Not recommendedReview by cooba

Posted:
23 Oct 2004, 11:28
For: Damn Diamonds
Level rating: 5.8
Rating
4

Eyecandy
Not that bad as I expected. A background layer is used, although it doesn’t move at all, and that’s a bad sign. There are some tilebugs, too, and they are actually easy to spot (cavern tiles errors). Entire level looks bland with too less layers and cave tiles used, and diamonds in the grounds were placed in somewhat ugly way.

Gameplay
w00t! The gameplay here is really mediocre. ;| This level lacks of original ideas! All you do is running around and searching for crates, much like in JJ2. Except this feels a bit too boring than JJ2 for some reason. Maybe unbalanced enemy placement? In some spots they’re clumped, and in another spots there are no enemies at all! That still doesn’t change the fact, that this level is plain… easy. (use flying enemies to make levl harder.)

Overall : Below average. Boring and bland looking… eeh. Keep trying.

Not recommendedReview by Slaz

Posted:
23 Oct 2004, 05:29
For: bored
Level rating: 2.6
Rating
2

What, you are uploading short levels made in your boredom!?
Ok, let’s start my review then.

EYECANDY

There isn’t many bads to say about this.
It’s good placed, there are some
trees and mushrooms.
But i think eyecandy isn’t really
needed in these short levels.
You know, it’s not hurting your eyes :P

ITEM PLACEMENT

Some food, some gems, a carrot,
nothing more.

ENEMY PLACEMENT

For the few seconds you are in the level, it’s great.
It are the standard enemys using
in the diamondus world (you know, Lizards and Turtles).
The boss level also has some enemys
and that’s not originaly but nice.

LONG SHORT

Like i and we all sayd, 2 short levels
made for boredom purposes only.

COMMENT AND RATING

Well, i only can say that making levels
in your boredom is nice, but never
upload them!

Rating: 2.0

Review by Slaz

Posted:
23 Oct 2004, 05:10
For: Damn Diamonds
Level rating: 5.8
Rating
N/A

This is not really my first creation in JCS, it’s only my first finished level work.
(if you care) :P

RecommendedReview by fearofdark

Posted:
22 Oct 2004, 18:28 (edited 23 Feb 06, 19:29)
For: Damn Diamonds
Level rating: 5.8
Rating
8.5

Eyecandy: You only put eyecandy on 2 layers. Two isn’t enough, 3 would be enough, but its your first level release, so you probaly wouldn’t have. 13/20.

Gameplay: Very good gameplay, especialy crates, i give you 20/20 for that.

ITEMS: Add a few more and you would have gotten another 20. But you didn’t, so i’ll give you 18/20.

Enemies: Same as items, its not hard enough, but there are less enemies, but there is a blissy boss ate the end. You would of had 16, but the boss, so 17/20.

Size: You were right, not too big, not too small. 18/20.

Added Up = 86/100. Divide by 10= 8.6. Round up to nearest rating= 8.5

8.5: Very good first try!!!

EDIT: OK then, very good first SP level.
#FearofDark#

RecommendedReview by BattleSpaz

Posted:
22 Oct 2004, 17:49
For: FiveGoldenStar Hotel
Level rating: 8.8
Rating
9.2

a VERY cool hotel. I have played this map a lots of times with my friend in net :)
cool thingys:
+rollercoaster
+shop
+bank
+secret house area
badd:
-when in net, it shoots only ever 10th shot :(
-big to dl in net

Download this now and host a server with this map!!!11

RecommendedReview by fearofdark

Posted:
20 Oct 2004, 19:26 (edited 23 Feb 06, 19:26)
For: Everlasting Allyship
Level rating: 7.9
Rating
8.2

EYECANDY: Bit more on the foreground layers then you would have made me more happy than i am. I give eyecandy 14/20 (STILL GOOD)

SIZE: NICE BIG BATTLE ARENA. But I found very thin parts of the map. I’d say…..17/20 on size.

ITEMS: Hmmmmm, not sure about this one. Some places there are lots of ammo and some places there arn’t any at all. You’ve got a 15/20 on items.

GAMEPLAY: Not sure on this one either. There are a fair amount of warps and hidden bits. Um……. 17/20.

FEATURES (to fill enemies): I’m also not sure on this one. A few DESTRUCT and BUTTSTOMP tiles. What am I saying? 20/20!!!!!

20+
17+
17+
15+
14= 83/100 Convert into 10 = 8.3

Round up to nearest avalible rating= 8.2!!!!!

Download Recommendation: Yes!!!!

Not recommendedReview by fearofdark

Posted:
20 Oct 2004, 18:41
For: bored
Level rating: 2.6
Rating
1.7

Man im’ bored……. Strange name.

Level 1: At first I thought “Hey this isn’t bad, nice eyecandy, good enemies…” Until I finished in a matter of seconds……That was level one.

Level 2: It’s a boss level, after a very short level. I defeat the boss then says something odd, then done, finished the whole thing.

1/5….. You have the eyecandy. Items, Gemeplay, Enemies, Size = NO.

Rating: 1.7

Download recommendation: No unless you want to time yourself doing a boss (Thats what I love doing: Fearofdarks time: 1 minute 56 seconds)

Final Comments: You are nowhere near my recommendation for a download. You need a 7.5.

Review by cooba

Posted:
20 Oct 2004, 15:01
For: Bored battle1 (battle1 remake)
Level rating: 7.2
Rating
7.2

Accuracy
This remake, is, 100% accurate. The only fixed things are shield (changed to RF powerup, which is good alternative if you don’t mind getting fake health) and a morph placed nearby copter. Unfortunately, most people will not know how to access it with bouncers. ;| Anyway, this is pretty much accurate B1 edit.

Eyecandy
Good for given tileset. Some places look a little bland, and destructable scenery remains are pretty much ugly. Note: They are fixed now. +0.2 Color which background fades in doesn’t fit that much, but gives nice atmosphere (Along with cool music. ++Timelord) Background layers are used, and particularly look good, although they’re not used too creatively.

RecommendedReview by merder

Posted:
20 Oct 2004, 14:17
For: Agent Jackrabbit
Level rating: 8.7
Rating
8

cool level pack but a few things.
1. what do you have against spaz?
2. why the wide screen?
i still recommend this level pack.
i am a spaz user too.

Not recommendedReview by master sven

Posted:
20 Oct 2004, 13:34
For: Defense Of The Castle
Level rating: 7.1
Rating
6.5

Its a nice idea this only your lvls could be a little longer and harder and not only whith a story.
If you only have a story but no good lvls i recommand to write a book or something.

story: 8
gems: 5
playing: 6.5

Not recommendedReview by cooba

Posted:
20 Oct 2004, 12:07
For: bored
Level rating: 2.6
Rating
2.7

Two levels, one incredibly short with some enemies, and second a plain, yet quite entertaining boss arena.

All you do is killing foes on your way in order to reach exit, completely triggerless. No ammo at all, but it couldn’t have any use, because of the shortness. Not any kind of a puzzle, which is BAAD. This level must’ve taken few minutes to do.

Second level consists of few foes, a beehive, and a Tuf Boss. If Tuf was put in some hard environment, this level could be more fun. Instead, it’s not that fun, but there’s something oddly satisfacting in killing him trying to squish regenerating bee as well.

The eyecandy saves this from a 2. It’s not that bad as I expected. No tilebugs, background layers used, etc. I only despise slow XSpeed of layer with leaves in level 2.

(On a side note, both levels could’ve been easily put in one level, but that’s irrelevant.)

Review by Ragnarok!

Posted:
20 Oct 2004, 11:15
For: devans return
Level rating: 2.5
Rating
N/A

Ignore it when ppl say it sux, coz it is hard to grasp the essence of a good 1st level, my 1st ones sucked, but look how i turned up, im now making great levels. See “Ragnarok’s Stronghold”, it was a success, as so shall your future levels be. Ask yourself when you make levels, “Do i like it? Will others?” After that you get ppl to test it for you. Get people that are good to test and give you pointers. Hmmm, good luck. I’m not gonna say how much worse my 1st level was. PHT overrated it, when i was making it. But keep trying, and have fun. ;D

RecommendedReview by Nobody

Posted:
20 Oct 2004, 09:39
For: Mystic Island
Level rating: 8.6
Rating
9

This is one of the best tilestes I’ve seen so far… But the only thing stpping me from giving you 9.5 is the small amount of tiles in you tileset. It’s very detailed and some animations. You sure spent a lot of effort here

Review by PHT

Posted:
19 Oct 2004, 18:12
For: devans return
Level rating: 2.5
Rating
N/A

@ Tover:
I don’t wanna see your first level, OR WAS IT BETTER?
It rarely happens that a first level is great.

Review by Tover

Posted:
19 Oct 2004, 17:30
For: devans return
Level rating: 2.5
Rating
N/A

Theese levels are too bad, poor and you cannot make a level.
(Unsupported rating removal. It’s late, and this review is really bad. Rewrite it. ~Violet)

RecommendedReview by Eagle

Posted:
19 Oct 2004, 16:01
For: Mystic Island
Level rating: 8.6
Rating
9

(I got forced to write a review.)

Well. First of all, I’d like to compliment you on the background. It owns.
The arrangement of the tiles is also nice, finding the right tiles is very easy.
I personally don’t like the sucker tubes. I don’t even see a reason to use a suckertube in this tileset.

And as Neon said, this also reminds me of this mirrow tileset.

Review by Booman

Posted:
19 Oct 2004, 15:33
For: Jazz 1 Music Collection
Level rating: N/A
Rating
N/A

This is great, I’ve allways wanted these songs.

Thank you guys:)

Not recommendedReview by cooba

Posted:
19 Oct 2004, 09:41
For: devans return
Level rating: 2.5
Rating
1

Here came a lot worse critic, yet still constructive and not biased against incredibly bad grammar in text strings.

Eyecandy
No level here is using any kind of ground tile. Yes, the floors, ceilings and walls are oftenly SAME TILES. Labrat levels are basically same thing, except sometimes there are pipes and metal plates, which are badly done as well. Carrottus levels don’t feature textured backgrounds, which makes them look extremely dull. No level feature a background eyecandy in layers 5-6-7. Put there anything. A vine. A castle. A machine. Structured tube. Pancake. Anything to make level look better. ;p

Gameplay
First level features big cache of ammo I actually didn’t use at all, because these levels are very easy, despite clustered around with enemies. Because there’s a lot of free space, I can avoid them easily. The exception here was incredibly clumsed (and probably the only level with vertical scrolling) level 3. Bunch of enemies, poorly placed platforms, etc. I can even lose a life when I accidentally fall.

Pickups
No ammo at all but a vast area featuring all kinds of munitions in level one. All levels have bonus warps in themselves (and nothing but food inside), and coins are poorly spread over levels, basically in evil dead-ends, guarded by bunches and bunches of Floating Lizards. Also, in level 5, you can freeze the Robot with Frostbiter. Never put Frostbiter if you plan to use Robot Boss. Frozen Robot will stop move after the ice melts down, and that makes the “fight” easier than it would be.

Overall
Like LRK said once, “Sux. X(” Those levels serve no quality whatsoever. Keep on trying, as those are your 1st levels.

Download: Maybe to check accuracy of my review.
Replay: Maybe to recheck bad quality of this. I oftenly do so with iCeD’s “Voldards Cool Treasure Jungle”. ;|

Mercury, this isn’t a 3.7 job, either.

Not recommendedReview by Mercury

Posted:
19 Oct 2004, 09:13
For: devans return
Level rating: 2.5
Rating
3.7

If you know that your levels are crappy, then don’t upload them. Improve them and re-upload.
You might find my review interesting to learn something from it.

Story/Originality
You should always take some time to come up with a good story before you make the levels. Now this storyline was okay, though a little weak. I’ve already beaten up Devan quite a lot of times. Come up with something new. Try to be more original

Flow
The flow of the levels in general is fine. But: try to do something with it. Don’t make the levels like a straight line, but vary.

Now the levels seperately:

AMMO
This is crap. Never ever do this again in the future. You don’t need this HUGE amount of weapons. Instead, spread the weapons over the levels, and don’t use all of the weapons. Also, don’t use the fastfire pickups. They make the game boring.
And why do we have to shoot the exit sign?? Just make an ordinary Area End Of Level, that’s just as good and even better.

DAY IN CARROTTUS
You know what a tileset is? Then you might also know that there are floor tiles in the Carrottus tileset. Carrottus is one of the easiest tilesets I know. It shouldn’t be hard to make something of it. At least spend some time on thinking how to use the tileset to make the level more attractive. Except the background, you used four (!) different tiles. USE the tileset. No textured background (the depth, you know). Too many enemies and food without point. Always think: is it of any point to place that there? You put food in the coin warp. Food is only good for sugar rushes and I hate sugar rushes. You haven’t used layer 1,2,5,6 and 7 and layer 3 rarely and badly. I’m not going to talk about the tile bugs, I think you can figure this out yourself.
And the level is way too short too.

MONKEY MAYHEM
This is basicly the same story as Day in Carrottus. No us of the tileset, instead of the wall tiles. Again, your coin warp was food. And again, the level is very short.
In this level you had some good ideas. You made the level vertical instead of horizontal, which is good, but still there is no variation. Oh, and I wanted to say something about your language. Your English is awful: No punctuation and I’ve never heard of TO B. Very annoying. I apologize for being a teacher. I’m sorry.

ENTRANCE TO ThE LAB
A boss fight with a schwarzenguard and respawning tuf turtles. Finally, you did something with the rest of the Carrottus tiles, although it is not that spectacular. Still, there is not a proper floor.
You could have put the endboss in the level before, that saves you a level to make. You could use Limit X Scroll. Oh well.

LAB ENTRANCE
I would say, lab entrance is the same as entrance to the lab. Anyway, another boss fight, this time with the robot. One of the better levels, if I might say. At least there’s a floor, though not perfectly created. Devan is hidden in the wall. What else do I have to say?

THE LAB
Agian, a linear flow. A lot of food. I would say, this level is an improvement to the Carrottus levels. At least you did something with some of the tiles. Buttstomp scenery, springs and sucker tubes are used. This level still needs many improvements, but it is something better than the rest.

FINAL SHOWDOWN
The climax of the story… Devan surrounded by respawning sparks. Not fun.
There is a loose tile without a purpose?? Again, this level is straightforward but still bad.

THE END
A pretty strange ending. You could as well have left this level out. It has no point.

I don’t know anything else to say. For a first pack it is nice. You could improve this pack and it will be worth moer than a 3.7 Keep it up!

Cooba, this pack isn’t that bad that it deserves a 1.0. It’s unfair. And I’m not saying this because this is his first pack. The difference between 1 and 3.7 is like the difference between 8.5 and 5.8!

RecommendedReview by Saphir

Posted:
18 Oct 2004, 18:55
For: Godaikoku Part 1
Level rating: 8.3
Rating
8

I’ll make a quite short review.
Although Craccoboy’s uploads almost never are the kind I like (Ballon races, for example, were far too hard) I really liked this levelpack. I didn’t see any enemies or pickups (but I didn’t really finish level 5)and there were no bosses, but somehow the levels managed to be funny anyways. The point was always to find five hidden things.
I didn’t really like the last level, but it doesn’t drop the rating because I still managed to complete all tests i tried, except the choose-your-warp-thingie which I thought was boring.
Download if you want to play something new or just do it anyway.
D/L: Yes

  1. 1
  2. 473
  3. 474
  4. 475
  5. 476
  6. 477
  7. 478
  8. 479
  9. 480
  10. 481
  11. 1306