level?!!

RecommendedReview by SPAZ18

Posted:
8 Oct 2006, 13:00 (edited 8 Oct 06, 13:07)
For: Miracle of Sun
Level rating: 9.5
Rating
9.7

OMG!! This tileset is MASSIVE!!!

EYECANDY: There are so many tiles in this set. The backgrounds are impressive. When you use it in a level it looks really cool. There are LOADS of Jazz characters that can be used. Jazz, Spaz and Lori each come in lots of different colours. 10/10

LAYOUT: The set is ENORMOUS!! Most of the space has been used. There are well over 3000 TILES!!! 10/10

EASE OF USE: The set is HUGE so it would be quite hard to use. That’s why this doesn’t quite get a 10. 9/10

MASKING: Everything is masked correctly. No masking bugs or errors found. 10/10

EXAMPLE LEVELS: There are 3 SP example levels in this pack. The first one is HUGE (700 × 68) but has a bug in it, going into the OPTIONS will crash JJ2, dunno why. The second one is short and has a bug in it. Halfway through that level, JJ2 crashes and comes up with Amnesia error. The third level is the credits which is very well done. I would give these levels a 10 but can’t coz it’s against the rules to rate the levels in a Tileset upload so the levels don’t count towards the rating.

TOTAL: 39/40 (9.75)
Rounded to 9.7

DR: YOU BET! DOWNLOAD THIS NOW!

GRADE: A+
Slight change to the grading system
Added an A+ to the system
S = 10
A+ = 9.5 – 9.9
A = 9.0 – 9.4
B = 8.0 – 8.9
C = 7.0 – 7.9
D = 6.0 – 6.9
E = 5.0 – 5.9
F = 4.0 – 4.9
U = < 3.9

RecommendedReview by Bluespaz7

Posted:
8 Oct 2006, 09:44 (edited 11 Oct 06, 14:49 by Cooba)
For: Desk Tileset
Level rating: 7.3
Rating
6.3

I am not entierly convinced that this is your first tileset.It’s a bit too good to be your first tileset.

EYECANDY- The pencils had some 3D shading in them.The tileset was very detailed with all the desk items and paint sploges.However, the best piece of eyecandy that I saw in this tilset were the animating clouds.The blue lining gave them real effect.But, the tiles didn’t really fit together very well.8/10.

PALETTE- I’m sure other people have said this to you but the palette didn’t have enough variety. You could have added more colours to the JJ2 pallete.You did try though.5/10.

DIFFICULTY- The tileset was fairly easy to use but the idea of pencils for walls looked a bit average.(The HURT on the end of the pencils was cool).7/10.

USUABILITY- The MASK was a bit strange and hard to use.Also, the levels that you can make with this tileset don’t look professional.5/10.

25/40= The final score for your tileset is 6.3.

P.S: Because this is your first tileset, I’m going to add an extra 0.1 for effort.

I hope you find this review helpful towards your future tilesets.

[Rating adjusted to 6.3. Please don’t raise ratings just because they’re the uploader’s first ones. ~Cooba]

Review by PurpleJazz

Posted:
8 Oct 2006, 07:53 (edited 8 Oct 06, 07:55 by Purplejazz7)
For: Desk Tileset
Level rating: 7.3
Rating
5.7

This tileset is quite good for a first.

EYECANDY
The eyecandy was quite good, there were lots of pencils and rubbers etc.
7/10

PALETTE
The pallete was quite poor, you could of used more colours.
5/10

DIFFICULTY
The tileset was fairly well laid out, which is good.
7/10

USEABILITY
Unfortuneately the levels it makes don’t look very good.
4/10

TOTAL
23/40 =*5.7*

Not recommendedReview by Grytolle

Posted:
8 Oct 2006, 00:59
For: Capture it: Darkland
Level rating: 4
Rating
4

AMbient lightning…horrible(cant see bullets) not a problem though since the only picks ups are ice, and fastfire, aside from a little pepperspray!
looks alirhgt, but the eye candy is boring… the only reason I dont am not too bothred by the looks is the beauitful colour of the background

the design is that of a single player level… you can pretty much only move in one direction… it took me years to find the base

there are crowded tunnels

the red base area is alright, aside from the fact that you can hardly jump out from it, and you definately cant with lori… meaning you need to take the warp, which of course makes it a lot harder to defemd the base, which is ONCE again “ingeniously” up balanced by the lack of ammo. the spaz biasness is constant thoughout the lvl.

The blue base area is a little better.. it can be accessed from two directrions, but its still quite impossible to leave in any other direction than the left one.. an interesting twist is how this warp leads to the same place as the warp from the other base, though

oh wait, I even found 3 bouncer pickups

no carrots, but thats ok sicne u dont have ammo!

to sum up!!
this is the messiest review ever, and I conclude this is worthy of a… 4

Review by cooba

Posted:
7 Oct 2006, 11:34 (edited 7 Oct 06, 11:34 by Cooba)
For: Medivo 3
Level rating: 6.7
Rating
6.5

Visual Appeal – 4 out of 5

I like this one, actually. Medivo sure looks good in this color scheme. The walls are now in a delicate teal tint, which looks good enough for me. The background and the layers now use a bloody red color, which balances out the greenness of the layer 4 and looks fairly well. It reminds me a bit of Pyromanus’ Haunted House Hell conversion, which was also a great one. Anyway, there’s not much to complain about here, maybe except for the fact that you could have tried to make the layer 8 background tile (so that it would be useable as a textured one, since it uses the appropiate palette indices), maybe change the rain a bit, so that there would be one raindrop per tile instead of the way it is now, and maybe add a pure white tile to make flashes. Other than that, you did a good job here. The flags got a little distorted, but there’s no real loss.

Usability – 2 out of 5

Well uh yeah. With such a decent palette, I would have expected a better mask going with it. The original Medivo is renowned for having a terrible mask, which can render some of tiles hardly usable. Unfortunately, this tileset gladly ignores that and just uses the same ugly mask. One question, WHY?? This tileset would be so much better if it wasn’t for the annoying mask! A great way to improve over the original fell down the window! Ugh.

Summary
  • The palette edit granted looks nice.
  • More wasted opportunities for improvement, such as the horrible mask.

Overall
Fix the mask and I’ll gladly raise the rating. As for now, I wouldn’t reccomend using this tileset, however nice the palette is.

Not recommendedReview by cooba

Posted:
7 Oct 2006, 10:45 (edited 7 Oct 06, 10:51 by Cooba)
For: Diamondus Storm
Level rating: 5.8
Rating
4.8

Uh, excuse me? If there would be an “Overrated Upload of the Week” this would be “deffinately” this. If you guys rate this a 9, would you rate BlurredD’s Diamond Dust conversion a 10? Sigh.

Visual Appeal – 2 out of 5

As the example level was loading, I honestly wasn’t expecting anything outstanding. And apparently, turns out I was right. What here is worth a 9, I thought? The palette change looks like it took less than an hour to make. Everything has turned green (not as bad as in Emeraldus though) the mushrooms and the Small Tree event got distorted, which is not quite how I would imagine a stormy Diamondus. As for the “additions”, they show no effort from the author’s part. These include a poorly drawn rain (always a bad idea to make one tile full of raindrops), a water tile (of similar quality) and a PJ7 “logo” which could have been fit into one tile instead of two. All in all, not the greatest quality here, and I would have liked if the cave spike tiles would have their backgrounds updated (they still use the ones from the old 1997 Diamondus).

Usability – 2 out of 5

No technical improvement over the original…. night version. That’s right, this is a conversion of the Diamondus 2 tileset, which has a few tiles placed differently (which messed up the Dopefish secret in the example level). The way tiles were placed in Diamondus 1 makes more sense (at least for me). Anyway, there are no added extras either (such as the ever-so-universal invisible masks), nor any improvements over the original’s mask, which wasn’t all that perfect anyways.

Summary
  • Not as bad as the horrible Emeraldus tileset.
  • The theme
  • Badly drawn additional tiles
  • Little bugs in the palette
  • Wasted improvement opportunies

Overall
Certainly not the greatest Diamondus conversion in existance. Diamond Dust is much better than this, even though it lacks the storm elements (blur, if you’re reading this, consider making a dd03). Not really worth the download, imo. Try better next time, because you’ve got some potential.

Edit: And the different palettes added as I was writing my review (…) aren’t really better and don’t really do anything towards the tileset itself, sorry ;|

RecommendedReview by SPAZ18

Posted:
7 Oct 2006, 08:19
For: Diamondus Storm
Level rating: 5.8
Rating
9

A very nice conversion of the popular Diamondus tileset.

EYECANDY: Changes to the tileset include: different coloured tiles and some really cool rain and lightning effects. It looks really good. 9/10

EASE OF USE: The set is easy to use. You can use it like the old Diamondus sets. Rain and lightning can also be used. 9/10

EXAMPLE LEVEL (NOT COUNTED IN RATING): The level here is exactly like the first Diamondus level in JJ2 except with an Uterus Boss thrown in at the end.

Note: This is my first time rating a tileset conversion so I’m not sure if I’ve done it right.

TOTAL: 18/20 (9.0)

DR: YES

Review by Bluespaz7

Posted:
7 Oct 2006, 07:54 (edited 7 Oct 06, 09:57 by Cooba)
For: Diamondus Storm
Level rating: 5.8
Rating
N/A

This review was difficult to make.
EYECANDY- The eyecandy was relitivly the same.However, the lightning and rain was a good affect.The blue/green colour change was quite good.I think you could have the level different to the original.the boss at the end was a bit pointless.9/10.

The music gave it a very stormy theme.10/10.

The example level was very good aswell.

i am going to rate this 9.3

Deffinate download recamendation.

[Rating (9.3) clearance. There was not enough support given for the very high rating. Please expand your reviews. ~Cooba]

Review by CraccoBoy

Posted:
6 Oct 2006, 18:03
For: Zodiac
Level rating: 8.6
Rating
N/A

Heh, the fifth Chinese zodiac symbol (under the blue planet) represents “dragon” ;P

Review by Dr. Eggman

Posted:
6 Oct 2006, 13:40
For: NeoAntiCrash
Level rating: N/A
Rating
N/A

Heh… DDWndClass rulez :D
OMG! lots of anticrash progz which I have to try to break… ;)

RecommendedReview by PurpleJazz

Posted:
6 Oct 2006, 06:04
For: Zodiac
Level rating: 8.6
Rating
8.5

This Tileset has a good theme to it.

EYECANDY
The eyecandy was very nice, chinese signs and animations.
8/10

MASK
No mask errors as of yet.
10/10

DIFFICULTY
The Tileset is very well set out, which makes it quick and easy to use.
9/10

THEME
The theme is lik a chinese mountain-type thing. I was expecting lots of other eyecandy like dragons and other zodiac related objects.
7/10

TOTAL
34/40=*8.5*

Review by GoldRabbit

Posted:
4 Oct 2006, 16:43
For: bunny hotel(re-upload)
Level rating: 2.5
Rating
N/A

you know that this is my first level?

Review by SPAZ18

Posted:
4 Oct 2006, 07:23
For: bunny hotel(re-upload)
Level rating: 2.5
Rating
N/A

Also, try checking out JCS Ref

Review by PurpleJazz

Posted:
3 Oct 2006, 20:56 (edited 3 Oct 06, 20:57 by Purplejazz7)
For: SuperStencil 2.0 TSF
Level rating: N/A
Rating
N/A

There is no point in uploading stencils for tilesets, as they can be done easily on a good graphics program.

Not recommendedReview by PurpleJazz

Posted:
3 Oct 2006, 20:41 (edited 3 Oct 06, 20:45 by Purplejazz7)
For: bunny hotel(re-upload)
Level rating: 2.5
Rating
2.5

Ok I’ll Review this level for you.
This is supposedly supposed to be a hotel level. Well, its rather small and you could of made it larger. You didn’t use a textured layer 8 background (which most levels have). There were only about 6 rooms in the entire hotel. There was one room called “Gem Shop”. It wasn’t really a “shop” because you could just go in and get unlimtited gems for free. It would of been better if you had made them cost coins. You could of put a battle room (there’s a sign saying:“Battle”, but I can’t find a battle room anywhere.” There was no music, either. The eyecandy was very poor, there was only items of eyecandy in the level. I am afraid that I’m going to have to give this 2.5.
Try looking at this: http://howtojcs.zeepost.nl/
It will give you a good tutorial on making levels. That’s were I learned to make my levels. I would like to see what you could make after looking at that website.

Purplejazz7

Review by DennisKainz

Posted:
3 Oct 2006, 14:48 (edited 3 Oct 06, 14:49 by I AM A DISGUSTING PEDOPHILE PLEASE CALL THE POLICE IF YOU SEE ME)
For: Anthill Mysteries
Level rating: 3.7
Rating
6.5

I started playing this. There was an invisible path, which is good enough. There’s a phantom, which is the start of the enemy events. Women statues even speak to you. There’s a mistake. It names Jazz in the phrase “I’m so glad to meet you, Jazz” Even if I use Spaz or Lori. But nobody is perfect. this can go. Then there are some ‘die when you fall’ holes. I like them, but people dislike them, so I will put a switch to choose if you want them or not in my next episode. There’s also a mystic power which carries the ‘stone which looks like leaven’. I call it so. The statue says me that the blocks near Devan’s lair are of titanium, which can be only destroyed with dynamite. It’s good. There are more enemies on the way. There’s a ‘puzzle’ which I must solve. I must bring the dynamite in the crate to the blocks of titanium. Then I must activate it. It’s pretty funny. A silver crate contains more dynamite which unlocks the blue springs. There’s a long firestorm until I get to the crate which opens Devan’s lair. Until this, it’s all good. BUT… there’s the same devan boss which is quite in all of Ischa’s levels. It’s good, but it makes me feel sick. For example, if I pass my days tripping with some little girls, I’m supposed to have fun. But after 14 days eating macaroni only, it makes even this bad. I would like eating something else when I am with them. So I’d like to have a different boss when I play Ischa’s levels. And the theme! THE SPEAKING MOON WAS STOLEN AND PUT IN AN ANTHILL?!? It’s good for babes, but only teens can play this without cheating. Well, my final rating is 6.5. I hope the administrators agree. Actually i’m not sure if it should be downloaded or not.

RecommendedReview by Ðx

Posted:
3 Oct 2006, 05:19
For: Crispy Carrots
Level rating: 7.2
Rating
7.5

Hey all!

Eyecandy

It’s quite okay. I had fun playing around the waterfull. It’s so beautiful!!!

Gameplay

Wicked! Very good! This level is somehow spaz based. But play this level with Instagib. You will LOVE this. It’s also really fun to see how you CAN’T really camp that good.

The flow is also very good, running in the suckers/springs!

AWSOME JOB!

Ammo

I liked how you placed everything, but i missed the power-ups. The ammo is fair placed. When your in the little cave, you got plenty of ammo to defend you from a player that’s coming out of the water!

Overall: First level, very good!

7.5!

RecommendedReview by n00b

Posted:
2 Oct 2006, 21:48 (edited 2 Oct 06, 23:15)
For: Captain Hook's Phantom (reupload)
Level rating: 4.8
Rating
4.8

I did not enjoy this pack whatsoever. No wait scratch that, I enjoyed it, but disliked parts of it which were major enough for me to not enjoy it in the aftermath.
Unlike Ischa, who’s name is now pratically a synonym with “Bad Packs” to me, I always enter Gus’s packs hoping for the best.
Which is why I feel so terrible I left with the worst. I’ll start with something positive, but it probably won’t be too long until I start delving into everything negative (not that it matters, Gus doesn’t listen to the parlent users, I take it)
Interesting Buttstomp technique used at the end. Too bad it’s A) Poorly done and B) The name “Homing Attack” sounds retarded.
It’s a stomp you do with your butt, ergo “Buttstomp”. How the hell does “Homing Attack” relate to that in any way shape or form? It doesn’t even sound all that cool of a name anyways. You ask “Who cares about Buttstomp?”, I ask “Who the hell are you to say the attack needed a namechange in the first place?”
Thats like me all of a sudden going “Who cares about ‘walking’, from now on I’m gonna call ‘Super Hydrosonic Gremwarp’” and expect everyone to follow. Next, The general idea of the plot is very imaginitive and unique, but the problem with it is that it’s not well thought out.
“Team Jazz” are all written like they’re bored to even be there (what a coincidence, so was I). Devan is also poorly written, and it’s hard for me to suspend my belief into thinking that Devan knew his plan would fail. Why would he leave signs saying “I’ve had enough of you meddling! NOW TO SEE THE REAL POWER OF THE PHANTOM!!!”
Looks like even Devan is falling into a routine, which is what’s making SP packs so boring lately.
It’s just not enough to play Situation Madlibs, you have to make the characters
act like they want to be there as well.

Level design isn’t too terrible, but it’s not amazing either. The only real mediocre level in the pack is the last one, where Gus shows he doesn’t know the difference between “Difficult” and “Frustrating”. Listen, just because you toss in a bunch of bees doesn’t mean the level is automatically difficult, it means most players are going to hate your level and will not even attempt to finish it without cheating.
Another frustrating aspect is one puzzle that forces you to type in JJK to redo it.
I’m sick of these. Next time you level makers out there make a puzzle ask yourself “Is there a way I can make this work without making them press JJK?” If not, don’t put that puzzle in. It’s overkill to expect the player to get rid of a whole life just because they couldn’t solve a puzzle. At least use the CTF Base thing, that doesn’t remove a life at all.
There were also a few instances where I asked “Did Gus even test this blasted thing to see if all the rabbits could get through it?” Like in the first level, theres a cliff only Spaz can jump up to. Too bad for Jazz and Lori that the cliff is the only way to continue the level. Maybe Gus should start calling the group “Team Spaz” isntead.

Oh, and I had no clue what was going on at the boss fight with the phantom. Can you people please start giving some instructions on how to fight these “Dodge respawning enemies and do something” bosses? I have no clue what the hell I’m supposed to do, and they’re ussually just JJNEXT fodder.

All in all, the level design is decently average but theres plenty of things I didn’t like about it. These things knocked the score from a 6 to a 4.8.

Personally, I would reccomend downloading it because maybe you happen to like some of the things I dislike (and apparently there are people that do), and generally, the level design isn’t all that bad (but not all that good either). For me however, the cons outweigh the pros, and this is just another forgettable pack I’ll probably never touch again.

Of course, this review is more for everyone else than it is for Gus. No matter what I write here, Gus will find it “offensive” if I don’t give him anything above a 7, and probably wouldn’t take any advice on what he did wrong or knowledge of what he did right I’d put in here.

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