I don’t see how the base placement is that biased. I got 4.5 seconds going from blue to red and from red to blue.
First of all, I beta tested this level a long time ago. You forgot to give me credit. ;-( I also remember Gummi coming to your server and was holding hands with you as Spaz, and I kept trying to sidekick you two. It was fun.
Layout – Okay
I don’t like it. ;( I just don’t. It’s confusing and all… it just doesn’t seem to do anything for me.
Flow – Okay
The flow is okay, too. I’ve seen better in your levels, especially The Junkyard. Some places particualarly annoy me, such as POS 44,9. When you are running at that clump of roots from the clump on the left, you end up running at a place that’s masked like this: > And that makes you just keep running in place, which looks buggy and is never good for flow. In POS 15, 39, when you run at that spring and then try to go to the right while you are going up from touching the spring, you hit the ceiling and then eventually fall into a pool of water. There are other places that bug me, too, but I won’t get into that. What matters is that I’ve seen better flow in your other levels.
Ammo placement – Good / Very good
Good ammo placement… nothing else to say about it. There is no seeker powerup, and I would’ve liked to see an RF powerup, but it’s good overall.
Eyecandy – Very good
As good as it gets with this set. The background is a nice variety of tiles put together in such a way that they make what looks like a cave (OMG REALLY IT LOOKS LIKE A CAVE!?) There are scattered leaves, etc. It’s nowhere near as good as in the Marshland of Evil, but then again, nothing can come close to that.
Gameplay – Good / Very good
Good gameplay… for a battle level. But, this is CTF =( I can all ways host it in battle, though. Despite the bad layout and bad flow, the gameplay isn’t as bad as you would think.
Overall – Good / Very good
Download – Yes.
Host this often – If I do, it’ll be in battle.
BLACKY DONT SHOOT URSELF BCUZ I GAVE THIS UNDER 8 ;( PLZ[This review has been edited by labratkid]
It’s an inside joke DX, because Blacky thinks anything under 8.0 is a really bad rating, which is wrong. ;P[This review has been edited by labratkid]
INTRODUCTION TO PAC JAZZ: This game (seperate application) seems to be a variant of Pacman where you control Jazz’s head (the author has this strange fixation with Jazz’s head) instead of Pacman.
GRAPHICS/ETC: Hmmm. The walls look normal enough, though probably a little too bright. The pellets which normally turn ghosts blue look awful. Pacman has been replaced with Jazz’s head, who only has one frame of animation (this looks really strange when he dies), and the ghosts are replaced with the worst rips I’ve ever seen of Normal Turtles. (If you eat one of those power pellet things, they get nigh-invisible dark red letters above their heads). The whole graphics set looks extremely ripped and has that “I need to make this Jazz like I’ll spent two minutes rippiung things!” feel.
Pros: Jazz’s head actually didn’t turn out too badly.
Cons: The walls are too bright, the power pellet is ugly, the normal turtles are horrible.
Rating: 4.0
GAMEPLAY: Everyone knows how to play Pacman. You move around through a maze eating little yellow dots, avoid the ghosts, and eat special things which let you eat the ghosts. All of this is here. The main problems are… bugs.
One, you can turn around and crash into a wall. This is really annoying if you were hoping it would just turn as soon as you get to the intersection. Also, the ghosts have apparently no artificial intelligence at all, seeming to move randomly whenever they reach an intersection. Being scared does not seem to effect their behavior at all. And you appear to have infinite lives…
Pros: It’s recognizable as Pacman.
Cons: Too many flaws, not even the right layout.
Rating: 4.7
ORIGINALITY: Nothing is original in this except for converting it to Jazz (though I remember hearing something about Pacspaz from ET..). I recommend you go download a game called “Pacman Worlds”. It might inspire you somewhat.
Rating: 2.0
OVERALL: This is a rather poor Pacman takeoff – I hestitate to call it a clone – with strangely ripped graphics and poor gameplay. There is honestly not all that much else to say about this. You are still advised not to download this file. (This time it’s only 1,345 KB, though!)
Rating: 2.5
ERRATA: Apparently this entire game is an edit of some already made program. This lowers the rating by .5 (And I haven’t calculated it yet).
This tileset is one of the best conversions I ever seen. And I see it’s also your first one.
No tiles are missing. Every single tile of original Diamondus has been included, which means also the weird bird god from Birdland (who comes back in JJ2 Labrat tileset… is there any entrance to the Labrat3.j2l in Labrat2.j2l? I think not, because I haven’t found it even in the JCS). Also, lots of new tiles have been added. Vines, hooks, sucker tubes, background and even a poster with Devan, which is quite cool, except for the font. Another nifty addition is the “Now approaching” screenie. Too bad you used some other font and didn’t make any stars…
The masks are just the way they should be. Maybe even better, because actually the “Rabbits stink” sign was masked in JJ1. The new stuff is also well masked.
There is also an evening and night verion. The evening is OK, but the night rather confuses me. I still can’t make up my mind, is it too light or not? Oh well, at least there are whole three versions of this tileset. This doesn’t occur often.
Now, overall: this is a very good conversion, near to perfect. And that’s how I rate it. You can beat Violet CLM really soon… and this can be sooner than I can think, since I just noticed another conversion of yours on J2O… gotta go downloading. And reviewing, of course. Because I love collecting JJ1 conversions!
Ok, this is a bad level.
1: The blocks are only some of that pipes.
2: This is not a original level
that falling and that vine swinging
are from ‘‘Hot as well’‘.
3: No eyecandy.
4: but there are good enemy’s and
goodies placed.
5: Not many gems and foof is placed.
6: the rating: a 3,5 bad
This is a modification of the “Hit the Ball” example game that comes with Game Maker 4. Be sure to state that in the “other authors” section or description.
This is a modification of the Pac Man example that came with Game Maker 4. Be sure to state that in “other authors” or the description area.
cough
/run saphir_race_pack_review.txt
Level 1: Pipe Mosiacs
Eyecandy/Tile Placement: So-So here. Some parts look just plain odd (the beginning), and others look as they should be (clouds). 1/2
Flow: Only one real part in the level actually annoyed me, and that was the part where you had to freeze the springs then move down. Not bad here. 1.8/2
Possible with Jazz? Yes. .5/.5
Possible with Spaz? Yes. .5/.5
Total for level = 3.8/5 B
Level 2: Toxic Raceway
Eyecandy/Tile Placement: Pretty much dead on, except the light tricks can be very annoying. 1.9/2
Flow: Nice. Only sometimes it is possible to get confused on which way is the correct way to go. 1.9/2
Possible with Jazz? Yes. .5/.5
Possible with Spaz? Yes, albeit some parts are a lot tougher (Disappearing Floors). .4/.5
Total for level = 4.7/5 A
Level 3: Storm Tests
Eyecandy/Tile Placement: The colors get annoying. Otherwise, it’s O.K.. 1.6/2
Flow: Tests? Race? It can get – like most other tests – very annoying and tough. 1/2
Possible with Jazz? As with just about any other test, Yes. .5/.5
Possible with Spaz? Very hard, but possible with persistence. .2/.5
Total for level = 3.3/5 C
Level 4: Primitive Speed Laboratory
Eyecandy: The tubes on layers 2 and 1 can get annoying. But that’s it. 1.8/2
Flow: A tad more annoying then Storm Tests. Mostly because of all those darn springs and the pinball part at the end. .9/2
Possible with Jazz? Yes, but a bit tough. .3/.5
Possible with Spaz? Again, Pretty hard. Mainly the Pinball kept messing me up. .3/.5
Total for level = 3.3/5 C
Level 5: Tube Facility
Eyecandy: All is fine here. 2/2
Flow: AGH. Superannoying and Superconfusing. Superannoying for all the spring parts (one it is even possible to get stuck in and never be able to get out), and Superconfusing for the tubes at the beginning. 0.2/2
Possible with Jazz? EXTREMELY tough. I almost wanted to give up before i even got halfway through. .1/.5
Possible with Spaz? See above. .1/.5
Total for level = 2.4/5 D
Level 6: Asteroid Planets
Eyecandy: “Look mommy! I’m flying through space!” Very cool. 2/2
Flow: Jump Jump Jump. Not very cool. But it’s still a bit fun. ;p 1/2
Possible with Jazz? Of course! .5/.5
Possible with Spaz? If you have a ton of time to waste, yeah. Otherwise no. .1/.5
Total for level = 3.6/5 C
Level 7: Running Through The Rain
Eyecandy: Rain is falling. Not much else. 1.1/2
Flow: Jumping across clouds, Jumping fro beacon to beacon (i don’t know what else to call them, okay?) in the darkness, and hopping from platform to platform. Oh, and an airboard part. Feels partially like a race. 1.2/2
Possible with Jazz? Yes. .5/.5
Possible with Spaz? Sure. .5/.5
Total for level = 3.3/5 C
Level 8: Springy Pink
Eyecandy: Pink Pink. Could be better. 1.6/2
Flow: Albeit there’s a lot of springs in the level, this is actually a very nice race level. I didn’t really get annoyed except at some of the small parts. 1.9/2
Possible with Jazz? Yes. .5/.5
Possible with Spaz? Yes. .5/.5
Total for level = 4.5/5 A
Level 9: Spacy Raceway
Eyecandy: So-So. All the tiles on one of the front layers do is annoy me. 1/2
Flow: What? A maze in a race? An invisible spring maze too? It makes the race almost impossible if you don’t know what to do or which way to go. 0/2
Possible with Jazz? Yup. .5/.5
Possible with Spaz? Uh-Huh. .5/.5
Total for level = 2/5 D
Level 10: Head for the Crater
Eyecandy: Kinda missing here. Albeit the mountains and fade-to-black parts are cool. 1.4/2
Flow: Feels like a race. A real race, even. Only one thing to complain about, and that’s the part right after the fade-to-black spring part. 1.9/2
Possible with Jazz? Yah. No problems. .5/.5
Possible with Spaz? Yes. Again, nothing to complain about. .5/.5
Total for level = 4.3/5 A
Level 11: Ice Cold Speedway
Eyecandy: It’s snowing! Of course, almost all the bricks are bluish colored. Nice. Sorta. 1.7/2
Flow: Springs. Blue springs, of course. And freeze traps. And ice. Only one thing not so obvious. And that’s the belts on some of the bricks. But it still doesn’t mean the level is ruined because of them. It actually makes it a tad better. 1.7/2
Possible with Jazz? Yes. .5/.5
Possible with Spaz? The only part that kinda is hard is trying to jump over the water. .3/.5
Total for level = 4.2/5 B
Level 12: Flying Through The Milky Way
Eyecandy: Nice. Just tell me how you got those borders to work almost flawlessly. ;p 2/2
Flow: Airboard flight. One great race. The only thing i don’t get is the bombs and TNT part at the end. 1.9/2
Possible with Jazz? Of course! .5/.5
Possible with Spaz? Yes! .5/.5
Total for level = 4.9 A+ = Arguably the best level in the pack.
Level 13: Deep Under The Ground
Eyecandy: Short. Very short. .5/2
Flow: Vines and Bombs. Hitting springs while avoiding pinball bumpers. Horizontal spring puzzles. Trying to get to the other side by hitting pinball bumpers. Ack. .8/2
Possible with Jazz? Yes. .5/.5
Possible with Spaz? Yep. .5/.5
Total for level = 2.3/5 D
Level 14: Epileptic Pinball
Eyecandy: Just cool. VERY cool. The BG just makes it look as the name implies, Epileptic. Except if you play in low detail. It makes the level almost impossible. 1.9/2
Flow: Pinball puzzle after Pinball puzzle. Makes me get annoyed at the pinball bumper for once. 1.2/2
Possible with Jazz? Yes. .5/.5
Possible with Spaz? With a little trouble, yes. .4/.5
Total for level = 4/5 B
Total for pack = 7.5 (rounded) B
Great Job! This surely was fun to play while i was reviewing (save for some levels). Download Recommended.
An oldie. But a very original idea indeed. I downloaded it a while ago from Birdman’s nest. I enjoyed it a lot but it only really worked decently for 2-player split-screen mode. Onto the review drumroll:
Frog Race
Gameplay: Good, nice for a race level.
Eyecandy: Mediocre. I really didn’t like the belt part. It looked kinda weird with the tiles going all weird. Also the trees looked odd. Kinda ugly because the tops were joined badly.
Obsticle Placement: Standard.
Pickups Placement: N/A… you’re a frog you foo! :P
Length: A little too short. But when you’re frogs I guess you move a lot slower. So guess it’s fairly good.
Overall: A fairly good race level by Birdman. With a very original idea. 7/10 from me. A job well done.
Ahhhhh… this is a fine level indeed! Here’s the review:
Contention
Gameplay: Fairly good, a lot of traps and triggers.
Eyecandy: Great, but the annoying archway on the bottom-half of the map really made it annoying and difficult to see.
Enemy Placement: Good. Fairly basic but overall they are placed pretty well.
Pickups Placement: Good. Fairly ordinary though.
Length: Average, this is about your average level length. Perhaps a little shorter.
Overall: Good! A download recommendation from me! Nice job! 7/10[This review has been edited by Dago]
Dinostation is fairly old, yet it still seems new and challenging. And the eyecandy is amazing! Well, here’s my review of this spectacular level:
Dino Station
Gameplay: Great! That’s all I have to say… just great. :)
Eyecandy: Spectacular! All 8 layer used! This is probably the best aspect of this level.
Enemy Placement: Good, but sometimes it’s hard to see them with the other layers intruding.
Pickups Placement: The pickups in this level are placed great! And they all match with the level too.
Length: Kinda short. Could be longer but the length of this level doesn’t really matter with all the eyecandy.
Difficulty: Hard!
Overall: A little too short but the other aspects are great! Eyecandy is awesome, too! I think this level fully deserves an 8.5 for giving a great challenge and spectacular eyecandy effects! 8.5/10.
Here is my review,
1: i don’t know how to install it
and it was greated with Klik and play
or The games factory.
My rating N\A
Hahahah… evil reviewer comes back :P
First thing, you’ve used Diamondus 1 that is overused tileset as heck. it means that on all of the world is probably lot of them. See my article.
Level is just a dark cave. Things were made good, but I’ve stuck that Spaz can’t jump on the platform, and that means that lower-jumping Jazz can’t also. But it’s only simply bug.
No points here.
There’s too less goodies. Some gems, TNT, and Toaster. Not food. Confusing.
Next time place them more. The same thing with secrets, which there’s not in here! Why? Maybe you don’t know how to use layer 3…
-0.5 points here.
Enemies were repetive, just turtles and beehives and sometimes skeleton. Why? Level is gloomy and Demons, Doggy-Dogs, Rapiers, even Witch fits here. Try again.
-1 point here.
Tileset use : As i mentioned that Diamondus is 2nd of most overused tilesets. But back into topic, I’ve not saw tilebugs. Only there’s less of animations and less of animations makes me angry. There should be some plants type for “window” encovered with plants. Too less eyecandy tiles. Aargh.
-0.5 points here.
And finally music choice. Orbitus. Well done. Her fits also standard JJ1 Diamondus, Turtemple, and (believe or not), my favourite, Battleships. But no pity.
+1 point here.
Overall : 7 – 0.5 – 1 – 0.5 + 1 = 6
Six points to be exact.
DX overrated!
Sorry Dago
PHT thanks[This review has been edited by Cooba]
Here is my review,
1: It is nice for your first level,
very nice.
2: The iron crate puzzle’s are cool
3: The ememy’s and the food are placed
anouge.
4: the rating: a 7.5 nice.
Ooooooooh! I remember this level. I was having so much trouble on it, me being 5 back then and all. Well, onto the review:
Castle Falkenstein
Okay, despite the fact that this is the first level of the pack I still think that this is the slight better of the two. It provides a challenge, and is very original.
Gameplay: Great, that’s all I have to say. :P
Eyecandy: Okay, it would get a higher grade if the background wasn’t ripped from the castle levels made by epic.
Enemy Placement: Great, a lot of hidden enemies that just pop out of nowhere.
Pickups Placement: Good, a nice variety placed fairly well.
Length: Okay, it has mediocre length.
Difficulty: Average/Hard.
Overall: Good, provides a challenge and has decent eyecandy too. 7.2/10
Falkenstein’s Dungeon
This isn’t as good as the first level, but is still fairly good. It is just as hard and challenging as the first level, but the eyecandy just isn’t the same. =\ This level is very similar to the first level, Castle Falkenstein. Well, here’s the review:
Gameplay: Great! Just as good as the first level. :)
Eyecandy: Mediocre. A little tilebugs here and there but it still makes the grade.
Enemy Placement: Good, still just as good as the first level.
Pickups Placement: Good, a lot of secrets as well.
Length: A little too short. This is what really pulled this level down.
Difficulty: Average/Hard.
Overall: A little too short but overall it isn’t bad. 6/10.
The overall rating for both these levels from me is 6.6, but just because I’m a nice guy I’ll round it up to 6.7. Nice job.
[This review has been edited by Dago]
Nice level for ya first whan!
1-nice eyecandy
2-nice food placed
3-nice ammo placed
4-Bugs :(
5-not small not big
6-nice puzzels
overall good for ya first whan. i give it a 7.
Make more yor good in it.
better then me.
;)
i agree with labratkid.
some level(s) ar ugly and some ar nice. that
planet race is very boring >|
and some ar good with bunch
of eyecandy
but……
bacuase its ugly and not VERY originally i give
it a 6.
gameplay 6.1
ugly: 5.7
nice eyecandy: 6.7 bacause i am nice i give it 7.
hmmm so final rating.
6
~Ðx
hmmm nice game.
its only jazz in a pacman mode.
its easy and its boring…
i give it a 5.
and yes its better then yor first whan because:
The gameplay is better
its originally.
here a 5!
Ok, I’m going to try the more ordinary review format again this time.
INTRODUCTION TO HIT JAZZS HEAD: This seems to be a seperate application, presumably intended to be a game. It’s probably made by this program people call “Game maker”, as I think I’ve seen that loading bar before.
GAMEPLAY: Uhhh. Four Jazz Heads (the lives symbol from JJ2) bounce around the screen. You click on the heads. If you do it right, your score goes up by one, and the head repositions itself. There is no way to lose score, nor go to a more difficult level (I assume… I gave up after 50), nor make any advancement at all. After about ten seconds, you will start to wonder “just why am I doing this?” and you probably won’t come up with some sort of answer. This game is brilliantly pointless, but that’s about all it’s brilliant in.
Pros: Everything seems to work.
Cons: Nothing seems to happen.
Rating: 4.0
ORIGINALITY: When reviewing the originality of a seperate application (a game, in this case), I suppose one should compare it to other apps/games of the same nature. I can’t find any. Still, juding by the complete lack of… well, anything, I’m going to guess originality is rather low.
Rating: 2.2
EYECANDY/GRAPHICS/APPEARANCE: The bouncing things are Jazz’s JJ2 life head. The background is an apparently unedited screenshot of Psych (Night, I think.. for some reason there are those parallexing star things which look somewhat out of place), and the window has a border of what are either ten second drawn pyramids or ripped from Commander Keen, it’s hard to say. One wonders, with all the other graphics from JJ2, why not simply have a more graphically familiar border? Shrugs
Pros: No obvious visual errors.
Cons: The border is ugly, nothing is all that new.
Rating: 5.0
REPLAY VALUE/FUN FACTOR/ENJOYABILITY: After a few seconds, this game quickly loses interest. Sorry.
Rating: 2.0
OVERALL/VERDICT/SUMMARY/BREAKDOWN/FISH: This program isn’t really worth the space it takes up… which brings up a rather annoying point. Why in the world is this simple program 1,654 KB? I understand you use some graphics, but really, this is ridiculous! …sorry. Off on a tangent there. Anyway, you probably shouldn’t download this. Wait until the author improves or decides to upload something which isn’t quite so simple. (In fact, what with the simplicity and the filesize, I rather worry this was a virus in disguise)
Pros: Everything seems to work.
Cons: Rather boring, nothing can really change, the “automatic repositioning” looks weird.
Rating: 3.2
(In other news, I seem to be a Ultra L33t Reviewer. Hmmmm.)[This review has been edited by Violet CLM]
this levelpack is groovy
(Rating removal. Please provide more funkadelic details. -Trafton)[This review has been edited by Trafton AT]
Yay, NOKA’s 2nd conversion. reviews
Tiles included: A lot more than the tiles included in my other ceramicus conversions that I have. Ceramicus has a small amount of tiles, originally, but not in this set. Here NOKA has added more to ceramicus, much more. From a sucky jj1 tileset I would never make a level out of, NOKA has proved how good ceramicus can be. I love the new added stuff, looking at this tileset just makes me see how good tileset conversions can be. I love this conversion. I especially like the “Now approaching ceramicus” sign, and I hope it’ll be in every conversion you make (has something useful in mind with that picture).
Pros: Everything
Cons: None
Color: A fairly large amount of it. Ceramicus doesn’t have much color, but NOKA has added some more different colors to enhance the set. I like the grey bg and the different destruct blocks. I think this tileset lacks blue (either than the spiffy arrows), but I dont mind that much. Color is good enough for me.
Pros: Good color, some new shades added in.
Cons: Ceramicus isn’t one of those very colorful sets.
Masking: I never like reviewing the masking, takes a while =\, but here goes: Seems ok at first, kinda blocky, and the invisible tiles are placed in unexpected places, would help if they’d be a bit more organized, since you don’t really know where they are until you accidentally find some invisible masking ground you accidentally placed in midair or by thoroughly checking the masking of the whole set. Of course there are the mask messages, and its good.
Pros: Masking is ok
Cons: Invisible tiles ‘hidden’.
Animations: Some gold pot looking things which you can blow up, trig blocks, arrows, arrows with diff. bgs, a LOT of destruct blocks (twice as much as diamondus had, if not more), some sparkly bg stuff, and suckers that light up. The sucker animation is a bit choppy, more frames could of possibly been added to make it run more smoother.
Pros: Good enoug, large destruct block variety.
Cons: Sucker choppy, no really big animations (but I dont think ceramicus had any anyways)
Overall: This is definately a great conversion. You could think of it in a positive or negative way. The positive way would be looking at it and thinking “Wow, what a great job this person did converting the set, not only did he take a sucky jj1 set that nobody would ever use and convert it, but he converted it in such a way that it turned out great and people will make levels out of it. The negative way “This person coulda chose a better set to convert because the ceramicus tileset sucks and its impossible to make it good, and pointless to try.” I personally go along with the positive way. Rating: Tiles included: Excellent. Color: Great. Masking: Good. Animations: Great. 9.5 + 8 + 7 + 8 divide by 4 = 8.125, rounded to an 8.2. But considering the fact that this was remade from a not so good jj1 set and made to be a great conversion, I’m adding +.5 marks to this to make it an 8.7. Definite download reccomendation and great job on creating yet another excellent conversion, Noka!
8.7
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