Not recommendedReview by TreyLina

Posted:
30 Aug 2015, 23:39 (edited 2 Sep 15, 23:24)
For: Enemy Rush
Level rating: 2.2
Rating
2.9

Overview
A short level with a bunch of enemies placed into a row, and one tile platforms placed ahead.

Pros
Uhh…..it looks less tilebugged than your other levels.

Cons

You can use copter ears over the entire level skipping all of the enemies, completing the level in 4 seconds.

The level has a lot of tilebugs, like cut off floor edges and random shaded pillars. Layer 8 uses layer 4 windows which causes distracting sprite trails behind them in single player.

I’m not really fond of the EC style, which involves putting tiles meant for layer 4 in the background, which creates a clashy look.

The layout is just a long platform with a bunch of random short platforms placed ahead.

The enemy distribution is also poor, because they’re all on the floor. That partly contributes to the level being so quick to complete (other than being a short, empty horizontal path).

This thing in your description: “ The level works with:

- JJ2 1.23

- JJ2 TSF (1.24)

- JJ2+ 1.23

- JJ2+ TSF (1.24) “

But the version marked on your upload is TSF+, which makes that all a load of nonsense. But seriously though, you don’t need to tell what the level works with, as the version marking on Jazz2online already explains that.

Could Improve on

Theres an exit sign in the tileset. You can use that to indicate where the exit is.

Conclusion
This level is still half-baked. Sure it’s better than “Try to survive this”, though not by much. I could see potential in a level where you have to rush killing enemies, but some scripting is needed for that, otherwise you can simply disregard them and rush to the exit.

EDIT: “Oh, and I just marked the upload with TSF+ because I created the level in it” no, thats not what version marking is for. It’s for telling the minimum version supported. You don’t create something in plus, only the features you use define what makes it plus or not (i.e angelscript, pits, custom gamemodes like jb/dom, MP3s/OGGs). There’s no such thing as JCS +. Also, when you save a level in TSF JCS, it doesn’t work in vanilla 1.23.

It’s been two years and you’re still relying on the “I’m a beginner!” crutch, while I never did. It’s time to stop making excuses and learn to make more polished levels. No one cares how much time you spend on your levels, it is all about the end result.

EDIT: Made the rating a little higher after some things were fixed. And removed some no longer relevant stuff.

You really think a level either takes hours or 30 seconds to complete? Wowwww…very few levels are so hard that they take hours to complete. The bare minimum of finishing a level should take at least a minute, otherwise it feels unsatisfying. I don’t even like massive levels myself all that much, but the polar opposite isn’t any better.

And yes, saving a level in TSF JCS makes a level unopenable in 1.23 JCS. That’s why there is a TSF to 1.23 level converter in the first place. Go on, try opening the level in 1.23 JCS and tell me I’m wrong. Infact, I don’t recommend using TSF JCS at all unless you have to use it, as unlike TSF JCS, 1.23 JCS supports showing special tile types without you having to keep right clicking to check, and allows you to use the new plus tile effects like frozen, invisible and heat effect.

Review by Stijn

Posted:
27 Aug 2015, 20:16
For: The Antidote
Level rating: 7.3
Rating
6.5

This pack was okay. The premise of “an old school single player levelpack” is delivered well; everything is fairly “old school”, from the level design to the excuse plot to the music list.

The levels are mostly good old platforming with some trigger crate puzzles mixed in. Lots. Of. Trigger. Crates. Trigger puzzles can be okay and they’re pulled off well in a few situations in this pack but after the 5th or so crate exhaustion usually sets in and in these levels you’re at about the quarter-through point then. It’s not the biggest of problems, but it does make you wonder whether maybe leaving behind the old skool style and going for some more innovative puzzles instead might’ve been a good idea.

Perhaps repetition is this episode’s problem in a more general sense too; I found myself thinking of TSF’s Easter levels a few times, and then especially of those sections where you had to jump up a copypasted set of platforms that seemed to serve no other purpose than to make the level feel bigger. Now I’m not saying that’s what happened here, but things did feel a bit samey every now and then. It’s all perfectly serviceable, but not necessarily fun.

On the other hand there were many more enjoyable segments as well, with small detours that lead to bonuses and a lot of secrets. These did result in me having multiple powerups (including the Blaster powerup) halfway through though, which made the subsequent levels a lot less challenging than they would’ve been with sparser ammo. A more balanced distribution of weapons would’ve been better, though there’s few things as satisfying as having a fully powered-up blaster and running through the levels destroying everything in your path.

When it comes to visuals IJskonijn is an alumnus of the Spy school of design, where every layer is layer 4. Especially in the Jungle levels things look appealing at first sight but once you start moving everything becomes super confusing as platforms are used both as tangible objects and background scenery. This makes it quite difficult to see what parts of the level you can actually stand on. The other levels are a bit better in this regard, though some parts go off the other end of the scale and look fairly bland, with repeating patterns, and little eyecandy. A bit less of both (and fewer tile bugs) would’ve made for a nicer middle ground, but except for the more egregious parts the levels do look quite decent overall.

So what to make of this pack overall? As I said, it’s okay. It’s not bad by any means, and it’s an adequate diversion, but there was no moment during playing that I thought “wow, this is really cool” or anything like it. Good to download if you’re into single player and out of levels to play, but nothing out of the ordinary.

RecommendedQuick Review by snzspeed

Posted:
27 Aug 2015, 09:00
For: The Antidote
Level rating: 7.3
Rating
8.5

new sp episodes ftw. I enjoyed this one even if it doesnt use new jj2+ plus things.

RecommendedQuick Review by Zoro

Posted:
23 Aug 2015, 01:54
For: Kangaroo
Level rating: 9.1
Rating
9.7

That’s a superb example of having custom enemies in a SP level. Although, they might be difficult for casual players… Just saying.

Anyway, well done!

RecommendedQuick Review by Primpy

Posted:
15 Aug 2015, 15:03 (edited 15 Aug 15, 15:04)
For: EmoticonZ
Level rating: 9.3
Rating
10

I love it! :D
(I hope this rating won’t be deleted because it’s short. It isn’t exaggerated either, I guess…)

Review by Violet CLM

Posted:
4 Aug 2015, 03:49
For: Platform Spear
Level rating: N/A
Rating
N/A

(Note that depending on your control scheme, it may be difficult to use this while facing left, since some keyboards do not allow the simultaneous press of Left arrow, Up arrow, and Space. This is a bug in your keyboard, not the script, so kindly do not rate szmol down for it.)

RecommendedReview by Duke

Posted:
23 Jul 2015, 00:51 (edited 23 Jul 15, 00:52)
For: Metal Airbase (a new take on Megairbase)
Level rating: 9.2
Rating
9.2

Sounds pretty good. But that lower-pitched guitar riff that’s going on every now and then in the background is really ruining it IMO. Song would’ve been better without it…IMO.

Quick Review by Appels

Posted:
20 Jul 2015, 17:45 (edited 21 Jul 15, 10:09 by cooba)
For: Qwirks
Level rating: 1.7
Rating
N/A

NOPE

[Rating (1.2) clearance, there is nothing in this quick review that suggests that you downloaded the files. ~cooba]

RecommendedReview by Appels

Posted:
20 Jul 2015, 17:35
For: Tubelectric Re-Remix
Level rating: 9.9
Rating
9.7

First of all: Reviewing music modules is hard because you would need to form an opinion on something that is essentially just an individual preference. I can however, note any actual flaws in this one, which is none to be honest, it basically merged the SONG3.PSM’s last part with the JJ2 version of it (Tubelec.s3m). I actually was wanting to make this myself for a while, but as I am lazy I just didn’t bother to do it myself. I found absolutely no flaws in it.

So in short: Job well done, I loved it, and I am surely going to replace the original file with this one!

Also, the 9,7 is because I think only an original artist could get that :PP

RecommendedReview by Slaz

Posted:
11 Jul 2015, 11:03
For: Brain Tumor / Organic
Level rating: 8.6
Rating
9.2

This tileset ‘Organic’ takes on a theme that hasn’t been done properly before on J2O and does it very well too! Body/gut themes aren’t uncommon in platforming games, yet SkulG managed to make this one stand out on it’s own. There’s one type of ground tiles but enough scenery to choose from, such as arteries, membranes, blood (acid?) pools, a creepy eye, and err, cells? All share the same drawing style and fit together well.

The Battle level ‘Brain Tumor’ might have a disgusting name but yeah, it fits with the tone of the set. It’s clearly more than a mere example level, and has a tunnel-style layout that works especially well for about 3 to 6 players or small Team Battles. Ammo is not that plenty but I personally like not having seeker or RF spamfests on every level, so it’s fine here. Best of the level would still be the original atmosphere it creates thanks to proper use of the many sceneric tiles and the AngelScript that adds fluid movement to the background.

To me this set is the clear winner of Trey’s contest, and I recommend download for everyone looking to make a level with an original style, which is rare in 2015! I also recommend the level for the same reasoning, to play an okay Battle level with an original atmosphere!

RecommendedReview by Slaz

Posted:
10 Jul 2015, 21:06
For: Pipe Dream
Level rating: 8.8
Rating
8.5

This tileset captures the essence of JJ1’s Dreempipes with sceneric crystals added in. It manages to have 2 types of ground tiles (well, I count the metal edges different enough) and 2 types of Layer 5 backgrounds. There’s poles, vines, hooks, tubes, blocks, and signs as well, which is all great for a 150 tile limit!

The drawing style of the crystals and especially the clouds may be a tad odd to go with the rest of the set, but then again I’m not that good at judging art.

Biggest drawback may be the waterfall tiles needing AngelScript to properly animate. While it is indeed a blessing that such things can be accomplished by palette swapping to save tile space, it did give me some framedrops while playing the example level. And even though you can copy-paste the necessary script to your own level to get the same animated effects (also note the cool sparkling effect on the crystals!), it doesn’t really add to the convenience for the level maker and the player.

Speaking of the example level, it was short but fun to play nevertheless. The gameplay felt like Dreempipes with switches (crates in this case) that make the water level rise, opening up higher areas and secrets in lower areas. All well done for just 4 hours of work!

Overall I recommend this set for advanced users, since like most small sets it needs AngelScript to make a level look special enough to match up with the big boys, even while the set itself looks well-drawn and is very usable.

Not recommendedQuick Review by Primpy

Posted:
9 Jul 2015, 16:26
For: 1st Tileset
Level rating: 1.2
Rating
1

Truthly amazing :^)

RecommendedQuick Review by PurpleJazz

Posted:
24 Jun 2015, 07:03
For: Urban Brawl
Level rating: 8.2
Rating
8.2

A fun little level that provides fun gameplay in both regular and ODT-style duels. The layout is well designed, with two carrots that can be tactically manipulated. The level features a copter that does not despawn until it is taken, which is a nice touch. The EC is somewhat average for the given tileset, but it does the job. Worth your time!

Quick Review by Stheshadow

Posted:
23 Jun 2015, 15:48
For: Street Wars V2
Level rating: 8.1
Rating
8.2

Nice map

Review by cooba

Posted:
16 Jun 2015, 13:56
For: The Antidote
Level rating: 7.3
Rating
N/A

Finally! Every now and then I’d wonder what happened to this project, glad to see you decided to make a release.

Just reading the list of music files was a nostalgia blast.

RecommendedQuick Review by Grytolle

Posted:
14 Jun 2015, 14:22
For: Time Trial
Level rating: 10
Rating
10

Fuuun!

Maybe add the possibility of manually defining a checkpoint at a certain position with a command? Would be nice to practice or figure out the fastest way to whichever spot in a map

Quick Review by Cansin13

Posted:
13 Jun 2015, 21:32 (edited 6 Mar 19, 08:48)
For: Brain Tumor / Organic
Level rating: 8.6
Rating
7

The Tileset looks unique and almost the same as Jazz 2 Tilesets

RecommendedQuick Review by XxMoNsTeRXM

Posted:
8 Jun 2015, 10:57
For: Time Trial
Level rating: 10
Rating
10

Really useful! I like it :)

RecommendedQuick Review by XxMoNsTeRXM

Posted:
7 Jun 2015, 08:00
For: Stargazer
Level rating: 8.2
Rating
10

The tileset has a space/night theme. All tiles match to the theme. Even with the limited amounts of tiles (150 tiles), you still managed to make an awesome tileset! Good job! :)

Review by Bloody_Body

Posted:
6 Jun 2015, 21:21 (edited 7 Jun 15, 08:20)
For: gsaurus lost levels
Level rating: 7.6
Rating
6.7

I love single player levels! However, this pack is a bit… surprising. Levels use original tilesets but the way you used them and the gameplay itself are pretty original and sometimes confusing. Woven chains in the castle, enemies and pickups falling from the tubes in tubelectric, moving gargoyles in bonus-medivo, freezing pickups in hell, areas where you fall down and avoid baddies, tonns of explosives that blow up countless crates with goodies, great number of warps and frog/bird morphers… It’s difficult to describe everything! I’ll try to sum up pros and cons of this pack.

PROS

+ Original gameplay. All the situations I’ve described earlier.
+ Boss levels, bonus levels and music used in bonus levels remind of JJ1.
+ Some bonus levels are really cool!
+ All the bosses included, and it’s unpredictable wich boss you will face it each boss level.
+ Appropriate special effects like smoke above the fire at the bottom of hell, where you fight Utherus.

CONS

- The main problem deals with language and unrecognized symbols. All the hints are in Portuguese, I don’t think there are much people who know this language.The biggest irritation is the symbol “§” in the name of each level- my computer simply changes it to one symbol if it is in a name of a file, or to some another symbol if in the name of next level in JCS. Thus the game crushes every time I finish a level. There are many files to rename :(((
I’m sure I’m not the only who faced this problem.
-Levels aren’t very tidy, lots of bad tiles. Eyecandy suffers a lot.
-Some bonus levels are big and challenging, but some can be finished in a minute.
-Probably too much of useless goodies, I mainly mean gems and sometimes fastfeet. Bonus levels provide you with them, but they don’t give you anything except extra points.
-JCS flaws, for example “12§ Lost level” causes amnesia error, “12§ Devil Devan” doesn’t have any music.

CONCLUSION

The idea was amazing and original but realisation isn’t so good. However, the fact that you’ve made all these levels when you were a kid deserves respect.

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