Review by NovaStar

Posted:
19 Dec 2005, 06:51
For: Christmas Disco
Level rating: N/A
Rating
N/A

Follow the arrows like you’re supposed to, text says Entrance—> _

Review by n00b

Posted:
19 Dec 2005, 04:07 (edited 12 Mar 06, 14:27)
For: Major sting
Level rating: 1.6
Rating
1.6

Ok, I’m freaking tired of this being in the Review Ideas area. After making what I percive to be a simulation of the tilset, I found this level to be a horrible, simple maze with nothing to break up konotony other tahn you can’t see where you’re going. Real original. I’m afraid I can rate this thing higher than a 2. You get an extra .5 for effort, and a .1 for staying on the review ideas list so long

RecommendedReview by n00b

Posted:
19 Dec 2005, 03:43
For: Holiday Hare '05
Level rating: 7.3
Rating
7.7

A fresh Holiday Hare adventure since Epic is too busy not making one. Heck I doubt they’re even making an xmas Unreal Tournament level pack.
Anyways, Holiday Hare 05 has you on Holidaius on a mission to track down Bilsy and his holiday terrorists.
Each level has it’s own spefific puzzle or challenge.
One level has you hunting down Silver crates ala a small segment in Holiday Hare 98. Another has you battling a snow storm while trying to complete the level.
Unfourtantly, the enemy placement seems lacking. Some areas seem content by tossing tons of baddies at your face, while others just leave around a raven or two and call the job done.
While we’re talking about baddies, the boss fight with Bilsy is a real downer. You may feel tempted to use the tunnel at the left, but its really useless and will just get yourself killed. And thats the problem, without the tunnel thing, the arena is just a small, flat one. I was able to outrun fireballs easily, and if you know how to make Bilsy disappear before he fires at you then the knowledge make the fight more easy and boring.
Despite the enemy shortcomings, it is incredibly fun solving the puzzles and overcoming nature’s obstacles. The only level that didn’t really deliver a lot of fun puzzle/challenge-wise was ‘Bilsy’s Lair’ which was essentially a fetch quest.
While some would want longer levels, I don’t mind the shortness. Mainly because if the levels were longer they would all feel like a one-trick pony respectivly. Since you’re not going to get an Official Xmas pack from Epic, and it seems Odin’s pack is currently the only choice for new Christmas levels this year, Holiday hare 05 is a reccomended download. Also it’s not half bad of a pack so yuo should download it anyways.

Review by Odin314

Posted:
19 Dec 2005, 01:51
For: Holiday Hare '05
Level rating: 7.3
Rating
N/A

OH CRAP. I’ll fix it.

Review by DaPete10

Posted:
19 Dec 2005, 01:35
For: Holiday Hare '05
Level rating: 7.3
Rating
N/A

Fatal Application Error
No such file: holpack2.j2l

Review by jackhabbit

Posted:
19 Dec 2005, 01:07
For: Chrysilis played with guitar
Level rating: 5.5
Rating
N/A

theres no fuckin way this has been downloaded 938, someone please tell me if that is a typo or glych of somesort

Review by fearofdark

Posted:
18 Dec 2005, 18:55
For: Christmas Disco
Level rating: N/A
Rating
N/A

Firstly, since I’m in a christmasy mood, I will be nicer than I normally am. Secondly, this is something you wouldn’t rate so ill just comment on this.

When I first tried I fell into a dead end after I couldn’t find the entrance warp. Then after when I tried again I found the warp. Anyway, discos are really common anyway and get bored of downloading these. You should put these in a hotel because then it isn’t such a waste of memory.

Review by Arti

Posted:
18 Dec 2005, 14:57
For: Christmas Disco
Level rating: N/A
Rating
N/A

Uhh… yeah. I fall down and I’m stuck in a dead-end. Make a better level, sorry.

Review by DaPete10

Posted:
18 Dec 2005, 02:55
For: Invasion(anti-bugs version)
Level rating: N/A
Rating
N/A

That, and it’s TSF

Review by CrimiClown

Posted:
17 Dec 2005, 20:33
For: The BrainFart Castle
Level rating: 7.7
Rating
N/A

I promised to give this a good review, but I won’t. At least not at the moment. I found some obvious bugs, which I told to Ðx. He promised me he will re-upload it soon. As soon as he does, I’ll review it for him.

RecommendedReview by Odin314

Posted:
17 Dec 2005, 19:27
For: The BrainFart Castle
Level rating: 7.7
Rating
7.7

First Glance: Yet another castle1 level. But wait! This level looks and feels solid, and you just might find it on a few servers.

Gameplay: The gameplay is above average, but nothing too fancy. Apart from a few hiccups, this level flows quite smoothly. 7.5/10.

Eyecandy/atmosphere: Looks very nice. Minimal foreground eyecandy, enough to embellish the level but not too much as to distract from the battle. Some original ideas here, and the music selection perfectly captures what I feel to be a stronghold of cranial flatuence. 8/10.

Layout/tileset use: Some very original ideas, and smooth masking more than make up for the hiccups in the layout. 7.5/10.

(7.5 + 8 + 7.5) ÷ 3 = 7.67 ~= 7.7. Recommend.

Advice: Make the layout a bit smoother next time, don’t use as many springs, and maybe add some food.

Review by Ðx

Posted:
17 Dec 2005, 19:21 (edited 18 Dec 05, 08:11)
For: The BrainFart Castle
Level rating: 7.7
Rating
N/A

Nothing, its just the castle of the Brainfart ppl :P

Thunder: Do i need it?

Review by PakoMegaN00b

Posted:
17 Dec 2005, 18:04 (edited 6 Sep 06, 22:05)
For: The BrainFart Castle
Level rating: 7.7
Rating
N/A

Well, this is a nice level, but what’s so brainfartish of this?

Not recommendedReview by fearofdark

Posted:
17 Dec 2005, 15:07
For: HotelBunnyTbt
Level rating: 1.6
Rating
1

Firstly, these are the worst levels ever. I did them in barely 2 minutes.
Anyway, I’ve rated levels that you could complete in 3 seconds, overuses enemies and ammo and the layout is a complete mess. These levels are all of those things.

Dragon ball2

This is the smallest level I’ve ever played. Its only about 20 squares long and high and there is bareley enough space to move around. How did you manage to fit over 8 powerups in less than 40 squares?

Rating: 1.0

Feyenord 2:

I did not have the tileset, you didn’t supply the tileset. N/A

Cool:

I did not have the tileset you did not supply the tileset. N/A

Hotel Bunny:

I did not have the tileset, you did not supply the tileset. N/A

AVERAGE RATING: 1.0

FINAL COMMENT:

What was that?? These levels are as bad as the ‘Falling in an empty square’ levels I create (I don’t put them on the site).

Review by Technopauluz

Posted:
16 Dec 2005, 13:03 (edited 17 Dec 05, 01:01 by Violet CLM)
For: Egypt
Level rating: 9.5
Rating
N/A

Incredible Coowl! thats everything i can say.

Keep up the good Work!
(Incredible cow? Unsupported rating (10) removal. ~Violet)

Review by NovaStar

Posted:
16 Dec 2005, 07:07
For: Penguin Hotel
Level rating: N/A
Rating
N/A

No ratings? I’d like a rating, that kinda sux.

Review by Superjazz

Posted:
15 Dec 2005, 20:04
For: Chateau
Level rating: 8.3
Rating
N/A

I’m actually wondering why is my review gone from yet another upload… It was right after WR’s if I happen to remember correct, at least it shouldn’t have had anything unusual. Weird. ;/

Review by fearofdark

Posted:
15 Dec 2005, 19:49
For: Funky Punky Beach...
Level rating: 7.5
Rating
7.5

Firstly, this level is a demo and not sure if these are allowed.

EYECANDY: 14/20

The eyecandy in this level is good for the backround. You didn’t make the textured backround move which make the level boring. You missed the oppertunity to add foreground eyecandy which gives the level more detail. Instead there is no foreground eyecandy which leaves the level boring. Overall, layers 5, 6 and 7 are OK but layer 8 doesn’t move and the foreground layers have no eyecandy.

GAMEPLAY: 16/20

The gameplay in the level is not bad. There are some features such as the shell where you have to go under it and ends normal with a boss. Most of the level is in water which is good but haveing the uterus boss underwater make the level harder and as if its ‘blocking the exit’. The bonus warp appears to early which limits the amount of coins and doesn’t give the coins an opportunity to space out. Overall, the gameplay is suitable but there is room for improvement.

ENEMIES: 17/20

The enemy placement is OK. There is water which opens up an opportunity for fish. There are crabs aswell and the level ends with a boss. There is not a completely wide range of enemies in the level but some enemies are sometimes overused.

ITEMS: 14/20

Like I said about the bonus warp being placed to early it scrunches the coins up. There is alot of freeze ammo and nothing else so that is a downside. You have overused the carrots. In a full sized level there should be a maximum of 4 or 5 carrots depending on the size. Overall, there are too many carrots and one type of ammo.

OTHERS: 15/20

The level is small but that is all. (Hey that rhymes:))

BONUSES AND STUFF:

Demo sized -1

TOTAL SCORE: 75/100

FINAL COMMENT:

I might be overrating but rules are rules.

RecommendedReview by Odin314

Posted:
14 Dec 2005, 23:10 (edited 15 Dec 05, 02:26 by RoW_Odin314)
For: Have a CrimiClown Christmas! V 2.0
Level rating: 7.4
Rating
8

First Glance: More Christmas levels! \o/ Christmas levels are having a high turnout this year, which is awesome.

Gameplay: Firstoff, i’m awarding a BONUS 0.5 point to be added after I average just for remaking Battle3. Anyways, the gameplay is almost identical to the battle levels, but Battle2 has powerups. 7.5/10.

Eyecandy/atmosphere: The eyecandy looks better than before, but still nothing too original. The music adds a nice touch. 7.5/10.

Tileset use: These tilesets are really annoying, so good job for dealing with them. 7.5/10.

Tilt: Not as clean as i’d like them to be, but they’re fun. 7.5/10.

(7.5 + 7.5 + 7.5 + 7.5) ÷ 4 + 0.5 = 8. Reccomend highly. They’re awesome.

RecommendedReview by Superjazz

Posted:
14 Dec 2005, 13:47
For: Episode Two: The Rebirth of Evil
Level rating: 9.6
Rating
9.5

I must admit this to be one another fantastic episode. I already played both the Invasion, and this one through with an another computer, both as medium-difficulty. ;p

So, the storyline is really well written, which actually is sort of an afterlife of the main jj2 single-player story, but still a good one. The episode also kept me all the time known about what’s happening, and nothing necessary was left out. Hope you know what I do mean. :D

The fact that there are even two endings to choose of, I haven’t ever seen in any other jj2-epis. As the previous episode was mainly focusing on one a single-planet, Deserto, this had a style of Space-adventuring and more freedom to do stuff so I guess I’m preferring this over the previous, it seems. I’ll review that episode also sometime.

The eyecandy is great enough and really gives a realistic feeling for the playing, but still doesn’t confuse. It couldn’t just have been done better, everything seems to fit.

There were plenties of original or underused concepts used for the levels, like the puzzle in the first level, followed shortly by tunnels with rocks coming towards you, shooting cannons and so on. I really agree the few custscenes were a nice add. The difficulty made me die sometimes even now as I couldn’t save every minute, anyway I always wanted to go on with the levels instead of usually just getting too bored to try again with some sp-levels from a save-point. So I was still able to finish it with enough will to try things, but took some time for example to think about; where should I go next?

The amount of ammo and other goodies was suitable enough as well. I really needed some special type of ammo in some cases and especially the Devan-boss, instead of just using blaster or toaster through all levels. Good nothing was overused, and I liked the gem-thingy as well.

I guess I’m giving it a 9 and a half so far. Nothing was really too bad as a reason not giving it a 10, but it seems that this was only an another part of story and might be continuing later. I really wish this to continue. :-)

I didn’t actually find all music fitting the levels too often however…and most music-files were already been used for some other levels. If the continuation of this serie depends of us fans, then I’m here to give this a yet another review and a vote for Evilmike to continue it all. There would have been so much of nice sweet candy to report more about this whole episode in this review, but I just can’t remember it all by now. Hope I didn’t forget anything important I was thinking about while writing this.

Anyway…Great Job, Evilmike!

-SJ

  1. 1
  2. 410
  3. 411
  4. 412
  5. 413
  6. 414
  7. 415
  8. 416
  9. 417
  10. 418
  11. 1306