well i don’t overrated…
eyecandy
well the eyecandy is very good.
nice layers used and nice background
and forground layers used!
Bugs…
Well i None! Bravo!
yeah mayby some others will find
bugs.
Ammo placed
Its not very much. but its okey.
you must putt
powerups on special places. or
with a coin warp….
carrots
Nope not one of them…
hmmm i give it a 6.8->7.0
Final Rating
|7.0|
Better then yor old one’s :D!
~Ðx
OK, I set my score to 10 and it’s time to rate.
First, it is a mod of “Hit the Ball” in GameMaker 4. (takes off 5 here) The bg is good, (6) but the border is still ugly. (-2) (6-2=4) and nothing new has been added. (4-2=2) After all this is just a hack, so I suggest you make your own games instead of making modifications. My final rating is 2.
DAPETE10 OUT
it is my first BUHHUUU im not good(have to fix those bugs anyone got a bug spray???)
okey lets started with it.
One thingie:WHY!?
WHY AR THER BADDIES AND SPIKE BOLS?!!!
THIS IS OMG!
LEVEL CRASH!
AT LEVEL 2 NO END?!??
WEEEEEEH
Bugs
WOW a new record of bugs.
rain go’s up?!!!
buggy tree’s abd its ugly.
the racé’s ar bad sorry
Eyecenady
Ahum… the eyecandy brake’s? OMG!
thats new:P
the eyecandy is kindy bad.. mayby
more plants and more
tree’s
ammo
Nope no ammo oeps
Well its overall very buggy and ugly ( get it? UGLY BUGY! :P )
here a 4.2[This review has been edited by dx dc][This review has been edited by dx dc]
Ok… this I gotta see: three conversions in one. No wonder Violet hasn’t uploaded anything in ages (and the fact he’s an admin now)
Ok, three tilesets in one zip = three seperate reviews = one long review. I’ll start with Megairbae, then Lagunicus and lest best Orbitus.
Mega Airbase
(Note: yet again, Violet used the wrong music file for the example: Song10.s3m is Crysilis, Song16.s3m is Megairbase. Does he even test the music?)
Conversion Completeness:
As always, Violet didn’t miss a tile of Megairbase. He even managed to find that blue block that was only in the boss level. And much to my surprise he put in the rare animations: those thin lighted platfroms, and that square block like thingie? Good job.
Masks:
Smooooooooooth. Need I say more? Ok, only one smal hidden message. Need I say even more?
Added Extras:
No conversion is complete without added extras, and they’re present, as always with Violet: destructible block, sucker tubes, arrow shaped poles, vines, the usual stuff. Violet also added a new background (enlarged version of the original, and it shows: very pixelated), those big missles (in the background of the example), JJ1 signs and even that Devan boss tank. That’s all :)
Lagunicus
Conversion Completeness:
As always, nothing missing. I should remind you that Lagunicus has two sets of colors: the light ones for the surface and the dark one for underwater.
Masking:
No bumps, no problems. One smal message announcement an upcoming episode.
Added extras:
You can guess what extras are put in, so I’m not gonna bother putting them all in. They’re both in a light colored version, and a dark one (except for the standard Textured background) so it’s your pick :P The water gradient isn’t working at 100% (I’d say 90 to 95), but big worries: the color don’t go hay-wire :P
Orbitus
Conversion Completeness:
As always, nothing missing, even the many aminations are there. Orbitus has two different layer 4 walls: horizontal and vertical and each relevant tile has both :P
Masking:
Not again… Ok, no bumps, just smooth. One message: it seems this conversion is made for BlurrED as prize for a contest. :)
Added Extras:
I’m starting to regret this…Ok, the usuall extras are there, even a new textured background and an enemy: a static Beholder (cyclops thingie). Take in that BlurrED sprite, and pole standards, and I’m done phew. And don’t worry about those bouncy walls: Violet found a way to make them work in JJ2. Just read the readme.
Verdict (finally!):
These are conversions you must have. These planets had the least chance of getting converted (Lagunicus and Megairbase being the least appealing and Orbitus being too hard with all the animations). One thing tho: I suggest you all read the readme. Violet put in some extra info about what works in the set and what doesn’t (like poles and snow). Definitely recommended for the JJ1 tileset collector.
- JelZe GoldRabbit =:3
P.S. Just to let you know: of all 30 planets of JJ1 (9 × 3 + 3 = 30) Turtemple has not been converted at all, or at least at an adequate level. Who will be the first to convert it? ;)[This review has been edited by JelZe]
Here is my review:
It don’t works by me.
Geez DX. Don’t you know that a rating above 6 is actually a good rating? It’s not a bad rating at all you un1337 foo! :P
I gave the lowest rating because:
1. I hate the fact that the music is dull.
2. It’s all the same tilesets.
3. It’s all the same thing, same puzzles, no climax. Blah.
However, it’s a good pack. Lots of good gameplay. It doesn’t really appeal to me though.[This review has been edited by Cazz NP]
Okay, it was possible I’d rate a -1,000,000,000.
I can’t load the second level. -5
(No bashing. You recieve a subwarning.-Violet)
Gameplay:
Your booby traps weren’t thought out well and too easy to figure out. There’s no FUN to it.
Pros: Um, what pros?
Cons: (WAY too long! You crashed IE for half the members! You recive a warning.-Violet)
-3
You didn’t think it out well, the backgrounds are screwed up.
Overall pros: Huh?
Cons: (I TOLD YOU NO TO PUT SO MUCH IN. YOU’RE BANNED.-Violet)
Note: The Warnings and banning were fake!
You get a 1 (IT DOESN’T GO ANY LOWER!)
Tihs lvl si teh suX0rz[This review has been edited by Cazz NP]
OK, I’ve set my score to 10, and now it’s time for a review.
Intro Level:
Eh, pretty basic. You have to run to the end of a Carrotus lvl to reach the interlude when you can decide to save & quit or continue. Enemies abound in many places so watch out. (deduct to 9.7) The music is: The Voice. I think that the music REALLY suited this lvl.
Interlude Level:
You just are in a small box using DiamondusJJ2 1 and it tells you to either save, quit, or continue. You are also allowed to start from the interlude level in the Home Cooked Levels. Music: Star Reach Menu (short), which is hard to hear. Ehh, nothing to be upset about.
First Jungle Level:
Well, here we go. Obviously some flaws here. Starting with the intro log, once you watch intro and drop into main area, you’ll see flaw 1. How it’s found: Jump into the intro log. You’ll see the same text again and drop into the house. So, just venture on over to the gate. Here is where it suffers a BIIG design flaw: you must be Spaz to pass, otherwise you will need to use jjmorph or jjfly to get over it. (Deducted to 9.2) Music: Helmet Shake.
Second Jungle Level: Surely a pain in the butt when using Jazz or Lori, because you must double-jump to get up through the tree part. Afterwards, you’ll get over to a giant fort. Watch the edge or you’re gonna go back to the tree area, which the author decided to make a small I-candy error along with a design flaw. If you stand on where the sucker tube is Jazz’s foot will go into the ground, and if you stand directly on TOP of the sucker tube you’ll keep getting blown upwards. Ehh, on to the base lvl. Music: Empty Forest.
Base Level:
This is a cutscene. You go down a Mez03 level in a sucker tube and the narroration explains that their leader (Devan ofcourse) brainwashes you. Once you watch it, you’ll see the next level and your first mission: destroy a rabbit tribe. Music: Cracking Ice.
Carrotus Level:
When you’re walking along you’ll soon run into collapse scenery and fall into an area with a bunch of Eva events. hehe, just don’t morph into a frog!
You’ll have to speak to one of them to open up a box in the top area. You’ll then be warped up to start, and you’ll have to walk into where all the enemies are to get onto the next level! Music: Introspection.
Spaceship Level:
This is a cutscene. You’ll just find out that the village that you visited earlier had been completely destroyed, Eva events and all. :-P Your next objective is to go onto Devan’s space station. “Eat at Joe’s” will appear early in the movie. (up to 9.5) Music: Distort.
Mez03 1:
You’ll find out that the crew’s gone off-duty. Go ahead to the restricted area, but don’t bother finding triggers. The start area can leave you scratching your head for a while so find the ventilation grate and stomp it. Afterwards, you’ll get the message, “What would any spaceship self-destruct sequence be without ventilation shafts?” (lol, 9.7) Afterwards you’ll see a bunch of computers. Go upwards, and you’ll see an, err, “nice surprise” when you turn on the self-destruct. (enemies, of course :) Next, you’ll run past the main reactor which looks cool. :) Music: Access Granted.
Mez03 2:
This is a cutscene. The name is a little rude so I won’t say it. :O Anyway, it just shows you being sucked around (and you control ofcourse), and after being sucked around for a while, kick back and relax 2 minutes while you watch Spaz fall to the ground. (back to 9.5!) Then you see the finale. Music: Water, which is a rip-off of the NES Metroid title theme. :)
Ending Level:
This is a cutscene, which you can also see in RHG: The fortress. You’ll see the station blow up, and yourself zipping down in a small ship. Afterwards, you’ll land inside a small area, level complete. As a prize for finishing Another Story, “Fatal Application Error – Could not find level or tileset for ‘.j2l’.” Well well! (to 9) Music: The Nightrunner.
This is a pretty good level. Download it or I will summon a swarm of flying monkeys to attack you.
(just kidding! :-)
DAPETE10 OUT! ;-D
Wow!, nice battle lvl Satan!!
The rain is irritating, but I won’t count it from the rating! Lucky you!
P.S. It would be nicer if you put a golden coin in it, becouse you fighting around, but you must fight(it looks like 15minutes!)very long untill you can going in the warp!But here’s the rest of review!
-Great eyecandy
-Some coins(place more coin in lvl)
-Nice weapon placemend
-coins warp
OvErAlL:Small but Great lvl!
I give it an 8!!
This review has been edited by WadledeeAnother great conversion by NOKA. Let’s review it, shall we?
Ceramicus was the most sucky planet in JJ1. I didn’t enjoy playing it’s levels, nor did I like the way it looks. But against all that, NOKA has decided to convert this tileset. Well, it was already converted once by CelL, but he did only the basic stuff and even that wasn’t too good (the colors were a bit strange). What he did would be a shame, BUT he managed to make it great thanks to all the additional tiles! He has made a sky (maybe this changes the look of planet, but you can also use the original background), a background eyecandy (very good, but one of the vase colors must have gone invisible so that it has a color of the grey ground) and has made the furthest background layer 4 compatible. He also made all the JJ2 event stuff – poles, hooks, blocks and many more. We can also see some nice bonuses, like the “Now approaching” (keep it up!) or the JJ1 in-game bar.
The masks once again are perfect – you can only get stuck if you really want to. All the added stuff is also greatly masked. I did not search for hidden mask texts, but they never change my ratings, so don’t mind.
This conversion is a R0X0R. If you convert a planet that really needs it, for example, Fanolint (you all expected me to say that, didn’t you? :D), and you do it the same way as you did with Ceramicus, you’ll get a 10 from me and I will start a new NOKA religion. So thumbsup for NOKA!
I hope this is going to be a fun review. Lol.
race to evil
Gameplay: The gameplay is very bad. The level is not a real race because with that traps it can take a long time.
Eyecandy: There was something, but it was very strange and the tiles were randomly placed
Pickup placement: there was none here. Only a gold coin. So I can’t say much about it only that it sux.
the money room is waiting
Gameplay: Still very bad. No good thing about it so nothing else to say.
Eyecandy: I liked it (not). That very strange tiles on the backgrounds. At least there was a background here so that means this is better.
Pickup placement: Still no pickups only some gold coins.
Host one of this levels: No.
Download: no.
I think that you all know what the rating is that I am going to give: 1.
Well, a remix of Technoir. I must say I really like the official Technoir music. But I don’t like this. Most of it sounds really out of place and freaky. Too freaky for me (and I hear much of freaky things). Sry, try again.
PROS: you can hear the official technoir melody (that’s rare in 2003)
CONS: too freaky for my opinion, too slow
DOWNLOAD RECCOMENDATION: No
FINAL RATING: 5.0
PHT[This review has been edited by PHT]
AAH! Totally Insane Music Makers strikes
back! hides
Speed – too slow. In beginning I\‘ve not idea is that Technoir. It\‘s slow like Tuff when 80 yers old. Bad. Although, if you want to listen Technoir more longer, you\‘ll like that.
Special effects – many of them. ONE THING – some are ripped from Worms World Party (or Armageddon), type for Minigun\‘s shot, Air Strike or Bazooka Missile launch. (By the way, this fits to Labratkid\‘s Earthworm World. So you are lucky. And Labratkid, it can be used in JJ2. So :P). There are also echo for voice that says : \“Jackrabbit\”, explosions and these hard-rock thingies.
Overall (Yes it is all) Nice effects, but it\‘s very slow, though.
Rank of Music : Above Average
Use it : If you want
PS : JSZ Jazz, pospieszcie siê z t¹ wasz¹ stron¹, jesteœcie wolniejsi ni¿ ta piosenka :P
Can someone tell me where i can
find that system
files for the program ?
Great work. This is one of the best conversions. Everything is here, none tile is mising. Animations are great. There are a lot of thing added by the author, I like belts, they are just perfect and they fit very well to scraparap.
Go Violet! -I can’t wait to see your Orbitus conversion.[This review has been edited by NOKA]
hehe i giv ita 1.2 ;p
LOL
wel
size not good
ugly
small
gameplay is bad…
overall BAD
download? NO!
host: Don’t think about it
Ðx
(Unsupported rating removal edit. I’m almost sure nobody in the world could get a thing from this review. ~Violet)[This review has been edited by Violet CLM]
At least one person likes my Castle 2 Eclipse tileset to use it on multiple occasions. I don’t even like that tileset enough to use it on multiple occasions.
GAMEPLAY:
The layout is a bit bumpy; getting around should be much easier. This level also seems a little too spaz-biased in places. Looks like someone needs to learn the full potential of slopes. This level looks way too squared off. Granted there are a few slopes in groups, a few more slopes throughtout the rest of the level would be a nice improvement. Better spring placement wouldn’t be too bad either. Once again, many of the springs don’t lead me to a platform—just somewhere around a platform. Once again, some springs need to be added—like a red spring near 46,47 for starters. And are these more narrow passage ways? I would like the freedom to move instead of having to go through a one-tile high passage way. With all that being said, let’s talk about the balance: once again not too bad. The blue base is at the top left with the red base at the bottom left. Calculating all of the factors (such as how easy each base is to attack and defend), the layout is once again not too unbalanced. Somehow this is true—I think I’m cracking under pressure in trying to rate all of these CTF levels fairly.
EYE CANDY:
The eye candy is just slightly better (keyword slightly) than the eye candy in the previous level. I say that mainly because the chains in the foreground look like what they actually should look like, and it doesn’t seem as bland as the last time. With all that being true, the level still uses the same exact tiles relentlessly throughout the entire level (which, by the way, is a bad thing). I also failed to mention this with the last level which is true for this level as well: the textured background in 16-bit looks bad fading to black. I also find this somewhat annoying.
CARROT AND AMMO PLACEMENT:
The full energy carrot is around the same distance to each base. The same could apply for the bouncer and seeker powerups (I feel like I’m repeating myself). As for ammo placement, it isn’t bad but could use some improving.
HOST THIS OFTEN?
Once again my answer is no, but at least there’s some progress being made. This is a 6.5 more or less.
PS: This isn’t related to my review, but I have some questions for Dx: What are you trying to get at with point 4 and 5 in your review? Are you saying it’s good that there are no coins/coin warp, or are you trying to say that’s a bad thing? Either way, I don’t see how that could be a deciding factor in a review for a CTF level or any level for that matter.
I didn’t think you were supposed to rate songs.
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Eat your lima beans, Johnny.