Not recommendedReview by Jarno vos

Posted:
25 Dec 2004, 10:50
For: Templorary Turtle (X-mas mix)
Level rating: 5.4
Rating
1.7

Yuck!!

Your Other Re-mixes Are Better This One Are Very Bad
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

HERE AN 1.7
~Jarno
(Unsupported rating (1.7) removal. What makes this bad? ~Violet)
EDIT :
Oh Sorry Violet I Forgot To Say How Can This Be Bad Now Look Down

The Music That You Have Made
Have One Theme ANd That Theme
Are The Same As The Others
And That Is Bad

~Jarno

Review by Jarno vos

Posted:
25 Dec 2004, 10:42
For: Christmax 1.2
Level rating: 7.6
Rating
N/A

Good Job OLSEN

Music Used 8.0
Wow Your Music Are Really Great

Eyecandy Wow This Is Giant To

Eyecandy 9.0

Olsen This Is Our Best Level :P
From This Moment!!
~Jarno
(Unsupported rating removal. This review was reported, and I have to say I agree that it’s not very good. Plus, the last line makes it seem a little biased somehow? Removed. ~Violet)

Review by Slaz

Posted:
25 Dec 2004, 06:32
For: Explore Letni
Level rating: 6.7
Rating
N/A

I tested it on 2 computers with JJ1 and it all works correctly, may search for the DOSbox program to run it, i think that’s the problem…

Review by WaterRabbit

Posted:
24 Dec 2004, 21:07
For: Explore Letni
Level rating: 6.7
Rating
N/A

It won’t wotk in my Jazz Jackrabbit 1. I have the full version. When Jazz Jackrabbit 1 finishes loading the level Jazz Jackrabbit exits to Windows.

RecommendedReview by Jarno vos

Posted:
24 Dec 2004, 14:24
For: Bay Of Diamonds
Level rating: 8.1
Rating
9.2

Wow This Is Great The Eyecandy Are What Can I Say Only About The Eyecandy SUPERRRRRR!

Eyecandy Rating 10!

Animating Stuff (And Some Diamonds)

Too Great
You Have Used Not Lot’s Of Diamond Thats
Just Great ALSO!!

8.8
Yahoo!!

You’re A Good Battle Maker
A Very Good One

Total Score 9.2
Download Recommendation = Yes

~Jarno

Review by White Rabbit

Posted:
24 Dec 2004, 12:47
For: gg no re
Level rating: 8.4
Rating
N/A

@Jarno vos: Ahem. Any lvl you want. ;P Just run one and see how it loops, hehe. :) There is no “starter-lvl”.

@Reptile: Gold Rush Mountains has NO dead ends. You must shoot the doors and windows to get out!!! ;-)

@Everyone else: Either review, or don’t post anything here, plz, thanks!!!

Review by Jarno vos

Posted:
24 Dec 2004, 12:41
For: gg no re
Level rating: 8.4
Rating
N/A

Ehh What Level Is The Begin?

EDIT I Dont Know That there are no begin

Review by Total Freaks

Posted:
24 Dec 2004, 10:02
For: gg no re
Level rating: 8.4
Rating
N/A

Er….the tilesets not included are the HH98 tilesets, which are made by Epic and are official. You should have them already, Dx. :p

Review by Olsen

Posted:
23 Dec 2004, 23:16
For: Christmax 1.2
Level rating: 7.6
Rating
N/A

Thanks Chippie!

My improvement of my level making skill definatly comes from XLM.

I feel like i have to create something good and i have many members to rely on.

XLM FOR EVER!

RecommendedReview by Niels aka ChippieBW

Posted:
23 Dec 2004, 23:05
For: Christmax 1.2
Level rating: 7.6
Rating
7.6

Christmax
Another Christmas-based level, yay! This time it’s a special one: The first level to be released in a while by Olsen and also the first one to be released for him inside the Xtreme Level Makers department. I wonder if XLM improved his level creating skills. By the way, this will be the first review in which I combine the factors gameplay and structure to one factor, since I never really had to say much about the gameplay alone. Also, the category AMMO is replaced for PLACEMENT since I now also cover carrots and PU’s with it. Well, here goes.

EYECANDY: 2.0 out of 2.5
Ah, another level with the Diamondus β tileset series. This time the night version was used, for the second time in six days (I used it too in Bay Of Diamonds which I uploaded Sunday) I can see you looked to the eyecandy in my level since I recognise certain parts of it, but it’s still different. For example, layer 5 wasn’t used for caves/waterfalls but for trees, which is a decent thing. I couldn’t find any tiling errors in the level (bravo) and overall the eyecandy looked very good. Not as good as FireSworD’s level by far, but I think it’s about the same as my level. Some parts are a little bit empty though, but I can’t directly figure out a way to solve this. The snow effects work nice with this set.

PLACEMENT: 1.7 out of 2.5
Now on with the ammo and other pickup stuff. There are some things to say about the ammo here: first of all, the kinds of ammo that are placed are allright: you have all sorts of weapons (seekers, toaster, bouncie, pepperspray, RF and electroblaster) and there are two Powerups (Seeker and Toaster, which are only reachable with EB) Apparently one +1 carrot seems to be enough for the whole level, some more in other corners would be nice. I also think that some parts of the level are a little bit too empty, you could have add ammo to those places to make them more useful.

STRUCTURE & GAMEPLAY 3.9 out of 5.0
Now on with structure/gameplay, for the first time combined into one. The structure here is typical for a battle level and it has a really good flow to move yourself around. Also, many forms of structure are used (vines, sucker tubes, springs, etc.) which entertains me. I’m a huge fan of useless text strings (like in EvilMike’s levels) and I like them especially when my name is in it, although I didn’t notice it during beta-testing. I like the slope part with the holes in it, this is truly a good thing. The warps however seem a little bit useless in my opinion, since the level is quite small and they aren’t really necessary. The same thing goes for the water (you can’t really swim in this level, but it looks good with the eyecandy however) I liked the music file used a lot.

RATINGS:
XLM seems to have a positive influence on you since this level is better than everything you’ve uploaded to J2O before. The eyecandy is just allright, the ammo placement is fine and the structure and game are both good. I like to see this level hosted during the Christmas server, and probably even more. You’ve got a 7.6 from me for this level, and a download recommendation. Good Job!
Score: 2.0+1.7+3.9 = 7.6
Download: Yeah, it’s a funny level.
Host: Sometimes, at least during the Christmas server.
Greetings,
- ChippieBW

RecommendedReview by Ðx

Posted:
23 Dec 2004, 19:11
For: gg no re
Level rating: 8.4
Rating
9.2

Small review :P

Lets start. i like the lvls really but i dont like dalspots one, mayby he is’t so good in jcs but he will own me in jj2 online. The eyecandy is awsome in all the levels, the layout and the placement is fine. The level from Flash is incridble really, the eyecandy is 10/10 it cant be better and the layout is perfect. The battle levels ar mayby 2 % better then ctf but i can’t really say that.

I hope you guys will make something new soon ;D

Sorry for quick review

9.2

RecommendedReview by White Rabbit

Posted:
23 Dec 2004, 11:46
For: Noel's Passage
Level rating: 7.3
Rating
7

CHRISTMAS EVE TOMORROW!! YAYAYAYAYAYY! :-DDDDDDDDDDDDDD

CAPS LOCK DAY TODAY! WEEEEEEEEEE!!!!!!!!

(I’M GOING TO KEEP THIS REVIEW SHORT…JUST IGNORE THE CAPS!!!!!!!!)

SORRY I’M LATE WITH THIS, BTW!!!

REVIEW OF NOEL’S PASSAGE:
THE GAMEPLAY IS QUITE GOOD IN MOST OF THE AREAS AND THERE IS A LOT OF SPACE TO JUMP AROUND AND COPTER IN. SPRINGS ARE WELL-PLACED, THERE ARE ALMOST NO JAZZ-UNFRIENDLY AREAS AND THE PLATFORMS ARE ALWAYS WITHIN EASY REACH. THE FLOW IS ALSO GOOD, BUT SOME AREAS ARE A BIT REPETITIVE AND DUE TO BAD MASKING OF THE TILESET, IT CAN BE DIFFICULT TO JUMP AND RUN CONTINUISLY IN SOME AREAS (MAINLY THE UPPER-RIGHT CAVE WHERE YOU HAVE TO JUMP FROM ONE PLATFORM TO THE OTHER UNTIL YOU REACH THE TOP!!!!!!!!!!!!!!!!!!!!!!!)

EYECANDY IS ALSO PRETTY NEAT!!!!!!!! :-) THERE IS SNOW, MOUNTAINS, A LOT OF TREES AND COOL-LOOKING BACKROUND CAVE-STUFF…THINGS…AND OF COURSE SANTA ON HIS REINDEER SLEIGH FLYING ACROSS THE SKY!!! THE LVL USES THE TILESET TO GOOD EFFECT AND ALTHOUGH THERE IS NOTHING ORIGINAL ABOUT THE EYECANDY, NOEL’S PASSAGE IS A PLEASURE TO THE EYE.

WEAPONS PLACEMENT IS ABOUT AS GOOD AS THE GAMEPLAY BECAUSE THE AMMO AND CARROTS FOLLOW THE GENERAL LAYOUT OF THE LVL. AMMO IS NOT VERY SPARSE BUT YOU WILL HAVE TO CONSERVE IT, WHICH WILL LEAD TO A MORETHINKING”-APPROACH TO BATTLE RATHER THAN THE CONVENTIONAL MASSIVE SEEKER STRIKES FOUND IN MOST OTHER BATTLE LVLS. YAY FOR CAPS!!!!!!!!!

TO SUM UP… NOEL’S PASSAGE IS A SMALL, WELL-DESIGNED LVL WITH GOOD EYECANDY, OK AMMO PLACEMENT AND GOOD GAMEPLAY. IT’S DEFINITELY FUN TO PLAY IN THIS LVL BUT THERE REALLY ISN’T ANYTHING NEW OR ORIGINAL ABOUT IT (SOME SECRETS EXIST, HOWEVER). A 7!!!!!!!!!!!!!!!!!!!! HOORAY FOR CAPS LOCK DAY!!!!!!!!!!!!!!!!!!

RecommendedReview by Gizmaluke

Posted:
23 Dec 2004, 06:16
For: Broken Halfpipe
Level rating: 7.2
Rating
9.5

Best remix I never heard.
Excelent work.
Beginning of the song is extremly good.

Not recommendedReview by DanYjel

Posted:
22 Dec 2004, 22:28
For: Santa's Gone Nasty (Candion Remix)
Level rating: 4.6
Rating
4

Candion! Carol of the Bells!

I like first 45 seconds. That’s not so much for 4 and half minute remix… After those 45 seconds comes detune. Total nightmare. Then, after 30 seconds it luckily ends. Good piano sample plays 30 seconds, then comes detune, again.

Main background sample is same as original, other (except piano) are bad. And detuned. Rhythm is okay, I like it.

(+) First 30 seconds
(+) Rhythm
(-) Totally detuned samples

Download it if you are musically deaf. So, rather not.

Review by EvilMike

Posted:
22 Dec 2004, 09:38
For: CTF-SnowWorlds
Level rating: N/A
Rating
N/A

hahahahahahahahahahahahahaha

Review by FireSworD

Posted:
22 Dec 2004, 05:25
For: CTF-SnowWorlds
Level rating: N/A
Rating
N/A

I first downloaded this CTF level, then fired up jj2, ran around the level for a bit in single player…

All the while I was hopping around the level I kept getting the strong feeling of deja vu… Something about it feels so familiar, like the levels layout was made out of that of another. I’m not going to bother talking about stuff like those often ugly b1 edits that only the creatively challenged have to work with. Then it just hit me: I realized that both areas around the blue and red base were designed a lot like “This level is Untitled” by EvilMike. Don’t get me wrong, just because it uses the same tileset doesn’t mean it should look similar. Sure, waste your time and compare the levels if you wish – or just take my word for it.

I am unable to play this level online so I cannot review the level completely. I just wanted to leave this comment. I have nothing further to say.

-fs

RecommendedReview by Blackraptor

Posted:
21 Dec 2004, 22:09
For: 5 Alive
Level rating: 8.9
Rating
8.5

Wow. These levels are huge.

Firstly, I’ll mention the few bugs these have so I won’t forget them.
- Spaz can reach a lot more places then jazz, and in some cases, places he’s not suppose to reach.
-In starlight sparkle I can reach the bonus area without getting the required coins by simply TNTing the stomp blocks and RF climbing my way up.

And now, the reasons why I found this enjoyable:
-Music choice was good.
-Levels were long and took effort to beat
-Difficulty was good. Not too hard that you’d get frustrated, but hard enough that I found myself at 1 h a few times, and even died once (thank god for save points ;))
-The levels didn’t feel empty, there was always some pickups, baddies, or something else to keep you occupied.
-Eyecandy was basic, but nice. Stuff tiled etc.

Conclusion: A nice small pack of levels, that are all around designed well, and fun to play, especially on a rainy day or when you’re bored. I was thinking of giving this an 8.2 or an 8.5, but then I found that these levels use difficulty, and the readme is well designed, so I decided on an 8.5. These are old, but still fair well to today’s standards, so if you don’t have these already, get them.

Download Reccomendation
~BR.

Review by DoubleGJ

Posted:
21 Dec 2004, 20:25
For: Santa's Gone Nasty (Candion Remix)
Level rating: 4.6
Rating
N/A

You’re alive, AcId? Man, you really need to remember about logging in! I couldn’t contact you for few months!

RecommendedReview by Niels aka ChippieBW

Posted:
21 Dec 2004, 20:12
For: Wonderful waterfalls
Level rating: 8
Rating
7.8

(review used from JCF Contest Reviews)

Wonderful Waterfalls
Satan was the only participant in the contest who already uploaded his level to J2O before the level contest was over, and since I don’t want any other participant to see what my opinion about this is I decided to make my review after DarkSonic gave me the green light. It will be on J2O soon, too. Let’s go:

EYECANDY: 1.6 out of 2.0
Let’s start with the eyecandy in the first place. Satan used the JJ1 Jungrock tileset, an excellent conversion made by Labratkid. He used almost all eyecandy available in the set, and the level looks really good. There is a light dim available in all the caves which adds a certain dark atmosphere to the level which I really like. A thing which is perhaps one of my favourite things in the level are the rain effects which pop up randomly, also a good point for the originality, although it could have done a bit more natural. Overall, eyecandy is good, not perfect, but certainly more then decent.

AMMO: 1.6 out of 2.0
Now on with the ammo placement. The level is symmetrical, which already is a good thing for the ammo placement. Satan has yet again chosen for a 3-PU placement strategy, with a Seeker, a Toaster and a Bouncie, which is common but well worked out. The only carrot in the level is a Full-NRG carrot, which could be a little too less perhaps if you want to play bigger matches (like 3vs3’s or something – the level is big enough for it) I don’t have to say anything more about the smaller amounts of ammo, everything is allright. You need 20 coins to open the secret pathways in the level and this is really recommended since it gives you a good advantage – it’s the only way to get a Seeker PU and it gives you a new way to the bases. Overall, placement is allright.

LEVEL STRUCTURE: 1.1 out of 1.5
Structure then. The level has many ways to go and especially in matches with less people (for example, duels) it could take a long way before you’ve exterminated your opponent so I recommend this level once again for team play. The openings with the coins are quite original and they are necessary for a good game. Don’t really have much to say more.

GAMEPLAY: 2.0 out of 2.5
The gameplay in this level is allright: there is a decent flow, it takes a while to explore the entire level although it’s symmetrical. The rain effects are funny applied and the music file is allright.

ORIGINALITY: 1.5 out of 2.0
Now finish this with the originality: there are indeed a few things which make this level original: for example the opened pathways as soon as you enter the bonus warp, which certainly adds a new dimension to the gameplay since you have to deal with new techniques once someone opens up new pathways. The rain effects are nice and albeit the fact that the are a little bit squared-off, they look natural enough. 1.5 for originality from me.

RATINGS:
Wonderful Waterfalls is a nice CTF level which is perhaps not good enough for in the next Anniversary Bash but it still deserves a lot of funny games.
Score: Count all up and you’ll see a nice 7.8.
Download: Yes.
Host: Not too many times, now and then.

RecommendedReview by AcId

Posted:
21 Dec 2004, 19:14
For: Santa's Gone Nasty (Candion Remix)
Level rating: 4.6
Rating
8

OOMG YOU MADE THIS WITHOUT TELLING ME >(((

The intro to the song was really cool, I liked the way you had the ‘static-y’ carol of the bells (Or whatever the original original was called) start skipping and then be replaced by the real song. The way you had the drums so overpowering at first was a real nice effect, it really showed how much this was a complete takeover.
The old melody is still intact, the same way it was back in ’95, however it had been replaced by an odd combination of overdrive guitar chords, pianos, and… The Slime Time (Sluggion remix) lead? I have often found myself at loss for decent guitar samples as well, however, so I can’t criticize you on that part. Unfortunately, the combination ends up quite a bit off-key in places.
The overall effect of the song was really good, in my opinion. The samples were well chosen and contribute to the overall feeling very nicely. When I reached the mid-point, I thought you were just going to repeat yourself similar to the original Candion, but I was pleasently surprised by the amount of variety in the song. It definitely constitutes an interesting listen.

The final verdict:
The effect of the song could not have been better, it contains just about the perfect amount of variety, but you might want to watch the clashing just a bit. I’d say an 8 and download reccomendation.

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