So I was looking for something new to play on JJ2+ and then I saw this. “Tweedle Wheedle” sounded like a promising name and seeing Tweedle boss in an actual level (one of the bosses I always wanted to battle) made me decide downloading it. First up, I’ve got to say that it’s an amazingly scripted level, which I really liked. Also it’s nice that you added bombs, potions (or whatever that ammo is called) and ghosts. The ambient was nice, very few bad tiles, nothing to really ruin the gameplay. It was a great idea adding Bubbas as enemies, but if they looked at least a little different from the actual Bubba (ex. new color, size, etc.) that would’ve been fantastic. I really enjoyed the game until it got really hard, even on easy! First more Cheshire Cats, then the spiky balls… I eventually gave up and used JJRUSH and JJFLY when they were needed. First level I saw a spring on a Caterpillar. Pretty original! Maybe if it was a little easier on Easy it could be an extremely enjoyable level, since Jazz Jackrabbit is still a run’n‘shoot. Collected 200 coins, finally! goes to warp; accidentally goes to right and gets teleported back Dammit! The exit should be somewhere else, not a place where you could instantly get teleported out. Anyway, finally got to the boss. I expected something really powerful, since the level was so damn hard. It was surprisingly easy, unfortunately! Still the idea is pretty damn interesting, I enjoyed seeing Tweedle in-game for the first time.
Before rating, a funny story: I was standing on one of those moving platforms. I accidentally fell; Cheshire Cat teleports beneath me, deals me 1 damage but I jump back on the platform. That enemy literally saved my life!
I’ll rate 9.7 for all the effort you put into this level. Thank you for making this fine piece of work!
Worth downloading it and having fun around…
Finally someone does the tweedle boss properly. This one was very fun to play actually.
By the way, are the cheshire cats supposed to deal any damage? Because apparently they do not.
The level is a bit hard, but the level’s script is awesome!
@Superjazz The chesire cats are dealing damage to me.
Level gets a bit repetitive after some time playing it, but difficulty ramps up pretty smoothly and I’m adding extra points for a working Tweedle boss. Definitely an enjoyable experience. Worth a look!
What Toni said. This is deffinetly one of the examples of the new possibilities JJ2+ brings!
This is very good!
It’s a very nice level! Congartulations! ;D
The Freezes are probably the coolest thing I’ve seen in a streetfight level… Not to mention the oranges…
I usually switch off at street fights but this was pretty cool.
A small level with a simple yet solid layout that is pretty fun to play. The float ups, while an interesting concept and work in the context of the tileset choice are annoying at first but can be adapted to. This level can be quite chaotic due to the open layout with few safe areas. However, this is less of an issue in smaller games. Give it a go!
EDIT 30th April 2020 I wanted to come back to this as well to try to try to justify my rating a bit more.
What probably stands out the most in this level is the bird cage, which is a rare find in multiplayer levels these days. The tunnel layout lets you utilize them in an interesting way, The powerup choices also work well with the layout and I like how all of them are relatively evenely spaced out from the center of the level. Not a huge fan of the eyecandy, but it’s not distracting. If I recall correctly the contest did not have much emphasis on eyecandy, so that’s okay.
While not DS’ best CTF level, it’s still a good effort. The level has a solid layout and is appealing visually, even if slightly on the monochrome side. Not sure if I’m keen on the cramped Full NRG area, but at least there’s two 2 +1s to balance things out. Maybe more could’ve been done with the background too.
A very good and also original level by PurpleJazz. It uses a tileset that is really limited, but he made a really good theme out of it with fitting eye candy. The layout is pretty unusual, but very good. The level should play well in small team games, not sure about JDC events. Also, really nice script and level name (xP)
Download recommended.
EDIT 30th April 2020 – My opinion on the map has changed a bit, but it’s mostly still pretty good. Despite what I said in my old review, this wouldn’t be something I’d use in a duel tournament. Though, there’s no use in me judging the level by requirements from a contest that ended years ago. It’s still overall a very good battle with good powerup and carrot placement. You capture the classic levelmaking style very well with this level and improve on it.
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Eat your lima beans, Johnny.