I thought the levels were too easy for anyone, but still ALOT of fun. Everything was great and I liked the last level the most, that was very cool.
I’m the 100th downloader :)
Eyecandy – reasonable
You did fine for the standards of the tileset, but I wish you had chosen a less overused and more challenging tileset. No major eyecandy bugs.
Gameplay – average
A flow is missing. When you are down there, there isn’t a lot of room for movement. Those poles are irritating as well. Next time you should concentrate on what the player would like to experience; obstacles aren’t generally welcome in battle levels. Secrets were ok, except you have to know them; they’re difficult to find, e.g. the “floating” warp and the secret area up there. Goodie placement is ok, but don’t give an unfair advantage to the players who know where to find the golden coins… you placed the ammo generally well, I think. Remove the respawning crate in the secret area; causes laggggg…
Overall rating: 6.2
This is quite a creative and interesting program, IMO, and I’m testing it right now.
One recommendation:
When CashKeep is activated, I recommend warping the player ONCE to 2, 2. Currently, the program warps you to 2, 2 for an indefinite number of times, so if you have not completed the level, you can never get out again until you’ve clicked ‘End Keep’ and jjnowall/jjfly your way out of there. This can also be a big problem if you do not click ‘End Keep’ before the next level loads, since you’ll just warp immeditely to 2, 2 and get stuck there…
Perhaps you could reupload an updated version? ;-)
EDIT: In fact, the program warps you so quickly to 2, 2 that it doesn’t even allow you to fall down into the Exit event. The player must click ‘End Keep’, then quickly ‘Start Keep’, and finally ‘End Keep’ again.
EDIT 2: The program seems fully functional in TSF. The method I had to use was different from the one Cash Keep told me to use, but it still works twice, and I was impressed enough (and kinda forced) to run through all 3 Cash Keep levels twice. Even though this is still v0.1, it works well enough and people can already start making levels with it. I will rate this when a newer version comes out, however.
…and I just found out you can’t recommend an upload without rating it. Well, I don’t care! DOWNLOAD RECOMMENDATION!
EDIT 3: Well, the program is now more easier to use, and works just as well in 1.23, but things have taken a turn for the worse, as the program sets singleplayer to co-op, meaning that you can no longer use any cheats, and you will not be taken to the Game Over screen when you run out of lives. Instead, you will have no choice but to start the levels from the very beginning, rather than from the level you died in, which is a problem for big level packs.
RoW_Odin314:
“I also hereby copyright the above idea. Use of it is prohibited until I use it in a level pack. Or something.”
You can’t copyright ideas, only finished products (http://www.whatiscopyright.org). :P
By the way, it would be quite selfish of you to stop other people using CashKeep in the way you suggested. Funnily enough, I thought of using it to make powerup stores as well. I feel that everyone should be able to use the program in that way.
Finally, I can get to work on that JJA remake.
I think it has a great story behind it, but the levels are very confusing for playing the first time. In some levels you have to die if you do something worng, or it seems as if that is your only option…overall through I still think it can be alot of fun.
Sounds great. This could really open the door for some innovative SP packs (for example, imagine collecting coins along the way to buy ammo/powerups at save point stores).
I also hereby copyright the above idea. Use of it is prohibited until I use it in a level pack. Or something.
Falcury: I was kidding. I know I couldn’t copyright it, and even if I could, how would I enforce it? Nonetheless, this is an awesome idea, and i’m really happy you made it 1.23 compatible.
Oops, sorry. Press space.
Great big edit:
To switch between fullscreen and windowed modes, press alt + enter.
Menu controls
Choose option: Up & down arrow keys
Use option: Spacebar
Change option: Left & right arrow keys
Quit: Escape
Level controls
Move left: Left arrow key
Move right: Right arrow key
Jump: Right alt key (Left alt in Linux)
Skip to next level: Spacebar
Return to menu: Escape
“Cutscene” controls
Return to menu: Spacebar or escape
Known bugs
-Horrible physics, especially in higher resolutions.
-None of the events work.
-You can’t shoot.
-Sometimes you appear in front of the foreground, notably in sucker tubes.
-Some colour animations shouldn’t be there. The most obvious are some of the stones in the Temple of the Turtle and Eva’s dress.
-Colour animations are too slow. This could easily be fixed, but I view it as an improvement.
-Cutscenes only display the first picture.
-Some cutscenes don’t work.
-And many, many more.
First download and review. ;-D
Could you please tell us how to use OpenJazz.exe? Neither Start nor Quit will work with the Enter button, but the Level and World selections are fine.
EDIT:
Is there a jump button? We can hardly explore the levels. ;-)
There appears to be a few colour problems with World 40, Level 0 (the pink colour of Eva’s dress is distorted).
In higher resolutions, Jazz’s slope navigation is seriously messed up. He moves slowly up slopes and can’t keep his feet on them when moving down, which is different from his moves in standard 320×120 resolution.
First glance: Another remix by Lark. Don’t see many of these too often. But this mix, just around holiday time, makes a great addition to your holiday mix CD.
Tempo/beat: Very well done. Kept faithful to the original song, while adding it’s own charm and even a new verse. Only part I don’t like is the end, where the jingle bells suggest a higher tempo than the song really is, and it kinda throws me off. 9/10.
Instruments: All high quality samples used wonderfully. If you look at the samples, you’ll see samples like glass breaking and a Chinese cymbal. Very well put together. 9/10.
Overall composition: Excellent. Polish it up and submit this to OCremix, they just might accept it. It’s a damn shame it doesn’t work in JJ2, this would be excellent for a battle level. 9/10.
(9 + 9 + 9) ÷ 3 = 9. Download recommendation twice over.
Advice: Keep on rockin’, Lark. This is excellent. Also, see if you can’t make this JJ2-compatible.
wayyyy Das ist sehr schön level.Prima.Level name ist sehr schön(Devil may cry)
(Unsupported rating (8) removal. Please, this is an English site. ~Violet)
good TSF’s haunted house but 1.23 !!cool but i think this tileset’s gameplay is hard…
(You can’t bloody PLAY a tileset! Unsupported rating (9) removal. ~Violet)
fena diil abi daha iisini yap
(Rating (3) removal. I don’t know what you said but it’s not long enough to be a supported review anyway.)
You forgot to put the music and tileset in the zip file.
This is a exceptionally good remake. I first thought it was missing something, when I soon found out that it had it all, just scattered and hidden. The level varies a lot from the original, but not too much for it not to be a remake. Good job.
nbr len mnyksss bölüm olum helal ossun devam et bak on veriom daha çok çalış hadi göriiim seni lebronum
(Rating (10) removal. I don’t know what you said but it’s not long enough to be a supported review anyway.)
Haha, just look at that! 4 TSF uploads in a row.
Anyway, this will be my ‘HQ review’, where I can awkwardly quote people and respond to questions and comments.
(Dx, please don’t shout at me. I’m using a TSF-only tileset. ;-P)
First download and first review! Yay!
Well, well…this is certainly an interesting battle level.
First of all, it uses the old J2LC Easter set with completely disdain towards the actual holiday season it is released in. Second of all, the level is big. Very big. It takes up a third of its 255×255 size, but that’s still big. Yes, yes, very big. :-P
Basically, Megabattle has several arenas, each with its own special characteristics. There are airboard arenas, huge pinball arenas, swimming pools (some large, some shallow) and…‘springs-galore-make-player-go-crazy’ areas. The warps in the starter area are at first slightly confusing, but they keep the level unpredictable, because the layout is basically a whole bunch of platforms with or without stuff on them. The idea isn’t that original, but it IS rare (possibly because it doesn’t work…I don’t know), so people who want to try something different (not new) should have a look at Megabattle.
Ahem. Megabattle uses one of J2LC’sI would never duel here. It’s not a duel level. It will all go horribly wrong if you try to duel here. The level is too big, it has no carrots(?) and there is little strategy involved here. I’m sure it would be great for public games, however, especially large ones (note to self: recommend this for a JDC AYCR event). This isn’t necessarily a bad thing. I can see that the author worked quite hard on Megabattle, and he has come up with lots of ideas in order to make every part of the level unique. The level is probably as good as it can ever get, with perhaps a tileset change the only thing it needs. I recommend True Rabbit Hotel, or even Easter 99!
If you’re a regular server hoster or are expecting many people to join your game (necause many people is what you need in order to actually make Megabattle FUN), download this. Otherwise, don’t bother, since there are better, more refined battle levels out there. I’ll try hosting this one day and see what happens… ;-)
Megabattle gets a 5 for duels and a 6.7 for larger public servers. No one is mad enough to duel here, I hope, so I’ll give it a 6.7…
Also, please DO translate the text to English. :-)
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.