Official N/A review reply thingy:
KJAZZ: The music has been uploaded and is fixed now. As I explained via MSN, there simply is no way to make a SP start position without complex trigger work that would delay starting the whole thing, since the single player start position functions the same in multiplayer. Regardless, thanks for your input…if only I can make a level that is better than 1.0 and stop relying on it being a chicken forest. ;-P
KJAZZ Again: …Or make that above 0.1. I’m glad you like the name, though. I guess. ;P
Violet: Thank you for your feedback. I generally avoid storylines on multiplayer works, because they just are fairly pointless (no one actually reads them mainly). I agree about the general boringness of eyecandy; I should have worked on the walls a bit more like they were in EvilMike’s “Cavern CTF.” In this form, the level does feel very flat and stuff. I will probably work on the emptiness of this level and make it feel more personal for the final version, which I probably will not upload unless I really need to. This level should not have been uploaded in this state. Since my computer was down for two week, I had forgotten everything I was going to work on. I will make it less linear and less flat in the final release, and take out some of the pits.
spazz: Thanks for your feedback as well. The chicken insignia is only viewable in JCS and is more of a trademark than anything. I have to agree that the level felt flat; I will definitely improve on that before final release.
I feel as if this level needs work but could be salvaged. I will try to make it more interesting, as it is not very much so right now. Thanks for your feedback.
[This review has been edited by Trafton AT][This review has been edited by Trafton AT]
It’s a good level. I like it. ;p
Let me break down the grade for you.
0.1 for the level
0.4 for the music
7.0 for the fact it’s a chicken forest.
Total Score: 7.5
Good Job, Taftron.>[This review has been edited by KJAZZ][This review has been edited by KJAZZ]
Could you instead re-upload this to the other version? That way people don’t have to review twice.
VERY USEFULL!
IFE CONSTRUCKT A LEVEL WHICH IS INCLUDED IN MY EPISODE
(coming soon)
jj in:
Time Adventure
GREAT!
WOW!
COOL!
AMZING!
EXCELENT!
THE BEST!
ULTRA!
MEGA!
BOMBASTIC!
EXPLOSIVE!
DOWNLOAD RECOMMEND!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
(Unneeded/misused/inappropriate adjective removal. -Trafton)[This review has been edited by Trafton AT]
(Table fix. ~Violet)[This review has been edited by Violet CLM]
Not a story? Oh…
GAMEPLAY
I not get bored. Some nice traps by the way, but don’t use a hurt event when you fall. The text string where funny: Help, there to many monsters! Sucker Tbubes where nice made, but the trigger where irritating me!
Rating: 0.5/2
ENEMIES
To many! Just to many, for the rest no comment. In this level there are the foloing enemies: Demon, Skeleton, Tuf Turtle, Sparks, Lizard, Helmut and Hatter. Strange placement, no? Rating: 0.5/2
ITEMS
The ammo is close to none, and Satan, dit you ever heard of carrots? Theres only one save point in the whole level, it must be 2 to 3. Next time, put more ammo in it. Rating: 0.3/2
EASY, MEDIUM OR HARD?
Medium, put more ammo in it, because it can be difficult with so much enemies and so less carrots and ammo. Rating: 0/0
EYECANDY
Close to none, with this “Moebius” titleset there can’t be very much eyecandy, some people rate higher fore the eyecandy, so next time, use another titleset. Rating: 0.5/2
OVERALL
The rating may be a little low by my rating, but overall I’ll give it a 5.
The ideas where fine, but just that eyecandy and the items where low.
Next time, spent a little more time on the items and eyecandy and not only on the gameplay.
A truly hand-drawn tileset, and not half bad, either!
It looks very cartoony, has cows, and all the tiles seem to line up well (I havent played with it that much)
I give it a good, solid seven.
`N0
Recommendation for downloading: if you’re DOOM fan then you can.
Nice, level has its idea, different funny things (such as “There are too many monsters, can you help me?“lol)
Tileset is average, music is so-so. Original ideas with hurted
obstacles and crates. But level seems to be very empty, not well
designed. (just like DOOM 2d :)).
Although, if somebody likes puzzles and mazes, it will be interesting for him.
So here is your level rank: (max = 1 point)
1. LEVEL INTEGRITY = 1.0
2. TILESET = 0.5
3. MUSIC = 0.5
4. LEVEL DESIGN = 0.3
5. TECHNICAL DELIBERATION = 1.0
6. TEXTS = 1.0
7. PICKUPS = 0.7
(actually there were no any pickups (almost))
8. EFFECTS = 0.8
(cool thing with: “follow me”)
9. ORIGINALITY = 0.6
10. GENERAL ATMOSPHERE = 0.3
————————————-
1+0.5+0.5+0.3+1+1+0.7+0.8+0.6+0.3=6.7
Now it’s time for making Quake :D
Recommendation for downloading: O-oh YES.
My favourite color is blue. So, this is my favourite CTF level since this moment. Everything is very original and beautyful. Tileset is perfect.
Music is cool. Everything’s cool, man! I liked it very much, especially background layer: this blue
mountain is just like in 3d game! General impression is very remembered. General atmosphere is mystic and
that’s what i appreciate most of all in all levels: existance of own level atmosphere… uh.
:( now about bugs… it seems to be perfect, but: surroundings of warps in tubes should be painted over
with foreground layer, ‘cause it not very good when you see yourself inside the tube. Also i didn’t like one thing:
when I was running on spring and it threw me up into the tube, i didn’t get into it at once, ‘cause i collided with ceiling. I recommend you to put there some suck events to make Jazz get into the tube at once time.
(or do another thing, if you know what.)
So here is your level rank: (max = 1 point)
1. LEVEL INTEGRITY = 1.0
2. TILESET = 1.0
3. MUSIC = 1.0
4. LEVEL DESIGN = 1.0
5. TECHNICAL DELIBERATION = 0.8
(as i’ve already said, it’s due to tube bugs…)
6. TEXTS = 1.0
(by the way, i didn’t understand that text about math teacher…)
7. PICKUPS = 1.0
8. EFFECTS = 1.0
9. ORIGINALITY = 1.0
10. GENERAL ATMOSPHERE = 1.0
————————————-
1+1+1+1+0.8+1+1+1+1+1=9.8~9.7
Why don’t you try to build a singleplayer level with this tileset and this music?
Size 1289.56. 97 downloads. 0 reviews. Something must be up.
STORY: Once pretty day jazz and his brother watched news from television.But suddenly they noticed
Something weird.their beautiful carrottus turned full of devans henchmen.so jazz and spaz went
to eliminate devan and devil bilsy. It goes downhill from there – you end up in a house in Hotel Dream, with a sign that tells you no text. Finally, RIGHT before the end, there is some text, but I had to play it twice to be able to read it.
Pros: There is a story.
Cons: Little to do with the levels, hard to get more information on.
Rating: 3.0
TILESETS/TILESETS USE: ARRGH! WHY DO YOU PEOPLE USE SO MANY STAINED GLASS WINDOWS?!
Sorry. Just had to get that out. The background consists of a layer 8 with nothing but stained glass windows, and no other layers. (Hotel Dream, obviously, was different – it was actually used ok). There are quite a few tile bugs.
Pros: The Hotel Dream level (House1.j2l, by the way, is the first level) uses the tileset without making it look bad.
Cons: The background, the foreground, and layer 4 as well (in the castle levels)
Rating: 3.0
WEAPON/ITEM/ENEMY PLACEMENT: Not too many items, practically no weapons, not many enemies.
Pros: Not applicable.
Cons: Practically none of these.
Rating: 1.7
ORIGINALITY: The Boss level is actually kind of original. There are quite a few platforms, and you fight the Queen on one of them. Sadly, this idea is under developed, and once you defeat the Queen, you can’t even complete the level. Or if you can, I couldn’t find any way to.
Pros: Some originality.
Cons: Not too well carried out, lack of originality in other levels.
Rating: 2.0
DIFFICULTY: The main difficulty in this pack (other then standing the horrible background) is trying to figure out where to go next. The main level (which is afterwards repeated, only in Castle Night) is a non-linear level with a few trigger crates, but once I hit them, I couldn’t find any way out, and was condemned to wander forevermore. ;)
Pros: Not applicable.
Cons: The author went about at creating difficulty in entirely the wrong way.
Rating: 1.2
REPLAY VALUE: The only reason I wished to play any of these levels again was for the Hotel Dream one, so I could read what the text said that was so close to the exit. Wait.. I tell a lie. Parts of the main level were kind of fun.
Pros: Not applicable.
Cons: Not applicable.
Rating: 2.2
OVERALL (not an average): Icky. The exits are hard to find or don’t seem to work, the next level setting for the first level is wrong (what is this “dim1.j2l”? I see a dim3…), and the eyecandy is bad.
Pros: Ummm…… thinking………… well, parts of the main level are good, and the boss level is fairly interesting. And again, Hotel Dream was used kind of accurately.
Cons: Eyecandy, lostness, next level setting, exits, text.. should I go on?
Rating: 2.5
VERDICT: (no idea why I put this in here) You probably shouldn’t download this.
PROS OF HAVING A VERDICT: Not applicable.
CONS OF HAVING A VERDICT: It just makes me repeat things.
Rating: Not applicable. It just makes me repeat things. Not applicable. It just makes me repeat things.
VERDICT… wait. Never mind.
Short level! 7 because
-1 Have it larger
-1 More enemies
-1 Have food
Cool anyway!
(Short review! Rating removal. -Trafton)[This review has been edited by Trafton AT]
Technoir Remix Deluxe (6:11 long!)
6:11 long! Is that a good thing? I’m not sure. After listening to this file, I still didn’t make up my mind.
It all starts nicely. The instruments build up and a rhytm with some odd instrument starts. It doesn’t sound particularly bad, but a little freaky and it might get on your nerves.
On 3:30 there’s a break in between and all instruments slowly build up again, together with the weird instrument and some fuzzy sound effect. It all ends from 5:00 till 6:11.
CONCLUSION:
It’s quite a long one and therefore it might get boring after a while. It has some weird effects and instruments, but it’s an OK remix.
RATING:
5.0.
(Little) Jazz2 Theme pack
This could’ve been far more interesting if the author put more effort into it. The idea was nice but the outcome is bad.
The zip file contains 8 items, of which each consists of a Jazz, Spaz and Lori. On each picture they’re in the same pose, you could’ve had more poses and so it would be more interesting, unfortunately you didn’t. The small versions are way too small for your desktop and might only fit on a notebook. But hey, like there’s any function for a wallpaper.
Also, the chosen poses are rather weird. Lori is turned away from all that’s happening, Jazz looks demonish with his red eyes and Spaz is falling to the left. Choose better poses next time.
Conclusion: Interesting idea but lack of effort and graphical quality.
RATING:
3.5
Devans Factory Gooder
Uh.. Gooder? The correct tense is “Better”. However, you’re not supposed to rate somebody’s grammar and spelling but the file. The zip file contains no readme file so I just randomly started with a level. All levels, except for censored 2 (ripped) show up in the Home Cooked Level list, so that doesn’t give any clues either.
It has disturbing foreground scenery (the lamp poles). And again an overuse of enemies. There is no background scenery, the author obviously found this too hard to manage. It again has some serious tile bugs. If Project One would ever see this, they would awake from the death!
Well, and that’s pretty much it. These levels keep on looping. It doesn’t matter where you start. Probably the author couldn’t make up his mind or something.
OVERALL:
The colon level is plain bad, there are many tile bugs. The censored level is fake and the author didn’t make this (probably only edited it) and the Xmas level doesn’t give a ‘merry xmas’ feel at all. No download recommendation.
RATING:
3.5[This review has been edited by Electric Ir]
Can you PLEASE make a version of this for JJ2 regular? Remember, T.S.F. wasn’t released in USA!
Ed’s 15th Symphony
I wonder why nobody else reviewed Captain Spam aka Nicholas Killewald’s level, so I do it now.
It sadly uses the overused Diamondus set. There’s no background scenery.
A good thing is that it’s treasure hunt: you don’t see TH levels very often. The exit idea is original and in the level are some hidden gem places. There are no tile bugs.
- CONS:
A bit boring, could use a little more eyecandy.
+ PROS:
It’s treasure hunt and it shows interesting ideas.
VERDICT:
This level is not very recent at all but worth playing. It even has one funny text string.
RATING:
7.0.
Battle In The City!
The level is not actually called ‘Battle In The City!” but ‘Battle en Ville’. I know, this means exactly the same but it’s still different.
There aer lots of tile bugs, there’s an overuse of ammo and the gameplay is bad. Besides, it’s edited.
- CONS:
Bad ammo placement, unoriginal, edited
+ PROS:
One original idea, the ‘jumping crates’.
VERDICT:
Don’t download this unless you are really really bored.
RATING:
3.2[This review has been edited by Electric Ir]
Nighty Battle Pack
This file has been uploaded almost a year ago and still nobody bothered to review this one, so I do so now. I think every download should get at least some reviews. This zipfile contains 9 files, of which 3 are levels, 3 are tilesets and 3 are music files. It doesn’t contain a readme file saying which one you should start with, but I suppose that’s Wolf Battle.j2l.
You forgot to make the water translucent, so it looks pretty odd. There could’ve been a bit more springs, for example on (3,45). Although it uses Agama’s Heaven set, it doesn’t have a single tile bug so far I have seen.
Despite the unoriginal title, the music is better than the other level. The gameplay is average, the ammo placement OK. There are no tile bugs spotted, even though it uses the extremely hard to use Swamps set.
- CONS:
The levels are a bit too small and the first one has a bad music choice.
+ PROS:
There are no tile bugs and the last two levels have nice musical support.
VERDICT:
The author proves that he can work with JCS but should mind the size of the levels. Nevertheless, if you want to download a small levelpack consisting of three small levels, download it.
RATING:
6.2
Cracco Warfare
The zip file contains 4 files, of which one is the level. The three others are a readme file, a music file and a tileset. The tileset is one of Cracco’s ripped tiles sets.
The level has a textured background, but there’s no background scenery. The concept is interesting, and the start is OK. In one of the areas you can get warped there’s an overdose of ammo.
There are no serious tile bugs, but that’s basically impossible with all those blocks and stuff. This is not really a good level because the tileset that is used is average.
- CONS:
No eyecandy or background scenery
+ PROS:
Interesting game mode
VERDICT:
The author obviously tried to make something original, but due to the limitations of the tileset and the lack of eyecandy I’m not really satisfied with this release.
RATING:
5.0.
Recommendation for downloading: Curtainly Yes.
Well, it’s the best designed level that i’ve seen among 20 latest at least. It looks powerfull and very interesting.
At first i wanted to decrease the rank due to one thing: when i entered this ctf level in singleplayer mode to look
at design work in general, i couldn’t do it, ‘cause you didn’t put jazzstart event for singleplayer mode, that’s why jazz appeared inside the solid surface and couldn’t move. (it’s more difficult to check out general level design in two-screen mode.) But i think, if it is multiplayer game then let it be multiplayer game, single mode doesn’t play any role in it, right? Although, in future don’t forget to set single player start position. (i had the same problem with my “first and last” battle level:)
So here is your level rank: (max = 1 point)
1. LEVEL INTEGRITY = 0.8
(Distance between two bases is too small)
2. TILESET = 1.0
3. MUSIC = 1.0
4. LEVEL DESIGN = 1.0
5. TECHNICAL DELIBERATION = 1.0
6. TEXTS = 1.0
7. PICKUPS = 1.0
8. EFFECTS = 0.3
(There are no any remembered unique things, maybe just that sleeping leopard or jaguar)
9. ORIGINALITY = 0.6
(Background is well done, though not so unique structure)
10. GENERAL IDEA = 0.5
(Uniting common idea isn’t so visible)
————————————-
0.8+1+1+1+1+1+1+0.3+0.6+0.5=8.2
Cool level!, ninja. I recommend to download it, 100%.
STORY: First a marine person who looks like he’s in chains unless you look closely tells you there are too many enemies. Later you follow him to the exit.
Pros: Not applicable.
Cons: Doesn’t really exist.
Rating: 2.0
TILESET/TILESET USE: This level uses the infamous Moebius tileset, which has something to do with Sonic the Hedge. There is no background or foreground eyecandy, and the walls in layer 4 are all about the same. I suppose we should be thankful their purposes do not change over the course of the level.
Pros: No tile bugs (despite them being barely possible with this tileset).
Cons: Not much to mess up.
Rating: 3.0
WEAPON/ITEM/ENEMY PLACEMENT: There are some enemies which don’t all feel like they were placed with much thought, hardly any items, and a few weapons here and there.
Pros: Not applicable.
Cons: Poorly done.
Rating: 2.0
ORIGINALITY: This level’s most original thing is following the doomed marine, but it’s not done very well – you can easily move backwards and have him move backwards with you.
Pros: A bit of originality.
Cons: Not too well done.
Rating: 3.0
DIFFICULTY: Not too high. About the only way to get severely hurt is not understanding what the author uses as hurt events.
Pros: A few nasty traps.
Cons: Other then that, nothing much.
Rating: 5.0
REPLAY VALUE: I can think of no reason to play this again. It’s not very fun, and there’s no plot.
Pros: Not applicable.
Cons: Not applicable.
Rating: 1.0
OVERALL (not an average): This is a not-too-long single player level without much plot. There are, however, a few nice moments with trigger crates, which is really what saves this level from a worse rating then it gets.
Pros: Trigger crates, traps, some of the enemies.
Cons: Eyecandy, the rest of the enemies, not-working-too-well follow sequence.
Rating: 4.5
Hmmmmm. The average rating ended up being quite a bit lower then the notanaverage rating. Interesting. I’ll raise it a little because I’m the reviewer and it’s my choice.
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