The music is ok. Sometimes it sounds a bit “messy” and I didnt like some of the tunes. Im not sure what I’d rate this, because I dont have much experience rating music. There were points where there was to much sound at once, and some beats were very fiendish. It was a good remix, im just not sure what I would ratethis.
Newspaz isn’t obselete since he uploaded this… you should look at the old Tubeelectric level and look for errors in your tileset. I have Jazz 1 Diamondus as well, but whos gonna be 1st to upload J1 Medivo? That I’d like to see
D*mn! I rated this yesterday with a long rewiew but just a few seconds before I pressed the submit button, my computer tilted, so I don’t wanna write it again so here’s the overall points:
5.2 :P This is an average level, try to practice lad.[This review has been edited by Superjazz]
Wow! Wat an nice level! Wat an nice music! Only the first level is a bit small…
Good, but you should put more tiles, so this would be easier to handle.
This is good and i shall put it into one word “ Nice “ then another word “ Hotel “
(Rating removal. -Trafton)[This review has been edited by Trafton AT]
There ive reviewed
Like Veggieman says
“ No “
A fives as high as i can go today
MOOve Over and give a little space for my review
Dunno why you make JJ1 Tubelectric while it’s similar to JJ2 one, but worse? Anyway, the tileset is OK, but there are some tiles missing. Also, as Violet said, you could make the turrets shoot (make shots masked and put hurt on them). Also, shield is missing in the beginning of example level.
Well done Newspaz. This thing isn’t exellent, but I like it. The ‘spikes’ instead of turrets has just kicked me like elecrtic bolt. Isn’t a nice idea (points down). Also cool example level that is based on JJ1 Tubelectric.
This level had nothing to do with me back when I was MegaCal so please it was Catz and JB RR’s level and they weren’t on the site at the time I uploaded
// ShIvErZ \\
I know them and this level is not a hotel . Its also a first attempt at making a jazz level so my rating goes up .
// ShIvErZ \\
Hi PPL
You shouldnt upload oher peoples levels. MEGASAZ you are stupid if you have seen other levels by Star steph you should have told her to upload them you idiot
If only you had made this version before i had started my level pack which features your old Tube JJ1 tileset
Yeah… the music is alright. Only with this titleset there isn’t much eyecandy. But the background and the pipes are okay. A challenching level. Weapons are okay. Almost a 8 form me. :)
Quite good and nice idea. So you have earned a seven!
TILESET/TILESET USE: The author uses Wasteland, but I can’t say I love the use. The background eyecandy pretty much obscures all the green in the background, so the whole level feels very grey. There are a few interesting things, but overall this is just Wasteland, with nothing very new.
Pros: No noticable tile bugs, not all plain and ordinary.
Cons: Nothing new, too grey.
Rating: 7.2
WEAPON/ITEM PLACEMENT: Weapons seem pretty good. Various types of ammo are scattered (not randomly, though) around the level, not in big clumps, which is interesting. There might be not quite enough, but I’m not sure. There are two full energy carrots, one in each bottom corner. (Right below the warp to the Seeker Powerup) There are three powerups, the Seeker at the top middle, and two others (RF and Bouncy, I think) in the middle, accessable by Electro Blaster.
Pros: Everything placed pretty well.
Cons: Maybe a few too few weapons.
Rating: 8.5
ORIGINALITY: There is very little that is original about this level. You’ve got the four big platforms, the hidden alcoves, the EB-only powerups, the float ups at the bottom, the scrolling background eyecandy. There are one or two interesting things, but nothing much is new.
Pros: No “never-done-before-because-it-sucks” things.
Cons: Nothing much else, either..
Rating: 6.3
GAMEPLAY/DESIGN: The level consists of four large platforms, and four things sticking out of the side walls. And there’s a tunnel running along the bottom. It all seems fairly fluid (time between bases around 6 seconds), but I wouldn’t have minded it if the bottom middle large platform had been moved up a bit. The design is solid, but it does have a little too much feel of going back and forth.
Pros: Everything seems to work.
Cons: A little too tested by time.
Rating: 7.7
REPLAY VALUE: You may want to play this a few times. However, I do advise turning off the music and playing something else in the background if you want to really enjoy the level.
Pros: Not applicable.
Cons: Not applicable.
Rating: 7.5
OVERALL: This is a good CTF level which can’t really be improved other then starting from scratch. Or improving the eyecandy. The author comes close to triggering flag bug in several places, but avoids it somehow.
Pros: Design, weapon placement, some other stuff.
Cons: Music, lack of originality, some other stuff.
Rating: 8.2
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