Y’know what this level REALLY has? Instead of just saying it’s good or bad, which is different wit other people’s opinions, I’ll tell you the strong points and the low points.
HIGH Points
1.The title lives up to it’s name, hanging wires inside the blocks?!
2.Light values change the way you play this level.
3.I got an exellent “jupiter trails” music track, thx to whoever made it…
4.PINBAL!!
5.Good use of enemies, sorta…
6.SUCKER TUBES DOMINATE!
7.Warps that can save your ass…
8.BACKROUND THAT WAS WORTH MAKING
LOW Points
1.Maybe too many enemies…
2.I made it in spanish mode, so that might of screwd some parts up (jkz)
3.Some say not enough weapons, but if you are a real JJ player, you can survive here.
4.A bit short :(
OVERALL: I’d give it a 7.7, but it’s stupid to rate your own levels.
Oh yeah, and thx for taking your review and rating it even lower. It REALLY makes me happy to know that there are terrible people who do that.[This review has been edited by progenitor_caretaker]
“Sunshine Walking” is an interesting idea. It is not often that new level makers use their own tileset in a early level and it does not work very badly. While I can not say that this is my favorite tileset by any measurement at all, it does offer some eyecandy, there are other problems. The gameplay was not exactly amazing, either. And a lot of this can be traced back to one thing – the tileset. The tileset’s mask is one of the major faults of this piece. The tileset often caused me to get stuck and because of poor masking on the diagonal surfaces, the level flowed badly. It is also fairly small and there is not all that much to bring the level’s quality back up. At least for a while after first using JCS, I recommend people use other’s tilesets. Building your own tileset and then using it in a level is definitely a challenge, and perhaps one that this amount of experience does not allow for.
TILESET/TILESET USE: It is often hard to compare the quality of new tileset-using levels, as no other level has used them before. But there is one thing which is definitely obvious what sort of quality the tileset is of, and the tileset use. While it is apparent that the author did attempt to make the best use of his (I think) first tileset, it is also apparent that the tileset is not exactly ready. The masking, if anything, is at the most fault here. There are a lot of jaggies throughout the level that the player can get stuck on, which not only reduces flow, but also proves troublesome and makes the level look bad. The eyecandy itself is not wonderous either. The entire level was indeed quite bland. Overall, not a good job here.
Pros: It is nice to see that the author went to the trouble of creating a tileset for this level. And then it is obvious some effort was put in.
Cons: None of this was enough to save the level from having bad eyecandy.
Rating: 4.0
WEAPON/ITEM/ENEMY PLACEMENT: Here is yet another area in this level that needs some serious work before being good enough to be even average. First of all, the level has very little ammo. Most of the ammo is more or less easy to get, though, and the lack of ammo is not that bad, considering how short the level is. Still, it does not look as if much thought was put into the selection of where to put all this ammo. The same goes for enemies. Enemies are placed in some interesting areas, but everything seems to not have been thought through well enough. The enemies are placed in areas which are inconvinient and downright hard to get to, therefore making the player go out of his or her way simply to kill one, when they could just be evaded just as easily.
Pros: Not as bad as it could be.
Cons: Bad placement all around.
Rating: 4.5
ORIGINALITY: The idea of this level is not that original at all. However, there are a few parts of this level that are more or less interesting, although none of them are used very well. The first thing is that this level uses the author’s presumably first tileset (at least first publically released tileset, I think.) The tileset does not exactly look very good and functions poorly, but does provide some originality to this level. The second thing that you somewhat rarely see is the warps in areas in which the player could simply fall to the ground – they warp you back to start. These warps, however, are annoying and quickly become more of a burden than an interesting part of gameplay. They are easily avoidable, though, if you are actually trying. Good examples of somewhat original concepts used badly.
Rating: N/A
GAMEPLAY/DESIGN: When I first saw the areas in which there was no floor in the level, I was sort of expecting that I would be able to just fall through them. Fortunately, the author decided to place warps down there. This did not add all that much to gameplay, but was better than just getting stuck down there and being unable to get up. The rest of the level fared similarly. Nothing was as bad as it possibly could be, but nothing was very good, either. The masking of the tileset, yet again, was this level’s biggest problem. Flow and everything was hurt by this. It was difficult to smoothly navigate the level. This level simply does not play very well. Oh, yes, and this level is too easy and short.
Pros: A few interesting places.
Cons: Not many. Masking issues
Rating: 4.5
REPLAY VALUE/FUN FACTOR: I obviously do not like this level as much as the previous reviewers. It was not fun to play more than once, in my opinion. In fact, it was not all that fun to play the first time.
Pros: N/A.
Cons: N/A.
Rating: 4.2
OVERALL (not an average): It is apparent that the author did put some degree of effort into this level. Unfortunately, that effort was brought down by the poor tileset. It probably would be a better idea to use someone else’s tileset until you can get both a good hang of how to use JCS very well and a good hang of how to make tilesets. Still, this level is not all that bad, and while it is below average, there are much worse. Continue making levels with others’ tilesets. This does show promise, although it also needs definite work.
Pros: Shows promise. Uses authors’ own tileset. Shows effort.
Cons: The tileset is badly done and masked.
Rating: 4.5
GAMEPLAY: C -
Flow: D+
Layout: C
Creativity: C
Bugs: C -
EYECANDY: C -
Tileset use: C+
Eyecandy look: D
Creativity: C
Bugs: D
PLACEMENT: C
Weapons: C
THE FINAL GRADE: C -
THE FINAL RATING: 4.5
+ PROS: Does show effort, and the author did use his own tileset.
- CONS: Major masking issues. Not good gameplay. Too short.
- Trafton
First of all: health warning: don’t try to save your game in the fifth or seventh level unless you enjoy tearing out your own hair (in other words: it will give an amnesia error). That being said, i’ll try giving an actual review.
I must say, i quite enjoyed this one. It’s a pack hard enough to keep you busy for several hours, yet it wasn’t insanely difficult. It’s a very nice combination of puzzles (lots of them) and combat (lots of it). Eyecandy looked rather good in all of the levels, at least i haven’t found any major flaws. Maybe the ammo is a bit too scarce for some players, but there’s enough of it to keep yourself alive in every situation.
I haven’t seen many glitches in this pack. The only i can think of is the lack of a next level setting in the Moria level, and a place where it’s possible to get trapped in that same level (mind you, there’s a bit of text to warn you).
Conclusion 1: yes, definitely worth the download.
Conclusion 2: Trafton needs a hobby.
This is one of the best packs i have ever come accross, although you need a fast PC to make them look prettier. I would thoroughly recommend this one, although it can take quite a long time. The music Throughout the pack is excellent, as is the placement of the stuff. It is best to play these when you have a lot of people, other wise they can get boring, if you only have something like 2 people on the server. I think that all of Blades’ tilesets looks exceptional, and these are no exception. The levels are very well laid out, and great fun to play…Excellent!
I HATED IT! IT ABSOLUTELY SUCKED!! Gotcha! (i’m terrible at jokes) Well, it was good, long enough…kind of easy in “dificĂ®l” mode…I like it. You should of placed more “disperdo rapido” boosters…I’m giving this discusting game a 6! Oops, I rated it higher, so I have to think of some good exuses…um…Very fun, download this and…Yeah, very fun
Yes, I like carrots. :)
The level wasn’t good. When you jump into a secret, nothing is lying there! Not a very good gameplay, I came from base to base easly.
Normaliy I would given a 4, but it is a nice name of the level so it will be a 4.2. :)
I like this tilset (NOT):).
PUT THE TILESETS WITH THIS DOWNLOAD, BLADE!!!!!!!!!!![This review has been edited by wadledee]
My 200th review!
It’s fun to play, good use of brigdes and eyecandy. Good ways and it don’t get boring. Good placement of ammo, realy worth of download.
Reccomend for 2-5 players.
I did’nt like the level as much as the other reviewers did. There is a part when a text string says: Wich way now? If you go right or left, you’ll get killed. You have to fall and don’t move, there’s a warp. The puzzles are in my opinion to hard, make one mistake and it going to be a hard path. Good eyecandy, nice trees and stuff. Layer 3 is used well, as there are many secrets in the level. You have got to use layer 3 much. The background is basic, the same as the example level of the autor who made the tileset. (I think it was Disguise)
Some difficult enemies, to many and to less carrots. In overall it was sort of okay. ;)
Not interessting, almost no eyecandy. Or as Violet CLM said: These are bad levels. No download reccomend here. I think these are beginner levels and I’ll just leave it N/A’d.
Practise and put your best levels on J2O!This is the BETA of the tileset we are making for a level we are making. Its going to be a very big one and we’ll submit it if its finished(we are working on it since christmas :))
Don’t put demos on the site. Only put level on it when it is ready.
Make a new level and don’t steal things![This review has been edited by spazz]
Hmmm, a nice tileset.
Good gameplay, only a bit sort, good use of Sucker Tubes. But it doesn’t matter if it is small, as it not get’s boring. Very good eyecandy and dark paths. No realy secrets, to bad. You can get easely to the Power-ups. Put more ammo in it. Good ideas for a small level. Oh well download and see. :)
Put with the other autors Evilmike with it, he has made the tileset![This review has been edited by spazz]
Yeah, yet another great level by Martin!(I think I am fan of him! ;P)
The level is just great! It’s huge, many ways to go from base to base. The coins are well speaded over the level. The bonus warp reward: A full heal carrot and some fast fires. Very good gameplay, it realy doesn’t get boring, you can just do each time another way. The bad point is that the ammo placement is a bit… euh… spreaded. On some parts you can’t get very well to the ammo if you are Lori.
The eyecandy is just perfect, it’s difficult to build good eyecandy with this difficult tileset. To bad there isn’t a texured background, but okay, that doesn’t matter that much. Good generators, nice gameplay and stuff, you realy deserf a 8.7 almost a 9.
Please fix that next level setting, thank you.
Nice music choice…
GAMEPLAY:
It’s okay, good pinball stuff. And the secrets are well hidden, if there are any secrets because I coulnd find one! No strait paths and good use of Sucker Tubes. There is also a path when you fall.(That part with the destruct scenerys) When you fall, a warp will catch you and it will put you into another part of the level, that’s intersting. Only it’s a bit short if you ask me.
PROS: Good use of sucker tubes and it doen’t get boring.
CONS: A bit short.
RATING: 7.0
EYECANDY:
In the beginning the eyecandy was perfect, but when you walk further in the level, the eyecandy get’s worst and worst. Too bad. Some platform don’t have any eyecandy, only strait platforms. The background layers aren’t very well, look at the original levels of JJ2, your background must be like this, not percisly.
PROS: In the beginning the eyecandy was sort of good.
CONS: Background layers are ugly and if you walk further in the level it only get’s uglyer.
RATING: 5.2
ITEMS:
Not good enough. In that part when you battle lots of Skeletons, you don’t have enough ammo, but you can finish the level to the east, tough. Most of the time I only carried the blaster. You can get a bit of Bouncer ammo and some TNT and some Toaster ammo( Only 15 or 18 bullets…) I think there aren’t any save points in the level, and that makes it hard because there almost aren’t any carrots.
PROS: No.
CONS: Too much.
RATING: 3.2
ENEMIES:
Some strange enemies for a Tubelelectirc level, some Skeletons, and much of them. If have setted the game difficulty on hard and many Turtles and Sparks will come. So to many enemies, at some point many and at some point less.
PROS: Not realy.
CONS: I don’t know how many enemies you’ll face if you set the game difficulty on hard.
RATING: 5.5
EASY, MEDIUM OR HARD?:
Hmmm… easy to medium, in the middle. It get’s difficult because there are less carrots and almost no save points.
PROS: N/A
CONS: N/A
RATING: N/A
REPLAY VALUE:
Maybe I will replay it, it’s not very interesting. Deside yourself.
PROS: Maybe.
CONS: N/A
RATING: Deside yourself.
OVERALL:
Not a realy interesting level, work on your eyecandy and practise on gameplay. But you have done your best because the Tubelelectric tileset is difficult to make. Good pinball stuff, it’s funny! ;)
PROS: You have done your best and it works, no places where you can get stuck.
CONS: Everything just needs a bit more.
RATING: 6.5
Practise much, spend time in your levels, bee patient, I can’t wait to review your next level!(I hope it’s Single player ;P )
EDIT: Why I always forget the rating?[This review has been edited by spazz]
First prog I’ve tried that uses Ruby. You’re the protocol master, Cheeze. :)
I give this a high rating for originality and a download recommendation.
This is pretty good. :)
I tried these levels of yours. I could barely see a thing and the tileset was confusing. It was extremely hard to not only see, but the amount of enemies made it almost impossible to beat. It really discusted me, and that’s my real opinion. I’m VERY sorry for breaking the silence here, but on the plus side someone finally used the “bee boy” enemy.
(While your description is very good, your rating is significantly high, and possibly too much so.)
(Re-re-edit by Violet: Trafton is right. If you dislike so many things, why give it a 9.2?)
(Rating RESTORED due to date review was originally posted. ~Violet)[
by the way, I didn’t use ANY tubelectric samples in this remix, so…
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