Review by FarkasUrdung

Posted:
13 Aug 2018, 11:19 (edited 13 Aug 18, 11:24)
For: The Cave Offensive
Level rating: 7.4
Rating
4.5

Tileset:

*There’s only one tile for the wall and it’s not varied enough.

*The spikes bland in too much. You should have used a different color.

*The lava flow appears to be in the background (there’s one part where there’s a vine in front of it), but for some reason it’s in the foreground. It’s not transparent enough and the objects behind it can hardly be seen.

*The bats have a weird color palette.

*The pinball bats’ color palette is like you forgot to set it.

Level:

*There’s not enough space for the enemies to move. The helmuts get stuck in the overused diagonal tiles. The tuf turts just stand in one place or change direction in miliseconds.

*There are too many elements. There’s one room with pinball; another with swinging vines, which are really out of place in a lava cave with no plants; the next with a hover board, which glitches with the swinging vines.

*You put items on lava and there were many parts where you need to exploit the faulty hitbox on diagonal tiles to not get hit by spikes.

*The bonus room was empty. So collecting the coins was a waste of time.

Overall, the whole level feels overcrowded.

The description says it works with the normal jazz2, but it doesn’t. The music doesn’t play, JCS crashes if I try to open the level with it, and there was another error at the end with the final passage not opening up. I had to check with TSF JCS to see where to go and realized I was stuck and have to restart the level in TSF if I want to complete it.

RecommendedQuick Review by Bloody_Body

Posted:
8 Aug 2018, 12:35 (edited 8 Aug 18, 17:05)
For: The Dragon Eyrie
Level rating: 8.6
Rating
9

I’m not much of a multiplayer, but I definetly like this level. It’s very atmospheric and this atmosphere is intensified by music. I’ve noticed a teeny-weeny tilebug here: https://yadi.sk/i/zZ0gLKSD3a2ipR

Review by cooba

Posted:
4 Aug 2018, 18:58
For: EmeraldusV
Level rating: 8.7
Rating
N/A

RecommendedReview by Slaz

Posted:
23 Jul 2018, 16:31
For: Cave.
Level rating: 8.1
Rating
7.5

Just replayed this level after a long time, and I don’t think I ever took the time to finish it back then.

The difficulty isn’t that bad compared to todays SP standards, but some careful movement and planning is still advised due to the obscure enemy placement, especially the bats. Ammo is plentiful though, so using Seekers and Bouncers made things a breeze. Also, the level is Spaz only and those stacked Tuff Turtles are mere fodder to his sidekick!

I like how the start of the level is a tiny little hub where you need to open 2 crates, and the method to get the last coin is pretty well done. I found at least 2 little secrets in walls so there’s stuff to explore too.

There’s not a lot of negativity I can say about this level, other than the fact that it’s short and that the boss was surprisingly easy and not that well-made. I recommend this to kill a few minutes, but eventually the followup “Cave 2” is a big improvement.

RecommendedQuick Review by cake137

Posted:
19 Jul 2018, 11:40 (edited 23 Jul 18, 00:24)
For: Psychomondus
Level rating: 8.5
Rating
9

I love pyschomondus..

RecommendedQuick Review by Primpy

Posted:
18 Jul 2018, 09:46
For: JJ2 Wallpaper - VERY OFFICIAL!
Level rating: 5.8
Rating
10

Gorgeous.

RecommendedReview by Bloody_Body

Posted:
17 Jul 2018, 17:49 (edited 23 Jul 18, 19:04)
For: Ürdüng Chronicles #2
Level rating: 8
Rating
8

Original quick review: When I saw a new SP release by this author I thought that I’m about to write a full review. But this time gameplay was pretty standart and I found it diffucult to write much. I would say one thing – the levels are fine and relaxing. I would give this upload a DR in order to help it become more popular. Maybe I’ll write a more thorough review later.

———————————————————————————————————————————————————
Well, now I’ll try to write a full review.

This is a remake of “Jazz in Time” episode. So, I’d like to compare this episode to it’s original prototype. In fact all of the levels of Ürdüng Chronicles #2 are bigger than original ones. The size of the first levels in JCS can be the same as the size of original levels, but they have more playing space and thus it takes more time to complete them.

First two colonius levels are comparetively linear but the further we go the more chances we have to lose our way. The last level is the biggest one and it may take some time to find your way through it. At the end you encounter Utherus Boss. Due to small size of arena and the presence of water in it it’s slightly harder to defeat him than in original episode.

What I liked

- There are a lot of secrets in each level. It’s not easy to collect all the coins you need to get access to bonus area, so if you wanna kill time you can try this challenge.

- It’s a little bit more difficult than original episode.

- I liked the eyecandy. Everything is tidy, tiles fit each other well. I aslo liked some original decisions like manholes between the floors of houses.

What I disliked

- Couple of times I had to use JCS to find the way. You may get lost and find yourself wandering for a long time especially in 3-rd and 5-th levels. It may make you feel bored of gameplay’s repeatability. However, if you’re more attentive than I am, you’ll probably be able to use arrows to navigate the level.

Conclusion

If you’re tired and sleepy, if you wanna have some rest or you need to kill the time, this episode is for you. I reckon this episode deserves firm 8.0 and a DR.

RecommendedQuick Review by Primpy

Posted:
17 Jul 2018, 16:56
For: Psychomondus
Level rating: 8.5
Rating
9.7

I’m too lazy to write a full-fledged review. Honestly, it’s one of the best JJ2 SP levels I ever played, the only problem being the lack of checkpoints. Once you die, you have to start over from the beginning. Other than that, fantastic level, I highly recommend it if you’re looking for a fresh JJ2 single player challenge.

Not recommendedQuick Review by OfficialAlexM

Posted:
13 Jul 2018, 07:36
For: Devanland
Level rating: 1.1
Rating
1

I can tell this was made in about 2 minutes lol. Work on it and you’ll probably get a higher rating.

Not recommendedQuick Review by Bloody_Body

Posted:
12 Jul 2018, 16:47 (edited 12 Jul 18, 17:15)
For: Jazz JackFrog 2 Formely a Prince
Level rating: 2
Rating
2

Looks like JJ2 is popular in Romania. :D
What about this upload… It’s just an original episode modified by a beginner in order to understand how JCS works. It’s a normal part of learning but it’s obviously not worth to be downloaded. I don’t want to demotivate you though. Keep trying and one day we’ll see a decent level made by you.

Not recommendedQuick Review by Primpy

Posted:
12 Jul 2018, 06:19
For: Jazz JackFrog 2 Formely a Prince
Level rating: 2
Rating
2

It’s literally just the first episode of JJ2 but you start as a frog. No effort put into this whatsoever.

Not recommendedQuick Review by OfficialAlexM

Posted:
9 Jul 2018, 04:35 (edited 12 Jul 18, 13:04)
For: Jazz JackFrog 2 Formely a Prince
Level rating: 2
Rating
2

Based on the level names, I assume you are romanian?

(oops, sorry for breaking the rules)

RecommendedQuick Review by PurpleJazz

Posted:
7 Jul 2018, 10:38
For: SNXUS
Level rating: 9.1
Rating
9.1

I like how these levels feel rather retro but with a modern twist in terms of visual design. All four have very solid layouts with some of Snz’ signature levelmaking flair. These will be a fantastic addition to your Battle rotation and are best enjoyed in a well populated server, so be sure to invite your friends!

Not recommendedQuick Review by Primpy

Posted:
6 Jul 2018, 10:39
For: Devanland
Level rating: 1.1
Rating
1.2

Incomplete and doesn’t belong in J2O. I had fun for, like, 20 seconds though.

RecommendedQuick Review by OfficialAlexM

Posted:
3 Jul 2018, 09:33
For: Jazz Sprite Dynamite
Level rating: 9.7
Rating
10

How did I not find this earlier? All I wanted was to edit the anims file, I searched everywhere for a tutorial, and only now I stumble upon this gift from the gods. Thank you. I definitely recommend it, super easy to use.

RecommendedReview by Primpy

Posted:
3 Jul 2018, 08:33 (edited 3 Jul 18, 08:35)
For: Xenobiotic Xeranthemum
Level rating: 8.8
Rating
8.7

Xenobiotic Xeranthemum is a level pack which contains 5 full-length (that might be an understatement) levels, all of which are themed after JJ1 levels: Diamondus, Turtemple, Tubelectric, Ceramicus and Technoir. Each level has its own set of enemies and the pack is characterized by taking multiple paths to open other paths in order to proceed.

Gameplay: 7/10

The first two levels are probably the best in terms of gameplay, the other three are not that far off though. Some unfair and unfun segments but it’s got an overall good level design. None of the levels have any coins to pick up and there is a considerable lack of secrets. The major flaw in this is how lengthy and repetitive it can get. I like the idea of opening different paths to proceed but in this level pack, it feels more like a chore after the first 3 levels. The level scaling is fine-ish, ammo placement is good and there are just enough carrots scattered throughout the level. Also, the level design can be a bit claustrophobic at times, though that’s not as much of an issue as it may sound. The ending was a bit anticlimactic as the boss was ridiculously easy to defeat.

Also, Archon, if you’re reading this, players can get stuck in the damaging red water in the Technoir level.

Eyecandy: 9.5/10

It is, overall, a great looking level pack. As far as I’ve noticed, there are no misplaced tiles. In some levels, the foreground elements are a bit tiring to look at (for example, the clouds in Turtemple). The introductory screens are pretty bad looking, though it might be because of JJ2’s palette limitations. Ceramicus was not very pleasant to look at because of how crowded the level can get. Speaking of an anticlimactic ending, the boss visuals were very poor: the robot boss can be clearly seen behind the “real boss”, there are some asymmetric lights surrounding the boss etc.

Music: 10/10

There is not much to say about it. The music is well chosen and it fits each level in particular.

Overall: 8.7/10

Do I recommend this level pack? Yes! However, I don’t recommend playing this level pack in one go. The levels are lengthy and can easily get repetitive after a while. Download and play this level if you’re looking for a solid JJ2 Single Player experience.

RecommendedQuick Review by Bloody_Body

Posted:
2 Jul 2018, 18:33 (edited 4 Jul 18, 15:54)
For: Xenobiotic Xeranthemum
Level rating: 8.8
Rating
9

Good levels! Much better than “Kaninchenbau”.
They’re big, but not endless. The gameplay is almost classical. Only drawback is that sometimes you have to spend some time on finding your way.
DR!

Review by Bloody_Body

Posted:
2 Jul 2018, 15:34 (edited 8 Jul 18, 10:02)
For: Summer Madness
Level rating: 5.8
Rating
6

Wow, dude, finally you’ve released your own level! Or, better to say, you’ve remade the level that was recently uploaded by Auto1lija. Whatever, let’s review it.

What I liked

- Frankly speaking, I don’t often play multi-tileset levels made with MLLE. It’s a good example of MLLE usage.

- There are a lot of useful hints all over the level and the story about stolen summer helps to feel the atmosphere of RPG.

- Eyecandy and layout are better than in the original level by Auto1lija, but they still can be improved.

What I disliked

- Some sound issues. Looks like each part of the level is supposed to have its own music. “Easter Carrotus” part, however, doesn’t.

- I appreciate an effort you’ve taken to create your custom graphics but it doesn’t look good within the textures made by Nick Stadler. Pixel drawing isn’t that easy. The same discrepancy goes for the corridors made of dull tetris-like blocks. They look awful in Carrotus. If you want to see an example of the great usage of textures from different tilesets check out these links:
https://www.jazz2online.com/downloads/6616/rage-of-aquarius/
https://www.jazz2online.com/downloads/6862/scorpio-key/
This one isn’t so sophisticated and thus is even closer to your intentions. Unedited tiles from two tilesets are used here:
https://www.jazz2online.com/downloads/7456/damn-exit/

- Poisonous clouds are a pretty original idea. Looks like the final area with those clouds is supposed to be the most difficult part of a level, but considering the fact that the clouds hurt you only if you stand on the ground you can easily cross this area by jumping. There are too many gem rings and ammo power-ups and their quantity depreciates their value.

Conclusion

So, you’ve taken elbm.j2l by Auto1lija and tried to make it better. Well, it’s way better now. You’ve fixed BG layers, eyecandy and other issues. But eyecandy still can be improved: you could have used 1st and 2nd layers and the placement of easter eggs doesn’t look natural.

I feel like you tried to make a cool nonclassical thing with an unusual stuff like multiple tilesets in one level. But you forgot the basic features that any good level must have. Level must look pleasant and be fun to play. Maybe more secret places with ammo and power-ups including those that are available for coins and mechanics like wind, falling rocks, water, ect. can improve your level.

Maybe you should make a small, unscripted but tidy level with good eyecandy and weapon/enemy placement? You can use original levels as references.

RecommendedQuick Review by PT32

Posted:
30 Jun 2018, 19:20
For: Between Fire and Steel (Medivo remix)
Level rating: 10
Rating
10

I love this. Takes the classic Medivo theme and has a little fun, while staying true to the original. It sounds, simply, glorious.

RecommendedQuick Review by L.S.

Posted:
22 Jun 2018, 13:00
For: Diamondus ß
Level rating: 9.2
Rating
10

Thanks for your tilesets and levels.
Ah, I want to ask you something. During surfing the web, I find diambscorch.j2t. Did you make this tileset, too? I want to know who made this tileset.

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