Review by snzspeed

Posted:
Posted more than 22 years ago
For: Shellion's Extreme Revenge (SXR)
Level rating: 9.3
Rating
9.2

Great job!! AN 9.2!

(download recommered!)

Review by Lark

Posted:
Posted more than 22 years ago
For: Abandoned Acid
Level rating: 7.6
Rating
7

This is a good level but it’s very small for a single level. Eyecandy is good, and it’s original. Download rec.

Review by chandie

Posted:
Posted more than 22 years ago
For: Energized Action
Level rating: 9.1
Rating
8

Wow! A huge level pack with these huge tilesets. The level design was so good and the difficulty was fine also. I liked the last level mostly. There are few bad points that there wasn’t so much eyecandy. Also there wasn’t an originality about the levels. You go, play, kill and finish the levels. Because of that the levels were going in a routine way. But genarally this pack is a good choice for the people who ants to play a long and a classical jj2 lvl pack:)

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: Half-Jazz: Amen 1.0
Level rating: 3.3
Rating
1.2

STORY: I think you’re supposed to be shown something about life. Only it doesn’t matter, because the whole thing makes no sense.
Rating: 1.0

TILESET/TILESET USE: The levels are strictly black and white. All the sprites are completely black, and you can only hope what looks like a wall is. There are a few pictures now and then, but they’re used in such a way they don’t help much.
Rating: 2.0

WEAPON/ITEM/ENEMY PLACEMENT: No.
Rating: 1.0

ORIGINALITY: The whole thing is completely new and different, but for a good reason.
Rating: 1.0

DIFFICULTY: Difficult? Sure, it’s difficult. If you have any idea what’s going on, you’re doing well.
Rating: 1.0

REPLAY VALUE/FUN FACTOR: I can get more entertainment out of watching a banana turn black.
Rating: 1.0

OVERALL (not an average): Failure.
Rating: 1.0

Review by Lark

Posted:
Posted more than 22 years ago
For: Half-Jazz: Amen 1.0
Level rating: 3.3
Rating
N/A

What on earth is this? I can’t even explain what it is, the whole game is black and white, and I’m being taught how to do double jumps, yes, double jumps. I skipped about 10 levels later, and it was the same boring black and white stuff. What is this?

Review by snzspeed

Posted:
Posted more than 22 years ago
For: Jazz Jackrabbit 1: Episode 1
Level rating: 7.9
Rating
N/A

Good work!

you deserve a 8.5
Conversions rule!

(Rating removal. Please provide more information. -Trafton)[This review has been edited by Trafton AT]

Review by snzspeed

Posted:
Posted more than 22 years ago
For: Jazz Super Levels
Level rating: 5.1
Rating
6

Very well..

Hmm….levels werent so good, as the author said…

im gonna give a 6

Review by grazzkid

Posted:
Posted more than 22 years ago
For: Darkness Tower
Level rating: 7.7
Rating
7.5

great battle!
i give a 7.5

Review by Ðx

Posted:
Posted more than 22 years ago
For: Firetempel
Level rating: 6.6
Rating
N/A

thnx

Review by Rudge

Posted:
Posted more than 22 years ago
For: Underground Roastin!
Level rating: 6.5
Rating
N/A

The “SOFT ROOM” is a room where u can chat, a chatzone..

Thx for the review.[This review has been edited by Rudge]

Review by Lark

Posted:
Posted more than 22 years ago
For: its a jungle out there
Level rating: 1.1
Rating
1.2

I’ll do the pros cons type review.

Pros…
It HAS a background! YAY!
Layer 4 and 8 are not the only ones used…
It’s not linear, but that doesn’t make it good.

Cons: error processing review due to length issues

(in other words, baaaad)

Review by Lark

Posted:
Posted more than 22 years ago
For: Castle 2
Level rating: 8.3
Rating
N/A

This is but a simple color edit, and there are many good tiles added. Very good tileset, I like it more than the original castle because you can put skies in this one, and other stuff. Download, everyone.

(Rating removal. Review must be at least three lines. -Trafton)[This review has been edited by Trafton AT]

Review by Lark

Posted:
Posted more than 22 years ago
For: Jazz 1: Sluggion
Level rating: 8.1
Rating
8

A great conversion, but I wish you didn’t include the music, I HATE the music! AAH! Oh, well, I’m not taking off anything for that, but nice job, Violet.

Review by G@vie

Posted:
Posted more than 22 years ago
For: Jazz 3d video
Level rating: 2.5
Rating
N/A

Haha, its cool

(Rating removal. Please provide a better reason for your rating if it is so high. -Trafton)[This review has been edited by Trafton AT]

Review by G@vie

Posted:
Posted more than 22 years ago
For: Electric Ir as Jazz Jackrabbit (clip)
Level rating: 8.4
Rating
9

Hahahahha cool!!
BTW is IR still playing?

Review by Violet CLM

Posted:
Posted more than 22 years ago
For: Emeraldus
Level rating: 4.3
Rating
1.5

Diamondus seems to be a popular tileset for editing. Not counting different times of day, this is the fifth version I have.

COLORS: ICK. Pretty much everything is this horrible shade of green, including all the gems in the walls. What isn’t green is tinted green. The background looks terrible, the beehives aren’t all the same color, the blocks ARE, and there are transparency problems.
Pros: N/A
Cons: Icky icky icky.
Rating: 2.0

ADDED TILES: The author seems to have added a single line of tiles at the bottom. It consists of some hand-drawn letters saying this is by LabRatKid, and three alternatives to the Rabbits Stink sign, none of them in front of cave.
Pros: There are new tiles.
Cons: The new tiles are not all that useful, nor do they look very good.
Rating: 1.0

MASKING: Interestingly enough, the author chose to make his own mask, instead of keeping the old one and maybe editing it a bit. This was a major mistake. To put it bluntly, the masking is terrible. Everything is covered in jagged edges, a lot of masking overlaps into nearby tiles (for example, the main cave background has a solid part), it’s doubtful whether the vines will still work, the Diamondus Pole tiles are all messed up, etc.
Pros: No.
Cons: Yes. Admittedly this masking would be almost ok in an original tileset, but for a remake which is supposed to FIX bugs, this is unacceptable.
Rating: 1.0

OVERALL: This is not a paticularly good edit, as you’ll have noticed from the fact I have not been able to come up with a decent Pros section for any of the above factors. I can’t see any reason to use this.
Pros: N/A
Cons: It exists.
Rating: 1.5

Review by Lark

Posted:
Posted more than 22 years ago
For: Underground Roastin!
Level rating: 6.5
Rating
6.5

This is a classic get-the-coins-and-than-find-the-seeker-powerup-and-than-beat-everyone-because-of-this-level.
Nothing very original, but this is a nice level anyway…

Eyecandy: Okay
There were no eyecandy bugs, but there was nothing great. There were no foreground layers, and the only background layer used was layer 8. However, where there WAS something to look at, it wasn’t bad at all.

Weapons placement: Very good
Very nice weapons placement. Balanced, too. There aren’t 5 crates in a line like you see in a lot of levels out there, which I’ve all ways hated. The seeker powerup is hard to get, which also balances the level.

Gameplay: Good
The gameplay was nice. The level was easy to get around in, and there are no bugs due to poor masking on the original level, if you want to count that into gameplay.

Bugs: N/A
No bugs, at least I don’t think so.

Originality: N/A
This isn’t original. It has the… well, you know what it has, look at my first sentence. There are too many levels like this… But, oh well. Also, what is the SOFT ROOM? I didn’t understand what that was all about. It was just a little room in the corner of the map and you’re not allowed to kick or buttstomp in it. What’s this?

Download reccomendation.

Review by American

Posted:
Posted more than 22 years ago
For: mezbattle - fixed-
Level rating: 2.1
Rating
1.5

Err…ik been Amerikaan? ;P
Anyway, this is a level using Mezz’s venerable (I do not know what that means, but I like the word) Mez01 tileset. Sort of, that is. The point is, this level is just not good. The major problem I have had with it is that I just can not get it to execute. I am not sure whether the previous reviewers have some sort of updated Mez01 version, but divide by zero errors were abound. After I got that all fixed up (an animation problem), I got to playing the level. And I am not sure if that is a good thing. While the level size is physically of moderate size (256×64), the level itself is much, much smaller (~50×40). It is a Mez level, and has Mez-ish eyecandy (obviously). Unfortunately, even a tileset as simple as Mez is used badly in this level.

EYECANDY/TILESET USE: There is nothing even remotely pretty about this level. It is, in every way, a bad Mez level. The eyecandy looks okay at first, but then you start to notice some somewhat subtle things, such as the use of the diagonal land tile for the inside of a ramp wall (oops) and carrot with a fairly hyper 6-second respawn (double oops). The level looks ugly in most every way possible. There are no points in which there is much in the way of quality eyecandy. The background looks okay, but the rest of this level just has horrendously flawed eyecandy. Unless, that is, you interpret the strange tile use as some form of abstract art. If this is so, I would seriously recommend professional help before your condition deteriorates.
Pros: Despite the sheer number of tile errors, this level somehow ends up not looking awful – just horrible.
Cons: The eyecandy in this level is ugly in every single respect. The only decent thing is the background, which shows no creativity at all.
Rating: 2.0

WEAPON/ITEM/ENEMY PLACEMENT: This is a small level. In a small level, you would expect mostly only basic weapondry. Not so. This level features an RF powerup, a flamethrower powerup, and a seeker powerup, all not that far from eachother. Beyond that, it also has many crates in which ammo can be easily obtained. For a level of this miniature size, that is quite a lot of unneeded ammo. There is also a carrot with a six second respawn, but that really only makes matters worse. Are there any bright spots in the ammo distribution of this level? Not really.
Pros: None to speak of, really.
Cons: Ammo clumping. Fast-respawning carrot. Too many powerups. The list goes on. And on. And on and on…
Rating: 1.2

ORIGINALITY: I can some up the originality of this level in one word, but I refuse to. This is a Mez1 battle level. Can it get much worse than that? Yes. It can. And it does. It is a Mez1 TSF battle level with no eyecandy whatsoever. The only thing that this level has that avoids getting a score of 1.2 for originality is the lack of any ripped content. Then again, this level might benefit from at least some ripped content. It is that bad.
Pros: No.
Cons: Yes.
Rating: 1.2

GAMEPLAY/DESIGN: Gameplay? AHAHAHAHAHAHAHAHAHA. Anyway…this level features no gameplay whatsoever. At all. None. It is a small Mez1 level with too much ammo. What is there to do? It is not fun to play. There is no flow. It is far too small to have any definable layout. The only layout there is would be pretty much randomly-connected cooridors between really small rooms. There is no layout. It is just whatever connects it and makes it at least somewhat of a loop. As you can obviously gather, I do not like this level.
Pros: This level did not explode and turn my computer into a deadly fireball of doom.
Cons: I sort of hope it would have.
Rating: 1.2

REPLAY VALUE/FUN FACTOR: If your idea is fun is playing a bad Mez1 level for hours upon hours, you have found your best friend in the entire world. If it is not (and I can see why it would not be – this level is probably painful to play for even those who enjoy playing bad Mez1 levels), I am sure that you will be best off avoiding downloading this level.
Pros: Uh. It loads.
Cons: “Uh. It loads.”
Rating: 1.2

OVERALL (not an average): What more is there to say about this level? I can not stand it. It is a small Mez1 level with poor eyecandy, no gameplay, and seemingly random and completely overdone weapon placement. It is not worth a download even if you are the most staunt fan of Mez01, mostly because it will probably crush any visions of grandeur one has for the tileset. This is in no way a quality level, and absolutely not deserving of 10s. I smell ratings fraud. And, by the way, if that is in fact what is going on, you risk low access if you continue to cheat the ratings system. You have been warned. And that goes for both potential downloaders and those who rated this 10.
Pros: No
Cons: Yes.
Rating: 1.5

GAMEPLAY: F
Flow: F
Layout: D -
Creativity: F
Bugs: D -

EYECANDY: F
Tileset use: F
Eyecandy look: D -
Creativity: F
Bugs: F

PLACEMENT: F
Weapons: F
Carrots: D -
Enemies: N/A

THE FINAL GRADE: F

THE FINAL RATING: 1.5

Pros: No
Cons: Yes.

- Trafton

Review by Blade

Posted:
Posted more than 22 years ago
For: Energized Action
Level rating: 9.1
Rating
N/A

Thanks for everybody sharing their opinion on the EA so far :)

Just one thing to Cataphract: In the Glacier level the metal crate you spoke of is meant to be exploded with the TNTs provided next to that box.

Also I’ve been thinking one thing: Improving the enemy placing. Float Lizards everywhere. Yeah, that’s DULL. I’m quite embarrassed. I will be updating some of the enemies placement I consider stupid. There are several goals I try to achieve: More enemy types, more enemies for difficulty level hard and removing lots of Float Lizards.[This review has been edited by Blade]

Review by Cataphract PT

Posted:
Posted more than 22 years ago
For: Energized Action
Level rating: 9.1
Rating
9

I haven’t finished the pack yet (i’ve just passed the penultimate level), but so far what I have seen is excellent.

This pack has much to commend it, but I shall start for what I most enjoyed: The music. Not only is it good per se, but it also is confused the level and contributes to the atmosphere . Do not hesitate, download the music pack, it really compensates the two minutes spent downloading. Every sugar rush wil irritate you for stopping the music, I can assure you of that.

As to the graphic aspects, I also applaud this pack. If they are not better, that’s due to an important limiting factor: the tilesets. They are not so good as epic’s (nor could we expect that), which has inevitable repercussions.

The structure is also almost irreprehensible. You will rarely be confused. Even when one needs to go back, one will always know where to go. So far, when exception. In the ice level I couldn’t destroy a crate (it seemed inaccessible) and after a while I lost my patience and used cheating.

As regards enemy placement, another compliment – very reasonable. Moreover, the enemies were chosen according to the theme of the level, which is very positive indeed.
The ammo is also very well distributed, however, sometimes I felt it was excessive or useless for the level in question. On the other hand, I disapprove the shyness about the powerups. Why only through bonus?

A few downsides: I missed water, it’s been too easy (even playing at Hard), no bosses so far.

Finally, I’d like to mention the many secrets and nuances the pack has, which will surely delight every jazzer.[This review has been edited by Cataphract PT]

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