Jungle Rabbit’s Cave
I start this review for the 2nd collaboration level for XLM now. It’s made by Satan and Yasco, but Yasco did the most important work. I like eye candy more, but placement and layout are better together. I have to say the layout is something different for once.
I’ll start with the eye candy this time. Like I said, Satan made the eye candy for this level. The level is pretty dark, and it uses some interesting light effects. One place is pretty light, though. This level provides a sort of cave, and I guess the name of the level fits it well, because a cave has to be dark. There are also some animations. Every layer is used in the level. The tileset use is excellent as well. The eye candy isn’t the best I have seen with this tileset, but I think it’s good enough.
Rating : 2.4 out of 3.0
The level has more height than width, which is something that doesn’t happen alot. The layout is quite original, and it has some ideas. The tubes in the level could use a sign to where they are, because I can run in a tube without knowing there is one. The base placement is quite good, but there is a small advantage for the red team. The blue flag is harder to defend than the red flag. The spring placement is quite good, and the copter is useful. The level is quite cramped in some places, but it’s playable for me. It takes quite long to reach the other base, but it’s no problem(or I am just slow) The level isn’t too easy to learn, but if you play it enough times, you’ll know it fast. The flow is good, but not perfect. It needs some work, probably because of the amount of tubes. The springs under the carrot prevent that people camp under it. It was hard to find all the different tubes in this level.
Rating : 3.0 out of 4.0
I’ll now go on with the placement. The level has some big groups of ammo, and smaller ones. The good thing is that there is no overuse of ammo this time. The level has 3 Power-Ups, and you need to get 2 of them with Gun9 once again. The 3rd PU is obtainable by a normal way. There is some fastfire that’s placed in the northwest area of the level, which is close to the blue base. The level has one full energy carrot that’s placed good enough. In my opinion, Seek PU vs. Bouncy PU is a bit unfair, but it’s no major problem of the level. The choices of ammo are good enough, but I wouldn’t place too many groups with different types of ammo in them.
Rating : 2.1 out of 3.0.
Conclusion : a quite good level by Satan and Yasco. I am giving this a 7.5 and a download recommendation.
I don’t feel like writing a review on the level because there’s nothing about it that’s interesting to thoose who’d download it. The author is indirectly saying that he would not care about the comments this level would recieve from the reviewers. The level has been under construction for about an hour, plus the layout is symmetrical, bit of a turn off huh?
Symmetrical layouts work when done right, but it’s extremely risky if you are not familar with the basics on how to create symmetrical layouts for CTF levels. Next time you make a CTF level, make sure you know what you are doing if you plan to design a layout that’s symmetrical or it will look so incredibly boring! I cannot emphasize any further.
I know, you could care less, but you made this level for some reason. Come on…
Looks good to me. A test level might’ve been a good idea, though. Some of us are too lazy to make one ourselves, afterall! X3
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The “Simon Cowell” of Jazz 2 Online‘s Music Scene. . . Joseph Collins
“Dr Lithius” or “LithiuServer” on Jazz 2
this is flawless and great=D
the main tile thingies u can flip for extra eyecandy. i dont see any tiles missing. and u aded lots of extra eyecandy.
Introduction:
Marbelara, done in a sort of fast-paced style. Not really “club” so much as “techno”.
Song Analysis:
The arrangement of this song isn’t very good. It’s basically Marbelara with some added drums, a very basic bassline, some xylophones, and a pitch climb about 3/4 the way through the song.
Sample Analysis:
Samples bad. Samples very bad. Period.
The xylophone is well out of tune with the electronic trumpety sound. Also, the pre-fab drum samples have been done to death. I know it saves on song space and crap, but it gets boring after a while.
Final Analysis:
Rather boring for something this fast and furious. If it wasn’t so noisy, you could probably put someone to sleep with this tune. Heck, it’s making me yawn. Heh.
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The “Simon Cowell” of Jazz 2 Online‘s Music Scene. . . Joseph Collins
“Dr Lithius” or “LithiuServer” on Jazz 2
Introduction:
Familiar with Sonic CD and it’s “Good Future”/“Bad Future” arrangements of its music? Yeah. . . That’s kind of like what this is. “Technoir Bad Future”.
Song Analysis:
I’m entirely not sure what to say about the arrangement of this song. It’s unique to say the least, but it’s just plain too busy for its own good. Too much going on at once. A million channels flying off at once does not always make a good song, particularly in this case.
Sample Analysis:
The song starts out really nicely with the weird guitarish thing in place of the normal “dumpa-dongs,” then quickly turns to pot thanks to most of the samples being out of tune with one-another. Additionally, I hear some Jazz 1 samples in there, mixed with Jazz 2 samples. Not very original.
Final Analysis:
Have I mentioned the volume control on ModPlug Player is too sensitive? Anyway. . . This song isn’t too thrilling to me. C’mon, man. I know you can do better’n this.
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The “Simon Cowell” of Jazz 2 Online‘s Music Scene. . . Joseph Collins
“Dr Lithius” or “LithiuServer” on Jazz 2
Introduction:
A. . .unique take on Jazz Belmont from Jazz Jackrabbit: the Secret Files. Supposedly. I sure don’t hear it.
Song Analysis:
Initially, and I’m being blunt here. . . Initially, it sounds like crap! Seriously. And it takes about half the song length to actually get anywhere, unfortunately. Then once it starts going somewhere, it kind of destroys itself a little ways after. This file actually makes me wince.
Sample Analysis:
The samples are all of very good quality, and I guess they work well for what they were going for, but what exactly were they going for? It’s hard to tell, needless to say.
In addition to that, some of the samples are simply not in tune with one-another. Period.
Final Analysis:
This song is definately a sort of “hip-hop” sort of song, but it sounds like something early MOD artists might have come up with, as opposed to something Alexander Brandon wrote. On that note, I truly cannot hear the Jazz Belmont part of this song, outside of the very start. This song isn’t very good at all, but it doesn’t deserve anything much lower than a 3.7, so it’s not a complete flop.
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The “Simon Cowell” of Jazz 2 Online‘s Music Scene. . . Joseph Collins
“Dr Lithius” or “LithiuServer” on Jazz 2
Introduction:
Muckamok done up in metal stylings. Sort of. Heh.
Song Analysis:
The song starts out sounding exactly like the original Muckamok, then goes off into a frenzy of metal samples. Really. . .really crappy ones. But more on that below.
The song itself is pretty much the normal four-channel Muckamok piece with some really nice additions to it. Not just echoes, but some original stuff as well. It’s just a shame the samples chosen don’t quite work. . .
Sample Analysis:
Oh gods. . . This song leaps so high only to fall so darned far due to the choice in crappy samples. . . Or perhaps it’s the fact that all the samples cut out so much. Now if it were me, I’d try this again, but replace the metal samples with something else. It could still work.
Final Analysis:
As I said. This song would be freaking sweet with the right samples. As it is, it’s a wonderful arrangement. . .but the samples hold it back so very much! Man. . . I still recommend this, though. It’s just that neat.
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The “Simon Cowell” of Jazz 2 Online‘s Music Scene. . . Joseph Collins
“Dr Lithius” or “LithiuServer” on Jazz 2
Man. It’s been a while since I’ve been here, apparently.
Now, I know I said I was going to bother reviewing anything Danyjel does, but apparently, I’m the only person on J2O who doesn’t instantly pump his music up past the 8.0 mark, thus giving is a Checkpoint Box on the file listing. And that’s just me telling it like it is. So. . .let’s get on with this. I got dishes I need to do.
Introduction:
This is a Deserto arrangement done in a pseudo Jazz Jackrabbit 2 style. But did it pull it off well?
Song Analysis:
Upon listening to the song, there aren’t any original parts to it, but instead, Danyjel chose to rearrange the entire girth of the song. Why? Dunno. He somehow thinks it’s “unremixable,” from what he wrote. But apparently, he’s full of hot air.
The song kind of repeats itself in some spots, and the pre-fab drum loop(from many Jazz 2 songs) gets a little dull after a while. But overall, the arrangement of this song isn’t total garbage, which is more than I can say for some of the earlier arrangements people have posted. In fact, I sort of like it, dispite the repetition.
Sample Analysis:
The samples chosen sound to me to be mixed Jazz 1 and Jazz 2 samples. Oh, they work perfect fine and all, but there is a vast number of good samples out there that could’ve been used in place of these, I’m sure.
Final Analysis:
It’s kind’a cool. . . Definately better than a lot of Danyjel’s other works. Glad to see he’s finally getting with the program and cranking out something I don’t instantly want to delete from my hard drive. On the contrary. This is one of his few works I might actually keep. So keep it up.
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The “Simon Cowell” of Jazz 2 Online‘s Music Scene. . . Joseph Collins
“Dr Lithius” or “LithiuServer” on Jazz 2
I wish you high rating for originality and overall… It’s great remix with little worse harmony…
Pavlik: It can be played in normal WinAmp, but I hardly reccommend ModPlug Tracker or ModPlug Player (www.modplug.com) or XMPlay.
aka Hallowen Harry. Ill write review later
WOW BLADE,
This tileset is sooooooooooo brilliant.
I really like the comic style. Every idea i have of pirates is in there. So it gives a really good pirate feeling. The eyecandy parts are the best i‘ve ever seen. You can create everything you want with it. The masking is very great. The tiles fit together without problems. But it is still hard to work with it.
I think I know the hard work and the time you spent into it.
I think this is one of the best tilesets i ever seen. So here is a 9.5
Kalle[PoL]
Level one barely touches on the challenges of the next levels, and it’s still pretty damn hard, nice work!
(Unsupported rating (10) removal. This is a good try, but it would be appreciated if you spoke of more than just the difficulty… especially as we don’t really know what these challenges you mentioned are, from reading this review. ~Violet)
A bloody good utility period.
(Unsupported rating (9) removal. ~Violet)
If people can make such short reviews and get away with it, so can I.
The flow is subpar. It’s very easy to get stuck, there’s too much ammo, the powerups you chose don’t do anything, and there are hurt events. Never use hurt events in a battle, or else you’ll get an access violation if you get killed by one. The eyecandy isn’t all that great, the tiles look like you just threw them together without caring, and there’s barely any background.
A 2 from me for effort and creativity. I feel like 2 is too much. So i’ll give you a 1.5.
Yes, I love you, Jazz. Nice mix. Really. I’ll maybe review it soon.
Yay, another bash pack.
I will check it out later.
Not bad at all, simalar to the origional level, but more ‘open’ I’d say it is about normal in difficulty and could easily be a level the designers created themselves. Some versions of Jazz don’t seem to like it though, but my CD version ran it fine.
Interesting, a new lvlbuildinggroup (or sth like that)…
Plz write a short description about you, that would interest me! :D
-Nick [PoL]
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Eat your lima beans, Johnny.