Good gameplay, I liked the jump parts etc. Good weapon placement (Just when you need a weapon, it’s there ;))
To bad it isn’t real fun as said before, a 7 from me.
Did you make it with the TSF JCS? If so, than it’s 1.24.
No eyecandy whatso ever. Horrible enemy placement, horrible item placement. I don’t see why the autor has named the level “tutorial level for beginers”. Sorry, a 1 from me.
Reccomend download rate: F
labratkid, if you are stuck, you can move to the left or to the right and you’ll get out of it, I changed that part, I don’t know if you saw that.
Strato, this level works just fine. Anyway, review time
Gameplay – Good
I like the gameplay here a lot, but it has some flaws. In several places, it’s easy to get stuck. For example, the author put a warp target with a wall right on it’s left side, this making you get stuff when you warp to it. Also, there’s a place with one ways that I got stuck in a lot. Other than that, the gameplay is fun and original and worth a second play.
Enemy placement – Good / Very good
Nothing wrong here, I like the placement a lot. There are some bugs, though. For example, at one point, there’s a tough turtle enemy in a one tile high passage, thus making him walk but not move, which looks rather buggy. There are some other flaws here and there, but none too big to hurt the rating at all.
Food placement – Good
The food placement is good for the most part. It seems that the author forgot to place food in some areas, though. You should try to evenly distribute food around your levels to make them look professional. Pick your food events carefully, as well. I’m not quite sure why there were bananas here.
Pickups placement – Good
My only complaint here is that there aren’t enough gems, but it’s still very nice.
Eyecandy – Good / Very good
Great eyecandy here, but nothing original. There are also some bugs in layer three. Remember to give secret passages a very thick coat of layer three. Don’t just put one tile in layer three for every tile in layer four that is part of a secret passage. I noticed you made that mistake a couple times in the level. The eyecandy has some tile bugs in the boss room, too, but nothing too serious. What I would like to see in the level is more carrots (not carrot events, I mean carrot tiles), turnips (or whatever they are), and perhaps some moth events. The 16-bit textured background could also look nicer. You should usually make your textured backgrounds fade to a color other than black, especially if it takes place during the day. It never hurts to be original, either. Take a look at Blackraptor’s Junkyard level (I believe it’s uploaded under the name, “Some CTF Level,” or something of the sort). It has a yellow textured background that fades to a sky blue color, if I remember correctly, and it looks great.
Overall – Good / Very good
Download reccomendation – Yes, but be prepared to use JJFLY and JJNOWALL to get unstuck in some places.
Replay – Probably.
I hope to see more levels by this author in the future. Nice work. My rating is 7.7. If there were no bugs that made you get stuck, I may have thought about giving this closer to an 8.0.
PS: This review is not proofread. There are probably several embarassing spelling and/or grammar mistakes.
-LAbRaTkiD
yay.. got my internet browser working.
EYECANDY: 8
The points are down for the dull eyecandy in some places and for the ground tiles in layer 3. This is confusing enough but then there’s almost no eyecandy. HoRRaY! Confusing level with uncool eyecandy. Sux more than ever. Don’t use ground tiles in layer 3.
GAMEPLAY: 7
Easy but boring. The old run left, run right, left, right style is used again. You score and quick if the opponent is slow. This level also is 6 differently shaped platforms around with layer3 ground tiles. It’s easy to navigate, and the fun starts when both players have the flag. Then again, you can’t go down from up. You cannot go to the bases frop upper left or upper right. They are a nice dead end.
STUFF PLACEMENT: 6.0
The springs are awful. Most of the spawnpoints are up and the bases are down, then when you go to the centre, suddenly a green spring on green ground appears and you bounce up…. it slows down and much. The powerups are at the upper left, upper right and the centre. Bouncer in left, RF in right, how unfair. RF is more powerful than bouncies. Why are you using this unfair style? I see no reason to. The carrot is in the ground, which isn’t bad, but causes 3hk’s often. And the seek powerup. Like I said in my unedited review, it should not exist in levels with such a layout like this. It’s fine in open levels. Fast scoring also kills you if opponent has seek powerup and you don’t.
ORIGINALITY: 7.7
Pretty much… unoriginal in many ways. I am being tired of seeing the forest tileset getting used with a musicfile based on space. Evil.
FUN FACTOR: 6
Uncool. Boring. You run back and forth. You get roasted repeatedly if you happen to get roasted the first time. The forest tileset which is used in many levels. No.
OVERALL: 6.7
DOWNLOAD?: Only if you are going to review…
HOST?: Boring… read above.
EDITED: Trafton’s request of removing the seek powerup placement thing.[This review has been edited by the WINNER]
Well it must have been a hard work! 22 big levels full of enemies and bosses. The most beautiful thing was: in this level, the head enemy was not Devan. A magic cat! Great idea. Not a classical story of Jazz-Eva and Devan! It’s good.
The level design was also good the difficulty was high. There were much enemies, less carrots! It could be better if there would be more carrots!
There was a storyline, two new enemies (like lego man and magic cat!=)
In some levels (One of the jungle levels can be an example) You have to pass the area and survive only. It could be better if you could make less fighting levels.
I have to say that this pack was good! So here’s a 7.7
A good battle-pack, but it’s really time for improvement.
LVL 1: Grazzbattle01
This is a small battle lvl, just like all the other lvl’s. The small lvl makes it boring. You make it to simple to get the Powerups and ammo. You dont have to do something to get a powerup. And the ammo is to much. There is a big place with 7×7 tiles Seekers or something. And there are standing 4 crates with Bouncers by the Powerup.
The Eyecandy doesn’t make it better. Bad layer 3 use. You can see ev’rywhere where layer 3 is used can see your feet. But the rest is a bit better.
Gameplay is okay… If your floating to upstairs, you can get stuck… But there are sucker tubes and things and vines and that makes it better.
But that carrot at the begin is bad to. If you shoot against it to the left you wont be able to get it.
Overall: A bit buggy lvl that needs better gameplay and better placement.
LVL 2: Grazzbattle02
It’s beginning to be better, but not really good…
You need to improve yourself Grazzkid.
Placement is better, altough it must be good. To much ammo on one spot. Also, I’ve seen that in EVERY lvl THE AMMO IS COMING BACK TO QUICK! It’s coming back in 1 second or something. That secret is to simple to find, and it will lead you to 5 Powerups! Thats to much.
Eyecandy is improved, if you look to Lvl 1. It’s a nice lvl.
Gameplay is also better, and the lvl is a bit bigger then first. But that suckertube that will suck you trough FastFires, but it’s waiting to long ev’ry time. If your enemy sees you, he will run to the end and shoot you down in one time. =(
Overall: A better lvl then LvL1. It’s still to much ammo in it…
LVL 3: Spazzgrazzbatle03
This is getting better, but I don’t like it when you almost put ALL Upgrades in it… There are some UFO’s in the lvl, and IN the UFO’s are Upgrades. You have to walk first to the right to get Electro Guns(upgrade =P) Then you can shoot them all.
At the begin are 2 secrets to! You have to jump high to get Seekers(Powerup…) And if you go in the sucker tube, press left to get 3-way(Powerup…=) )
The gameplay is bit bad. You just have to walk to the right and left or jump over the UFO’s =P. So not realy good.
Eyecandy is just nice! The UFO’s, background and the lightsettings are good. If you walk under an UFO, it will become a white Screen(much light) If you go, it will turn out dark again. Not more to say about this.
Overall: To much Upgrades but haves nice Eyecandy. Make more platforms to walk on so it will not become BOOOORING…
LVL 4: Space
Well, this time I’m impressed! This gots realy nice Eyecandy! HAHA! Those aliens give you ammo and carrots =P.
There are nice platforms and a better gameplay. Dont walk only left and right, but squeeze yourself in holes, jump out the Spaceship, and more like that.
Still, there is TO MUCH TNT!! 15×5 TILES WITH TNT!!! WHAT TO DO WITH IT!? And again, to much Upgrades… 3-way, freezer, Seekers and other kinds of upgrades.
Overall: I think this is the best lvl of all. Great eyecandy, good gameplay, nice joke, but still I’m missing the nice AMMO placement.
Fhew… I’m ready with the review… Ono, i forgot the rating! =P =P
RATING : a 6.5 for you Grazzkiddos.
DOWNLOAD : Your decision. I think yes…
HOST THIS: Nah… I think not, but you can do it allways! ;)
At first glance of this level: looks like this is going to look like EvilMike’s Cavern CTF level, won’t it?
GAMEPLAY:
I wasn’t too wrong about my assumption. It has the same feel of Cavern CTF, except this level is in more of a square shape. I can’t say I hate the flow, but it feels a little off in places like at the bottom left and right, and some places might be hard for Jazz players to reach without running. And in the way the passageways are designed at the bottom and middle, it’s easier to kill and get killed when trying to navigate the level. Aside from that, the level doesn’t leave much room to move in a lot of places, so gameplay is often limited.
EYE CANDY:
The eye candy is somewhere between decent and semi-original. It’s not exactly easy to come up with innovative eye candy in this set nowadays, and this level proves just that. I liked the lighting the least, though. Lighting normally doesn’t look too good with this tileset. Moreover, the top edge of the level seems too flat.
CARROT AND AMMO PLACEMENT:
There’s the one full energy carrot at the top middle, which I have nothing against. Powerup placement is fine, although typical. At least the seeker powerup is only accessible with EB’s. However, the ammo seems excessive and too close together especially at the bottom middle.
HOST THIS OFTEN?
Not often, no. I can learn to like it, but I can’t see myself playing in this level on occasion. 7.2 will be my rating, so happy birthday.
You can’t listen to it with Winamp
why do you make an beginners lvl if we already have one on 1.23?
I agree with Dx.
Delete this.
Oh,and Leole.
We are raters,we give ratings so why you upload this if we may not rate from you?
And what Beginners tutorial withouth text and enemies?![This review has been edited by Lulu]
for the pack i give an 8.
Lvl1: Gameplay: very bad.
eyecandy: better then your gamplay
Weapons:too much of the same weapons,try to mix it with other weapons
Lvl2: Gameplay: not good.
Eyecandy: same as 1
Weapons: same as 1.
Lvl3: Gameplay: better then LVL1
but still kind of boring.
Eyecandy: better,nice with the UFO’s.
Weapons: the same as lvl1.
Lvl4: GamePlay: much better.
Eyecandy: Very Good,Nice Meteors.
but take away the light in the ship.
Weapons: better but i want it very good.[This review has been edited by Lulu]
This is poor,
This is cheap,
My stuff is even better…
and my stuff sux
(Unsupported rating removal edit. What, specifically, is wrong with this level? What could be done to improve it? There are lots of ways to make a review of a bad level longer – especially because with bad levels, you can often mention every single aspect of the upload. ~Violet)[This review has been edited by Violet CLM]
A small pack of remixes (Or rather, combinations: he mostly took instruments from one song and used them in another.) by Tazar. I actually think they’re pretty good.
Fanomondus:
Diamondus with Fanolint’s instruments. An interesting mix, but a bit could be done to improve it. The melody could stand to be a little louder, and maybe the pitch lowered. The snare drum is supposed to be used in a higher pitch than it is. Sometimes a low snare can be used very well, but it doesn’t seem like that here. The saw also sounds a little off-key. If you fix these things, and maybe throw a little variation in, this could be a good remix, though!
Megairtemple:
Megairbase with Turtemple’s instruments. I think this is the best out of the 4. The instruments are used very well, and I can hear a bit of variation from the original tune. Very good job!
Scrapivo:
Medivo with Scraparap’s instruments. Another good remix, I like the way the drums are handled in this one. However, the saw’s pitch needs to be lowered a little near the end, where it gets really high. Otherwise, great remix!
Slugelectric:
Tubelectric with Sluggion’s instruments. This one falls a bit short. The way you can only barely hear the main melody really bugs me in this one. Also, where the “explosion” is in the original Tubelectric, the flutes sound sort off key. Sometimes, it’s better to stick with the original instrument.
Altogether, a very good music pack, with a few shortcomings. I don’t really know what to rate this, though.
Bjarni, when setting a music file for a level, you need to include the file extension if it’s not a .j2b. Thus…
Peaceful.j2b = Peaceful
CRAZYDANCE.MOD = CRAZYDANCE.MOD
Hopefully, that should let you listen to some other music files with JJ2.
J2b must be work, I think Blackraptor is right. I will not stop to upload in module format (now S3M), beacouse it’s good for JJ2, and you can listen it with winamp too.
uhh..non j2b stuff work for me..its probably a bug with your jj2 bjarni, fix0r it.
Would you please have it on .j2b? Jazzers how many times should I tell ya, that other then “j2b” doesn’t works for all jazzers, please stop uploading these stuff, they’re hard and annoying!
Peaceful.j2b = Peaceful
CRAZYDANCE.MOD = CRAZYDANCE.MOD
Hopefully, that should let you listen to some other music files with JJ2.
No, .mod won’t work either for my JJ2!
P.s. I forgot only admins can add more then 1 review!
(Rating removal. ~Violet)
censored I didn’t even rate!
[This review has been edited by Violet CLM][This review has been edited by the real one Bjarni]
(Fake edit notation. ~Violet)[This review has been edited by Violet CLM]
Well… I don’t understand how to play
this game :o Could someone explain…
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