“But it still is a good level.” That’s for us to decide, and you to find out!
TILESET/TILESET USE: The level uses the white and blue Mez tileset which I somehow forgot the number of. There is some inventive tileset use, such as the waterfalls and the pool in the bottom, but overall I don’t really like the eyecandy. The background, to be honest, is uninspired, and looks too solid. The waterfalls would do better in the background, and there is not much to speak of in layer 4.
Pros: Some interesting parts.
Cons: Didn’t really captivate me, too boring, background looks solid.
Rating: 6.0
WEAPON/ITEM PLACEMENT: The weapons are really just placed semi-randomly. There are also a few caches of large quantities of food, which is actually a rather good idea, as you need a significant amount of food to get a sugar rush.
Pros: The food is done well.
Cons: Everything a little too random for my tastes, and the seeker powerup is way too powerful for a level covered in one ways.
Rating: 5.5
ORIGINALITY: The level is a series of platforms, and I can’t say I care much for the eyecandy. I will, however, be lenient and not rate this factor.
Pros: N/A
Cons: N/A
Rating: N/A
GAMEPLAY/DESIGN: The design is pretty unthinking, as you might expect from an incarnation of “boredrom”. There is little that is interesting about it, and gameplay will probably consist of running around shooting powered up seekers around randomly. Not my favorite part of this level.
Pros: The level is playable..
Cons: Too random, too seeker based.
Rating: 5.2
REPLAY VALUE/FUN FACTOR: This level, by the looks, is not too entertaining, as it does not seem to be paticularly skill based. Sugar Rushes are not paticularly useful except in cramped levels, and this is quite certainly not cramped.
Pros: You can hold a battle here for a while..
Cons: ..before people end up getting bored.
Rating: 5.5
OVERALL (not an average): This is a bland, uninspired level, with eyecandy which needs work but is kind of good. I’m not really sure I recommend it for download, but that’s up to you.
Pros: I’m probably underestimating this level, the eyecandy’s decent.
Cons: I don’t really like the design.
Rating: 5.7
Pretty good, but the additions wern’t really necciary- except for the spikes fix.
Contention. The name suggested to me that your engaging in battle with the enemy is a major part of the gameplay.
But it turned out that you engage in battle with the level.
“Contention” is an intricately constructed level. Every tile is carefully chosen so that the level is a challenge without being frustrating. The tileset is also superb: there is a variety of colour, without any of it clashing or any tiles veering away from the theme. It’s quite reusable. I was distracted by what looked like misuse of the set, but as I never played the game, I don’t know whether or not this was intentional.
As I have said, the very structure of the level forms an entity against which you battle. There were some bits that came as a nasty surprise, but this merely adds to the replayability.
However, this level will depend on its replayability, as it is rather short. The problem is reduced by the well distributed secrets, but still stands.
As for the comments about the arches, ignore them. They scroll.
I know I can’t prod Wakeman into making more levels, but that’s not going to stop me. Prod.[This review has been edited by Toxic Bunny]
I like the first level, but I didn’t end it.Still, a hard 7.
I past this level in 5 minutes (What? Im not a pro on JJ2. But I like it:))
Anyway, I don,t see any oweruse of enemies. Exept, that the level is way easy, and it needs more Environment ant Gameplay events, as this lev isnt wery original. Don’t know about you, guys, but my PC worked fine, wile playng this SP, even if I have pentium 2(340HZ).Old, huh? My father will update it soon, or my name isn’t GAMER)
Sorry, that I reviewd a lot of nonesence.
Best wishes.
What can i say??
E.X.T.R.E.M.L.Y C.O.O.L!!!!!
Nice level,but short i give: 50%
Nice Tileset,Very cool i give: 100%
Nice cutscene’s,Nice! i give: 100%
Storyline,It’s nice! i give: 80%
Total:Enough for a 10
The conversion of Psych is, like the other BluredD-JJ2-edits, very nice.
The extra things are the nice remake of the spikes, wich is a total level maked for it, the waterfall, wich is a very nice addition for background.
Other things are the rain, wich can be used in big ans little drops.
Anyway, the tileset Psych-remake is a very amazing idea and this tileset will be used much times. The problem is, it’s totally different themed, wich is normally okay, but it does like Trafton said not as Psych anymore. The coleed world is a bit falled in a old black-white stone area.
I like this set anyway, and it’s very userfriendly so I’ll give a eight point two and download reccomendation.
I say: Let’s go!
DESIGN
Well I don’t think that there are any story or explains for this episode. So I must to give it 1.
1/10
EYECANDY
Well, this is not much better. You used quite few tiles, and the kitfond tileset, what was called rayman were really bad, but I give this 2.
2/10
ORIGINALITY
I know that this is not a copy from anywhere but kitfond. Only 2.
2/10
GAMEPLAY
I think this has more levels than 3 but because the missing tileset for level 4, or was it 5, I can’t play those other levels. But I believe that this has some gameplay anyway, though.
3/10
DIFFICULTY
The level difficulties are ok except end bosses are too hard, cause the amount of them and the arenas are so badly created.
3/10
INCLUDING
No way! Level names haven’t the same starting initials and the tileset is missing.
1/10
PICKUP AND ENEMY PLACEMENT
Too bad. Enemies are strangely placed in systems and there is too many pickups in some places. Hope you know what I mean.
1/10
EFFECTS + OTHER
The fishes are floating in the air, no water, and no other effects or anything special.
1/10
+ or – extra points
1- You used the ugly rayman tileset. It makes your episode worse.
Overall 1.625 Level rank: Poor level
Download recommendation: no!
Looks like you too should practice in level and tileset making. And the other author didn’t seem to be much better than you. See ya! Have this 1.7 anyway.
Ha, YA DARN right don’t play it on hard. Because I also added enemies on hard.
Let me just first say that this one I liked more than your castle one. Though I sometimes despise the set psych, I really like this version. My first impression was wow. I had never really expected it to be this good. Firstly, the backround has a nifty color to it, the blue is amazing. The backround mountains look cool too, I especially liked the ones with the musical instruments. next, the color of those rocks is an amazing idea. I espicially like that you’ve added in the unmasked rocks to make some scenery look cavish. The rock color i loved. The colors of varius things such as the magical hat or the guitar or mushrooms was also done quite well, really nice to look at. The spikes are made well, I couldnt get stuck in them, though I tried many times to. Also, it seems that BlurredD has added in some extra tiles. Not to much, but the tiles he added in are really useful and boosted the mark up by some. There is some small rain. Though I dont like how it’s drawn, it still is a good addition. There is the beautiful looking waterfalls which I really like, they’re definately a good addition and make the set more interesting. Also some unmasked rock scenery to make caves and stuff, which also makes the set more interesting and less “one themed”. The palette is quite good. The reason I didnt give this like a 9 or something is mainly because, it just doesnt feel like psych anymore. Sure, the colors are great and everything, if this tileset was the first of its kind, I would rate much higher. When I played it I felt like I was in a completely different place, not psych, but a mountanous region. Though this doesnt stop people from using this set, I still lowered the mark by a bit for it, because it feels like a completely different set, not a remake of psych. But like Trafton mentioned in his review, I completely admired the idea of a stormy psych =)
The vedict: This is a great set, with no real cons that interfere with levelmaking. The idea is great, and I do like this more than the original psych. Not only that but there are extra very useful tiles to make the set more interesting and different themed. The infamous spike bug is fixed here, so you wont have to type in jjk and loose lifes every time you get stuck in a level with this set. Anyways, its really great and all, but not too original. A definite download reccomendation from me.
This level was weird and the floor blocks werent used instead a tank block
No download recommeneded unless you want to play on a level with loads of tanks. Couldnt find the tilesets for the POKEMONSTERS
Nothing left to say. Others said it all.Exept, you don’t kiss Eva, she kisses you.
They don’t deserve spanking. You do.
if many peaple did not like it try to upload it and see what te effekt is
(I was under the impression the author had already uploaded this file. Oh well. Upload barely mentioned, unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
(Rating RESTORED due to date review was originally posted. ~Violet)[This review has been edited by Violet CLM]
some things level to littel aantal poor creation funny and the tileset not good bud to not bad a and a 5 because pokemon is funny wil jou to make ther 1 with a medabots tileset?[total a 5.7
I have seen that ya make many good conversions and editions. This is also good one, but the xample levels were not good. They were so short. so 0.5 points because that. Make good example levels or not at all. See ya!
So I don’t write any comments or replies, because seems that others have said those for you already so I just give the points. And now new point in my point review: Difficulty!
Design 2/10
Eyecandy 1/10
Originality 1/10
Gameplay 1/10
Difficultiness 1/10
Including 2/10
Weapon and enemy placement 2/10
Effects + other 2/10
+ or – extra points
-1 points because there are places where I can fall down and then I can’t get back to up.
Overall 1.375 Rank: Poor level
Don’t use too simple tilesets. Use better tilesets and practice a lot, I don’t think those levels are good. 1.5 anyway.
sorry about this bad level bud i arent so good in levels creating houever i wil try to make it beter in the next episode the exit is some easyer to find and the first level of the next pack wil contain as first level a full story plus more kind a end bosses on evry level bud ged count on it it wil de some harder and about that tileset sory bud i dont now how to make a own tileset it had to[i hope]more levels anyway thanks vor reviewing and a 1.0 or a 1.2 is very high for mij first full level poket
Ah, it looks like another default tileset redoing (if you will) by BlurredD. My hands are tired from reviewing Spaztic’s megalong megaspiffular SXR pack from yesteryear, so I will make this unusually to-the-point and, most of all, short. Yay.
THEME: The theme seems to be Psych in a storm. I suppose I am a little surprised since I never knew what Psych would exactly look like during a storm, but it looks pretty cool. I prefer the night version because for some reason it appears a little less dreary. Very well done, but I’m not sure how to rate the theme exactly.
Pros: N/A.
Cons: N/A.
Rating: N/A
GRAPHICS: This is, after all, a redoing of an original tileset. Still, the graphics look very nice. Well done, and the added tiles look quite nice.
Pros: Well done graphics.
Cons: It’s a remake, so it is not technically entirely original.
Rating: 8.0
INVENTORY: Everything from the original Psych, of course, is here, and a few added tiles such as rain are also included. I didn’t really think anything more that is not included in this version needed to be added, so I am perfectly content with this.
Pros: Everything needed is here.
Cons: Nothing to note.
Rating: 8.5
ORIGINALITY: It’s a remake, so there is not that much originality. I suppose the idea behind making a stormy Psych is new, and I haven’t seen many Psych remakes, so this is alright in orginality. Again, however, it is not technically orginally BlurredD’s.
Pros: It is original for the type of tileset it is.
Cons: It’s not that original.
Rating: 7.0
COMPETITION: Competition would be the default Psych tilests, I guess. And since this is simply an adding onto them, the competition is pretty much non-existant.
(No pros given)
(No cons given)
(No rating given)
EASE OF USE: Psych has never been a very easy to use tileset, and this does not do anything more to make it easier to use. But that just is not the point of the tileset. The point is that it is a very cool tileset.
Pros: Good.
Cons: Few.
Rating: 7.2
MASKING: Masking is more or less the same as it was in the original Psych. The added tiles have good masks. The spikes still have slight problems.
Pros: Good masking.
Cons: Spikes are not totally fixed.
Rating: 7.7
OVERALL (not an average): This is a good remake of Psych, I suppose. I’ll be brief, and say my final rating is 8.0. Well done.
Pros: Well done remake.
Cons: Not much original material.
Rating: 8.0[This review has been edited by Trafton AT]
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