okey… <:-(
1-bad eyecandy
2-no background
3-bad ammo placed
4-nothing originally
5-no coins
6-no fun
1 from me..
download it: if you do it i will kill ya
host this:Never
~Ðx
Wauw its great!
1-good ani.tiles
2-great eyecandy tiles
3-evening night and day! Its great!
a good conversion of jj1 diamondus!!!!!!!
download it:sure
make a level:yes
final rating….. 9
~Ðx
Okey sorry for the Ex-level rating…
I looked again…
i must say yes a 9![This review has been edited by dx dc]
ok ,the next lvl i make is better then this, i got it
Review time again! Let`s start:
Gameplay: This level has no gameplay. It`s way too small and there`s only one platform.
Eyecandy: There are a few objects and some animations, that makes at least a few eyecandy. But it’s still boring.
Ammo placement: There were a few power-ups at the beginning and a few crates at the end with another power-up and a fast fire. There was also a 1-up that’s unnecessary in this level because it’s no SP. A carrot at the middle was better, but then it will be very dumb too because it’s just wayy too small.
Others: There were lots of tile bugs. No good platform. And there was no background!
My rating is a 1 because there’s nothing good about this level only a few animations but that’s the only thing. It was boring, too.
IS A GREAT ASSAULT!!!!
rating from me an 10
good,wow,super,supereme
the end is good evreything is good!!!!
i love it!
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
Tileset not found
Lulu if you want to upload a level that uses a custom tileset include the tileset because not everyone has every tileset. Which tileset did you use?
its a beautifel tileset,its realy egypt,
i lik it!
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
this is a great pro,idle,you can also host lvl in istagib.
its good
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
I like this tileset,this is just great,
the floor,lockers,doors,….
this is one of the best tileset i’ve ever seen.
I thought it was great! But there were a tad too many puzzles at times.
(Unsupported rating removal edit. Don’t do this again. ~Violet)[This review has been edited by Violet CLM]
After long time I will continue writing reviews…..but not a long one this time ;-P
Why not a long? Not because I don’t like Dx or this level. (I like Dx :-))
More because I am too dumb to finish this ;-p
Let’s begin…
Gameplay was good, but too hard. The level has food, gems, Very much enemies and a little little little bit (9x) of RF ammo. Too less. The level is VERY (VERY) HARD and I couldn’t finish it. There are some moving platforms and if you fall down you die. At first I thought this will be the CTF dying thingy but it isn’t. Dx, why does the safepoint before the boss not work??? Confusing
Eyecandy is the bad point of the level. I think only layer 4 is used. Oh, I forgot there is a little bit of layer 3. But nothing other. Bad
Item placement was okay, but there are too much enemies and too less ammo.
The level is hard, could be fun.
The level is too hard, could be dissapointing.
Overall very hard level. I think it gets a download reccomendation but ONLY for those who are searching a REALLY hard level.
TOTAL PLAYING TIME: 35 minutes, then I got mad and hit the esc key ;-P
Have fun and sorry because the review is a bit short this time. I won’t give a rating because I couldn’t finish it.
PHT
well
1-good eyecandy
2-good ammo placed
3-good food placed
4-originally
5-good story
6-good baddies placed!
YOR levels ar amezing!
here catch!
8.7!
Download it: NOW!!!!!!
host this in coop:YEAH!
I know chandie makes great levels.
1-nice storyline
2-good ammo placed
3-good food placed
4-Nice baddies placed
5-nice idea
6-originally!
Overall:Great!
download it: yes right now or i will kill you.
host this in Coop:do it!
Great chandie a 9.2 from me!!!
~Ðx
its a good level
this is not a super thing but it good
i give it 8,7 points
its a good background,the animations are good,blablabla
(Rating removal. Lowering your score by 0.3 points is not sufficient. You are getting dangerously close to reinitialization of offense. Please do not rate this user’s levels again. -Trafton)[This review has been edited by Trafton AT]
Don’t get mad because its a boring tileset. but i wanted
to see what you can do with this tileset!
Overlord quited jj2. he did’t helpt me anyway…
but… what for idea’s???!?
[This review has been edited by dx dc][This review has been edited by dx dc][This review has been edited by dx dc]
ow
rare levels..
no rating…
i dont now why but
the level(s) ar very strange..
But okey.
No rating.
Final rating N/A :P:P
Download it:N/A
Host it:N/A
LOL!
In the time it takes me to open up and host this level, someone has already made a review. Argh. Anyway…
GAMEPLAY:
I pretty much don’t like the layout at all. A lot of the platforms in this level are basically large deformed squares which somewhat hinders gameplay and detracts a bit from the eye candy. The flow in this level isn’t the worse I’ve seen, but it could have been much better. The spring placement is not too good, especially at the bottom left. In various places, the springs don’t lead players near a platform; it leaves players several tiles above one thus slowing them down significantly. This flaw also makes the level more spaz-biased. The balance isn’t too bad as far as the layout goes, except with the route to the bottom half of the level. Players would have to go to the far left to reach the bottom area, which just happens to be where all of the goodies are located.
EYE CANDY:
As usually, the tileset was used incorrectly—big surprise. Whenever the tileset is used correctly, the eye candy is dull. Same as usual. It looks like this category will be the same for a long, long time.
CARROT AND AMMO PLACEMENT:
With the RF powerup and the full energy carrot at the bottom right and the bouncer powerup somewhere on the left side, the bottom area of the level can’t possibly be too balanced. Moving along, the seeker powerup was evilly hidden. It’s behind some 3rd layer tiles near the center of the level, and it seems the only way to get it is with a few EB’s. I don’t really know what to think about it since I knew there was that powerup somewhere in the level, but I might not have found it if I wasn’t told. I could already see people complaining about not being able to find the seeker powerup while I kill everyone with it. I would enjoy this, but I probably wouldn’t see this level again anytime soon. It could be way too much of an advantage, but there are two other powerups so I’ll just move on. Ammo placement: still not too good. There are a few too many crates and barrels. And the ammo still seems placed too sporadically.
HOST THIS OFTEN?
Don’t, or I’ll be forced to hurt you. If Dx is actually a good beta tester, LISTEN TO HIM. I’m rating this 6.2 and that’s that.
no 6.5..
i told you i said: Ther ar tilebugs….
1-Very much bugs
2-good ammo placed
3-good/bad bases placed
bacause ther ar close together placed
4-no secrets
5-no coins
6-The eyecandy is good..
here a 6.2!
host this:yes mayby twise
download:hmm mayby i don’t think…
New concepts in level design… gameplay has never been this flat!
This level essentially could be plotted out with a program that creates filler material and changes directions when told to: Right, down, left, down. Sure, while travelling the lengthy horizontal parts (which you can easily skip over as Jazz – this level is so incredibly biased) you have to jump, but if you pay attention, you notice the design is really just “move forwards”. This level would not be misplaced in a Mario game. As for the little nuances in the flat paths, they mainly consist of the author taking whatever weird tile structures are prebuilt in Inferno and putting them into the level.
What’s good? There are a few interesting parts like the coins/1up at the spikes, and (considering the lack of fastfire) the blaster powerup isn’t the worst idea.
Pros: Not too much. Read the last paragraph.
Cons: Design way too boring.
Rating: 4.7
Zooooooom… ouch.
With a design so strange, what can the gameplay be like? Surprisingly, not too bad. The flow is really annoying, due to the constant idea that “a small cliff is a good obstacle”, but for the most part, it’s decent. Bilsy, of course, has an awful arena, but I suppose we’re used to this by now. ….and I can’t think of anything more to say.
Pros: Not too bad.
Cons: Not too good. Bilsy is bad.
Rating: 5.2
Yum! Yay! Die!
Getting steadily better here, placement is really rather good indeed. There aren’t nearly enough weapons, but enemies seem placed logically throughout the level, likely to cause damage. There’s an ingenious bit at the top of the level where you can find bats, which aren’t noticable unless you’re skipping through the level as Jazz, at which point they swoop down and hurt you. Brilliance. The ravens are always good, and the land stuff does its job as well as anything with such limited intelligence can.
In the style of the original SP levels, goodies are placed generously in this level, available for just a little extra effort. There are a few bomb crates, the extra life needs extra work… all nice, though maybe a little too easy. My main complaint is the trigger crate, which is depressingly pointless.
Pros: All fairly good.
Cons: Not enough ammo, trigger crate is bleh.
Rating: 6.5
I can see the sky from here! Isn’t Kansas wonderful?
One of the more disappointing parts of this level is the eyecandy. Layer 4 consists mainly of ordinary walls (and a few trees), with far too many open spaces. This would be fine, but the open spaces are just that – open – no interesting filler stuff. Maybe a little more cave would be good… but really, the level seems far too empty. And imagine what it would be like with low detail…
As for the other layers, they’re extremely bleh. The author copies (maybe literally) the original graphics from Inferno for this level, leaving a primarily empty background. The lighting even causes the walls to partially blend in with the background, making this a very annoying/boring level to look at, on the whole.
Pros: No tile bugs that I noticed.
Cons: Extremely bleh.
Rating: 4.5
What’s new, and should you care?
Very little is new. I can not think of a single thing in this level I have not seen before, to tell the truth. …wait, the bats. Ok, the bats are new. But the rest of the level is extremely hum drum and blah and old and that sort of thing.
Once you’ve played this level once, you have little reason to ever want to play it again. The annoying design, mediocre eyecandy and less-than-amazing gameplay combine to create an unexperience which should remain unrepeated. You may, in fact, give up before finishing the level. It’s just that dull.
Pros: The bats are new!
Cons: Boring.
Rating: 3.0
New joy wait upon you; here our play has ending.
Here we are in the summing up, and I can think of little to say I have not already said. This level is good for a first level, but in no way deserving of such ratings as an 8.5 or 7.7. In short, this level is a wonderful representation of the poor quality we are forced to put up with these days, but it’s not wonderful in too many other ways.
Pros: The placement! The placement is good!
Cons: So… dull… must keep… eyes open…..
Rating: 4.5
Hmm.. this level is quite interesting, so i decided to review it, here is the result:
EYECANDY / TILESET USE:
Well, everything what i saw, was quite boring, because you used same tiles, (those tiles what had collapsing scenery event in them, etc.)
But, at least, there is a background what fits to level, and its quite nice.
Pros:Background.
Cons:Quite boring eyecandy…
Rating:5.5
GAMEPLAY:
Gameplay is mostly boring, and if it is boring it is not good. You just have to walk alot, there is some enemies, but they don’t give any challenges. Instant death effect gives though, sometimes.
Pros:well.. at least its average.
Cons:Boring gameplay, quite un-challenging.. etc.
Rating:4.7
PLACEMENT:
Okay, enemies are nicely placed, there is not too much though.. also, there are some foods and ammos and their placement is beetween ok, and average.
Nothing else to say.
Pros:ok placement..
Cons:not much stuff…
Rating:5
FUN FACTOR / ORIGINALITY:
I think that this level is not fun, but its quite original though..
Pros:quite original.
Cons:not fun, and boring.
Rating:4.7
CONCLUSION:
Average level.
DOWNLOAD RECOMMEDATION:your decision.
FINAL RATING:4.7 ( 5.5 + 4.7 = 5 + 5 = 5 + 4.7 = 4.8, there is no rating 4.8 so i need to round it to 4.7, sorry.)
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