GAMEPLAY: 8
There’s a 1-tile wide place with a spring where it isn’t so easy to jump, but it’s easy to run around the level. The place under the bridge with the RF crate is hardly reachable by Jazz or Lori.
EVENTS: 7
Why do the 2 bases have different PUs (blue – Bouncy, red – RF). Blue gets Gun9, Red gets RF ammo and pepper spray. Ammo easy to take like in Distopia. Nice tubes next to the bases.
EYECANDY: 7.5
Why is the sky black during daytime (and with stars)? Layer 7 is moving, this is not a science fiction film. Colours are too bright and there’s too much contrast between layers 7 and 8. It’s nice that there are plants in the front layer and the rabbit can hide behind them. Snow looks a bit strange because there is green on the ground.
Theme: +0.2
Christmas, very nice!
-0.2 for the fact that only the host can see the snow.
OVERALL: 7.5
As a CTF level teams should have equal powers when playing, but they don’t because of ammo. That’s kinda unfair. In MP, only the host can see the snow (so people who can’t host can never see the snow online). Still download recommendation. 7.5 is not a bad rating, good job, Dx :)
~Alex[LR]
A Lighty X-mas
Thanks for re-editing this level, ÐX, now I will proudly present you this review of A Lighty X-mas (the level title and the notation on J2O don’t match, for your convenience)
EYECANDY: 2.25 out of 2.5
The splashing eyecandy of this level is the first thing you notice as you open the level. Snow is falling down in a beautiful Carrotus world. Respect! In fact, the falling snow and the large amount of other eyecandy even made it impossible for my GeForce FX5200 128MB to run constantly at 70fps! Now, it runs around 65fps, which is still decent. I don’t recommend running this level at low detail and 8bits, since the nice effects are gone and the water becomes ugly. Overall, I like the eyecandy much, but the in my opinion not so good moving background and the water near the blue base extract a few points from my rating.
AMMO: 1.5 out of 2.5
Ammo then. Ðx has chosen for a lot of ammo in this level, and even so a lot of carrots. In fact, there are 4 carrots in this level (three +1 and 1 Full NRG) which is way to much in my opinion and it takes away a lot of speed from the level. There are four Powerups in the level (One Seeker, One Bouncie and Two RF) which is also a bit too much in my opinion. A powerup near the base is a nice idea, but the RF and the Bouncie are not evenly divided in my opinion. I guess the RF near the red base needs to be replaced with a Toaster to make it a lot more evenly. The loose ammo is placed well enough, although the eyecandy hides it sometimes. Overall, the ammo is fine, but not good. Could have used a lot more work.
LEVEL STRUCTURE: 1.5 out of 2.0
The structure also has it’s good and bad sides. There is enough space to move around and there are a lot of sucker tubes and one-ways which make the level more easily to navigate in. Otherwise, all of the action is centered in the lower half of the level, where almost all the carrots, all the bases and all the powerups are located. If some PU’s would be moved higher, the whole level would be used more, but Ðx did a well attempt with this level by using sucker tubes and good springs. Overall, the structure is nice, good enough.
GAMEPLAY: 2.25 out of 3.0
On to the final thing: GAMEPLAY. Really an important factor for a good level. The gameplay in “A Lighty X-mas” is good enough, since the flow is good enough at most of the places and you can navigate around easily. I think you need to play this level a lot of times before you finally know it well, which makes it a good level. The music file used is funny, but I still don’t think that Carrotus is a real winter tileset, because the looks fit more to summer in my opinion. Ah well. Overall, Gameplay is good with some minor flaws. Nothing more to say about it.
RATINGS:
If the ammo was placed better and the structure was more centered on the entire level instead of the bottom side, this level could be a really good one. Now, it’s still a good one, but far from perfect: it ends up somewhere near the sub-top. I don’t think this level is worth an 80, more like a 7.5. That’s what I’m giving it.
Score: 2.25+1.5+1.5+2.25 = 7.5
Download: Yes.
Host: Maybe a few times, I like to see it in the Christmas server.
Greetings,
- ChippieBW
TSF. ;p
Oh well, since my JCS started to twist inbetween 1.23 and 1.24 versions and thus becoming a quadruple quandary, I will review this anyway.
Gameplay
What strikes me here is the fact that it takes less time to get into seeker powerup and the full carrot going from red base. Anyway, it’s pretty easy to get around this level, maybe except some 1-tile wide places, but they’re only one flow issues. However, this level is apparently small, and a little platformy, too. At first glance, it seems to be very random layout, but it grows on you as more you play.
Eyecandy
At last, a Carrottus level without tilebugs! Other than that, this is pretty good eyecandy, although needs a little more green. While there are all layers but 1st one used, there’s not really much green in them, but I can live with it. The background fades into black (bad), and layer 7 eyecandy moves for no real purpose. Yes, I made you think like eyecandy is horrid, but it’s nice. The snow looks splendor.
Eventing
This is somewhat oddly balanced. It’s easier to get seeker powerup going from red base, but it’s easier to get to two +1 carrots for blue team. Red team gets RF PU and blue gets Bouncer PU, but what blue gets is Electroblaster ammo, which may be used to get another RF PU… Somewhat confusing, but manages to work online. What strikes me is the double RF powerup. This could be better with Blaster PU stuck in wall and some Fastfires spread along the level. Or Toaster Powerup. Other than that, this area is innovative.
Overall
This CTF level is, as simpliest to describe it, just good. The balance is original, and eyecandy is nice. Download, because you’d be a stup otherwise.
@White Rabbit
I do agree it is very overrated. I also agree on most of the points in your review, except the one that states you think 3 carrots would be too much for the level because of its size; it was hard to stay alive with 2 carrots in the earlier version, and when I added an extra carrot, ( re-spawns slower) people still gave suggestions like adding a Full NRG with the other 3 carrots.
I intentionally added a death trap for evil players despite people’s complaints, but skilled players should get out of it quickly. As you mentioned, there are a lot of fixed routes in the level, which is good for the size, but I designed the layout that way to make it easy to predict the movements of another player. It’s all for strategy.
@Jarno Vos
The main problem with your review is that it focuses mainly on the looks of the tile-set, not on the level.
-fs
Well a great level by satan =)
Eyecandy
Waterfalls and nice layer 4 eyecandy! Really this is the best ctf level with eyecandy! Layer 5 is used for normal Eyecandy
But layer 6-7 for background movement ani.stile eyecandy, nice =)
Gameplay/Ammo placement/bugs
Good better then before 2 bases with good ammo placed and coins to unlock
some new ways, thats very originel =)
The ammo placement is good placed, i dont see any bugs in the level.
Other:
Its for Jazz Spaz and Lori and it has a quilty with a new step to
satans ctf levels, this can be hosted
for clanwars and i think it will be hosted very much anyway a great
level with some nice originalatiy!
() 8.7 ()
~Dx of XLM
No Labratkid
I May From My Dad Not Talking On MSN With Persons That He Never With Talking On SORRY!!
Garden Brawl |
Review |
- – - – - – - – - – - -
Eyecandy And Other Stuff
7.5
Make A Little Better Eyecandy PLZ.
Color Of Tileset Cool Gray
Hmmmm. What Can i Say Of The Tileset That You Have Used
Nothing But The Color Are Very Great
An 10 From Me.
P.S. And As I Can Give A 15 Should I Do That.
Animating Stuff
9.9
SUPER But Only
Can You Put What Animating Stuff On Your Eyecandy??
Total Score 10
~jarno
I never had problems with the .bat, and I have XP. So WADLEDEE LOSES!!1
‘You can either get out on the way down or fall all the way to the bottom and warp to the top. The problem is, if you’re jumping in from the top, you’ll need to shoot the block before you get out (if you didn’t do that earlier) or you’ll end up in the same place. And your enemy may be prepared for such an occasion.’
Use copter ears if you’re Jazz. Double jump if you’re Spaz. :-P
This lvl is overrated. eats the overraters and runs away
When I started this level for the first time, I just thought: “wow, this looks so nice”. Lately not many levels give me such an impression, so I was optimistic for this one since the very start. And this impression is still keeping up.
Fire Sword has been a levelmaker of quality for quite a while now. The ones that I played already are Higher Fragging Rate and High Volume CTF – both were very good and I always have fun playing them. This level does not only look good, but it’s also great to play.
Carrots around us
The level is medium-sized, yet it features 3 carrots to pick up. You may think that’s a bit too much for duels, but their positioning makes such thinking wrong. It took me a lot time until I found out how to get the lowest-positioned carrot!
Falling
On the right of level, there is a shaft closed with destruct blocks. It’s perfect for escaping from a seeker shooting enemy, if you manage to destroy the blocks fast enough. You can either get out on the way down or fall all the way to the bottom and warp to the top. The problem is, if you’re jumping in from the top, you’ll need to shoot the block before you get out (if you didn’t do that earlier) or you’ll end up in the same place. And your enemy may be prepared for such an occasion.
The getaway
If you look at all those springs in the level, it looks much like CTF at this point. “Speed-tracks” are pretty much everywhere, so there’s no need to stop. Just jump, stomp or shoot when you need to. There are also some pinball bumps. Only a fool would tell they’re randomly placed – for real they help in manouvering in the level. Very well done on that, FS.
k get ammo
I like the ammo placement. It’s a battle level, so you can be armed to teeth in seconds, but you need to jump a bit for that. My only complaint is that there’s too much bouncer ammo in one place. Power-ups are placed well, too. Maybe 3 of them is one too much for such level size, especially they are seeker, bouncer and toaster – if a duel is played and both players have all power-ups, that can result in quite heavy-arms battle. Oh, the seeker power-up can be archieved only by shooting, so getting full ammo for it doesn’t include kicking/uppercutting the PU.
Beautiful beta
Like others, I’m wondering why didn’t Epic leave the tileset the way it was on the two early beta screenshots. Of course, Pyromanus made it a mix between that, final Diamondus and diamonds from 1.20 version, but still it’s just so much better than final version. Fire Sword did great job on eyecandy, so even if you’re alone on the server you’ll probably want to look at everything around while you still can. The point of view on the background layer gives a feel that the level is positioned on a hill. Don’t forget the leafs – they’re an oldie, but the way FS placed them and the direction in which they are moving is much better than what I usually see in this case. The music fits very well and it’s very good as standalone, too.
Ya gotta have it!
Overall, this is a very good level. Basically I would recommend it for duels, but you can also have some great fun with public gameplay. Just don’t use InstaGib – I think that’s a bad style for this one. And you won’t have time to look at eyecandy and listen to the music. ;)
@White Rabbit – I said you’ll have to destroy them if you didn’t do that earlier. Not that it’s impossible in that moment. It can be even done without special moves.
Another alternative for the .bat files is using the “Captain Cook” program, or just running JJ2 with a command line.
It rocks, it rocks, it rocks!
You really must make more single player lvls if your first ones are so gobsmackingly good, Agama! Now I understand why those example lvls following your tilesets are also so amazing! You have it all Agama! Lvl designing skills, tileset designing superhuman skills, etc. The only thing left to do is to do some jazzing online and kick mortal butt! :-D
The lvls are nice and long and you will have lots of fun with them because there are 10 in total, giving you about 2 hours of exciting playtime (depending on just how much effort you put in looking for the various secrets). The Epic-style gameplay is great and perfectly imitated. Though Epic-style lvls tend to be easy I don’t really care because there are not many lvl packs except for a select few that can beat Epic’s original lvls in terms of sheer fun and playability. Night World deserves to be classified as an Epic lvl. Your lvls are like Epic’s, your tilesets are like Epic’s…do you work for Epic??? :-D
Eyecandy is also Epic-ishy but it exists in a higher concentration. No complaints here but Epic lvls were kind of empty of eyecandy compared to some home-cooked lvls so it wouldn’t hurt if you put more stuff into all layers.
Weapons and baddie placement. Ahh… fighting 3 fencers at the same time… it’s fun playing Zorro with JJ2. :-) The baddie placement COULD NOT BE BETTER. Some are ingeniously placed while others are just waiting to ambush you. You often never know what to expect and when they come, the only way out is to react fast and shoot fast. The baddies die all too easily but if they didn’t, Night World would make a formidable challenge. Weapons placement is not that brilliant, but all right. There tend to be a unique weapon for every lvl/tileset theme but in the end you go overboard with ammo, Agama. There is so much of it and since I usually only use the blaster all my ammo is wasted at x99. Even the bosses can be defeated easily using the standard blaster (go blaster! :-D).
My big complaints about Night World is that some bonus areas can be accessed by copter ears/double jumping, there are a couple of places to get stuck (near the bridges in the Medivo lvl), the whole thing is too easy and you can finish it in a flash and there is an unfinished area near the end of the Carrotus lvl, which looks ugly. BUT DON’T LET THIS DETER YOU FROM DOWNLOADING, PLAYING AND ENJOYING NIGHT WORLD OR I SHALL HAVE NO CHOICE BUT TO EAT YOU!!!!!
I know my review is almost 4 years old but after I discovered this wonderful little lvl pack I couldn’t help but to play and review it. Extra bonus because these are your first lvls. Agama, you are brilliant.
Wadledee, if you’re running Win 95, 98, Me there should be no problems. If you’re running Win 2000 or XP then try changing the compatibility settings to Win 95/98 and that should work. I hope.
My real review comes later, first I have to delete something like 300 levels so I can see the FSP levels in my Home Cooked List. Now you all think that I’m crazy and I’ve to use the Bat, but it doesnt work.
ReViEw LaTeR
Carrotpie
Cell and I will have our revenge one day, Violet. MUWHAHAHAHAHAHAHAHAHAHAHAH, etc.
No rating given, Jelze.
I won’t review this myself since Jelze convinced me that this lvl is ‘junk’.
Delette.
(Unsupported rating (1) removal. Bla bla bla read the rules. ~Violet)
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Eat your lima beans, Johnny.