RecommendedQuick Review by Ragnarok!

Posted:
26 Apr 2014, 21:54
For: 2UP: Veteran vs. Rookie
Level rating: 9.2
Rating
9.5

love it

the updates on these old maps are great

Review by Ragnarok!

Posted:
26 Apr 2014, 15:18
For: Maelstrom
Level rating: 9.1
Rating
N/A

Something I didn’t quite add in the credits but I felt the need to add is that this level is heavily inspired by Cargo Sector 5 by FireSworD and that he is a great levelmaker xoxo

RecommendedQuick Review by TreyLina

Posted:
25 Apr 2014, 22:10 (edited 25 Apr 14, 22:13)
For: Maelstrom
Level rating: 9.1
Rating
8.8

This level makes the best use of utilising belt floors in multiplayer, which makes it stand out. My nitpicks are, is that the top right corner is a little campy, and the top warp is fairly useless. Too much trouble to prepare getting to, for little reward and high risk. Reguardless, this level is solid and relatively balanced.

Quick Review by guyisbackable

Posted:
25 Apr 2014, 13:57
For: Windows 98
Level rating: 6
Rating
10

It is however, very good, but actually, it is all just like some days ago.

The level, is all good, but I recommend you some more working and coming back to Jazz2Online. Since it is the first upload here, it was originally went to be on UniverseJazz.

Hmm, your rating is actually a clear 10.

[Review changed to quick review, see the review rules.

Review by incandescentembers

Posted:
17 Apr 2014, 23:11 (edited 17 Apr 14, 23:13)
For: Jazz Jackrabbit 1 Conversion Tilesets
Level rating: N/A
Rating
N/A

The main purpose is to fix the alphabetization in your JCS in case if you already have a huge collection of JJ1 conversions. The thing is that most of these tilesets are actually used in some level packs / levels (NOT counting some garbage levels). If someone is a collector type (like me) and likes to keep good levels on his computer, then he pretty much HAS to have all the tilesets that the levels use (otherwise what’s the point of having the levels…?).

The reason why I keep inferior conversions is because they have unique tile placement, so you can’t upgrade them to the superior counterpart and have the levels which use that tileset still working.

Notice that in case of inferior sets that have exactely the same tile placement (andare just extended with some new tiles on previously unused spaces) are not included and I list their filenames along with the names of the upgraded versions.

Lastly, there are some cases where it is hard to decide which version is better. Most of versions have something unique, that the other ones don’t have. With the new JCS names you can easily compare them.

Review by PurpleJazz

Posted:
17 Apr 2014, 07:59
For: Jazz Jackrabbit 1 Conversion Tilesets
Level rating: N/A
Rating
N/A

I’m not sure why you even bothered to include the inferior conversions of certain JJ1 sets, given that no one in their right mind would use them over their superior counterparts anyway (see Rooster’s vs Lark’s Industrius conversions for example). While I guess this upload is at least a useful reference for people looking for JJ1 sets, it serves little purpose overall as unless you’re planning on making a level pack that uses all or most of the JJ1 sets, you’re better off using J2O’s search feature to look for the individual sets you want.

Review by incandescentembers

Posted:
17 Apr 2014, 06:38
For: 501 Mega Battle Pack (PART 1)
Level rating: 7.3
Rating
N/A

It’s HOLIDAIUS, not “Holidaeus”, Violet CLM.

Review by TreyLina

Posted:
15 Apr 2014, 14:53 (edited 15 Apr 14, 14:54)
For: Jazz Jackrabbit 1 Conversion Tilesets
Level rating: N/A
Rating
N/A

I’d recommend disabling ratings since nothing is actually yours.

I suppose this would be convenient for those who are looking to use JJ1 conversions which aren’t the official godawfully converted ones, though I just prefer using the search function to get the certain single conversion I want, so I don’t fill JCS with tilesets I’ll never use even more.

RecommendedQuick Review by Ragnarok!

Posted:
14 Apr 2014, 06:57
For: Renewed Inspirations
Level rating: 9.3
Rating
9.1

Absolutely great pack, two levels (Cerulean Comet and Pool Party) are worthy of a ten I’d say… The others are all of a very high standard too.

RecommendedQuick Review by snzspeed

Posted:
10 Apr 2014, 18:46
For: Renewed Inspirations
Level rating: 9.3
Rating
9.2

level is tedium. No, seriously, some really good maps here.

Not recommendedQuick Review by TreyLina

Posted:
10 Apr 2014, 17:51 (edited 10 Apr 14, 17:57)
For: Jazz Jackrabbit 2: Boss Rush
Level rating: 2
Rating
2

Incredibly uncreative, it’s just a boss slapped in an empty arena. Anyone can do that. Also, the screenshots are unrelated, and bossrush7 doesn’t even have a boss put in, it’s just an end area. Bossrush1 is annoying when Bilsy gets stuck in the wall. Test your damn levels before uploading them. The Devan boss is made easier for no reason.

RecommendedQuick Review by Superjazz

Posted:
6 Apr 2014, 17:27
For: Notepad++ AngelScript language support
Level rating: 10
Rating
10

Here’s a very useful add-on tool for those who like to script things. Helps you avoid those typos, flaws, etc. in your script that are sometimes not-so-easy-to-notice. This patch guides writing the functions themselves as well, without the need to peek into plus-angelscript for details all the time. There’s also auto-completion!

RecommendedQuick Review by Zoro

Posted:
6 Apr 2014, 12:08
For: Ozymandius
Level rating: 9.8
Rating
9.5

An awesome level with a smart use of the AngelScripts functions. JJ2 may have really good future!
Keep going!

Review by Loon

Posted:
2 Apr 2014, 19:15
For: Alcatraz
Level rating: 8.2
Rating
N/A

@ cooba, I know how to use JJ2+ in 2013. Too bad that I started working on this map in 2010 or so. I do know that I could have changed the water and lighting more easily. But this level has a script only for the water palette.

RecommendedQuick Review by cooba

Posted:
2 Apr 2014, 18:41 (edited 17 Dec 18, 22:34)
For: Alcatraz
Level rating: 8.2
Rating
7

Nice big map with a decent layout, the eyecandy is a bit lacking though.

RecommendedQuick Review by Loon

Posted:
31 Mar 2014, 15:27 (edited 31 Mar 14, 15:30)
For: Ancient Museum
Level rating: 8.7
Rating
8.9

Another map by FireSworD huh? Quite a good map tho! One of the better maps, if not the best map, FireSworD made. Tileset usage here is really good. Since I haven’t seen many Haunted House maps around here is the eyecandy also really good. You can easily learn the map and the layout is balanced aswell. Download recommendation!

Review by TreyLina

Posted:
28 Mar 2014, 00:58 (edited 28 Mar 14, 01:02)
For: Flappy Rabbit
Level rating: 6
Rating
N/A

What’s the point of uploading the sequel to the first one, now that they offer the exact same thing? At that point you should only keep one or the other.

Also, use the TSF to 1.23 converter. There’s absolutely no need for this to be TSF. There’s one for tilesets and levels.

http://www.jazz2online.com/downloads/5370/-/

http://www.jazz2online.com/downloads/5368/-/

RecommendedReview by Slaz

Posted:
22 Mar 2014, 16:53 (edited 22 Mar 14, 16:56)
For: Flappy Rabbit
Level rating: 6
Rating
6

As trendy as Flappy Bird may be, the addiction never really got to me. I admit playing it twice or so. But I never expected it to be ported to JJ2.

Basically, what we have here is a direct conversion of the game’s graphics (which is partly a conversion of Mario in itself), including the city background and score numbers. There are both masked and unmasked pipes, but that’s about it for the tileset.

Included is a test level using only Fly Carrot movement, which confronts to the gameplay layout of Flappy Bird. You just have to move all the way to the right avoiding pipes and the ground, as they’ll warp you back to the beginning. Instead of scoring after passing pipes, you’ll get to see a message saying Bronze, Silver, Gold, etc, etc. Also, you can fly on your own pace, while part of the Flappy Bird challenge is the forced scroll.

Now, as Ande300 encourages others to make their own level with it. This just asks for an AngelScripted version that uses forced scrolling, score counting, flappy movement, and randomized pipes. I’m terrible at scripting, but the idea is there!

I recommend downloading this only if you played and liked Flappy Bird, and give a 6 for the effort of porting the graphics and an OK attempt at porting the gameplay.

Not recommendedReview by Slaz

Posted:
21 Mar 2014, 14:47 (edited 19 Aug 14, 11:50)
For: ninja battle field
Level rating: 4
Rating
4

This is a small CTF level about the size of MALCH. The bases are in small square enclosures on both sides, linked with a long vine. The bases are entered from the downside or up from the big vine. Springs give easy access to the vine, as well as jump you up behind the bases. Spaz has a clear advantage here, as he’s able to jump the vines without a spring.

On both lower side corners are warps that take you up to a 3h carrot and directly warp you back to the middle. Here comes the issue that falling on a vine after being warped will give weird movement results. Also, the warps are easely accessed by accident as they’re not enclosed in a wall or anything.

Ammo is there, but not evenly spread. The left base has a Toaster PU and ammo, while the right side has a Bouncer PU and ammo. This gives the right team an advantage with the ranged bouncer. Though both sides have a few (regular) seekers behind the base.

Eyecandy is almost nonexistant. There is plain ground, and all walls are made of blocks. There are some flowers and trees on the ground, waterfalls in the back, and a regular clouds layer 8 background.

So, I don’t know what else can be said about this. I guess it’s yours (and Naruto’s) first level? I can’t recommend this level for download, and give a 4 for a solid first attempt. It’s not too bad for a very first level, but I suggest you keep on practising (and perhaps reading sites like JCSref or HowToJCS) and I’m sure you’re able to make a splendid level someday!

RecommendedReview by Slaz

Posted:
19 Mar 2014, 16:15 (edited 19 Mar 14, 17:16)
For: Deep and Deeper level pack
Level rating: 8.2
Rating
8

Some weeks ago, Mithos (in person) reminded me of these levels and their obvious reference to Touhou 11, so I played another game in them to get them reviewed! For the music, I couldn’t find the file ‘underwater2.mp3’ used in the first level, MegaUpload has since then been demolished.

Let’s get to the point. The first level is Deeper Depths, made with the popular Xargon tileset conversion. I’m familiar with UT’s level ‘Deep’ but don’t know anything about the game Ever17 (the inspiration for the level). A Google search got me an interactive novel game with an underwater theme, so I guess the level fits that. It’s a small to medium sized symmetrical CTF level with multiple horizontal and vertical pathways to the bases and a PU gimmick. Stomping a crate in the upper-middle will make a Seeker PU fall down, which is interesting for coordinated 2v2’s but a little risky in a duel where your speed is even more crucial. The pathway layout is done alright, there are no annoying dead ends, and arrows point at your possibilites. There’s no shortage on ammo and PU’s, so expect heavy fire in the narrow paths. There are 1h carrots on both sides, and of course a 3h carrot in the middle near the Seeker PU. I’m personally not too fond of the Bblair style warps (which take you away to a place in a ‘random’ fashion). Also, there’s these sucker tube events that pull you up on ledges, supposedly to bring back the flow of the game if a player’s jump was off, but I’ve never been too fond of those. Overall, a not too original but fun level. It’s speciality is clearly the unusual placement of the Seeker PU in which controlling it will give you an advantage. Personally, I’d say it’s more fun in 2v2 than in duel.

The 2nd level, Subterranean Apocalypse, is the gem in this pack if you ask me. It’s pretty small and has a clear focus on duels. It’s a symmetric level as well, and the left and right sides houses the bases protected by a triggered wall that forces players to enter from the top or bottom, thus into combat. There are 2 carrots in the middle to protect (a 3h and 1h), and plenty of PU’s both low and up. All lava either falls or warps into pits and will kill you (with a fun message though). The pits on the upper side are placed quite tricky just after having used a spring. Ammo is just right for a duel, there will be no overflow of bullets and there’s plenty of space to dodge in the middle. Eyecandy is good enough, though I understand the tileset has it’s limits. Gameplay is what this level’s about, and that’s original enough to reccomend!

For the third level (supposedly added later), well, there isn’t much to say about it. It’s symmetrical too and mostly based on horizontal movement and feels a bit plain in design. There is a lot of ammo, maybe too much, scattered a bit randomly and several PU’s. Best thing’s probably the tubes, they allow to save you from the lava pits in the bottom and let you take small shortcuts too. I can’t really recommend this one, it’s bigger but hasn’t really got anything special that makes it stand out.

Overall, with this pack’s original 2 levels Deeper Depths and Subterranean Apocalypse you can sure have a good time. I recommend them for friendly matches, but little makes them stand out compared to the big names in competitive CTF levels. SA alone would get an 8.5. Thus with a bit of generosity towards SA’s quality, all 3 levels combined justifies an 8! Don’t forget though, Deeper Depths is worth a try too!

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