A war tileset :)
Ok what i mainly like about this tileset, is that you have a clear topic, and you have two site , unlike the usual blue/red you have spain with the brown basics and the war green for france(I suppose). I also like your color selection for the tiles not too funky rather settled pastel.
The masks works fine with me and i definitely like the spaz/jazz warriors :D nice job.
What you clearly miss out is the optimisation of the palette see layer 8(ask other ppl(notme) for some help if you have problems :) cough*disguise&toxicbunny*cough). Moreover does the tileset lack in eyecandy you have some detailed eyecandy part in which u certainly put some effort in, but they can’t fill a whole level. You are missing out layer 1,2 6,7 in my opinion.
Finally, I think your idea for this tileset is good and you have creativity, just get a bit more into those points i mention above.
The eyecandy here does the work well. Unlike many of the levels using this tileset, this level really feels like set in a hot environment. Sprite/foresprite layers look really good. The walls are all detailed and give this level a semi-3Dish feel. Layer 5 is used to help out the sprite eyecandy, and it does the job. Lots of Flicker Light events make in front of the lavafalls make up for a very well created effect. However, the background layers suffer from lack of originality. The same background has been used to death, and the moving lava on layer 6 doesn’t really help it out. Satan planned something to move across the lava (the bubble animation?), but that was deleted and remnants of the planned layer can be seen in its properties.
This level finds the happy medium between two kinds of bad flow. You can’t really say whether do you have to jump a lot in this level or not, it’s all very well balanced. The layout also works. It’s mostly enclosed, albeit there’s enough space for the players to move around without bringing on the chaos. Also this level is rather small, and thus not reccomended for a bigger group of people. 3 players will be sufficient.
The placement is alright. The ammo is spread out fairly, and in some nice ammo patterns as well. There are also a few fastfires to help out the Blaster PU, and rather scarce seekers. The two latter powerups are harder to get, as the Bouncer PU requires some RF climbing, and the RF PU is hidden somewhere too (not telling you where >D). Also if you’re low on ammo, you can get to an ammo barrel and get some ammo. This level has also two carrots (like Satan pointed out) and they’re also placed fairly well. Nothing extraordinary, though, and none of them is hidden (I couldn’t find the upper one though). Their respawn time is also alright.
Summary
Overall
This is a well done battle level. It was approved by CelL and FS who organised Anniversary Bash 7, and that should be enough of proof (aside from my review). IMO this is one of the better levels of this year, so download. OR I BAN.
I’ll review this level by level.
Dad! Come to see here!:
Gameplay:
Classic find something to win. Quite challenging. I missed some coins and cheated to win.
3/10
Placement:
Enemy placement is so-so. Most of them can’t move, which makes them easy targets. The goodies are placed pretty well, except the ungettable ones on the very left.
3/10
Eyecandy:
Alright. Not much in terms of layering, and some of the eyecandy you can get stuck on. Okay though. Not sore on the eyes.
2/10
Originality:
I haven’t seen many of these yet.
4/10
Overall for level:
3/10
Burg des grauens:
The second level.
Gameplay:
You must defeat the scwartzengaurd. Reminds me of Carrotus. Not to hard, yet fair.
4/10
Placement:
Better enemy and goodie placement. None of the previous problems. Only know, there are too many badguys.
4/10
Eyecandy:
Definantly not sore on the eyes. Still the sam layering problems, but at least you don’t get stuck on stuff. Gets better near the end.
4/10
Originality:
None really.
1/10
Overall:
3.9/10
Reich der Affen:
Gameplay:
Uhg. I spent 5 minutes going in the wrong direction. This level can be beaten in 30 seconds.
0/10
Placement:
Not good. The layout can be very annoying, cause you don’t know where to go!
1/10
Eyecandy:
Good. About the only good thing in this level.
4/10
Originality:
None whatsoever.
0/10
Overall:
2/10
Grand Overall:
3/10
Download Reccomendation: Yes.
But make sure you know the file names so you can delete it when you are done.
Its just a drop and a bunch of text wich you cant read :P
anyways something with no efort already exists :P its called 0 effort CTF i beleive its a whole CTF where the level does all the work for you
Okay. This was entertaining for a few minutes.
Gameplay:
Actually tricky at some parts. Mainly because of lack of directions. And It is possible to win before you go throgh the whole thing.
1/10
Placement:
Enemies are in bad posistions. Fish out of water? Not enough of them. No bonus items like berries or soda.
0/10
Eyecandy:
No layers, lack of directios, and the level was not built to look good.
0.5/10 (For the effort)
Originality:
None.
0/10
Overall:
0.75/10. But since it is the first, 1/10.
Theming and Eyecandy – 2 out of 5
I ran down the first level in the pack and suddenly was utterly dismayed. It suffers from the same problem as Epic’s levels kind of do – while it’s supposed to be a cave, why does it look so darn open?! There’s something unrealistic floating in the background too, making it look like the place is actually a lush grassland dubbed as a cave because instead of sky you see a giant drab wall. Violet’s example level showed a cave-like environment, and that is where the standard was set. As soon as I got past level one, I got to the second one. My Spaz started in a cavelike thing again (which looked way better than the first level overall), and then he proceeded to the surface. I was immediately dismayed (again \\o/) to see that there is nothing in the background! Just the sun floating below the sky and something supposed to be large tree branches to help out the trees on layer 4. Putting a few mountains in the background would be a way better thing to do, and Littlefreak could even try to make the building you approach in another level out of some tiles. The aforementioned trees look kind of dead too, as for the most part they’re devoid of any kind of leaves. Are the trees dead for a reason or another? Anyway, I found my way out of the dead tree canopy and approached the building, even though nothing in level 2 looked like one. SURPRISE! Level 3 suffers from the same problem as 1 does! LF barely used any of the cool possible effects WSF features, and the eyecandy turns out being worse than in the example levels again. On the contrary to the first three levels, level 4 actually uses background eyecandy. The problem is, they have been borrowed from Mike’s battle level! Bah. Other than that it looked just like level 3, maybe except for the sewer environment, which was kind of original and is the one of the few things saving the eyecandy from getting the lowest score possible.
Gameplay – 2 out of 5
The gameplay in those 4 levels wasn’t really any better. They were all rather short and easy (I played on Hard). And yet again, the most disappointing level is level 1! Considering the open structure of that level, I just jumped above most of the enemies and dodged the rest of them. Blah! No challenge at all. On the contrary, the latter levels were pretty challenging, but not because they had some extremely well done traps. Level 2 is evil because lots of the branches in the dismal tree canopy are on layer 5 and thus it takes you a while to climb up after you crashed a certain trigger crate (why would anyone leave a switch opening the door of a fortress in all open?). Then you fight the Tuf Turtle Boss (no real challenge either) and approach level 3. In one certain spot, there’s a row of doors and you need to do a certain thing to open/destroy them. The problem is, you are supposed to figure out what do you need to do, and it obviously takes a while and is rather tedious. After that you must destroy a crate with a frog (why with a frog? =( ), and then face a few demons in a small room with collapsing scenery. Fun? Not really. Then comes the rather tedious as well level 4. You need to figure out what to shoot in order to proceed a few times, destroy a few crates, and approach the sewer. The sewer is probably the coolest part of the whole levelpack. You fall into something like acid, and must quickly get out. Then your character gets dizzy and sees himself on an airboard (coincidientally enough, I felt rather dizzy on that certain part as well ;D), and gets out. If the sewer part wasn’t this short, the gameplay itself would get a 3 instead of a 2. However, it’s extremely short for one reason or another. Anyway, your character exits the sewer, passes a collapsing bridge and fights something supposed to be a blur wannabe (As if me and Defost weren’t enough.) and looking like an Uterus boss. The arena was barely challenging at all, so the boss died and everyone lived happily ever after. Blah. Uninteresting gameplay.
Eventing – 2 out of 5
The eventing was also floppy. Most of the ammo was just scattered around in some random forms, and so were the coins. All the bonuses require 20 coins (more variety required =( ) and often they’re overpowered. Level 1 lets you choose between a Bouncer PU or a Toaster PU, Seeker PU in level 3 and Bouncer PU again in level 4. So if you pick Toaster PU in level 1, you will get Bouncer in level 4 anyway, so what’s the point of choosing one over another one?
Summary
Overall
This wasn’t all that good. Doesn’t really apply to today’s standards, and most of it is rather evil and tedious. The level 4 is semi-cool as it has an original part, which is the sewers. Unfortunately, not much else is original here, so…
EDIT: This was kind of too harsh.
I refuse to review this due to the fact that it has exactly the same flaws as the Ice Episode. There is no need to review this again, if the author doesn’t do anything to improve his levels.
Shadow rabbit: Thats a CTF level, you need to play it in CTF mode for it to work(Capture the flag ot CTF is in Party Mode.)
aaaa
(Unsupported rating (5.0) removal. ~Violet)
Well I see first time a mario titled level, and I say its a good idea!
Good Things:
It have some funny things like Devan eats ham while playing video games, or Tuf Turt’s house.
It have original ideas!
The MARIO music extra good idea!
Bad Things:
Its ok it is one level but it can be longer, its to sort.Maybe you shoud create anathor level!
It can be seed its created fast so it coud be better!
Rate:
Sorry just 5.5 because its not so long work and its sort!
Last few words to you!:
Maybe you shoud browse a little, or create a continue! I know you able to do much better!;)
This level make me a good idea to create a Sonic titled level(Dont think I want to steal your idea)!
I learn some cool tricks from this level Thanks!:]
Next time create a longer level and I know you will get 9.9!But the most important never give up!
Nice Job and keep it up! ;>
Cool idea!!!!!!!!!!!!
Devan eats ham when hes playing games
lol:D
With level names like ‘Rocks AND Bombs’
and ‘The great tree’ I’ll have to play this pack to see if my fears are correct: There is a pack worse than the first Iluz land.
EDIT-
I’d like to point out, DX, that some people only have 1.24.
I’m afraid you’re not getting a 7 from me. I’ll let you know this immediantly.
When the two most memorable things are
A:The end
and
B: The frustrating difficult part before the end
Then I really don’t have much to work with. But then again, it’s still fun.
This is level is short, that means it’s not bad but it feels empty. Or maybe not empty, but like an example level for a tileset. While I don’t mind it’s charm, and quirky mindset (I had a dream, then converted it to a JJ2 level), there isn’t much to say when the interactivity is lacking. As always, theres a gimmick to keep you interested. In the Inferno 2:Hell’s Gate example level, that was find all the coins. Here, it was dodge fast flames and go deliver some ham.
Since everything before that was linear and ho-hum, this review is mainly going to focus on those 2 parts which literally make up the second half of the level. What I do remember from the first part is the otherwise stale eyecandy, but then again I had to consider the tileset which was at hand, and for the tileset the eyecasndy was fairly good. Now on to the gameplay. The first part has none. Trust me, it’s too bland. The first cool part(which is not a fond memory) is the reflex testing fire caves. But I do not like it when I am forced to Uppercut and then if I press left to late, I’m running into the flames I just passed by(This happened to me a few times) and in the end, You just rely on how far you can go with the short invinciblity you get from being hurt. The next cool part is pushing a crate over to a predetermined point. On a straight path. Devoid of obstacles. Why then, is this level so fun? Because of it’s quirky, mindless design. You get a 6.0, quality wise it’s not all there but somehow you made this level fun. Maybe it’s because its not as time consuming as other quality devoid levels, so all you are forced to remember the excellent parts.
Download Reccomendation? Heck yes, this level takes so little time to complete, it’s little quirkly mindless, linear gameplay will feel so incredibly awesome. And then afterwards, you’ll wonder why the heck you had fun playing it in the first place. Oh and it’s more fun to take the path that takes you to the Fire cave. Well if fun equals frustrating until you time yout invincibilty bursts right.
EDIT= 6.4=/=6.0
Starting Comments
Welcome to the fantastic world of JJ2! And, ofcourse, welcome to the even more fantastic world of JCS! Ok, the level.
Originality
This is an interesting idea! Jazz is having a dream! Haven’t seen lots of those before! :D
Creativity
First, nice job on the animations! I don’t seem to get those right… Ever… Anyway, there was a creative twist to the Devan Robot boss. You can’t attack his robot (hidden somewhere) but you must bring him a chest with ham! LOL! Once you brought him the chest, you get paid and can use the warp to the end of the level. :D
Music Choice
Just plain old Mario Music. :D It fits the tileset anyway, so it’s good.
Overall
It certainly not bad for a first level. Just basic, but fun! I’ll give you a 6.
Good thing
If you notice, there is a house near yours which says “Tuf turt’s place”. If you kill the turtle and come back later, it says “For sale”. LOL!!!!!
Bonus Points: 1.0
Bad thing
Work on extreme eyecandy. People LOVE extreme eyecandy.
Bonus Points: 0
Score:
7.0
Download Recommendation:
Yes. It’s fun.
Further Comment:
Can’t wait for the next level. 8D
FINALLY I CAN GET BLACK FUR!!
:D :D :D
10/10, very useful.
I’m even starting a new game right now and I’m gonna recommend this for other players!
Bravo! Good job!
DOWNLOAD RECOMMENDATION? ABSOLUTELY!
Eh, also, can we have a non-static colour list? Cause most of my colours come up…shall we say…“Funny”.
EDITED BY SHADOWRABBIT 8/9/05
I can’t get it to work, how do you install these files?
(ADMIN RESPONSE: You do not install them. Extract the files into the same folder as Jazz2.exe. The tileset will be available in the list of tilesets in JCS, and you will be able to play the level through various ways. ~Violet)
Eh, I knew you didn’t install them.
looks around What?! I’m being honest!
Here’s the review:
I noticed something.
When you get the red flag and go to the blue base, it says LOSER.
When I played, You were stuck in the top, so I custom added the starting position.
I like the music and it\‘s fun!
Imagine if you made a Lori level with the Lori stuff, it would be….very..um…yellow.
Nice job, Download Recommendation but be prepared to custom add your starting point near the \‘Welcome\’ sign.
Music-1.5/2
Gameplay-1/2
Tileset-2/2
Animations-2/2 – I like the firework circles lots.
Bonus Points- 1 – Music + Tileset = This Level. What I\‘m saying is, the music and tiles go together.
Overall- 7.5.
Actually, I like it, +1 lol. But I meant that.
Overall+LikeIt Point= 8.5
Download Recommendation? Yes.
EDITED BY SHADOWRABBIT 9/9/05 (How coincedental)
Just now I realised. +1 for the FANTASTIC eyecandy. It’s everywhere, and I love it. That makes it 9.5. Well done!
[Unsupported rating removal. You reviewed the level in the pack, while this is a tileset upload. Please review the tileset instead. – FQuist]
Introduction:
This is what happens when someone from the Sonic Adventure generation takes a stab at a Jazz Jackrabbit song.
Song Analysis:
The lyrics are pretty good and fairly well sung. The song itself is pretty much the same ol’ Turtemple theme, but with square waves and triangle waves instead of actual real samples.
Sample Analysis:
As mentioned, square and triangle waves were used most of the song. Some real-sounding drums, a “fly-by” sound from Star Control II, and a couple others sounds were thrown in for the Heck of it, apparently. Let me be the first to tell you. . .if you’re going to go with real lyrics, don’t use freaking square and triangle waves. Compose a beautiful piece of music, by hand, using some real samples. Okay? Okay.
Final Analysis:
Ya know. . . This would be an absolutely freaking awesome Sonic Adventure-style song. . .if you hadn’t used Famicom-style samples for the background music! You fail!! 3.2 out of 10.0!!! This is also an insult to Jazz Jackrabbit fans. As mentioned above, get yourself a real arrangement of Turtemple, then add the lyrics in. Once you do, I can almost gaurentee I will give you a very high score, depending on the quality of the arrangement. Your heart’s in the right place. Really. But focus on the music, not the lyrics. . .
I do not recommend this file for download on the grounds that, even though it has sung lyrics, the lyrics are meaningless with the quality of music behind it.
————————————————
The “Simon Cowell” of Jazz 2 Online‘s Music Scene. . . Joseph Collins
“Dr Lithius” or “LithiuServer” on Jazz 2
Introduction:
Turtemple as heard a’la polyphonic cell phone ringtone! . . .not really.
Song Analysis:
Repeatitive. Short. Not exactly sweet. Initially, the beeps sort of collide with one-another, but after listening to it for a loop or two, it sounds fine enough. Like I said, though. It’s very repeatitive. I. . .genuinely have no idea what Crusader was going for in making this file. It sounds like a Cracker intro theme now, actually. Like the sort of thing you’d find on an intro to pirated software or something. Not even a “chiptune,” really. Just. . . Beepy. Might make a good ringtone for someone’s cell phone. . .
Sample Analysis:
Beeps, heavy drums, and some low basslines. I think I also detect a sample or two from the original song, but I could be wrong. No real complaints here, other than the beeps hurt my head. Even on low volumes, they sort of blare. Kind of annoying.
Final Analysis:
This song is a good wake-up call and a better cell phone ringtone, but overall, I don’t know why this was uploaded. It’s alright. . .but it’s boring. That’s why I give it a 3.7 score, but also a Download Recommendation. Because it’s not very unique, but unique enough to give a listen.
————————————————
The “Simon Cowell” of Jazz 2 Online‘s Music Scene. . . Joseph Collins
“Dr Lithius” or “LithiuServer” on Jazz 2
Sorry,low rating! :) This pack is too.. how can i say??.. Well there are no eyecandy, no original ideas. Just shoot some bad guys by passing the areas with wrong backgrounding and find the exit. The levels were filled with bad guys everywhere that makes you cheat while playing.
So, the author has to pay attention to this.
I loved the tileset Castube. Good looking and may be usefull sometimes.
However 4.0 from me..
You stole levelnames from me! ;O
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Eat your lima beans, Johnny.