OMG!!!!! This is not to good game.
I can better draw (look images on there).
And inerface…
You are new in The Games Factory?
I can do better version of this.[This review has been edited by JSZ Spaz]
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
Sucatube.
Tilesets are not to be rated. You have to review the way he used the tileset, if it could be any better.
The only thing you actually commented are the weapon placement. Which in no way explains your rating. Please rewrite you review and spend time on it this time.
Yay. Finally again a CTF level by LRK. Let’s review this one.
First impressions: This is a level by LabRatkid of TF and OLC and it uses the Oasis tileset.
Gameplay: Good/Very Good. The gameplay here is good, but nothing really special. The level’s size is big in the width, but there could be more height here. It doesn’t really matter, so I go on with the gameplay. There is a nice spring placement(like most good levels have). There isn’t a complete border around the level, and I think it causes the flag bug. The layout is nice, but the level could be more open. There is one way and float up too at some places, and the bases are placed well.
Conclusion Gameplay: Pros: Nice spring placement and layout. Cons: Probably a flag bug, the level could be more open, and the level’s height could be more.
Eye candy/Tileset use: Good/Very Good. This level has mostly typical eye candy for the Oasis tileset(in layer 3 and 2), and it looks nice imo. There are alot of trees and that roads that go to another direction, while that’s also in layer 4, and that is the only right way. It may be confusing, but I think it isn’t in this level. Like most levels with this tileset have, there are also caves in some places. The layer use is nice, and the background is typical for the tileset. The tileset is used well, too.
Conclusion eye candy/Tileset use: Pros: Alot of eye candy in layer 3 and 2, which looks nice. The tileset use is good, too. Cons: The roads that go to another direction than in layer 4 may be confusing.
Pickup placement: Good/Very Good. This is also nice, there is a nice ammo placement, and the ammo is mostly placed symmetrical, but the level isn’t completely symmetrical(what I forgot to say in the gameplay section). There is just as many ammo at the other side I think, and the selections of ammo are nice chosen too. There are 3 PU, a Bouncer, RF and Seeker PU. The Seeker PU is placed in the centre, the Bouncy PU at the right side of the level and the RF PU at the left side of the level. There is also a full energy, which is placed in the middle, and that’s good(of course). The ammo should be as close to the ground at some places.
Conclusion pickup placement: Pros: Nice ammo placement, there is the same amount of ammo at each side of the level. Cons: The ammo could be less close to the ground at some places.
Originality: Good/Very Good. The level is original, yes. First off, the level name. Second: The level music. Third: There is nothing stolen, but the eye candy is(of course) the same as in most levels with this tileset. But that’s because the tileset doesn’t have alot of different eye candy tiles.
Conclusion originality: An original level, which has no stolen things.
Fun Factor: This level isn’t very fun to play, there is a straight route to the bases, and the level is quite closed. But, the level is quite original, and originality has something with fun factor I think.
Conclusion fun factor: Not very fun, the level has a straight route to the bases, and is quite closed. The originality makes it good.
Others: Host this: Sure, it’s a quite good new level.
Download: Yes.
Final rating: 8.0. Good job LabRatkid.
- DarkSonic of XSÐ, CC and XLM -
Edit: changed rating to 7.7.
Btw, Yay, I can put Seeker PU’s in my levels again![This review has been edited by da man]
LRK ctf level ;(
EYECANDY: 7.3
The mountains are nice in the BG, but look dull at the bottom of the level. Then the eyecandy gets confusing. There are already enough ground tiles at layer 3. This may confuse some newbies but the most experienced players have seen the eyecandy like this on most levels earlier. Anyways the most part of the level is done fine and isn’t confusing. Yay.
GAMEPLAY: 8.8
The boring “run left, run right” style is used here. When you take a close look at this level, you see that the level features THREE PLATFORMS! OMG. The positive thing is that you still can go around easily.
OTHER STUFF PLACEMENT: 6.3
Carrot and the bouncy powerups are closer to red base and RF powerup and the seek powerup are close to blue base. That means blue can have those two most deadly weapons in JJ2 and red has a lousy carrot and a lousy bouncie powerup. This is once again NOT the way.
ORIGINALITY: 6.4
I’d like if this level was something different for a change. Argh. There are many other levels using the run right, run left style, which is boring anyway.
FUN FACTOR: 6.2
Where the fun is? The level is boring run right, run left with THREE PLATFORMS!!!!! How can it be like that? Bonus points for the music. Luv it.
OVERALL: 6.2
DOWNLOAD? If bored.
HOST? Maybe.
The Edit: I was writing this review while R3ptile was submitting his own. There was no other reviews while I started reviewing this, so I did not rate this low on purpose.
The Edit Number Two: Now the seek powerup placement rating is gone away.[This review has been edited by the WINNER]
This is a great tileset and the battle lvl with it is good too! The tileset has fabulous eyecandy and is really funny! the DJSpaz was a great laugh!!! the tileset itself is actually quite hard to use. the animations are really great. i recommend u download this!
(Semi-borderline unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
this remix is reasonably good but i prefer the actual orbitus music. the screeches ruin it though, i cant really say much about this but all i can think of is keep it up!
(Unsupported rating removal edit. Please provide more detail in your reviews. ~Violet)[This review has been edited by Violet CLM]
This lvlpack seems to have no music but that doesnt really matter, there placement for pickups made me sick, i hardly found anything! The tileset is really nice and the echo sounds are okay… i guess but the way the lvls are created is fantastic, it is actually possible to do this with dying usually i never die on single player. the lvls r very original, and the dinosaur one was really cool, i wonder how u did that, the eyecandy was reasonably perfect and the episode is actually a challenge for me. i have to say that the lvls are excellent and the storyline was interestin. this is a great episode, minus the way there is no music, it is fantastic! DOWNLOAD THIS!!!!!!!!!!!!!!!!!
So, I feel I have to rate this today, so I’ll do now.
CHECKLIST:
[x] Single Player Mode available
[ ] Multiplayer Mode available
[x] playable with Jazz
[x] playable with Spaz
[x] playable with Lori
[x] easy/medium/hard setting
LVL DESIGN AND EYECANDY AND…STUFF
Lvl Design isn’t the best, it even after fixing has a lot of bugs, and also if both levels would be one, the level would be too small. Also, at the end of the second level the boss doesn’t appear anymore (maybe he sleeps :-P). Eyecandy, well, nothing spectacular. It’s ok. There isn’t much sprite eyecandy, but a good background. What sucks is the structure, because level 2 is almost the same as level 1, only some minor changes (airboard, boss at the end). There are several more bugs, but I’m too lazy to tell them all.
GAMEPLAY
Not really the greatest part of the “pack” (I think it’s too short for a pack). Playtime is about…3 minutes or something. There are even after Bjarni’s fixing several bugs (I will list them later), and there aren’t any items like coins, gems, food, etc. (only little ammo at start).
AMMO AND OTHER WEAPONS STUFF
Ammo isn’t all that great. In level 1 there are some seeker at the start. In level 2 it’s some toaster ammo. That’s all. But, well, you won’t need more ammo…
BADDIES
Not much variety. In level 1 there are some turtles at the start (very easy to defeat). And over the spike pit are some flying lizards. Oh, and at the end there is a TufBoss, which appears some time, some time not (the first time I played, he does, other times not…) I think there’s something wrong with the activate boss event.
HURT EVENTS AND OTHER OBSTACLES
In both levels there is a whole line of spiky vines on the ground. Well, also in level 1 the vine what should help you coming over the spikes seems to be an obstacle because sometimes you can grab it, sometimes not.
TILESETS
The levels are using the carrotus tileset (day and night version). This one is very overused, but Bjarni made this pack 3 years ago, so he didn’t knew that this tileset was going to be overused as he made the levels.
USE OF TILESETS
The tileset use is…sprite tiles isn’t used very good (not much tile variety). But the background is good. Nothing more to say.
CONCLUSION
Updated? Well, I think the levels aren’t updated completely (I said I would list all bugs so I will do that now).
Bugs:
Level 1:
-After the first platform there’s a hole. If you fall through, you land on spikes.
-If you fell on the spikes you can run to the right sight and finish the level (I don’t think Bjarni wanted to let players finish it while running over spikes).
Level 2:
-Boss doesn’t appear all the time.
-If you defeat the boss (if he appeared before) he says “sooper dooper secret” or something… Why that???
In both levels there are still some tilebugs (I think).
So, I don’t think you should download this, only (like Labratkid said) if you are Bjarni fans.
NOTES:
Bjarni, if you want to fix a level, then do it right. Also if people say make the level longer, than not only say “I fixed the bugs and now it’s ready”. MAKE IT LONGER, GUY. Final rating is a 4.
Good luck for your next project
PHT
[This review has been edited by PHT]
i love jj1 tilesets. and now that there is day night and evening, im even more amazed! this is exactly the same as the jj1 version. I think this is better than the jj2 diamondus, this also has example lvls. the sucker tubes are new and they really blend in with the tileset. i wish the deckstar tileset was here. i can just say “THIS IS EXCELLENT, DOWNLOAD IT OR ELSE!” ;D[This review has been edited by sabaspaz]
(Unsupported rating removal edit. Please provide more detail in your reviews. ~Violet)[This review has been edited by Violet CLM]
The tileset is really cool, ive seen like a million lvls here but i never get bored of it. it has great eyecandy just like egypt but there was one tile missing and i really needed to place this before but i couldnt find it. the music is annoyin but the tileset also has an example lvl which is good!
(Unsupported rating removal edit. Please provide more detail in your reviews. ~Violet)[This review has been edited by Violet CLM]
i dont really like swamps but this one really attracted me for some reason! this tileset is not as good as your others in my opinion but it is still fantastic. I recommend to everyone to download this!
(Unsupported rating removal edit. Please provide more detail in your reviews. ~Violet)[This review has been edited by Violet CLM]
This is a great tileset, actually it is the best tileset there is. the tileset is hard to use but thats y i -0.3, otherwise, if u can use it, it is perfect, all your uploads are perfect!
(Unsupported rating removal edit. Please provide more detail in your reviews. ~Violet)[This review has been edited by Violet CLM]
I’m a Bjarni fan! So I downloaded them.
When I saw the first one, I thought that it had OK eye candy, but it could have been more. There are a few enemies at first, and you get some seekers. I should have saved them. The next part of it is a vine, with those heli-lizards around it. Unfortunately, I fell, but I got back up by using them as platforms.
And in the second level, you go a little ways, have to hop on this moving platform, and then you get an airboard! (What Bjarni level would be complete without one?)
Anyway, they were fairly good, but small as Labrat said, but I’ve seen better out of Bjarni. Make more levels like the one with the Tuf Turtle City. That was the best one of yours I’ve played.
This lvl pack seems interesting. It has a storyline and it is fun. it has great lvls, (they were nice and long) especially the pinball lvl but at the part where u get a 1up, i says u get an extra credit, but u dont! The storyline seems very interesting but it only uses jj1 diamondus and jj1 tubelectric but they were used in a good way. the eyecandy was fine. there are tubes in both tilesets! the lvls were vry good but i got stuck lots of times! the placement was very good, for both weapons and candy. i found this very good i reccomend the download but download Noka’s tilesets first, (they r not included!)
150 gems isn’t enough for 20 players. Not that 20 people would play a game of Treasure Hunt anyway. I’m not sure how a huge level consisting mostly of one tile wide passageways could ever be any fun in any gametype. And what good are those carrots?
FIXED: Start Positions and Size[This review has been edited by sonictth]
Well, since I don’t have time for a review, I’m just going to comment on these levels since Bjarni asked me to. They’re pretty fun to play, but they’re really small. The eyecandy isn’t all that bad, either. They’re really small, though. Bjarni, you should try to make bigger levels. The bigger the better, most people say. Overall, these are two small, but fun levels. No download reccomendation, really, but if you’re a Bjarni fan, you can download these.[This review has been edited by labratkid]
hmmm nod bad at all! bud i dont now what rating to give it sorry
A battle level, well, I don’t guess it is so bad as Bjarni says, so lets review it:
EYECANDY:
Well, um…. Tja… No, this SUCKS. I don’t have a better word for it, unfortunatly. I’m lucky that there is at least a background in the level, but it looks like this is the first practice of making a level by someone. The backgrounds don’t match with each other, and the castle and waterfalls in layer 6 and 7 are misplaced so that they don’t look good and suck. About layer 4: the tiles are quite correct but the pink carrtos make it suck. Needs a lot of work.
AMMO:
Ammo? What ammo? There isn’t hardly any ammo placed in this sucky level, but there are FIVE CARROTS! OMG! No, next time add real ammo to your level. Now, there are only a few small pickups and no PU’s.
LEVEL STRUCTURE:
No structure in this level…. The level looks like an appartment complex with about 10 floors and it’s hard to change between them, becasue the annoying, irritating pink carrots make that you can’t even run around, which is at least one point there must be in every level! If you can’t run, you can’t play, that’s something I can say.
GAMEPLAY:
Well, as you can probably read above, I hated to play this level. There is no flow so I couldn’t get the nice Jazz2 speed which I like to see in every level. There is no ammo, the eye“candy” is hurting my eyes and makes me vomit, and the structure is so worthless that I can’t move around.
————
RATINGS
————
Well, I hope that I made clear what’s wrong with this level, so you can improve it. Next time make a decent level, and for God’s sake, use a betatester!
Score: a 2 from me.
Download this: No, there are better things to wipe your ass off with.
Host: see download, and multiply that 10 times.
I’m so sorry, but there are too few start pos, too few weapons, too small level, springs are ok, bad eye candy, bad backround, too few carrots, sorry, I don’t have much to say, download not recommand! Sorry, better luck next time!
~Bjarni Haraldur Sigfússon
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