Interesting, a story line. That might have raised my expectations too much, though. Let’s see what I truly think.
GAMEPLAY:
This level wasn’t what I expected. That could be a good thing. Or not. The level is a little different for a CTF level. But it takes the idea from the assassination concept (mainly with the spy ability thing). But that’s alright since the whole idea hasn’t really been used in CTF (the closest was the JTF thing or whatever it was called). The ammo place at the start wasn’t covered with third layer, but I can live with it (I suppose). But after getting to the actually playing area, that was when I was truly disappointed. The level wa much smaller than I expected it would be. The flow wasn’t terrible, but the general narrowness, the hidden pole, and some of the springs surely didn’t help. And there may be a flag bug issue with this level.
EYE CANDY:
I suppose it’s good for the tileset, although I’m not too crazy about it. Some tiles in the tileset I’m not too fond of (for example the leaves), but that’s OK since I shouldn’t be rating the tileset. But the tileset you choose to use is an important factor in the end. I would also like to add that the level is a little bit too dark for my taste, though I won’t take off too much for that.
CARROT AND AMMO PLACEMENT:
I saw a +1 carrot and that was enough for me. I’ll just move on to the ammo placement, which is really more complicated than you think. This level has a JAIL mentality that the weapons for each team are balanced. I can’t just tell if they actually are right away, although more problems arise with the fact that players can sometimes shoot through triggers (and I don’t just mean with bouncers and electro blasters) and other spy ability issues. So ammo distribution is a giant question mark. Choose your team at your own risk.
HOST THIS OFTEN?
If you’re bored enough or if you like seeing stuff that’s almost new then maybe host this once. It’s different, sort of, but not necessarily in a good way. I’m rating this a 7.
And some advice: use the @ at least three times in your text strings so that the text it isn’t covered up by the flag count in the top left corner.
The edit: After thinking about it for a little while, a 7.0 does seem a little low. Overall, the good stuff cancels out the bad stuff and the bad stuff cancels out the good stuff, which somehow makes the level average (I wonder if that made any sense). So anyway, 7.5 is my new revised rating, just because I’m nice.[This review has been edited by BlurredD]
Joy.
Crystal Struggle
GAMEPLAY: Lacks flow and I got lost. And slow tubes.
EYE CANDY: Somewhere between average and slightly below it.
CARROT PLACEMENT: Too lazy to find (assuming there are any).
AMMO PLACEMENT: Too many barrels. Some ammo out of the way. A Shield?
HOST THIS OFTEN? Nope.
Flagtopia
GAMEPLAY: Narrow. Lacks flow. Doesn’t look too balanced.
EYE CANDY: If anything, annoying.
CARROT PLACEMENT: A +1 carrot near each base. Argh.
AMMO PLACEMENT: Unevenly distributed.
HOST THIS OFTEN? Probably not.
Overall review: After seeing these two levels, I noticed you have a long way to go. There are a lot of things that need to be fixed. Like in Crystal Struggle: don’t use so many barrels, add tiles to indicate warps, avoid using a shield, use faster tubes (20 is a good speed), and work on the flow (i.e. with more springs and inclined tiles). Also, think twice before putting airboards in your levels. As for the Flagtopia level, avoid using quick-flashing animations, like the one in the middle, since it will annoy a lot of people. Try not to make it so cramped in places and avoid using ammo crates too often. You should also balance each side more and spread the ammo out more evenly. And most importantly, make a border of at least 2 (recommended 3) tiles around the level so that players don’t receive the flag bug. In general, avoid dead ends and be more careful of what ammo you use and where up place it. I probably didn’t mention everything. Anyway, I would’ve given this a lower rating, but I did see you put some effort into the levels so I’m giving this a 6. But try harder next time.
Wow. Here’s something very new. If only more levels could be like this.
Eyecandy: Very good
The eyecandy is great. Very interesting. There are birds that fly by, good layer adjustment, nice background… nothing to complain about here.
Gameplay: Good
Gameplay is good. It’s easy to get around the level, but the level is very small… but since it’s meant for 3 on 3’s, it’s okay.
Bugs: N/A
Well, there is a bug. If you are on the red team (the bad guys), and if you select the bouncy bullet warrior guy, than you teleport right to the enemy flag as a starting position. This is a bug, I guess. But this is the only bug I found.
Ammo placement: Very good
Ammo placement is well balanced, and there doesn’t need to be much ammo, because each class starts out with ammo.
Everything else: Very good.
Very good. I don’t wanna write a long review, but this is really good, and I hope Trafton rights one of his super-mega reviews, because this is the kind of level that deserves one.
Guys, please transfer your reviews to the new version so this can be deleted. Thanks.
Pros…
1.) Decent size.
2.) Eyecandy isn’t too bad.
3.) Showed effort.
Cons…
1.) Very bad gameplay.
2.) Hard to navigate around.
3.) Little space to jump.
4.) Awful weapons placement.
5.) There’s a shield.
6.) Very confusing layout.
7.) Bad eyecandy.
8.) Etc.
There were more cons than pros, but these aren’t bad levels. They just have very bad gameplay. There isn’t a good “flow.”
Good things:
levels length
bad things:
gameplay
————————————————————
overall:6.2
(Excessively lazy rating removal edit. ~Violet)[This review has been edited by Violet CLM]
(Rating RESTORED due to date review was originally posted. ~Violet)[This review has been edited by Violet CLM]
Nostalgy.
I think Jazz 1 music is somewhen better than Jazz2. Then, best music on the world!!!
Good, for webpage this is good, and…
Thanx, I don’t must printscreen bosses. And it is transparent! But… eh… it’s for nothing…[This review has been edited by Danyjel]
Wow. That was a very impressive review.
Now, the level includes no tileset, and it is not a tileset I have, so I am unable to play it. It does, however, include an image with the standard JJ2 sprite colors in it. Yay!
Same as the lvl of the Jazz Hotel.
Ohhhhhhhhh!:o Ahhhhh!:0 Woooooh.:o
Baaaaaa:0
Chasiss Who are you?!?:0
(Please include more sense in future reviews. Rating removal. Original rating 2.5. -Trafton)[This review has been edited by Trafton AT]
It’s CO0L!This lvl ROCKS!YEAH
(Rating removal. Please provide a more detailed review. -Trafton)[This review has been edited by Trafton AT]
Chuckie’s my name having fun is my game.[This review has been edited by Jazz Killer(Chuckie)]
Oh, I was going bug for that. It’s an okay download.
Pretty good for a 4th level.
Good Stuff:
- pretty good eye candy
- good time length
- obviously thoroughly tested
Bad Stuff:
- nothing particularly unique
- too easy (after the first check point, I only lost two hearts, both of which were replentished quickly)
- somewhat predictable
Generally, it’s “pretty good”. The problem is that it’s nothing more than that. It would be nice to see some surprises or changes in gameplay somewhere in it. But, not bad for a 4th level.
Awesome tileset!
When you just look at the tileset, it looks like any other, but in application, this is a really nice set!
Good Stuff:
- detail level
- water background
- accurate of Sonic
- concept
(I liked the music, too, but that doesn’t count :) .)
Bad Stuff:
- mask on steep slopes, but understandable
Good job, overall!
Now, most level makers would agree with me that Inferno is the single most hardest tileset to work with when it comes to eyecandy. In fact, all of them probably agree with me. Those who don’t agree with me, are, as Michael Jackson would put it, just ignorant. Now, the author, as you might know, has awful vision, so the eyecandy will obviously be bad. When somebody with bad vision picks a tileset that is hard for me to make good eyecandy with (I have 20, 20 vision), the eyecandy can lead to a major disaster. All though the eyecandy wasn’t as bad as I thought, a lot of it is awful. Now, when you shoot the frozen blocks, for some reason, there is a peice of terrain there for every one you shoot… it doesn’t even seem like it’s supposed to be there. I don’t know what’s going on there. The level had excelent gameplay, like the author’s other fine levels, and the enemy placement and ammo placement was well balanced. Like I said when I rated another one of this guy’s levels, you really can’t blame the bad eyecandy on him since when I squint my eyes really hard the level looks perfect. But I’m going to take off 0.5 points for this one just because the eyecandy was exceptionally bad, and because of the funny tile that shows up behind the frozen blocks when you thaw them. Guys, please review his levels. They are really good. Most people don’t like to review levels made by people who are new to Jazz Jackrabbit 2, but you should give them a chance. Especially this guy, who is better than most oldbies.
Download this, everyone =)
Good things:
+tileset
+long level
bad things:
-masking of the tileset
————————————————————
Overall: 6.7 good work…..
Mega Conversion!:
GOOD THINGS:
high quality graphics from sonic
real watter (PHOTO?)
ups and downs in 5 directions
Day and Night Tilesets
BAD THINGS
Hmm.. i thing there is no, well, of corse! A Loop! Can creating with Suckertubes!
At all: Good Work! (Why don`t make more sonic conversions?)
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